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Bell WalkthroughBell is another room escape type game from the makers of Siroma Room games, but it can be playable with your arrow keys rather than your mouse. In this game you need to help the granddaughter to get out of her grandfather's house. Use arrow keys to move and select, Z for action, X to cancel, C for menu, and S to save. Good luck and have fun! [Subbed by Gorka]

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141 Comments

  1. woo hoo first comment yay!!!!

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  2. This is a very difficult game.
    I had a hard time very much even if I understood Japanese.

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  3. Oki.. so far I have 2 keys (one used) and a phone. And I'm still searching :)

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  4. Can anybody tell me, how to put the books on the shelf? Is there any hint for this?

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  5. er...sorry, but i can't access the game. It prompt me a sorry pg from Google & mention abt my query looks similar to automated request from a com virus or spyware. Any idea what happen??

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  6. Where is the second key? what is the code?

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  7. Try original link: http://sirataman.blog.shinobi.jp/
    And press Z.

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  8. The code is so simple: change NEON to numbers - 9819.

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  9. gorka thanks
    How to put white and grey books now?

    sorry for my bad English)))

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  10. Thanks gorka, get play the game now. :>

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  11. Riz, that is my question :)

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  12. i see numbers 7946, but i don't know that they mean

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  13. I saw this numbers too, but we have 7 books :(

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  14. What to do with books? Help!!!!!

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  15. I thought about binary, but it doesn't help very much :(

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  16. The books go on the shelf in the bedroom upstairs, then you have to reorder them somehow

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  17. black book = 1
    white book = 0
    Add number from the first shelf and the number from the second shelf and set the amount on the bottom shelf.

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  18. How did you get the books? I unlocked the room with my second key, but don't know what to do in there. HELP!

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  19. Take the books from the floor and go to the room with poster (Siroma-room).

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  20. Ok, maybe I'm just a bit slow, but are the books in the room I just unlocked? I have searched everywhere and I don't see any books anywhere. What is the thing on the table that has the numbers 18:00, 21:00 and 22:00 ????

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  21. Chprice, what room did you unlock?
    The books are in the left room on the right side of the second floor

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  22. Oh...I unlocked the room on the 1st floor next to the stairs.

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  23. Ok, went up stairs and got the books. The key that looks like the domino opens the door downstairs.

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  24. Well .. you said that you unlocked the room with your second key.
    How many keys have you got?

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  25. I still don't fully understand the reordering of the books on the shelf. Can you clarify what to do for that?

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  26. First shelf - 01111100100101
    Second shelf - 00101101001100
    01111100100101 + 00101101001100 = 10101001110001 (BWBWBWWBBBWWWB)

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  27. this game is bollox it dont work. how are any of you playing this shite?

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  28. Shite ?
    This is very logical game !!!

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  29. numbers on the dices are change. How? I can't understand

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  30. I have 2 keys. One opens the door where the books are and the other one opens the room downstairs next to the stairs.

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  31. You already completed this game Gorka? What is it with the dice without key on it?

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  32. Oh cool, now I got a bunch of dices on some kind of table things :p

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  33. Hi Themer :)
    No, was waiting for you.

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  34. Lol, you got the dice already in the grey table? :) Which gives you again some numbers:

    1463 in dices, I guess you have to know the upper side of them :) However stuck here :(

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  35. But they change and I don't know how.

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  36. Maybe helpful in the future, m gives a map.

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  37. In a sudden I saw them change as well :p

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  38. They change by walking over the pedals and talking to the (what is it called again) at the left ... Which combinations I don't know ...

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  39. If we knew which code we had to crack, we could do it on good luck :p

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  40. Give me a few minutes. I have to finish other game.

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  41. Amount of clicks on the cabinet give the next number, but doesn't always work that clearly. Walking from bottom up to panel gives other numbers then walking over them from the sides, very strange :p

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  42. Well I have to go, good luck to you all and hopefully till tomorrow :)

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  43. Maybe I am completely nuts, but where is the second key? I have the small key from the table with whay looks like a calculator which seemed to open nothing, and that is all I can find. I know the controlls are a bit wacky, so is there something else to press besides Z because I am having major trouble with this game.

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  44. Okay, I found the C button for those of you that are still as clueless as I am.

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  45. Go to the "safe" in the room with the table. It's the one all the way over next to the wall in the right of the room. It's going to need you to give it a code, and the code's already here in the suggestions. As to the Dice key, it opens the room to the left of the stairs on the first floor.

