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For the Escape

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For the Escape is another Japanese point and click type room escape game by Tsukulunker. In this game, you locked in a room and you try to find a way in order to escape from the room. Search everywhere carefully to find some items and solve puzzles for the escape. Good luck and have fun! [Subbed by Xenon]

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113 Comments

  1. Hi all.
    so far I have fish, flower, csrd with signs, red and green book. Plugged powercord of lamp in and found signs in red book

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  2. So far I have:
    fish from tank
    card from under fish shelf
    flower on top of safe
    something blue from flower
    plugged in lamp
    card under green table
    2 books
    die and card from dresser
    bulb from table lamp
    card from trash can
    plug in table lamp
    chair
    card from tall lamp (after putting lightbulb in and turning on)

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  3. Well, the dresser number and kanji signs: any ideas?

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  4. you can turn the flower around, don't know why yet

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  5. put chair on table to get clock

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  6. you can fill the blue thing up with water from the tank and dump water in plant next to plant but dont know why

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  7. pour water on bedsheet and get another paper

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  8. @rdnckwritr - the purple one?

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  9. what purple one? you get a blue paper from the bedsheet

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  10. アタリ = correct/hit
    ハズレ = wrong/lose

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  11. Sorry rdnckwritr, I misanderstood: got it :D

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  12. got signs and number 3 from red book and red letter. does someone know how to see signs in green book and letter?

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  13. Thanks for posting xenon, but I think I'll regret starting this one.
    got 6 and half cards and two books.
    Found if you put some cards/books under desk lamp you get writing and also look at some in the dark you get writing.
    After found red card under table, could open desk draw to get screw driver, put battery from fish in clock, now stuck.

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  14. found screwdriver and opend clock, need batterie

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  15. Yes - do you mean the blue letter that's half torn? Put water on it.

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  16. Found chest in flowerpot used screwdriver on mud

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  17. Opened clock, got key and opened door but cant get out

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  18. This comment has been removed by the author.

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  19. No idea what to do with chest, safe or anything else. Stuck.

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  20. Spoiler






    for clock put the green hand at 2 and the blue hand at 9

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  21. how to open clock? I put in the time I got from the flower, but clock will not open

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  22. Where is the screwdriver?

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  23. all my cards have ハズレ = wrong
    on them anyone else?

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  24. Half blue card can be put on the other blue one, that changes the signs above

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  25. You have to reverse the dots that are on the flower for the clock.

    Ok I think I'm stuck with everyone else, got door open but can't get past the vinyl siding, have some colored papers with boxes crossed thru that solve the safe code or the plant box code or both...is the die a clue? Six sides but only four colors that seem to be important...

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  26. Where is the screwdriver?

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  27. Recheck the desk drawer for the screwdriver (the drawer to the left under the top of the desk).

    Where is the other half of the blue paper? I just have the top half.

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  28. someone knows what to do with the chest from plant?

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  29. Use screwdriver on dirt to get the puzzlebox after you get the dirt wet.

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  30. anyone get the code for safe by bed or puzzle box from dirt

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  31. red 3
    yellow 1
    green 5
    and blue a box

    what does that mean?

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  32. here too only have one half of blue paper where the other half??

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  33. does anybody know if we can do anything with the pillow cuz it moves when clicked but cant get anything from it, but im just at stuck as the rest of you

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  34. also can get the chair back too, but again i think it means nothing

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  35. Chris6753
    where did you get the key from???

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  36. is any1 else still here?

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  37. the key comes from the clock

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  38. The key came from the clock...

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  39. Open fish with screwdriver and get battery

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  40. yes, still here and stuck

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  41. i cant do anything with the clock..
    i got the back panel off. thats it

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  42. @Fienchen
    How did you get the green number?

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  43. @sweeti - that panel needs the battery from the fish (opened with screwdriver) then you have to set the time by looking at the back of the flower

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  44. sweeti, you need batterie from fish

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  45. Turn out the lights and look at the green book and paper Xenon

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  46. What do the symbols in the yellow drawers mean?

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  47. @Xenon: numbers are in books, the green one you see when light is off

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  48. they are the same symbols as whats on the yellow card, not sure why tho

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  49. i'm here too, completely stumped by the safe and chest.
    I'm guessing the cards with the boxes crossed through relate to the safe, but no idea where to start.

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  50. Ohhh...so what your saying is they pretty much mean nothing and they're not a clue :)

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  51. if you look at the symbols in the books they are the same as on the yellow card, but they are in a different order, dont know if it means anything, been trying to match the symbols on the yellow card to the drawers see if anything will happen, nothin so far :(

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  52. What does the card with the 2 black boxes and right/wrong mean? Do we have to move something?

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  53. i thought that too fienchen and looks like the first box couls be the fishtank and the second could be the safe

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  54. So it looks like (from the symbols on the white card) the numbers in the books go with the box, and the numbers on the cards go with the safe...just not sure how

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  55. Or does it mean that all the signs with wrong are for the safe and the others for the puzzlebox? Just guessing!

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  56. well not numbers on the cards...the box symbols I guess

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  57. I figured out the puzzle box. The Die is the clue. Imagine that each colored corner is the corner of the die. Use that to create the number for each color. Blue is 2 ( I guessed, and it's the only number you can make without using one of the other colors already existing circles.)Spoiler below for the pattern

    wbbw
    wbbb
    bbbb
    wbwb

    w = white b = black

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  58. has any1 got an idea what the die is for yet?

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  59. Feinchen, thats how I assumed it, number with correct go on chest and wrong go on safe.

