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Bloody Nightmare

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Bloody Nightmare Escape is a new escape games created by Selfdefiant for Melting-Mindz. Nightmares have haunted you for as far back as you can remember. Tonight you decided to fight back and rid them forever. Do you really have what it takes to destroy them and escape? Good luck and have fun playing!

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96 Comments

  1. Knife in room A (map was in the room to the right from the start I think).

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  2. Screwdriver in C, use in B to get purple key.

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  3. Use knife in Q for silver key.

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  4. red key in d need something to break jar

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  5. Piano gives green key and the red key is in D.
    But, have to go :(
    Good luck and have fun guys :)

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  6. safe clue in t for safe in e

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  7. k I need a crowbar and a flashlight in t as well

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  8. Restarting as when I move up from room I it takes me to M!

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  9. give bracelet with jade in it to girl in U

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  10. Has anyone found the glove to get the red key?

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  11. Sarah, use flashlight in morgue for glove

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  12. Clue for word (I am assuming its an anagram) in K

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  13. also crowbar in K on back desk under chalkboard

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  14. have two pieces of jade for bracelet. Amanda where is the third?

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  15. third piece of jade is in the cracked wall.

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  16. Thanks Seedbeads! Out now

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  17. Austen the map is messed up!

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  18. where is the third jade ? have only 2 jade from wall and box

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  19. This comment has been removed by the author.

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  20. any1 there ? help pls ? still cant find third jade

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  21. I would be grateful if I got a little help

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  22. Third jade is in the safe ,

    I am out but the map is screwed up

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  23. thx :) ye me to out

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  24. Shouldn't have bothered with notes for where to use keys...since either the room map is messed up or I am teleporting without my knowledge.

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  25. Where is the bracelet please?

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  26. To get to M & then S. start at Q go to L,
    G, H, I, M, S.

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  27. Can't find Flashlight.
    Someone said it's in S, but I scanned the whole floor and nothing?

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  28. Flashlight is in S, above & to the right of the hand pointing down...

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  29. thanks dimwit, I'd never have seen the flashlight

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  30. you guys all here still? I need the red key anyone?

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  31. map is misleading
    do not bother playing it finished

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  32. red key in D (use rubberglove from T)

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  33. OMG I know I'm having nightmares....great game Selfdefiant!! Thank you!

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  34. Thanks AlphaOmega...I found it

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  35. bit stuck on the safe.... what's the order of the numbers?

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  36. actually, got it... r, l, r, and all that ;) nice scene after you take the metal plate off the furnace :)

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  37. Safe numbers are written in the correct order on the locker door left to right.

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  38. bracelet in drawer in K (map misleading, should be L as most right room)

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  39. This comment has been removed by the author.

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  40. hammer in R (lavatory, need gold key) on table for wall crack in F

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  41. Great game! Map was messed, but still usable after you figured out how it went...thanks SD! Love these!

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  42. safe not working for me, and cause the game is well played i need to be blunt cause hints and me don't mix well.. I spin the dial right to 31 left to 4 and right to 14. that doesn't work, i don't know how to make it work... we never had lockers in highschool...

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  43. This comment has been removed by the author.

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  44. ok 4 was a typo, im dialing 9

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  45. first spin right (clockwise), means with left arrow

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  46. that worked! thankyou beginning end.... ;)

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  47. Thanks Alpha. Thought I looked everywhere.

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  48. Pity about the map, but it was still fun.
    I miss the longer games!

    FYI, for those having trouble with the safe.
    Selfdefiant doesn't do them like regular combo locks.
    On combo locks you always go clockwise around twice to the first number, counterclockwise back around past the first number to the second, and then clockwise to the third.
    Selfdefiant's combo locks you just go to the numbers without having to go around multiple times.

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  49. This comment has been removed by the author.

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  50. Ok, dumb question, I've lost where to use the sacred key to get out

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  51. This comment has been removed by the author.

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  52. still need gold key & where to use the crowbar? any hints out there?

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  53. ok- found another locker to open now

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  54. Sorry about the map, I don't use it so I didn't realize it didn't work. Thanks! Also it won't be in the next games.

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  55. This comment has been removed by the author.

