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Obama in the Dark 2

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Obama in the Dark 2 is a new point and click type adventure game created by Inkagames. Help Obama rescue the Scooby Doo gang from the ghosts that inhabit a haunted mansion Good luck and have fun!

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  1. Egg timer on statue in maize opens a passage. Beer to gnome and trident to merman opens gate (take axe from gargoyle front right). Press buttons in order of how many red skulls on the pole gives a symbol (put star there) and opens the door. Put doll by statue and then throw the Indian axe at it's head

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  2. where to find ceremonial chest

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  3. When you go into where the wizard sits, the ceremonial chest is on the right against the wall

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  4. cant put down that cards on tombs...what should i do??

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  5. Oh dear, everybody's popped and I'm wandering round the garden. Can't see any cards anywhere.

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  6. I have the card symbols on the graves now but no cards.

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  7. where is the underground passage to enter the house?

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  8. I'm guessing it's under the graves. Earlier clues suggest we need to put playing cards on them.

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  9. how do i get into the house? where do i find the underground passage?

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  10. i have the playing cards but they don't seem to go on the graves?

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  11. Ahh - put red skull on sword of statue - gives you the cards.

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  12. Put the club card on the square in the 3rd grave. (Have you clipped hedge next to blood fountain to press button?)

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  13. got it, prune the bush to the right of the blood spitting statue

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  14. Took a while to realise I could go AROUND the ghostly carpet to get the sulfur!

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  15. what is the combination to open the dragon door?

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  16. how do i light the candle?

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  17. There's a switch in the room with the knight in armour. That lights his torch and you light the candle there.
    I've defeated the wizard but don't really know what to do now. There's talk above of badges but I don't have any of those.

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  18. Oh, looking at RSA Momma's comment above, I guess I'm still looking for a ceremonial dagger. Any clues?

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  19. It was by the foot of one of the chained up skeletons in room with wizard. Can hopefully now kill the carpet ghost!

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  20. Oh my! And out. Another epic game - thanks for all the clues left behind.

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  21. Well, lots of comments to read through and not one told me how to get in the house after I go down inside the grave. Where is the key for the door down there?

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  22. thank you lasers, for posting the video walkthrough....walked around a lot trying to find hot spots on hedge, hands, way to get into the house, etc....:D

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  23. This is definitely the best one so far.

    I prefer them when there are no difficult puzzles involving jumping about and having to start again if you fall.

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  24. Awesome everyone gets excited with a new Inkagame! Going in.

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  25. I dislike go-fetch games. I'll wait for a good one.

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  26. Hello, somebody still playing?

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  27. after going into the grave, look through the door and use the wire to get the key. The spook will then take the red gem so replace it with the diamond you dipped into the blood.

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  28. Great game. I like that we don't havew to "fight" the evil guys, and that there are more puzzles!

    Thanks Inkagames!

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  29. Walkthrough 1/3
    ===============

    The Garden
    ----------

    Click car above the left wheel to get a hook ("a poker"). Use poker to get key behind door. Use key on car door. Get box, open box. Use scissors on yellow glowing bush on the right, get medallion. Use medallion on golden plate in the foreground, enter door.

    Go left into house. Pick note from table ("gatekeeper's diary") and rope from below the bed. Leave house, go south, east, south. Use scissors on skeleton right hand, get hand. Use shovel on pile on the floor, get diamond.

    Return (north, west) to the crossing, go north (front door). Use rope on skeleton right hand, pick hand. Go south to crossing, go west. Read note on the left wall. Pickup yellow blanket. South (to crossing), east. Use both skeleton hands on fountain. Use blanket and diamond on red. Use garden scissors on the right of the fountain, press knob.

    Go west (crossing), south, west (enter house). Use red blanket on key, get key. Use key on drawer, get hook, wrench, little red skull, two chains, a wire. Combine rope with hook. East (leave house), south (crossing), north (house door), east. Use skull on statue, pick up deck of cards. Go east, south (crossing), east, east. Put the missing card on the grave stone, enter grave.

    Look through the slot of the door into the other room. Use wire on key, use key on door. Use red diamond on statue, enter door. Use rope with hook on hole in the ceiling, climb up.

