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The Hermit

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The Hermit is a new point and click type room escape game by ChrisDaemon. In this game, you try to escape the cave-lab by solving some puzzles. Good luck and have fun!

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62 Comments

  1. 1st door codes easy as pie :P

    also assembled something on the physics table... might be a trigger for something later on.

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  2. Got two hints for extra door now

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  3. opened the door to the generator now stuck

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  4. Yeah,. extra door open....2 hints and some brute force

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  5. as in the value of pi? didn't work for me

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  6. the safe is time consuming but easy in the end. get red ball and another clue scroll from it.

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  7. Hi!

    what to do with the generator?

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  8. any idea what to do with generator, turned alll lights on then all off , nothing

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  9. connect wires to green acid jar then flick switch for clue #4

    im solving this code without brute force lol.

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  10. ok help with safe please

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  11. I don't understand how to switch on the generator

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  12. 2nd door code:






    SPOILERREDBLUEGREENYELLOWPURPLESPOILER

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  13. There are 3 red numbers with gauges, I sometimes get 2 of them green, but I don't know how or what or when. The lights in the front can be blue, 0, 1, 2, or 3 of them...O, maybe binary? I'll check!

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  14. No, nothing as simple as binary code....

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  15. @suicine, did you get hint 3 as well?

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  16. do you connect the safe around the edges , does it light up

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  17. You have to get the gauges to measure 4, 2, and 1, somehow transferring energy from one light to another. Almost there....

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  18. I do understand the generator but it is hard to get it right ....

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  19. i have 4 2 1 and all the blue lights lit up at the front, but not the white lights

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  20. Arghgh ... i still can't get it right!!

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  21. This comment has been removed by the author.

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  22. Ah, finally generator on, just a bit later than you, Suicine!

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  23. Still struggeling .... thanks Sui

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  24. Turned the lights on in the biolab on the 2nd floor, hint: check balance table for red ball versus blue ball weight

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  25. out without help!

    for the final puzzle, there are 9 colors but only 8 wires... 2 red marks and only 1 red wire, and also 2 greens which may get confusing. takes a bit of trial and error, but the only hard puzzle in the game was the generator one.

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  26. wow am i really 1st out? im shocked cuz i took a long time on that generator lol. i just went back to read the comments now.

    glad i was able to help you guys with that generator puzzle!

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  27. To get the train to function the witring need to have been on the right order, but not all the connections stay.
    Some are dead ends:dark blue only has one connection. Start with dark blue and pink (if i remenber correctly), then withdraw pink. Then use pink and black on that slot. One color, light green I believe, doensn't get used.

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  28. Out too! Mostly on my own! What a nice game!

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  29. @jitta

    hmm, i used every wire when i did it, perhaps theres more than 1 way, or a bug.

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  30. @bigtank: no connection in the safe stays unconnected. Around the top edge it's mostly lined with horizontals.

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  31. anyone wondering about the safe:

    just make sure every line connects, there wont be even 1 dead end at the end.

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  32. @suicine, there were two light greens, one more blueish than the other, I only used the blueish one, but I used that twice.

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  33. my advice is start with the corners and then the edges, because you know the lines wont go outside them, so it helps you position them properly.

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  34. Somebody just tell me what order to put the wires in!

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  35. Tabby, you loose that as soon as you got it right, I don't really feel like replaying now (have to work....:() If one color appeared on the right twich, I retracted that wire and then connceted it again to the next one. You can click 2 wires on the left, and connect them simultaneously to one socket on the right.

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  36. aaaargh technofear can't get the generator to do its stuff even with Suicune's help! mumbling off to look for something easier... or maybe I'd better do some work LOL

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  37. Yeah, I did that. It didn't work.

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  38. ...And since nobody's providing a solution, I'm going to have to assume that it's unwinnable and everyone who claims to have completed it is lying. Prove me wrong with a walkthrough.

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  39. @Tabby: A bit cranky today?

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  40. @tabby, i started from under, when there were 2 colors i clicked them both left and connected them right. When you need a color for another connection you simply click them loose on the right site and use it again. With blue and red, you have to disconnect them both and connect blue alone then you can use red and black together. Good luck.

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  41. sure tabby, the MANY of us who escaped... we ALL lied because we get pleasure out of saying we escaped when we really didnt! better not read any of the numerous walkthrough i write for other games, because i am such a liar!

    ... -_-

    /sarcasm (for anyone who couldnt tell i wasnt serious)

    anyways, i didnt think it was that difficult. just click the 2 color wires on the left you want to use, then click 1 of the outlets on the right to put both of them in at the same time... match colors, its as simple as that! there will be 1 extra color though, just ignore it, since you have only 8 wires and 9 receptors. so if you have 2 red receptors and only 1 red wire, try the wire in both, 1 will work, the other is a red herring.

    i am not sure if the color code is different for every game or not though, it might be since jitta said he did it a bit differently than me.

