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Escape Biyori

Detarou - Escape Biyori is another free online point and click game from Detarou. Gather items and solve puzzles to escape the room. There are 3 possible endings. Good luck and have fun!

Play Escape Biyori


Escape Biyori - Escape Weather Walkthrough 
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76 Comments

  1. YAY Return of Detarou! What madness awaits!

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  2. Hi

    SMKL is a correct order of letters

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  3. Can't find a thing...

    See the baseball caps with letters but can not figuer out the order for the letter box.

    Caps are rgby, pic says grby, book says bgyr. Hence, none of them work...

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  4. MegiPoland:

    Please elaborate.

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  5. Um, I can't seem to start the game. I hit start and it pulls up 2 data save spots?????? Anyone?

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  6. SMLK is the reversed order for the PIC.. maybe if the white lines represent the neck of the manequins ?

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  7. colors over the safe are upside down

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  8. Nvmd, arrow at bottom of screen popped.

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  9. SSS Girl.. It only appears if u press LOAD.. START button should work just fine.

    Now, got a plate and used on microscope

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  10. There's a hole at the upper part of CB where there's a man inside.
    Nothing to do there yet..

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  11. And we can take the plate back

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  12. This comment has been removed by the author.

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  13. 1-5 hint is used on door for 5-dig code . Just follow the pattern and click in order

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  14. Found second plate and star/sun/moon hint

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  15. 73659 it's a code to the door - look at the microscope

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  16. Got glass from safe. (use colored numbers inside boxes)

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  17. Have a hammer now.

    Hint: use it with pandas

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  18. got a dropper from left right code

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  19. we can mix "substances" to make a red one

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  20. Mix white and green to form a red mix

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  21. I've been waiting since January for another Detarou! I'm going to enjoy this!

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  22. DOH!! Watch out for those pandas!!

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  23. I am not proceeding until I understand the color code letters box. Is that a bug?

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  24. Get water or watever that is from mask

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  25. Use blue liquid on fireplace for a key. Use key on CB on second room for a block

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  26. Hats + Hint from Green plate opens 5 colored buttons door. Near plant.

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  27. Missing something for special exit.

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  28. Break block to find gold key then use red mix to fix it

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  29. Yeah.. time to find the Stamp!

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  30. Oh! Remove block again and u can see Sx6 written!

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  31. Click yellow button 6 times get stamp and OUT!

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  32. colors
    blue green yellow red = 8157

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  33. no hint and now opened the door with golden key(almost out with perfect-escape stamp)
    can get back the plaster(?) and hammer is still available
    and their is a crazy spinning creature when observe under the microscope...stuck...

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  34. Can not find hammer. Hint please?

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  35. Lottie get block back and look where the exit door should be :)

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  36. blew up pandas with hammer on buttons

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  37. Seriously, it's Hammer Time. Please tell me where the hammer is so i can DANCE!!!! :p

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  38. hammer is in the colors safe LKLMSK
    green, red, green, blue, yellow, red

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  39. oh no sorry there was a ladder

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  40. Hammer is where the guy who can't open the cabinet doors. Use the umm...stick guy on top of the cabinet.

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  41. How to get "liquid" from the mask?

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  42. yes, hammer is near the men in the cabinet - use "statue" from the wall after the wall breaking

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  43. Roberto you need a glass from cupboard

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  44. What cupboard? The one locked with a key? Don't have the key.

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  45. sorry it is cabinet, my english is strange sometimes

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  46. Thanks but where this code comes from?

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  47. Maybe I need to find a paper to fix with my red mixture?

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  48. Roberto
    colors blue green yellow red from the handbook, 8157 from the boxes

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  49. The red mixture is used to fix the block after you've broken it with the hammer.

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  50. Ah! Of course! Many thanks!

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  51. I'm sorry I was no help; I wanted to play all the way through without reading comments. I'll write a WT as my penance for not helping.

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  52. Can someone give me a hint to get me started please ? Been wandering around for ages & found lots of clues but nothing I can do yet . . . .

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  53. LOL -- I kept looking for a broken pipe!
    (And you could go back in time at the car scene -- the only time I've ever seen an error in a Detaru game!)
    Very hard as always -- thanks for all the hints.

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  54. @Als -- read the comments above about the letter safe. MegiPoland spoiled the solution and Nini xD explains the derivation.

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  55. Hi Als...the first thing to do is see the colors on wall, they are upsidedown so reverse them, look at caps on shelf and use the letters corresponding to the colors' order on the box above the humping man....well, he is isn't he? lOL

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  56. Can anyone tell me what to do with the blockhead after it is glued together?


    Oh POP! I see a place for it and it makes something magically appear! LOL

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  57. Escape Biyori WT

    1st scene (Lion Man scene): check wall picture and note order of colors: GRBY
    go right
    Click on mannequin heads on cabinet to see which letters correspond to which colors.
    K=red, L= green, M=blue, and S=yellow.
    Note that the mannequin necks are white. Now go back and look at the picture. It's upside down! (the white at the top represents the mannequin necks).
    So if the picture is turned upside down, the color order is YBRG.

    Now go right to the disgusting chap on the brown sofa. Above him on a shelf is a box that takes a letter code. Put in the letters in the order from the picture: YBRG


    ****SPOILERSPsOImLEkRlSPOILER****

    Take the petri dish and back up, then zoom on the table with the microscope. Place the petri dish on the microscope landing and click on the eyepieces to see a number code. This will get you through a door in the scene to the left (Mannequin Head scene).
    Press the keys on the door number pad in the order of the microscope clue. So 1. press the lower left key, 2. press the upper right key, etc.