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  46. The blurb next to the game's picture up at the top talks about the controls, if that helps. I'm presently stuck on the dice puzzle... so if anyone figures that out, give me a hint? @_@

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  47. from random guessing the dice code is 5146.
    i think you select the dice number by walking around as if you where rolling the dice block.
    hope this helps.

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  48. I must know why the code is 5146.
    There must be some hint for this.

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  49. Kippers, you're my hero. And yeah, I also want to know how we were supposed to find that -without- just randomly guessing... @_@

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  50. what is the purpose of the yellow thing you get from rolling the dice?

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  51. What even -is- the yellow thing you get from the dice? I can't tell!

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  52. Use the dice to open the room next to the library on the second floor

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  53. Oki, now I have a coin.

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  54. In that room you will get a coin.

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  55. Use the coin in what looks like a dining room. It opens a very small room.

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  56. You can use it on the pink thing.

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  57. I'm on a roll now....In the tiny room (bathroom) you will get a blue key. Use it on the upstairs door on the left and get the ladder.

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  58. And now we have next key :)

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  59. Use the ladder in the first room on the clock.

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  60. Ok on the ladder you have to change the time. I assume now that it's referring to the time that is posted on the table in the next room (18:00, 21:00 and 22:00)...

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  61. And then use the yellow thing on the clock in the left room on the second floor and get a hammer.

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  62. Use the hammer on the piggy bank, second floor far room on the right

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  63. Use a hammer on the pink thing and get a paper.

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  64. You get a piece of paper and have to solve what looks like a math problem

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  65. Use a paper in the next room.

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  66. Ok Gorka, I'm stuck now. How do we solve the problem with the paper?

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  67. I think we should first find the place to set the numbers.

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  68. ok, I don't know what I did, but I opened the bottom door all the way on the left. I tried using the paper everywhere.

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  69. I honestly don't know what the memo (paper) is trying to convey. For some reason I was thinking the dice could be where we put the numbers in... but I also could be wrong. I don't know what numbers we're handling so I seriously have no clue. XD

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  70. Well, scratch that... the dice don't move anymore.

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  71. I can't open this door :(

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  72. Hi, I really need help, i'm stuck with that yellow-green thing that you get after making the dice puzzle, can anybody tell me what to do with that?? Pleasee

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  73. Gorka, are you talking about the door downstairs on the right?

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  74. I mean on the far left...

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  75. When you open the door there's a note on the table. Too bad I don't read Japanese...May be important..

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  76. Yes, chprice. I tried everything. And now I'm going to bed :)

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  77. Also try changing the time on the clock again. That may help.

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  78. Chprice, this is it. I tried to change the time and with some setting the door opened. Thx :)

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  79. Great. Glad that helped. Now we're still where we left off. What the heck does that piece of paper mean and what does the note in that room say....

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  80. For those who stuck, here's the full walkthrough in Japanese.

    http://gansodora.cocolog-nifty.com/doraemon/2007/08/bell.html

    I'm sorry I can't translate them all now, but the babel fish might help.

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  81. It's impossible for you to solve this game if you can't read Japanese, I'm afraid.

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  82. Oki, so press M in the left room to get a map.

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  83. Thx Junko. You are great !!!
    I can't read Japanese, but I will try to solve this game any way :)

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  84. So far we needed only M.
    I used the hammer on the wall and now I have the computer in secret room.

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  85. Oki, It's 5 am
    So I will finish it tomorrow.
    Thx for nice time with this game :)

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  86. 9:00 is the time that opened the door for me.
    Why? I don't know.

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  87. This comment has been removed by the author.

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  88. Oh, it is probably 9:00 because that is the time on the clocks on the second floor.

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  89. Aha.
    You have to use the Z key on the wall and read the popup before using the hammer does anything. It was in the location I suspected from reading the map.

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  90. How was it that you were ablr to take the ladder from the blue key room? I can walk up to it, but can not take it.

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  91. Viper, don't stand on it.

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  92. Thank you thank you thank you.

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  93. I would really like to contribute to this game, but it seems so difficult for me. Now I am stuck yet again. Got into the room with the unreadable note, then what? Still haven't entered the secret door in the room with the ladder, have not idea what the colored not says except maybe the number 5 being 2 + 1 + 2 with the colors, and I still can't get out, doea that sum it up for everyone?

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  94. Also forgot about the computer that doesn't respond either.

