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Abandoned Ship Escape Day 5

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Abandoned Ship Escape Day 5 is a new escape game created by Selfdefiant for Melting-Mindz. It's day 5 on the Abandoned Ship and strange things are going on. You woke up in a strange place on the ship with a mini fridge and note attached, it's time to get up and get moving! Good luck and have fun playing!

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64 Comments

  1. What a way to start a day! Goodmorning guys, happy hunting!

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  2. I really like this game!!!

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  3. got the clock clue and color code but cant seem to make them work on the keypad...

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  4. just started and i'm stuck already....

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  5. Used antenna to get tool set open. Went through vent to next room. Stuck with color code in drawer. Tried marked numbers from clock on keypad but no luck.

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  6. i got antenna, flashlight and fuse.. where is keypad??

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  7. oh, just missed a hotspot.. silly me

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  8. out, got to use the stargate

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  9. a little help with the code please?

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  10. the colors dont go for the door by desk, look for another clue

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  11. After restarting the code worked just fine. (clock has two codes) but I'm not sure if I pressed the E the first time.

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  12. Hmmm... there's an invisible clock in the room just to the right of the bed room. lol

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  13. Odd. I was able to escape without all three fuses. I wonder if that was intentional. Were they a red herring?

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  14. In fact, come to think of it, I think that was a bug. I clicked on the spinny thing through the window, and it powered up - even though the keypad to the door had no power (and I gather the fuses were required to power up that keypad). I'm not sure that was supposed to work. Hmm.

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  15. Oh, the invisible clock is in every room.

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  16. Thanks SD! I can't wait to find out where we end up next.

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  17. Missed to turn clock for another clue and a fuse. Now moving forward...

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  18. Running around in circles searching the key for locked drawer... Help plz!

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  19. Dabbeljuh, go right from the desk, the key is in a lab coat in one of the lockers.

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  20. Peggy; there is no right from desk. What does VEX mean on back of clock?

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  21. The lab coat is in the very rightest locker. I thought, I looked there... THX Peg.

    @Jazzy - look at the Roomnumbers f.e. X-76

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  22. Sorry, Dabbeljuh, my mistake. I don't know what I was thinking.

    The lab coat is through the door. As you wandered through the vents, there were the letters V, E, & X, and each had a number beside them. That should be the code for the door panel.

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  23. Wow. I can't even apologize to the right person. I think I better go to bed.

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  24. Thanks Peggy. Total DURRRR moment. Don't know how I missed that! lol

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  25. There is a number hint on the clock, and another hint on the back of it... but nowhere to use them !

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  26. Click click click.... nothing : no keypad, no toolbox... nothing except a flashlight, an antenna, a fuse and some food.

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  27. antena open small toolbox behind boxes on shelves

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  28. pdgph - there is a box behind the boxes on bottom shelf with a small hole, try the antenna in there and move boxes on top shelf for arrow clue

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  29. oh and dont forget to keep some energy for moving heavy crates

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  30. hmm somehow escaped without 3rd fuse or using the RGB clues
    Was clicking a lot until I finally remembered that SD lets cursor change on hot spots.

    SD -- one of the screens (I think the one with the bridge), you can go right, but there's no gray tab indicating that you can.

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  31. Yeah clock bug indeed.

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  32. Good game!

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  33. @Tammy c,

    Thank you ! It must have been the only cardbox that I didn't click... lol...

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  34. Where is the third fuse, please?





    I have the ones from clock and from behind barrel.

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  35. Did the "portal" knock me out again? Where will I wake up tomorrow on this ship....

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  36. You're early today! Let's go sharksearching.

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  37. selfdefiant, when i click on authorized personell only, the clock appears.

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  38. Okay, i'm out. If you are silly like me, you probably should turn the power on after you put all the fuses in, instead of wondering why it won't work.

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  39. Yeah, it said that in the old version, it should be good now. Thanks!

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  40. Ok, what do I do after I go through the vent? I cut a wire on the floor, and need 3 fuses, but I can't go left or right or do anything else (obviously I just started - lol!)

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  41. oh, pop, I go the other way (left) while in the vent!

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  42. Darn I was hoping to find out what happened to the crew...:(

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  43. Oh and Self Defiant. Awesome games. I am happy someone makes such interesting ones.

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  44. I transported somewhere...was it Belize? A tropical island somewhere? The moon?

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  45. Great series SD! Thanks!

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  46. This comment has been removed by the author.

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  47. Superb series! Again out with no help. And I thought it was not easy as pie this time. The clock was tricky, heh heh ...

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  48. Loved it!!! TY Selfdefiant...So looking forward the the next adventure! :)

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  49. What? we don't find out why we were there? or even what was going on? Big bummer

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  50. Thanks, Selfdefiant, for another week of fun and for always being on hand to correct minor problems, if necessary.

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  51. This comment has been removed by the author.

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  52. Is there a keypad? Cannot come up with it anywhere.

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  53. Fuses:
    - from clock
    - above door with keypad left of desk (at E-6 in vent, go left & 2x forward)
    - behind barrel left of 2nd keypad door (go thru 1st keypad door & then 2x left)

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  54. Where's the antenna? If its the one on top of the radio that doesn't work I can't get it, Its not highlighted?

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  55. Thanks, alphaomega. I restarted and found them.
    Anne: Yes that's the antenna. You need to clck in the right place to get it, so keep trying.

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  56. thank you. Clicked and clicked and clicked all over it, was just about to give up when it snapped off, cant' even tell you where I clicked lol.

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  57. Well done. The puzzles were very logical. Thanks again SD

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  58. bah using the wrong code in the wrong place,

    4128 and 69676

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  59. Same as deedee! Tried refreshing too, same thing.

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