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  42. @Tabby, youre welcome....(oh, you didn't say thank you?? ;-)

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  43. Walkthrough:
    You wake up in a dark lab, need to get the generator on. You have a map with a doorcode in your inventory, isn't that nice! You can't really see what's going on at the three worktables, but at the physics table a bottle of sulfuric acid attracts metal stuff..
    To get to the door you have to enter a code. It's on your map!
    The lift isn't working. The door to the generator is closed. Have to get there some other way. Look on the map: There's an extra door in the Chem lab! Let's try that one!
    The door in the chem. lab is closed, and needs a color code. On the floor of the lab you find a hint #3, and on the wall a hint #2.
    There is a complex looking safe. Make a path from the bottom left to the top right, and don't leave any loose ends! Start with corners and edges, the rest will follow. There is hint #3, and a red ball.
    On the acid table, there are three acids. you can connect them to some wiring that crosses to the magnet on the left. Connect the sulfuric acid, and flip the switch: Hint #4! (RBYGP). Now you can open the door.
    Now to turn on the generator: The 3 gauges on the top have to be charged with 4, 2 and 1 blue bars. You can charge the left one to 4, and the right one to 3, with the charge buttons. You can transfer charge from one gauge to the other with the transfer buttons. Left holds 4 charges max, middle can hold 5, and right can hold 3. Left and right can be emptied with the "charge" buttons as well. Charge left (4), and transfer them to the middel. Charge right (3) and transfer to the middle. Middle now holds 5 and right holds 2. Transfer 5 from middle to the left. Left now holds 4, middle 1, and right 2. Empty left. move the 2 and 1 so that 1 is on the right, and 2 are in the middle. Charge the left with 4, and there is light!
    Back to the lab. Switch on the lights at the biology table. Check out the balance table, and see that 3 blue equals 1 red.
    Take the lift to the 2nd floor. There's another bio lab, but no light to make things grow. Open the shutters by balancing left and right. You need your red ball for that!
    Take the lift to the 3rd floor. Enter the biolab. Ah, there's an exit to the trainplatform! Let's go there!
    Inside the train it won't ride, the wiring is incorrect! Open the panel to look inside, nothing is connected. You have to click in the order that's given on the right side, so if blue is left and pink is right, then click blue, pink, connect to the right. You need pink again: click the wire to disconnect, and use it again with black. Cyan goes to cyan. Connect brown and bottom green, disconnect bottom green, then connect yellow and bottom green. in the end result the top right has both black and pink, cyan has cyan, yellow green has yellow and green, brown and green has only brown, and blue pink has only blue. The train is functional! You leave to the outside, but was that really worth it?

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  44. I hope that works, as you loose your wire result as soon as you have it right.....

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  45. I again here later, anyone else there?

    As safe can be opened? or not this is essential?

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  46. the safe can be opened and it is a MUST.

    its easy, but time consuming. read the comments or jittas walkthrough for help with it if you need it.

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  47. I liked this game!
    I solved the generator in a slightly different way.

    1. Start to press left charge button, they look like 4 0 0.
    2. Then press left transfer button to make it blue.
    3. Press right transfer button to get: 1 0 3.
    4. Press right charge button (that one deletes everything on the right one, so it looks like: 1 0 0.
    5. Transfer from left to middle so it is: 0 1 0.
    6. Repeat steps 1-5.
    (they will look like 410, 113, 110, 020.
    7. Repeat 1-4.(so they look like: 420, 123, 120)
    8. Repeat 2-3. (they will be 021)
    9. Press left charge button: 421.

    This might not be an easier way than how Suicune did it, I just wanted to say that there are different way of solving that puzzle.

    For me the last one, at the train, was hardest.

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  48. cute little game. I enjoyed the minigames. I had more touble with the wiring one than the generator. It took me a while to realize that you could select 2 wires. lol

    Out without help :D

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  49. For all who have problems solving the wire problem (as I did..), sorry Jitta but I didn't get your solution. Here it goes:

    Right plug #1: left wires 4 and 5
    Right plug #2: left wire 2
    Right plug #3: left wires 6 and 7
    Right plug #4: left wire 8
    Right plug #5: left wires 1 and 3

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  50. BTW: I didn't need to use wires twice! Just plug it!

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  51. Any chance of anyone posting an image of the safe's solution? I just don't get it, despite reading your comments :(

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  52. I agree with tania...cant figure this out at all!!!

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  53. Ahhhhhh Finally did it ! Tania you have to make sure that the diagonals to the blobks line up with each other aswell...if you know what i mean

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  54. Annie, I have tried to do that but they don't work :(

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  55. OMG, I cannot believe it, I had one wrong and Annie's comment helped me. Thanks so much!

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  56. I loved this game. Good puzzles, but not so challenging that I couldn't escape by myself.

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  57. Good game. Depressing ending!

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