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231 Comments
what do I do with the key that I got from the crab? I cant get it to open anything!
ReplyDeleteIt opens the door to the greenhouse, but can't see anything to do in there.
ReplyDeletethe wine bottle is over the rope bridge in near the electric fence.. where did you find the polish?
ReplyDeleteHey e1...hope someone is still playing! I love these SSSG games...especially when you have to solve a mystery. Here goes!
ReplyDeleteHi Danielle. I finally made it out. Forgot where the polish was, but didn't use it anyway.
ReplyDeleteI have last key but can't find how to get to last place to use it, anyone here to help?
ReplyDeleteFound it,
ReplyDeletewalkthrough please?
ReplyDeleteHelp. Just started and can't find anything in the other scenes. Have a map and thats all.
ReplyDeleteHi kiwitrish....will work on a walkthru...just start searching.
ReplyDeleteThanks. I need it. I have only just found our that you can go up and well as side to side. lol Still don't know what I am doing.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteYou could use the shoe polish on the pill bottle, it gave you the code for the sundial 2100-1700-1300 which is military time 9-5-1. So on the sundial you turned the knob to 9 and hit button, then 5 and hit button, and finally 1 and hit button to get the wheel.
ReplyDeleteIf anyone is still here. The shoe polish goes on the pill bottle and you get Gallagher 2100-1300-1700
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThank you for the pill/shoe polish info. Added to the walkthru
ReplyDeleteWALKTHRU
Pink trees, collect map from beside bench. Chose options and you can increase the size.
Left to pier, left to FIRST HOUSE there is a KEY attached to the post and a small WHEEL on the top left wall.
Exit right and keep going right to the STONE HOUSE. Inside is a barrel of wine and a tub of water.
Left back to pink trees and forward to daffodils and left to get PLIERS from beside white bench.
Right and forward to BIG HOUSE, left twice and collect CANE from doorway. Left twice and enter ROUND HOUSE and collect LANTERN with cane.
From round house right and forward to STABLES. There is shoe polish in a saddle near the ladder and ROPE in the last room on the right.
Now we go to the forest. DDRR big house DD daffodils, right and up to forest. Right over bridge & up to paddock and collect a WINE BOTTLE.
Return to the PIER. Using rope catch a crab. Dont need to do anything to the rope, just place it in the water correctly. Try 2cm from the RIGHT dock and 1 cm from the end of the dock.
Left into FIRST HOUSE and using pliers get KEY.
Keep going right and enter STONE HOUSE and fill the wine bottle. Use and click tap of barrel. Put crab in tub of water and get BLUE KEY.
Left to pink trees and forward and right to RED HOUSE. Use RUSTY KEY to enter. Put lantern on hook above fireplace and use bottle of wine and click on lantern to fill it. Get a COMB.
Left and down to window and move rug. There are three upside down numbers in squiggle. From right to left. Go right and see chest. Enter numbers and get KNOB. Exit L, U, R, D.
Go to BIG HOUSE L, L, U, U and enter with BLUE KEY from crab. Get pill bottle bottom left.
Go to forest. D, D, R, U to stairs and right to gate. Using the position of the teeth on the comb, open the lock. The left side of the comb is the bottom of the lock and there are three positions. Forward to a SHED.
Exit back to the stairs and up to the sundial. Put KNOB from chest in centre. Use the shoe polish on the pill bottle, it gives you the code for the sundial 2100-1700-1300 which is military time 9-5-1. So on the sundial you turned the knob to 9 and hit button, then 5 and hit button, and finally 1 and hit button to get the WHEEL KEY.
We now need to go back to the FIRST HOUSE. As this is the last time to look at the scenery, work your own way. Place the wheel on the small wheel on the top left near the ceiling and get a GREEN KEY.
Go back to the GATE and through to the shed and open with GREEN KEY.
The shoe polish is used on the pill bottle, it gives you three numbers and a name, which I think is used to figure out your sundial code. Apparently not really needed, what with being able to randomly click through all the sundial numbers anyways. :p
ReplyDeleteTerrible game, since the items can't be used...the cane won't work on the lantern, the plier won't work on the key...just clicking and clicking, but getting nothing, in spite of the walkthrough. It's too bad...The Forgotten Asylum didn't have those problems at all...I had so much fun playing that one...How come no-one else seems to have had this problem? I give up...
ReplyDeleteredroobar--couldn't have done it without you!!!! THX!
ReplyDeleteposting on this new site is totally frustrating. Can someone make a walkthrough for that???
ReplyDeletewell cannot find any lantern with cane in round house?
ReplyDeletereddc///when in round house, look up
ReplyDeleteUse the shoe polish on the pill bottle has the name Gallager and numbers 2100-1700-1300
ReplyDeletethanks Becky
ReplyDeleteOut! Though I'm lost at the plot XD
ReplyDeleteAnyway, just saw people commenting about a girl on the first page... I never saw her though. Where is she hiding?? @@
Stuck: Keep going right and enter STONE HOUSE and fill the wine bottle. Use and click tap of barrel. Put crab in tub of water and get BLUE KEY.?
ReplyDeleteThis one isn't as good as Forgotten Asylum. Disappointed:(
ReplyDeletecan someone help please filled wine bottle in stone house, but stuck as to which barrel I click tap of?
ReplyDeletei cant get the crab!
ReplyDeleteFinished the game... u dont need half the things u find... i didnt use the shoe polish n didnt even find the pillbox that every1 is going on about...
ReplyDeletethe crabs r hard but u jus gotta keep clicking... the only thing that got me was the comb... try in input the code the other way round... as in the left side starts from the top...
the code for the chest i 723... good luck...
n if u havnt tried it, go on sssg forgotten asylum its the best sssg out of them all.
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