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64 Comments
What a way to start a day! Goodmorning guys, happy hunting!
ReplyDeleteFirst :)
ReplyDeleteI really like this game!!!
ReplyDeletegot the clock clue and color code but cant seem to make them work on the keypad...
ReplyDeletejust started and i'm stuck already....
ReplyDeleteUsed antenna to get tool set open. Went through vent to next room. Stuck with color code in drawer. Tried marked numbers from clock on keypad but no luck.
ReplyDeletei got antenna, flashlight and fuse.. where is keypad??
ReplyDeleteOut!
ReplyDeleteout!
ReplyDeleteoh, just missed a hotspot.. silly me
ReplyDeletestill no code
ReplyDeleteout, got to use the stargate
ReplyDeletea little help with the code please?
ReplyDeletethe colors dont go for the door by desk, look for another clue
ReplyDeleteAfter restarting the code worked just fine. (clock has two codes) but I'm not sure if I pressed the E the first time.
ReplyDeleteHmmm... there's an invisible clock in the room just to the right of the bed room. lol
ReplyDeleteOdd. I was able to escape without all three fuses. I wonder if that was intentional. Were they a red herring?
ReplyDeleteIn fact, come to think of it, I think that was a bug. I clicked on the spinny thing through the window, and it powered up - even though the keypad to the door had no power (and I gather the fuses were required to power up that keypad). I'm not sure that was supposed to work. Hmm.
ReplyDeleteOh, the invisible clock is in every room.
ReplyDeleteThanks SD! I can't wait to find out where we end up next.
ReplyDeleteMissed to turn clock for another clue and a fuse. Now moving forward...
ReplyDeleteRunning around in circles searching the key for locked drawer... Help plz!
ReplyDeleteDabbeljuh, go right from the desk, the key is in a lab coat in one of the lockers.
ReplyDeletePeggy; there is no right from desk. What does VEX mean on back of clock?
ReplyDeleteThe lab coat is in the very rightest locker. I thought, I looked there... THX Peg.
ReplyDelete@Jazzy - look at the Roomnumbers f.e. X-76
Sorry, Dabbeljuh, my mistake. I don't know what I was thinking.
ReplyDeleteThe lab coat is through the door. As you wandered through the vents, there were the letters V, E, & X, and each had a number beside them. That should be the code for the door panel.
Wow. I can't even apologize to the right person. I think I better go to bed.
ReplyDeleteThanks Peggy. Total DURRRR moment. Don't know how I missed that! lol
ReplyDeleteThere is a number hint on the clock, and another hint on the back of it... but nowhere to use them !
ReplyDeleteClick click click.... nothing : no keypad, no toolbox... nothing except a flashlight, an antenna, a fuse and some food.
ReplyDeleteantena open small toolbox behind boxes on shelves
ReplyDeletepdgph - there is a box behind the boxes on bottom shelf with a small hole, try the antenna in there and move boxes on top shelf for arrow clue
ReplyDeleteoh and dont forget to keep some energy for moving heavy crates
ReplyDeletehmm somehow escaped without 3rd fuse or using the RGB clues
ReplyDeleteWas clicking a lot until I finally remembered that SD lets cursor change on hot spots.
SD -- one of the screens (I think the one with the bridge), you can go right, but there's no gray tab indicating that you can.
Yeah clock bug indeed.
ReplyDeleteGood game!
ReplyDelete@Tammy c,
ReplyDeleteThank you ! It must have been the only cardbox that I didn't click... lol...
Where is the third fuse, please?
ReplyDeleteI have the ones from clock and from behind barrel.
Did the "portal" knock me out again? Where will I wake up tomorrow on this ship....
ReplyDeleteFixed! Thanks everyone!
ReplyDeleteYou're early today! Let's go sharksearching.
ReplyDeleteselfdefiant, when i click on authorized personell only, the clock appears.
ReplyDeleteOkay, i'm out. If you are silly like me, you probably should turn the power on after you put all the fuses in, instead of wondering why it won't work.
ReplyDeleteYeah, it said that in the old version, it should be good now. Thanks!
ReplyDeleteOk, what do I do after I go through the vent? I cut a wire on the floor, and need 3 fuses, but I can't go left or right or do anything else (obviously I just started - lol!)
ReplyDeleteoh, pop, I go the other way (left) while in the vent!
ReplyDeleteDarn I was hoping to find out what happened to the crew...:(
ReplyDeleteOh and Self Defiant. Awesome games. I am happy someone makes such interesting ones.
ReplyDeleteI transported somewhere...was it Belize? A tropical island somewhere? The moon?
ReplyDeleteGreat series SD! Thanks!
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteSuperb series! Again out with no help. And I thought it was not easy as pie this time. The clock was tricky, heh heh ...
ReplyDeleteLoved it!!! TY Selfdefiant...So looking forward the the next adventure! :)
ReplyDeleteWhat? we don't find out why we were there? or even what was going on? Big bummer
ReplyDeleteThanks, Selfdefiant, for another week of fun and for always being on hand to correct minor problems, if necessary.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteIs there a keypad? Cannot come up with it anywhere.
ReplyDeleteFuses:
ReplyDelete- from clock
- above door with keypad left of desk (at E-6 in vent, go left & 2x forward)
- behind barrel left of 2nd keypad door (go thru 1st keypad door & then 2x left)
Where's the antenna? If its the one on top of the radio that doesn't work I can't get it, Its not highlighted?
ReplyDeleteThanks, alphaomega. I restarted and found them.
ReplyDeleteAnne: Yes that's the antenna. You need to clck in the right place to get it, so keep trying.
thank you. Clicked and clicked and clicked all over it, was just about to give up when it snapped off, cant' even tell you where I clicked lol.
ReplyDeleteWell done. The puzzles were very logical. Thanks again SD
ReplyDeletebah using the wrong code in the wrong place,
ReplyDelete4128 and 69676
Same as deedee! Tried refreshing too, same thing.
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