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  60. well done joey, never would have figured that out, but now a new door, think you can work the other box out for us lol

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  61. Good job joey...I had most of that right on mine...just couldn't figure out the blue number

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  62. I'm working on it. I'm basing my guesses of the idea that the dots are starting points for lines, which are represented in the colors....problem is, I've tried lots of variations, and havn't figured it out yet.

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  63. great job joey!!
    all this is way above me so i will say thnx to whoever will get the last code right now and wait for that genius to get it:)

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  64. my brain is frazzled, i tried with a similar idea as you did b4 with the dice but nothing still

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  65. Well there's only 33554432 different possible combinations for the safe if anyone wants to try solving it by attrition.

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  66. .....thanks for that joey, i feel much better now

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  67. plus, i like how uv managed work that out and not the answer to the box lol

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  68. A lot of work, LOL.
    Are the boxes to set like they are given on the papers?
    Maybe we have NOT to set them like this, because they are crossed out?

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  69. That part was easy. I've tried rotating it in different directions, and still no joy.

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  70. well to be honest i think every1 here is counting on you joey, so no pressure

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  71. Sadly, i'm not getting this one......I'm not even sure if I'm on the right track.

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  72. Joey, you are our only hope, dont give up!

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  73. dont kno if youve noticed, but on the cards the blocks are crossed out in different directions

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  74. In my best Princess Leia voice..."Help us Joey Wan, you're our only hope!" Please keep in mind I'm male, so my best Princess voice is not all that spectacular...

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  75. What if the coulorpoints should be edges of a dice and the cubes on the letters are the points for it?

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  76. I'm not sure how the squares would translate into dice though.

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  77. ooh I got it open,

    RRWWW
    WWWWR
    WRRWW
    WWRWW
    RWWRW

    not sure why though?

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  78. check out nordinho.....they figured out the safe..even has pic

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  79. I see how they figured that out.....I was on the right track, but I was screwing up the green......the top right corner and bottom left corner didn't have part of the line go through it, so they were still red.....

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  80. Basicly, to get that answer, you make them all red, and then, starting at the color dot, remove all squares that the line would pass through if you had started at the dot and followed it to the edge.

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  81. nooooo i was trying that but in the reverse! Gutted, glad its done now tho, only wanted a quicky lol, well done to you all tho

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  82. Well done Joey, thank you!

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  83. Omg! The meaning of アタリ/ハズレ was trap! Just for box/safe.
    Anyway you are genius,Joey:)

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  84. good luck am still tring to get out

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  85. i have a green and red book with nothing in them a a green and red card with nothing on them also a half blue card i used water on and got a code in japanese a fish, flower, empty bucket, a dice, a chair and a couple more cards i don't understand now i am stuck. help

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  86. now i have a clock but i need a screwdriver anyone know where that is?

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  87. help i can't seem to open my drawer ( the left one under the top of the desk

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  88. okay got the screwdriver now where is the battery wow i really suck at these games lol

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  89. never mind due to everyone help above i am out thanks for all your help

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  90. I must say all of you that figured out the codes to the strange circle boxes are GENIUS! I have no idea how some of you managed to get through. I have to rely on you guys to "cheat" to finish the game LOL

    Thank you for being so smart and willing to help out!!!

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  91. I'm out, finally.

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  92. Walk through on this one please

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  93. Walkthrough

    1) Grab the yellow fish from the tank, and the card under the tanks table.
    2)Turn right and grab the Flower and plug the lamp in.
    3) Turn right and grab the red and green books, and the red card from under the green table.
    4) Turn Right and grab the chair, grab the die and the yellow note from the dresser drawers, grab the cut blue note from the trash bin. Click on the middle drawer several times to get it to open and grab the screwdriver. Click at the bottom of the desk under the two larger drawers to get the green card.
    5)Click under the desk and plug in the lamp. Go back and turn the light on, and then put both the red book and red card under the light to get writing on them. Turn the lamp off and remove the bulb.
    6) Turn right and put the blue card piece in the water. Click on the flower to zoom in on it, click the pot to seperate the flower from the pot. Fill the pot with water and pour it into the plant pot. Use the screwdriver to dig out a box. Fill the flower pot up again. Turn off the lights and look at the green card and book to get writing in them. Also click on the flower to zoom in on it, then click it again to turn it around. Note the location of the green and blue dots.
    7)Go right and poor the water on the bed to find the blue card. Put the bulb in the lamp and turn it on to get the yellow card.
    8) Go right and put the chair on the table to grab the clock.
    9) use the screwdriver on the fish eye to get the battery. Then use the screwdriver on the back of the clock to open the battery compartment. Place the battery. The clock face has a green and blue arm. Use the positions on the flower to set the clock. Note, the flower was turned around, so you have to flip the positions on the flower to get the right time. To move the hands, click the buttons on the back of the clock. Click blue 6 times and green 2 times. Click the red button to get a key.
    10) Notice the very top notes. It has two dark shapes and writing associated with it. This is the clue that the books are used to solve the puzzle box and the cards are used to solve the safe.
    11)Examine the die. It is the clue to solving the puzzle box. Look at each book or card in the same row as the books. They have a number. That is the die number for that color. Use that to fill out the cube. Note, there will be some overlap.
    12) the puzzle box should open with the below code.

    wbbw
    wbbb
    bbbb
    wbwb

    w = white b = black

    13) push the red button and take the key. Now examine the cards. Go and look at the safe, and you'll see blocks and lines. Basicly, to get that answer, you make them all red, and then, starting at the color dot, remove all squares that the line would pass through if you had started at the dot and followed it to the edge.
    14) The safe will open with the below code.

    RRWWW
    WWWWR
    WRRWW
    WWRWW
    RWWRW

    W = white and R = Red

    15) take the final key, and then go to the door. There are actually 3 doors, one behind the other. Use the three keys to open them, and you're out.

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