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  95. Already somebody who knows why the code of the dices was this one? :)

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  96. Yes, I know. It's in te phone. There are the dices on the left hand side of the screen.
    I never set the code if I don't know why :)

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  97. Lol, cool you just woke up :p This game already completed? I just completed Tucoga's Room 2, with a lot of other people contributing :)

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  98. No, I'm in the same place as yesterday.
    Now I'm playing Tucoga's Room 2 on my Polish blog.

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  99. If you need hints, on this blog you can find them :) I'll start on this one tonight, first I have to complete a webshop for one of my customers :p

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  100. Lol, I know, but some people on my blog completed TR2 before I woke up :)
    If I'll find some thing new in this game, I'll write it.

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  101. can anyone help me
    i cant figure out wat to do with the note that's like a math problem
    and wat do i do with the computer?

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  102. From the walkthrough here is what's next after you get in the hidden room with the computer.

    Drawing room (1Floor left edge)
    When it goes to the inner part of the sofa the right, looks at the portable telephone it becomes electrical interference occurrence
    ・1The hammer is used in the step going down and the floor, “the dry cell battery”GET

    I still don't have it. If you figure this one out, please post.

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  103. Hi Chprice.
    I had busy day today. So had no time to work with Bell.
    I'll start again by 3-4 hours.

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  104. I don't get this hint at all.
    Can you tell what it's about? :)

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  105. XdreamcatX - don't focus on the paper yet. We unfortunately have not gotten to that point in the game where we need to use it.

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  106. Gorka, I am clueless. What I thought it meant was: after going into the hidden room, press z at the computer. Leave and go back into the room on the left and stand in the middle of the sofa and look at the cell phone.

    I tried that, but nothing happens.

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  107. The problem is with the translation. Unfortunately when you translate from one language to another it doesn't translate in "perfect sense".

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  108. Oki, look at range (I don't know how you call this) on the phone in left room. There is two or one line or no signal.

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  109. When I stood next to the last cushion of the couch on the right (facing the wall) and looked at the phone, there were no signal bars. So then, if you back up and have the character face the square next to the wall between the table and sofa, then use the hammer, you open a hole in the ground and can get batteries (which then go in the computer to get the keyboard to work)

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  110. Oki, I know. Go to the left room and when you are one step to the wall, use a hammer.

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  111. The computer password requires a password of six numbers. So that's where I'm stuck right now. Is this where the memo comes into play?

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  112. This is mathematical problem. We need to find the numbers, which give us EAST + SWEET = DANGER

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  113. And then input word ANSWER.

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  114. EAST = 5097
    SWEET = 98557
    DANGER = 103654
    A = 0, N = 3, S = 9, W = 8, E = 5, R = 4
    ANSWER = 039854

    Now i have the rope from the right room on the 2nd floor and I'm in new room.

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  115. I get a key to the locked door on the 2nd room.

    Now we have two places to input the code: LIGHT and NO HINT.

    I'm must go now. Have fun and leave me the good hints :)

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  116. I'm back. Where are the hints for me? :)

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  117. All I really have to say is that I tried the four number combo from the library on both locks and it didn't work. I tried the numbers from the dice.. (the numbers displayed when they first pop up, the final combo numbers, AND the numbers displayed on the front instead of the top in the final combo) None worked. I've been trying to figure out the memo, too, but with none such luck. (I used the numbers for "EAST" from the computer, too... they didn't work either.)

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  118. Sorry I don't have any helpful hints.. All I can offer is "I tried this and it didn't work. Yeeeah >_>"

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  119. Oki, thx for this imformations.
    I'll think about color note.
    It must to have logical explanation too.

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  120. You have to rotate the clock to 9 o'clock twice. I guess it is PM instead of AM.
    I am stumped about NO*HINT and LIGHT. :(

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  121. The memo has something to do with the combination for LIGHT. Red, Blue, and Green are the main colors of white light (according to my brother who knows far more about this than I do... The light blue and yellow are on either side of green between blue and red. So the light spectrum goes

    BLUE - LIGHT BLUE - GREEN - YELLOW - RED

    I don't know if this helps anyone else figure out the memo any better, but yeah... @___@ The memo is definitely connected to the LIGHT safe.

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  122. The arrow to submit the NO*HINT code is different than the other arrows. This does not seem helpful right now.

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  123. In the room where it says "no hint", don't wreck your brain. It's not necessary to put a code in. Leave the room after you obtain the key and go all the way to the far room on the left and go in the door inside that room and get something from the cabinet. After you go through that little scene go back downstairs and into the room you first started in and go out the door. END GAME....