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  30. Walkthrough 2/3
    ===============

    The House
    ---------

    In the kitchen pick (from left around the clock): bowl and grinder, the butlers diary, a red ribbon (below the sink), photo album, part of statuette (both on the fireplace), a bottle of beer.

    Go south into the hallway. Pick the golden fang below the left staircase railing, the go north into the dark room. Walk AROUND the carpet to read the note on the wall and pick up the sulfur bars. Put sulfur bars into grinding bowl and use grinder to get sulfur powder. Leave room (don't tap on carpet!) back to hallway. Pick half part of a mask from the face of the statue on the right.

    Go south, then west, pickup part of a statue from fireplace. Go east and east again. Combine both part of a statuette to get "statuette of the Goddess of the Moon". Put sulfur powder on floor, then moon statuette. Pick candle from the left then go north. Pick (counter clockwise) diamonds (from the planting bed on the right), bucket, voodoo doll (looks like a skeleton) and leave the room to the west.

    Go north into the kitchen. Click on the sink. Use wrench on the red thing below the sink, then open the water tab and use bucket with water. Go south twice, then left. Use water bucket on fire, use poker on little red button in the background, get another half of a mask. Combine both parts of mask and put mask on the green thing on the floor. Left of the door is a light switch, use it to kill the daemon. Pick sphere, medaillon of the moon, indian parchment (all on, in and below the desk).

    Leave room to the east, go east, north and put medaillon of the moon into the bowl of the big statue to receive a crown. Go west and use crown on the head and sphere on the hand of the statue. A door opens.

    Go north (stairs up). On the left handrail there is a green, small thin rope. Comine rope with candle. Go west. Use first chain on right pillar and second chain on left pillar. Use poker on the pillar with the clown. Pickup "wizards hat". Look to the northern wall. You see a "king" card on the left and a "queen" card on the right. Memorize the color (club, heart..) and go east again. Turn cubes to match the color, then put the golden fang into the hole in the jaw of the dragon. Press fang, door opens. Go east.

    Put wizards hut into the magic circle and solve the puzzle on the wall. Its quite easy: If there is a hole right to a red symbol, check of another red symbol and see which color is to the right (for example grey). Then pick an arbitrary grey symbol from the left and put it into the spare hole until everything is filled. You may read the note on the wall. Go north.

    Pick ceremonial dagger (right of the skeleton) and ceremonial chest. Return to magic circle, place chest and quickly use red ribbon on chest. Go north again and pick skull and red bag with carmine powder. Return to the corridor with the playing cards and go north.

    In front of the door go right and right again. There is a grey plate on the right side of the northern wall. Touch it and light your candle on the candle of the knight. Go west and put lit candle on the hook of the machine, then pull lever on the left. Memorize the order of the diamonds (eg. red, green, blue). Return to the door, place diamonds in right order. Go north.

    Use poker on the skull, pick golden medaillon and use it on the left side of the bed. A door opens, go west (down). Use carmin powder on coffin, use coffin, use parchment on ghost. Pick hourglass, talisman, trident, skull. Use poker on skull to get "weird badge". Return to the stairs, go down and then left/north into the dark room.

    Go around the carpet, use ceremonial dagger on picture on the wall, then pull chain to get light. Pick another weird badge from the desk on the left, the go east and then south twice. Use both weird badges on the eyes of the door.

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  31. Walkthrough 3/3
    ===============

    The Garden again
    ----------------

    Leave house, go south to the crossing, then west to the statue of the death. Use hourglass on the statue and enter the basement. Use beer on dwarf, trident on posidon and pick axe from the mouth of the statue in the lower right corner, then go east.

    Press the buttons in the order of number of red masks (don't know if it changes): button with one red mask first, four red masks last. Put talisman into the newly created magic circle.

    The remaining part is easy: put voodoo doll on tablet on the right, then throw indian axe to the right -finished.


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  32. Take poker under van.
    Use poker to get key inside gate
    Use key on van to get a box of stuff – open it
    Use garden sheers on glowing bush on right of gate to get a medallion.
    Put medallion on yellow circle and gate opens

    First right
    GATEKEEPER’S ROOM
    Take note on dresser, rope under bed and note that you can’t take the key

    Back out forward and left
    GRIM REAPER
    Take the blanket off of the statue.