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  56. Fujn thanx SD
    Nuckelhedd
    No one is holding you here
    Leave!

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  57. I thought because the game was a nightmare that SD did the map that way on purpose! Thought it was funny. Only problem was the flashlight which was impossible to see. I went all over S 3 times before finding the pixel. Would have finish the game on my own otherwise.

    A big sloppy kiss to SD for making the map easier to find!

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  58. Wait, no future maps? Noooooooo! Please, SD, it makes the walkthroughs so much easier to describe.

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  59. If you're talking about not having maps in these multi-room asylum games sorry but I won't be playing. It's too frustrating and like Lurker said too hard to ask for help finding things or helping others. Please don't do that to us!

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  60. Some of the best games I've made didn't have maps. I don't even know what was wrong with the one that was in there. Can anyone tell me?

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  61. I'm stuck so using the vid w/t - I do not understand the piano solution ? ? - The vid w/t goes too quickly over the keyboard and I don't get the hint either - HELP Please !!!

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  62. And Ainars was too predictable? Bless SD but these games are way too familiar.

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  63. Selfdefiant, the best games you have made have all had maps.
    I remember one game you made that was so big it had 3 maps!
    That was awesome!!!
    Whatever though, your games are yours, and of you don't want to include maps, don't include maps.

    I am going to sound like a broken record here, but here goes anyway. If you are going to include maps though, you should at least use them enough to test them.
    Otherwise you won't know that they are off until the game has been released and people have been put off by it.
    I know you are using new software, but that shouldn't preclude you from doing thorough testing.

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  64. Nuckelhedd, it is true that this place has changed. And it is true that the overall quality of the games here has dropped a lot int he last year.
    But there are still a few great game makers here, and as you pointed out there are still some nice people here willing to help others get through the games.
    I agree with Joe M.
    If there is not enough here to keep you happy, then you should leave.

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  65. The map shows you can go right from K to get to L but there isn't a right arrow in the room.

    When you go up in room J you end up in N instead of O like the map shows (except the map doesn't show a connection from J to O)

    The map shows you can go up in N to get to S but there is no up arrow in N

    When you go up in I you end up in M instead of N

    When you go up in M you end up in S instead of Q

    When you go up in G you end up in L instead of M

    The map doesn't show that you can go up in L but there's an up arrow which takes you to Q.

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  66. My observations on the map debate - keep them. As others have stated, they make asking for help / walkthroughs much easier. Trying to work out which room is meant by a description is a pain, especially if there are different views of the same room.

    However, I would say either you start the game with a map or the map is in the start room or within 1 room of the start as it was here. (Ditto for orb jars - there is nothing more annoying than spending half the game looking for something to keep your orbs in.)

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  67. Hi, Self-Defiant! After reading the negative comments here, I thought it might be nice for you to know that I'm sure there are many like me who very much enjoy your games and appreciate the effort you put into them, but don't usually leave comments. I especially enjoy the very interesting photos you use and those very challenging puzzles! So, Thank You!!!

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  68. I thought the map was appropriate for a game titled "Blood Nightmare."

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  69. The map has been fixed. Thanks!

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  70. Love your games, don't change anything, it is a game to figure out how to get out and that includes the maps and the orb jars. Some are harder than others. We who play all of the time figured out the map despite it not working correctly. The only thing I would say is make them bigger like the 3 map one, one that takes a few hours to do.

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  71. Wuhoo! Came back and played once I saw the map was fixed. Nice game!

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  72. need help with word for box in D. Anagram secret not working.

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  73. Enjoyed this game. SD - you just can't please people nowadays.

    People ask for more games, so you make the ones in series. Then they want a more difficult game, so you make an Asylum or SSSG. Then they want a different or harder game so you hide the orb jar, make the game dark, leave out the map or try something completely different like The Box.

    And you still get complaints.....

    I've enjoyed all of your games and appreciate the time you spend on them.

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  74. I LOVE SD's GAMES! I gave up on ENA coz they're so nonsense most of the times!. I love these scary ones and the ones that go for multiple days (except I wish they were longer and were all available on one day :P) SD ignore all the haters, they're everywhere no matter what you do! Remember there are people (like me) who LOVE what you do and appreciate your talent! Your games are fun and keep me and my kids fully entertained! We sit as a group and hunt out clues, one writes and we all figure it out :D you are my hero SelfDefiant xx

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  75. Somehow I found this the easiest Asylum game by far despite the map thingy. The map I found immediately. The torch I had to pixel hunt for even after having read in which room it was - too dark, sorry lol. Other than that no complaints this time :-). Keep it up SD.