    ****SPOILER7SP3OI6LE5R9SPOILER**** then press the Arrow key, bottom right.

    Enter the room through the door. Straight ahead is a cabinet with glass doors on top. Take the Second Petri Dish (contains green ???). Note the bottom cabinet needs a key.
    Go right and look behind the plant for a Sun/Moon code. Go back to the first room and see that the code is actually a L/R code, reading from bottom to top. So go back to the new room and look at the Lion's Tail on the table. Enter the L/R code.

    ****SPOILER*LRRLLR*SPOILER***

    Take the eyedropper, and return to the microscope table in the first room. Look at the notepad on the table and see that you can mix the clear solution from the first Petri Dish with the green solution in the Second. So take the first PD back from the microscope, then use the dropper to transfer green liquid to it from the second PD. The solution will turn red. Now we just have to find something broken to repair. But first, have a look at the green Petri Dish under the microscope. There is a clue: LKLMSK.
    While we're at the table, look again at the notepad. There are colored boxes (BGYR) on what looks like a code pad. Go back to the new room, and go left once. Look inside the boxes to see Numbers in different colors (Yellow 5, Red 7, Green 1, Blue 8). Now you know the code for the safe back in the first room (Lion Man scene).

    **** If you choose to enter the door to the right of the table with the boxes, SAVE your game first. You never know what these Pandas are up to. ****
    More to come...

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  58. Escape Biyori WT part II

    At the safe, enter the four digit code
    ****SPOILERSP8OI1LE5R7SPOILER****
    Take the empty glass, and return to the new room. There is a guy doing step exercises by the door that goes back to the first room, and on the wall behind the guy is a face you can zoom on. Highlight the glass and click on the face and he will fill the glass for you. Take the full glass back to the first room and pour it on the fire so you can take the key.
    In the new room use the key on the lower grey cabinet. Take the block with a clown's face. Back up and go left to the table with the boxes and put the block in the slot on the wall. Go left or right twice and you'll see the wall beside the plant has opened to reveal a door.
    On the wall to the right of the door is a safe with a keypad with Y,R,G and B buttons. You know that L=G, K =R, M=B, and S=Y. So press the buttons in the correct order.

    ****SPOILERgSPrOIgLEbRSPyOIrERSPOILER****
    then press the grey button in the center, open the safe, and take the ladder.
    Back in the first room, there a slots on the floor beside the juggling man under the high wall cabinet. Place the ladder on the slots and take the thing from the top of the cabinet. Oops, juggling man juggles no more, but we have a cool remote control.
    In the new room use the remote control on the toy car on the floor under the Sumo Wrestler's feet. Now go look at the wall by the door that goes back to the first room. Ruh-roh! Sumo guy seems to be out of contention. Go through the door back to the first room. The Sumo guy knocked the Detarou Wiggle Toy out of the wall. Take the toy to the cabinet beside the crushed juggling man. Click on top of the cabinet and you'll see a hole for the Detarou Wiggling Toy. Put the toy in the hole and click on it. Now you can open the cabinet. Take the hammer. (you can also click on the toy a few more times to knock the guy in the head, if you're feeling sadistic).

    Take the hammer to the Panda room and use it on the stand with four red buttons. Hah! Take that, Panda man!
    Now go back and take the Clown face block out of the wall and smash it with the hammer. You'll get a key. And you now have something broken that you can mend with the red liquid.

    So use the red Petri Dish on the block and put it back in the wall.
    You can now unlock the exit door and leave the game!!!

    Or, you can unlock the door but don't leave yet. Instead, go back to the Clown face block and remove it from the wall. Now the wall in front of the exit door is lowered and "S x 6" is on it. So on the safe to the right of the exit door, press the yellow (S) button six times, and take the coveted Stamp!
    Put the Clown face block back in the wall and go through the exit door, for the Stamp (Perfect) end. Be glad you escaped Biyori!

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  59. Thank you PuzzledinCA & nokra - In thought I'd tried every letter combination but I've got that now

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  60. Excellent WT ZOZ, tyvm for writing, it was very helpful. Your penance is now complete!

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  61. LOVED this game!

    Finally I could solve nearly everything by myself, just needed to get a nudge to use the red stuff as a glue to mend the broken pieces. Sneaky.

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  62. Hit Start, nothing. Where is the English translator on this game?

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  63. vbranam1, it looks like when you hit start, that it is in Japanese but if you move your cursor to the bottom of the screen, you will see a down arrow. Click that and the rest of the game is in English.

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  64. vbranam1, it looks like when you hit start, that it is in Japanese but if you move your cursor to the bottom of the screen, you will see a down arrow. Click that and the rest of the game is in English.

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  65. One of the better games!
    Zoz - thanks for the great WT! I needed it to figure out what to do with the clown block and how to get the red "glue" for it. Would never have figured that out on my own - thanks again!

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  66. but at the end, i was thinking you needed to hit the stomach 6 times... silly me!

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  67. my microscope had 2 43 1 5. Curious how you got 73659 from that?

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  68. The numbers 1-5 refer to the order. Their positions refer to the number pad on the door.

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  69. Thanks, @zoz, for a great walkthrough....that is one wacky developer!

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  70. great game but it promotes unnecessary violence :(

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