    Back and right
    BLOOD FOUNTAIN
    Read the gatekeeper’s note and use the sheers on the right of the fountain to see that it opens the graves hint
    Note the hand prints on the fountain

    Down
    NOT MUCH
    Use the sheers to take the hand from the skeleton on the hedge
    Use the shovel to dig the heap of earth for a diamond

    Back to the crossroads
    Go forward
    HOUSE ENTRANCE
    Use the red rope to get the other hand from the skeleton hanging from the window

    Back to
    BLOOD FOUNTAIN
    Put the skeleton hands onto the fountain and it starts spewing blood. Dye the blanket and the diamond

    Back to
    GATE KEEPER’S ROOM
    Put the red blanket on the ghost on the bed and now you can take the key
    Use the key on the beside cupboard to get a red skull, a hook and a wrench

    Go to the house entrance and go right
    GHOST WITH SWORD
    Note that something is missing from the sword.
    Put the red skull onto the sword and he drops 4 cards for you to pick up

    Go back to the blood fountain and go right
    CARD GRAVES
    Each game is different. Look at which card suits are on the graves and put the missing suit into the slot on the grave that doesn’t have a symbol on it
    That will open a secret passage.

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  33. Go down
    UNDERGROUND PASSAGE
    Look into the door and see the key on the other side. Use the wire to get it.
    Use the key to open the door and go through
    The ghost will make the red stone disappear from the statue’s hands which makes the door close. Replace it with the diamond that you dyed red in the blood fountain
    The other door opens, go through and the same pesky ghost makes the ladder disappear
    Combine the hook with the red rope and use it on the hole in the ceiling then click the rope to go up

    KITCHEN
    Take photo album under the flue along with the statue part, beer from top of right side cupboard, pestle and mortar from top of left side cupboard, papers from floor by left cupboard and red ribbon from the bottom of the sink. (fix the sink now or later)

    Go out
    ENTRANCE HALL
    Take the half mask from the lady on the floor and the gold tooth from the floor on the left

    Go right to
    CONSERVATORY
    Take voodoo doll, bucket and gems (right side)

    KITCHEN
    Use wrench to fix sink and fill bucket with water

    Entrance hall forward and left to
    FIRE PLACE
    Use the bucket of water to put out the fire and the poker to push the button at the back. The other half of the mask falls down
    Put the two pieces of mask together.
    The photo album shows the mask on the floor. Put it there and turn the light switch to deactivate the fireplace spook
    Take the part statue from the mantle, globe, moon medallion and Indian parchment from the cupboard

    Entrance hall, go to the left of the stairs
    CARPET ROOM
    Go around the carpet (towards the back), read the note and take the sulphur bars

    Entrance hall forward and right
    CLOWN PAINTING
    Take the candle
    Grind the sulphur with the pestle and mortar, combine the statue pieces from the kitchen and the fireplace room.
    Put the sulphur powder and then the statue into the middle of the room and the moon goddess appears in the conservatory

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  34. CONSERVATORY
    Place the medallion of the moon into her basket and get a crown

    ENTRANCE HALL
    Place the crown on her head and the globe (from fireplace room) on her outstretched hand to open the top doors

    Go up the stairs to
    LANDING
    Take the green rope from the left banister

    Forward to
    PASSAGE
    Note the pictures in the passage. Especially note the king and queen card suit,

    Go left
    PILLARS
    Put the two chains onto the pillars and use the poker to make them wobble so the jester falls and you can get the magician’s hat.

    Passage go right
    CARDS ROOM
    Note the note on the wall
    Turn the cards so they are the same as the ones pictured in the passage. Put the tooth that you got next to the staircase into the missing place and push it down to open the door

    Right to
    MAGIC ROOM
    Read the note on the wall. Put the magician’s hat into the magic circle. The magician will go into his chamber and a puzzle appears on the wall. Solve the puzzle by putting the missing colour from the left into the right side grid. The direction is of the fishy type things is sometimes not right so it can be fiddly. The magicians room door will open

    MAGICIAN”S ROOM
    Take the ceremonial chest from the near side of the door and the ceremonial dagger from the far side (by the skeleton’s foot)

    MAGIC ROOM
    Put the ceremonial chest into the magic symbol. When the magician goes into it, wrap the chest with the red ribbon that you got under the sink in the kitchen