    Kate
    x

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  76. WOW. You kids show up and don't follow the rules, don't help anyone out, Turn this into your own little chat box and then when long time players and contributers call you out you always say the same shit. LEAVE. This is exactly what iis wrong with gaming today. Young people with no clue come in and wreck what others have built. here is a standard of conduct and that includes being helpful and NOT posting FIRST like a noob and against the rules. But you lids are entitled you are all special snowflakes and insted of JOINING what is already here you try to take it over and push the people that helped make this place out. Freaking typical. I occasionally come back and delete my comments if I though they were too harsh and this time I didn't want to be too negative towards SD. But the fact still remains, the quality of his games has seriously fallen. It is now quantity of quality. It shows in the broken maps and mislabeled items and juvenile 5 day series. I suppose he has targeted a younger audience with lower IQs. That is what you millenials are. You don't even know how badly you have it. I wish you the best but it is obvious you can't even follow simple rules and play by established ones. Nope, you need to take over and ruin it.You made this place worse not better. Same thing you did with gaming. #GamerGate exists because people with your same attitude decided to wreck what my generation built.

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  77. WALKTHRU

    G - gonna be a big house; go RIGHT

    H - get MAP; huh, not so big after all

    C - get SCREWDRIVER

    B - unscrew PLATE, get PURPLE KEY

    O - note PIANO

    P - note ALPHA CLUE

    return to O, play PIANO according to ALPHA CLUE in P (175273 = AGEBGC), get GREEN KEY

    S - get FLASHLIGHT

    T - examine DARK BODY LOCKER, get RUBBER GLOVE; note JAMMED BODY LOCKER; note NUMBER CLUE

    U - DISAPPEARING CHILD!

    F - note CRACKED WALL

    E - open WALL SAFE using NUMBER CLUE from T (31914), get JADE#1

    A - get KNIFE; WHAT THE HELL IS THAT BEHIND THE DOOR?!?!?!?!

    Q - cut MATTRESS w/ KNIFE, get SILVER KEY

    D - use RUBBER GLOVE in some kind of GROSS EXPERIMENT, get RED KEY; note WORD BOX

    K - get CROWBAR; note WORD CLUE; open DRAWER, get BRACELET

    return to T, pry BODY LOCKER, use FLASHLIGHT, get GOLD KEY

    R - get HAMMER

    return to F, hammer WALL, get JADE#2
    return to D, open WORD BOX using anagram of WORD CLUE from K (SECRET), get JADE#3, place JADES in BRACELET
    return to U, give BRACELET to CHILD, get SACRED KEY
    return to G, ESCAPE!

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  78. @ Nuckelhedd Jones +1!
    @ selfdefiant love your games, love your variations
    @ maphaters open map ONE TIME to see if something within, after that, DON'T LOOK AT THEM

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  79. Thanks for the WT LaChatonFou

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  80. For me and my likes....I was hooked on the very first SD game I played about 4 years ago and look for them to play...loved them then....love them now ...if there is a glitch then soon comes a fix....keep'em coming SD!!!!

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  81. I don't know if I'm insanely too late for my comments to mean anything but just in case here's my thoughts:

    1. SD, I love ALL your games, but I can get disoriented, so I love your maps to. Always provide maps, pleeeease?

    2. This is not the place to be sitting here spouting off your mouth like a spoiled brat. Compared to some, I may be young, but I AM respectful. Just a note for any who might have that young people hatred thing, like Knuckle does.

    3. The safe didn't like me, and I tried and tried, but it didn't, so couldn't finish. Nice game though.

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  82. hoe to open wall safe in E ??

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  83. What way to open safe? what way to turn to the numbers?

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  84. How to play the piano correctly? The hint says A-H-E-B-H-C. There's no H in piano.

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  85. Self defiant, I need some help with the combo lock in E. Do I just go to 3 then 19 then 14?

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