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Submachine Extended Version

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[REPLAY] Submachine Chapter 1 - The Basement aka Submachine Extended Version is the extended version of Submachine game made by Mateusz J. Skutnik and before we played. Search and find items and clues from every place in order to escape from submachine. Good luck and have fun!

Update: Let's replay this game, while waiting for new games!

Play Submachine Extended Version

Submachine Extended Version Walkthrough
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35 Comments

  1. hi serran, alot to go thru lol

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  2. So many rooms! I've got one triangle piece so far

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  3. There is a code on the coin which goes in one of the bottom left rooms to get a fuse, and now I have electricity.

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  4. i have a note, coin (used), wheel (used) and morse code?? strip (used) whered u get a triangle from

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  5. Used the valve on the pipe in room next to the big gray circle thing and turned it on to bust the pipe downstairs which gives a marble. Use that on the clock for second triangle

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  6. ahh not a morse code strip its a fuse lol blonde moment :s

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  7. Just missing tile 'A'. Anyone find that one?

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  8. Hi again

    also missing top left tile and nothing left in inventory

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  9. ok, i keep turning that wheel but its not affecting the pipes below and cant find any triangles

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  10. down, right, down, right up from gray circle for third triangle after you place fuse and flip all of the switches.

    I don't remember where I got the first one.

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  11. there is a hutch in ceiling (r from tileplace and one up I think)
    but I can't get to it

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  12. I think this is what you have to do to get that valve to work. Go down 3 times from gray circle and look at the 3 screws in the corner. From there go up twice and left and use that code for those 3 things.

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  13. blast - I pressed the reset button by mistake and I am not going to start again!

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  14. Aha, got a spoon from the drawer under the radio.

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  15. played with the bells at the lowest level on the right til all the blocks were in the air for another triangle

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  16. How did you get that drawer open? Mine is shut tight and staying that way

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  17. Annnd OUT.

    Use spoon on big switch machine for tile A : )

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  18. ahhhhhh thanks serran

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  19. @serran, keep the cursor on the right button of the radio and wait until the drawer is fully open. You should hear some music too :o)

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  20. Never mind POP that was an odd way to open it

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  21. Aaah!! I just missed the live game :(

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  22. I'm missing one tile, the tile up right

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  23. I can't get the spoon from the drawer under the radio.

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  24. I can SEE the spoon in the drawer, but I can't take it !

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  25. I understand : the mouse must hover the button of the radio in order to open the drawer !

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  26. What time of day do the live games go up?

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  27. Submachine Extended Version Walkthrough:

    This is a walkthrough of the Submachine Extended Version.

    Each section references the start point, which is where the game starts and is just to the right of the room with the disc on the wall.

    Tile B - The Clock
    From the start point go left, left, left passing the disc on the wall and reaching the clock, then go up and pick up the valve. Go back down, right, and put the valve on the centre of the vertical pipe.

    Now go right (disc), down (lighthouse), down, down,. There are 2 grey pipes coming out of a plate at the top of the wall. There are 3 screw heads on the centre of the plate - make a note of their alignment. It changes each time the game is played, and for example might be vertical, horizontal, vertical.

    Go up, up, left and find a configuration of 3 vertical pipes joining a horizontal one. At the bottom of each of the vertical pipes is a screw head and there are all horizontal. Change them to match the ones you just noted (eg vertical, horizontal, vertical), and go back to where you placed the valve on the pipe - right, up, left.

    Spin the valve and you will hear rushing water.

    Go right (disc), down (lighthouse), right, down, right (radio), down, and you will find a broken pipe and a pool of water. On the floor is a pearl. Pick it up and head back to the clock - up (radio), left, up, left (lighthouse), up (disc), left (valve), left.

    Place the pearl on the right of the righthand string that hangs in the clock. The doors will open and reveal Tile B. Collect it.

    Tile D - The Bells
    From the start point go left (disc), down (lighthouse), down, down, right. You are in a room with 4 cubes on top of a large cube. Above them are 4 bells.

    When you click on the bells they clang and move the cubes. Each bells has a consistent effect which is to move certain of the cubes. If the cube is on the table it will be raised and if it is raised it will be lowered. Bell 1 affects cubes 2, 3 and 4. Bell 2 affects cubes 3 and 4. Bell 3 affects cubes 1 and 4. Bell 4 affects cubes 1, 3 and 4.

    You need all 4 cubes raised, and this can be done either by goofing around clicking bells until you succeed, or simply clicking bells 1 then 2 then 4 from the start.

    A door will appear in the large cube. Click it to open and you will find Tile D. Collect it.

    Tile A - The Substation
    From the start point go left, down, left, down. You are in a room with some electrical stuff, which isn't important right now, but there is a coin on the floor, which is. Get the coin.

    From there go up, right (lighthouse), down, down, left. You find a box with some kind of locking mechanism linked by four wires to a combination lock (on the right). You can press the buttons to change the combination, but what combination do you need to enter?

    Look at the coin and there is a year on it, but not the sort of year you would expect on a 50 Euro cent coin. Enter the year as the combination. Once the combination is complete you will hear a clunk and the box has opened.

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  28. Take a look inside to find a fuse.

    Now go right, up, up (lighthouse), right, down. The is a metal plate on the wall with 3 fuses and a space for one more. Place the fuse you have into the empty slot and you will hear some electrical crackling.

    Go right to the room with the radio. Move you cursor over the right button on the radio. If you keep the cursor over the button you will hear music playing and the top drawer will start to open. Keep going until the drawer stops opening and click on what you see inside - a spoon.

    Now go right, up, left (lighthouse), up (disc), right, right where there is an electical substation. Press the handle down and you will hear more electical crackling and the terminals will be animated.

    Before you do the next bit you need to go get Tile C, since it needs electricity and the last part of Tile A will lose all power.

    Once you safely have Tile C, stick the spoon on the terminals causing a short circuit and an explosion.

    The lower panel will drop off revealing tile A.

    Tile C - The Doohickey
    From the start point go left (disc), down (lighthouse), right, down, right (radio), up. There is a strange doohickey with three red lights beneath it. We need to turn the lights read by flipping some switches. Go back to the start point - down (radio), left, up, left (lighthouse), up (disc), right - and then up. There is a switch here. Push it down and the first red light will turn green, although there is no point going to look since we still have two red lights.

    Go down, left (disc), left, left (clock), up and you will find another switch (also the room with the valve in it). Push down the switch and the third light will turn green.

    For the final switch, go down (clock), right, right (disc), down (lighthouse), down. Another switch to press and the second light will turn green.

    Head back to the doohickey - up (lighthouse), right, down, right (right), up. Power should now be flowing, although only if you have completed all but the last part of Tile A, and Tile C has appeared in the centre of it.

    The Finale
    Before you use all the tiles there is a hidden room to find. It doesn't affect the game, but now is the time to go find it.

    Otherwise go to the disc on the wall and place each tile into it. A door will appear - click it to open, then click on the light inside to step into it. It is an elevator. Press the top button to go up. When it stops press then lower button to open the doors.

    You walk out to find two doors, one has a blue light the other red. They both complete the game, but the red one has an advert for the forthcoming Submachine Adventure 2.

    Job done!

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  29. Ok, cool game. Had to make a map for it. LOL!

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  30. This game is friggin awesome- love it. ;) Thanks Yalcin for the radio clue. Gonna go for seconds now.

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  31. still missing the down right tile !! the one at the centre of the electrified circle has disappeared when shortcircuited the source with the spoon and headed back to have it !!!

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