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Sneaky Academy Day 4

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Sneaky Academy Day 4 is another point and click adventure escape game developed by Selfdefiant for Melting-Mindz. Sneaky likes to mix things up now and then. Just when you think you know whats going on he likes to throw you a curveball. Good luck on today's training!

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Sneaky Academy Day 4 Walkthrough
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36 Comments

  1. First screen and already stuck, haha!

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  2. Gina cell phone need charger and anagram in scroll for last scene left to get you started.

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  3. Ok, in the next room now...got SD, matches, cell and a few codes.

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  4. Sorry anagram used scene before the last one left, game is freezing on me.

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  5. Got a key from toilet paper

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  6. Анаграмма-агент.Вышла

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  7. Stuck on last code - but game freezing too bandy

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  8. Hi guys! Have 2 balls and code from cellphone

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  9. The cell phone needs some basic math

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  10. do the math for 3rd ball
    missing shapes code and dunno whywe can open washer

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  11. I'm out!
    LNS-what last code? The 3-number one?
    You need to do the maths as shown in the cellphone number.

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  12. Once all the dials/switches are turned, the symbol code will appear.

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  13. and out.for any help i will be here!

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  14. oh! I was missing the switch in the mirror
    Out now :)

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  15. Well game completely froze up had to ALT>CTRL> DEL to get out man!!!!

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  16. This comment has been removed by the author.

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  17. That repeating music drives me insane! The phone code was a little ... er ... sneaky, but otherwise straightforward. Thanks, Selfdefiant.

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  18. This comment has been removed by the author.

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  19. CellPhone = 997(-)342= 655 ... (-)189=????

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  20. Ah, from your Grayscale series...I miss those! Thank you, Selfdefiant! :)

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  21. Aha - passed my day 4 training - even though my black key was gold! Do I get extra credit for that??

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  22. Stupid math problem. This is supposed to be a game. Subtracted the first 3 numbers on the cell phone and got 466. What to do with 22:95??? Multiply = 2090 and division doesn't work out even. No place for 3-digit code so the 22:95 must either subtract or add to that 466. Any math whizes out there?

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  23. oh, it was the 3-digit code, sorry, thought it was 2.

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  24. what was the dryer for?! out now, no need to get fluffy i guess, lol. Good game except for math. I don't hate math, just don't like it in a game.

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  25. I found the place to put the marbles before I had any. Now that I have all 4, the safe to put the marbles is gone and replaced with a rectangular frame that highlights when I run my mouse over but it unclickable? What did I do wrong?

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  26. haha POP my bad! had to press the switch in the bookshelf again!

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  27. 5 stars, everything resetting as it were was a little annoying, but didn't affect the result.

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  28. Grayscales aren't my favorite, but this one was logical and probably made color-blind people happy. Except for the black skull key turning into an Asylum gold key, that is. lol!

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  29. I looooooooveeeedddd the Grayscale series.

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  30. I was looking everywhere for a place to use the diamond-pattern on the laundry basket! Tried to use it on the cb above! Thanks for the red herring, @SD!

    Needed help for the phone as well. (tried last digits, since it was the last call) Sneaky, sneaky, sneaky!

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  31. Walkthrough
    Dedicated to Peggy, who helped me escape Academy Day 3

    (After clicking randomly around the room) remove leaf from right plant
    Take the SILVER KEY.
    Use on door to start the game

    Start scene = Bedroom
    Move pillow for phone that needs charging
    Note drawer that needs a shapes code

    Go left to CLOSET
    Of course it is locked
    Note the 2 pictures: combine them for ARROW CODE

    Go left to Laundry
    Chest needs an arrow code!
    Use the one from the closet for a "scredriver" (SD)
    Note box on the shelf that needs 3 numbers
    Move the ball and turn the DIAL behind it

    Go left to the Fireplace
    Note the fireplace
    Pick up the newspaper
    Note the bottom left letters

    Go left to the library
    Note the outlet and the locked door
    Remove the black book on left and turn the DIAL

    Return to the start scene

    Go right to the Office
    Remove the black book to reveal a SWITCH
    This reveals a secret safe with 4 round slots
    Move the chair
    The briefcase needs a five letter code
    Anagram the newspaper letters to get a CHARGING CABLE

    Continue right to the Toilet
    Check out the drawers to get MATCHES
    Turn the DIAL behind the mirror
    Remove the toilet paper and look at the roll for a BLACK KEY

    Go left
    Turning the 3 dials reveals a SHAPES CODE above the desk
    (Continuing left)
    Use the shapes code by the bed to get a MARBLE
    Use the key on the closet
    Inside the closet is a VENT
    Use the SD for a MARBLE
    Use the matches on the fireplace for a MARBLE
    Use the cord on the phone for a NUMBER CLUE

    Do some simple math on the phone number for a NUMBER CODE
    Go right to the laundry
    Enter the number code on the number box for another MARBLE
    Go right to the office
    Reveal the hidden safe again and place the marbles for a GOLD KEY

    Go left to the exit door and escape!

    Solutions:
    = arrows are Left Down Left Right
    = TENAG anagrams to AGENT
    = 997-342-189 = 446 (subtraction)

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  32. Last item in walkthrough should be 466

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  33. Keep them coming PuzzledinCA :-).Thank you.

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  34. Thanks @Me2 for the correction.

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