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  124. But how do you get the something out of the cabinet in the room inside the room? >_<

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  125. Oh and password for light is 9649

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  126. How'd you figure that out? o_o

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  127. Oh, that was easy..I cheated....It's in the Japanese walkthrough....

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  128. A lot of the translation is confusing, so for the most part, even using it you will have to figure things out yourself.

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  129. Oh, I see... hmm... I wonder where in the game that number comes up...

    I still have no idea about the dang memo.

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  130. Thx Chprice.
    I read this Japanese walkthrough yesterday and I still don't get LIGHT code.
    But now I know that there are two endings: END A i END B (without cleaning the bell).

    This game is so cool. But LIGHT code is too hard for me.
    And guys... thanks for playing.

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  131. Sorry I ran out of time ysterday, the testers found a safety bug in the webshop, which I'll clean out today. I hope I have some time for you this evening :)

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  132. I'm with you Gorka, this was a really cool game. It's actually the first game I played where YOU didn't already finish it and put a walkthrough in it...ha ha ha...It was a lot of fun.

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  133. Hahaha... Now I have a lot of work and less time for the games. But it was pleasure for me to play with you. So... I'll wait for you next time. :)

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  134. You can use the key from LIGHT on the cabinet with NO*HINT, but I don't know what this does for you...

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  135. It gives you water in the restroom. And you can wash the bell. This is END A.

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  136. What a pity I couldn't contribute on this one :( Anyway, I put the work in the other Japanese game above :p See you guys on the next hard time :p

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  137. Walkthrough:

    Here is the map of the house:

    http://img339.imageshack.us/img339/3198/bellmapal7.jpg

    1. Press Z to start the game.

    2. Take a phone from the cupboard (press Z twice).

    3. Go trough the door (press Z to open it) and take a dice-key from the table. Read the note on the table.

    4. Go upstairs to the room 12 and read the note in the case.

    5. Go back to the room 03 and open the right cupboard. Input the code NEON – 9819 (the first letters of the name of the numbers). Take a red key.

    6. Go upstairs to the room 13 and use a red key to open the door (press C, mark a red key and press Z). Go inside and take the books.

    7. Go to the room 12 and put the books on the cupboard. Add the books from the first shelf (01111100100101) and the books from the second shelf (00101101001100) Black book = 1 and white book = 0. Set the amount on the bottom shelf (10101001110001 – BWBWBWWBBBWWWB). Take a dice from the drawers.

    8. Go to the room 02 and use a dice-key to open it. Go inside and put a dice in the hole. Look at the phone and note a code 5146. Set the code on the upper line of dices. The numbers change by walking over the pedals and opening the cupboard on the left hand side of the room.

    9. Take a yellow thing from the cupboard and a dice from the hole.

    10. Go to the room 14 and use a dice to open it. Go inside and take a coin from the cupboard.

    11. Go to the room 03 and use a coin to open the door to the restroom. Go inside and take a green key.

    12. Go to the room 11 and use a green key to open it. Go inside and take a ladder. Don’t stand on it, just take it. Use a yellow thing on the clock and take a hammer.

    13. Go to the room 00 and put the ladder under the clock. Go up and set the time on 9 o'clock twice.

    14. Go to the room 01 and read the note. Press M on the keyboard to see the map.

    15. Go to the hall and go two steps to the right. Press Z to find the secret room and use a hammer to get the door.

    16. Go to the hidden room and check the computer.

    17. Go to the room 01 and use a phone to find the place without a signal (in the right upper corner). Stand one step to the wall, use a hammer to make a hole in the floor. Take the batteries from the hole.

    18. Go to the hidden room and put the batteries to the computer. Input the code ANSWER = 039854. Take the numbers from the equation: EAST + SWEET = DANGER.

    19. Go to the room 14 and take a rope from the back of the cupboard. Use a hammer on the pink thing and get a color note.

    20. Use a rope on the hole and go down. Take a orange key from the cupboard.

    21. Go to the room 11 and use a orange key to open the second door. Go inside and input a code LIGHT = 9649. It’s form the color note, but I can’t tell you how we get this numbers. Take a bell and w grey key.

    22. Now you can go through the bottom door in the room 00 and this is END B or …

    23. Go to the room 14 and go down. Use a grey key on the drawers to get water in the restroom.

    24. Go to the restroom and wash the bell.

    25. Now go through the bottom door in the room 00. This is END A.

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  138. http://sirataman.blog.shinobi.jp/flash/bell

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