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Seashore Room Escape

Seashore Room Escape is another new point and click room escape game developed by Games2rule. You are trapped inside the Seashore room. And no one is near to help you out. You will have to use your intelligence to explore the room by finding useful hints, objects and escape from the room. Good luck and have fun!

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61 Comments

  1. Hi Players,

    Finish the game first and post your clear walkthrough. The first person's walkthrough will be published in our website's walkthrough page with their name.

    Regards,
    Games2rule Team

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  2. String from the guitar, screwdriver from bottom drawer on the left.

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  3. Milk from the cabinet in the back. Gave it to the cat and it gave me a photoframe.

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  4. Opened tape recorder with screwdriver and have a screw. Put photo on the wall and have a clue.

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  5. Took 9 marbles from top of the cabinet in the back.

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  6. Took a record from under the recordplayer, played it and a key fell down.

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  7. waiiiiit pleaseeee... i'm coming in...

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  8. Well, used that key on the drawer on the left and got a locked box. And stuck.
    Btw have 4 screws not just one.

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  9. i've given the kitty some milk and she gives a picture to me... the third one on the wall

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  10. hi, put string from guitar in opened tape recorder and got clue

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  11. Ah, used the guitar sring in the opend tape recorder and screwd it shut again.

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  12. ops... i missed a few comments...

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  13. Played the tape recorder and the book on the floor opened and have a color hint now.

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  14. And now I can put the marbles in the vase. In the right order.

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  15. And the marbles gave me a new key.

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  16. Used key on the box and now have a lot of number stickers.Where to use them?

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  17. The number stickers go on the books. But I have a bug. One of them won't go off of my cursor.

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  18. Nope, sticker won't come off. Can't do anything anymore. Not gonna restart.
    Bye and good luck all.

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  19. same problem with the numbers, got to restart

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  20. glad I didn't have the sticker problem

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  21. no problem for me... i put 4 stickers in each row...

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  22. I see the key that fell down with the sailboat - but can't pick it up. When I zoom in it vanishes.

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  23. put the numbers of each row one after another in the safe... got the key now

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  24. I also re-wired the tape recorder with the guitar string, and put the side back on and screwed it up, but can't get zoomed in on the controls to play it. It just keeps going back to the side panel. Too many bugs for me with this game :o(

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  25. i'm out... without bugs... lucky me :D

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  26. klick on the red button without zooming in @MaryD

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  27. I have the same bug as small-tool... Maybe we should not use the same sticker number twice?? I'll restart and check...

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  28. The middle row of number stickers had a different order in close-up than in full view, that had me confused a while and I think that's another bug.

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  29. Anybody know how to grab the marbles? I saw the comment that they are on the top of the cabinet...but I can't seem to get to that view.

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  30. Nevermind...I was looking in the wrong place.

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  31. Yep... Never try to use a number twice in a row. I could stick the numbers on the books this time without the bug. Dunno where that leads me too, though...

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  32. Out... Had the same bugs as small-tool and MaryD, I couldn't pick up the key that fell out ofthe boat, but I didn't need that one. Indeed a rather buggy game.

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  33. Can't take key beside skib, it's inviseble

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  34. Buggy game as always from Games2Rule. Got stuck with stickers

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  35. that key I can not take
    I leave it, uff bugs

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  36. Walkthrough:

    - Open the top right blue drawer to take milk carton
    - Pour the milk in the cat's bowl (cat drinks the milk and gives you photo
    - Zoom in on the photos on the wall and paste the new photo on the top slot
    - The bottom photos change and you can get a key and a disc from them
    - play the disc on the gramophone player, and zoom out
    - the boat drops down
    - use the key from your inventory on the drawer under the radio
    - get a box
    - zoom into guitar and get a string
    - open the bottom drawer under the radio and get screwdriver
    - unscrew the side panel of the radio and add the guitar string to complete the connection
    - replace the panel and screw in the screws
    - click on the red button on the radio and the page of the book will flip
    - a color guide will fly out of the book and stick on the wall
    - zoom in on the color guide and then zoom out
    - zoom in on top of the blue cabinet
    - pick up all the marbles you can from the bowl (you should have 9)
    - drop the marbles down the vase (left of marble bowl) following the color pattern order on the wall
    - this will give you a key
    - use this key on the small box in your inventory
    - pick up all the numbers from the small box
    - paste them on the books (trial and error)
    - once you have pasted all the stickers, this will give you the code to the safe
    - starting from the numbers on the top shelf, enter them into the safe
    - the dial on the safe moved with each entered row
    - once you have entered all three rows, the safe color turns green and opens to show a key
    - get the key and open the main door (under the exit sign)
    - and you're OUT!!!

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  37. out with no help, and very thankfully, no bugs. But I didn't understand the picture clues tied to the "book selfs" lol. I just played with the numbers (read brute forced) Did they not go together?

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  38. hmmm...reading the walkthrough by @sheholms123 makes it look like my game glitched. I didn't get a key from the pictures and I could already open the gramaphone drawer -- but I couldn't take a record at first.

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  39. replayed to check this out.

    There are 2 ways to get the gramaphone record and the desk key.

    1) place the missing picture and click the other 2. You will get a key and a record from them. If you do this, you can't get the record from the drawer or the key from the boat (it will disappear when you zoom in)

    OR

    2) place the picture, get the record from the drawer, and then get the key from the boat. The pictures will be blank when you zoom in.

    That is one odd glitch!

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  40. This game would have been fun if not so buggy.

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  41. My bug!..Similar to @small-tool's
    If there is a bug...I will probably find it! LOL

    While you are putting the sticky numbers on the books....when you get 4 on a shelf, you must zoom out before picking up another number or you won't be able to put it down or zoom out or do anything else!!!!! I won't be replaying this game!!!!

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  42. milk stuck on the arrow. How to open and put in cat, it wont release from the arrow

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  43. nvm I didnt know it had to be viewed first

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  44. Stupid game! I too have a sticker I can't get rid of.

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  45. another glitch: marbles are hiding the screws so can't put screws back in plate. done with this game

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  46. There was not any bug for me, but I don't understand the code for the safe. I tried to add the numbers, but it doesn't work.

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  47. I'm here after watching soaps and having supper!

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  48. Hey KKF! I wondered why that key disappeared everytime! I thought I'd done something wrong!

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  49. And out! Thanx for the great WT@sheholms!!!

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  50. @Pascale did you get the codes from the books and stickers? They stick themselves on the books, and then sort themselves on the shelf. You just have to input each code, starting from the top shelf, into the locker and it opens after the 3rd one. No math necessary, thank goodness!

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  51. @Rachel, you mean that we have to enter 3 different passwords (numbers) ? I'm going to try this.
    Thank you again.

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  52. I forgot some number stickers in my inventory !

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  53. Can't get the screwdriver back out of my inventory because a ball is sitting on top of it and won't move, can't pick up the key from the boat because every time I zoom in on the boat, the key disappears. I QUIT! >:{

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  54. Out without bugs. I think. I couldn't take the record at first, but I don't know it that's a bug or I had to place the picture.

    Great WT @sheholms! Thank you! :D

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  55. how can i move surf bord

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  56. Surf board doesn't need to be moved at all....

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  57. Yeah, so I've definitely never heard of a ball pot before.

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