    MAGICIAN’S ROOM
    Take the carmine powder and skull from the left side of the room

    Go back to the passage and forward and right twice to
    AUTOMATIC KNIGHT.
    Combine the candle from the clown room with the green rope you got at the top of the stairs.
    Push the button on the left. The knight’s torch goes on. Put your candle on the torch to light it.
    Go back to the previous room with the mechanism. Place the lit candle on the hook and pull the lever
    Go back where the knight is and you can now read the clue of how to place the gems in the door

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  35. PASSAGE END
    Place the gems like the note in the knight’s room said and the door opens

    Go through to
    BEDROOM
    The picture in the photo album shows the skeleton’s mouth open.
    Use the poker to open the skeleton’s mouth and take the triangle
    Put the triangle on the bed headboard and it slides open to reveal a hidden passage

    COFFIN
    Do like the note says, Put the carmine powder on the coffin.
    Open the coffin and then use the Indian parchment to disable the ghost.
    Take trident, star and hourglass

    Go all the way back to the
    CARPET ROOM
    Go around the back of the carpet and use the dagger from the magician’s room to stab the painting. You can now go on the carpet and tug the chain to turn on the light. There is a door medallion on the cupboard now
    Look at the skull you got from the magician’s room and note there is something inside of it, Break the skull with the poker and take the other medallion.

    From the entrance go down twice to
    DOOR
    Put the medallion from the carpet room and the one from the skull from the magician’s room into the door and it opens

    Go outside and back to the
    GRIM REAPER
    The photo album shows he has the hourglass around his neck so give it to him and another secret passage opens.

    UNDERGROUND
    Follow the note and give the gnome the beer and the god the trident. Take the Indian hatchet from the gargoyle closest to the gate.

    Go to
    FOUR PILLAR ROOM
    Push the buttons according to the number of red skulls on the pillar.
    The skull above the door creates a symbol on the floor which you put the star into

    Go forward to
    END CHALLENGE
    Place the voodoo doll on the alter and throw the Indian hatchet at the statue’s head

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  36. Great minds work alike :)
    Two walkthroughs are double the value of none.

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  37. These games are so tedious. Could be so much more fun if little clues popped up instead of relying on the walkthrough.

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  38. These games are so tedious. Could be so much more fun if little clues popped up instead of relying on the walkthrough.

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  39. @RSA Momma Cyndy: Sorry for my walkthrough, we missed each other for a couple of minutes :-)

    Cheers!
    Bernd

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  40. @sunshine666: I don't know whats going on with "Inka Games", but I guess it depends on the internal project lead (or game designer). Sometimes they produce reproducible, logical games full of detail and sometimes the games are almost unplayable because of missing "visible clickable areas", logic breaks, harsh timing or those absolute dorky "magic square" puzzles.

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  41. Bernd

    The more the merrier :)
    Should have looked before posting mine but after all that typing ....

    Every good game deserves a walkthrough or two.

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  42. Can I please have full walk through video is working :(

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  43. I loved it. Thank you Momma Cyndi for the hints you left on your comments.

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  44. Great game... but wow that was a lot of work lol.

    Well done you two for the walkthroughs, great job :)

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  45. They should have a save feature in this game.

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  46. What an absolute rubbish game. There is no rhyme or reason to anything that happens other than trying everything on everything.

    There was even a walkthrough posted and I thought what kind of stupidity do I do next? I didn't make it past part one because this whole game lacks logic.

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  47. can someone please tell me how to defeat the evil wizard?

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  48. ca someone tell me how to defeat the wizard?

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  49. where do you get the blood from to put on the diamond? :)

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  50. cant get through the main door :(

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  51. WHere do you get the second badge

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  52. where do you get the second badge

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  53. what do you do with the yellow blanket? i cant make it read! (outside)

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  54. im stuck! please help!
    Hellllo???

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  55. how do you figure out the puzzle after you hit the button in the garden

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  56. how do you figure out the puzzle in the garden when you press the button

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  57. where is the bedroom where I have put caramine powder

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  58. where is the bedroom where I have put caramine powder

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  59. what do do with the key after you put the red blanket on the boy

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  60. what do you do with the clown rug on the floor ?

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