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Escape Green Room

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Escape Green Room Walkthrough[REPLAY] Escape Green Room is another point and click escape the room game from 2keysGames, who is also creator of Escape Magenta Room, Escape Pink Room and Escape Library games. You are now locked in a green room and you have to search there to collect items and use them on right places for escaping the room. Good luck and have fun!

Update: Let's replay this game, while waiting for new games!

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Escape Green Room Walkthrough
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  2. hiya my name is charleih and i just wrote a walkthrough for you all that get stuck...HERE IS A WALKTHROUGH I tried to do the spoilers but it did not work for me SO IF YOU DO NOT WANT TO READ THIS THEN PLEASE DO NOT READ IT YOU WERE WARNED first check under seat cover and take the scissors form under the right seat cover then go one room to the right and use the scissors on the picture on the wall to reveal a safe and if you have noticed there are alot of boxs with letters on them so we might as well start getting them to put in the safe behind the picture that you just cut down. The 1 box in the the green tea box open it with the scissors then click the top to open it after you get the box return the green box to where you got it. box 2 is to the left of the couch click the floor right under the coffee table but also beside the couch in the corner the 3 box is in the potted plants just keep clicking them till they fall and break open then you will get another box. turn to the right and pick up the right flower pot and click on box number 4 box number 5 is in the gramaphone speaker click it several times till it falls off then look at it and click the center of it till it turns over and it falls out and do not put the speaker back you will need it later and while you're here you can throw those boxs in the safe to make more room in your inventory. Now click on the bottom right file cabinet and take the hammer crowbar and screwdriver and you can return the scissors back to where you got them from. now turn right again and click on the 2 shelf from the top on the left hand side and take the crystal ball and look at it and hit it with the hammer to get box number 6 and after that you can return the crystal ball after you clicked on the box to get it otherwise when you close the screen out you will have to do it again. now click along the same side but now in the fourth one from the top and you will see a hat and a bottle of glue grab the glue and pick up the hat and click on it till box number 7 falls out now click on the left top corner of the multi colored throw rug to find a key sometimes you might have to zoom in to see it better and now that we have the key lets turn back left to where the gramaphone is if you look up towards the ceiling just above the safe you can see a little half square click it to find a trap door now use your newly found key to open it and watch the two boxs fall out and you will have to hunt them down and find out where they went so first turn right and look at the wine bottle and click on box number 8 and box number 9 is along the wall by the left side of the file cabinet now go ahead and throw those in the safe and then pick up the bottom part of the gramaphone and use the screwdriver on the gold plate till one side falls and a key hole appears now use the same key that you used on the spot above the safe in the key hole on the gramaphone and the side will open revealing boxs number 10 and 11 and a key now you can put the gramaphone bottom back where it came from and return the hammer and screwdriver. now turn right twice and click on the big desk door on the right side and get fax paper a camera and box number 12 now look at the fax paper and click the center one to knock it over and get box number 13 and the bottom left drawer has a lighter to take and box number 14 to take from the left side of the desk between the square opening in the desk leg. now you can click the left stool to the left till it wont move anymore and then use the crowbar to pop it open and click on the opening to get boxs 15 and 16 and if you click on the chair by the desk it will spin around revealing box number 17 you have to just keep clicking while it is spinning around and time it right to get this one and now if you have been looking around everywher for the last box and you can't find the box it is because it is not in the room it is outside so now you have to click and go to the left once and click on the key hole of the door and remember when I told you to hold on to the gramaphone speaker it is because you will be using it here after awhile a lady will walk by and when she gets to the middle use the gramaphone speaker on her to startle her and make her drop her bag and you have to be quick here or she will pick it up again quickly use the camara on her to blind her then click on her bag to get a few brown cards use the glue one the brown cards to make box number 18 which thankfully is the last one that you need to find and now you can return the gramaphone speaker glue and crowbar to thier spots now look at the shelf and you will see a single blue red book on the 2 to last shelf pick it up because you will need it now go back to the safe and click on it to open it again now place the rest of the boxs in there now open the book that you have and look through then go back to the page that talks about esperanto numbers and look at the last letters for the numbers now look at the letters in the safe the numbers go in pairs of three so all you have to do is start at the last letter of each pair of letters and click on them till you have seen all of the letters on the box but do not click to fast or the same letter will just keep popping up and after you have seen all of the letter for that box bring up your book and look for a three letter word with one of the letters then click the other two to see if it will make the word and this is the 2 time that I am going through this and it seems that the letters change spots every game and after you have done it right the light in the top right corner will light up and turn red now we need to find what this did so we need to get out of this view and return the gramaphone speaker and crowbar now turn right once and click picture by the door and you will see a 2 knights and a troll click on the trolls sword to take it now leave and pick up the green and red book on the fourth shelf from the top it is the one standing staight up and down on the right hand side and now that you have picked up the book go ahead and look at it to see a sword eblem on the cover take the sword that you got from the troll and put it on the sword emblem on the book to open it and get triton block which is another word for alot of dynamite now click on the left hand side of the shelfs third one down from the top to find a board with green lights the object of this puzzle is to get all of the lights green and this puzzle will be the most annoying puzzle to do you might be able to do it a scientific way but I did it by trial and error and once you get it after some cussing and hair pulling and maybe even some computer tossing they will be all green now you can click on the lever on the right side of the shelf first shelf from the top to move the shelf over reveaing a door with a lightning bolt on it now you can use the key that you found in the side of the gramaphone to open the door on the other side of the door is a safe and a spot that you can not reach so lets do the safe first and if you were smart the numbers you got for putting the letter right you wrote them down in order from left to right because now you need them to open the safe and you need 6 numbers so if you didn't write them down go back and do it you will also need the book too so that you can see what each one stands for so go ahead and put in the numbers that you got and open the safe and get a hydralic jack now leave the room and use the jack on right bottom corner of the book shelf to raise it off the ground and pick up the ladder now go back into the room that you left and put the ladder by the brown door at the back left hand side now click on the door to get close to it and place your dynamite on it the light it with your lighter and wait for it to blow up and click on the door again and your free at last WHOO HOO..x

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  3. i need help on the stool thing..i need more details

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  4. where do i use the crowbar on the stool?..i got every box but that one..

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  5. hi i just wanted to say that ive done all of the hints everyone has sent for the green puzzle thing but now all of my squares are all lit up now what do i do now??? plz help

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  6. ok, so yall have prolly figd this out by now, but heres a walkthrou xplainin evrythin! Blocks>Get the one to the left of the couch and then get scissors under right hand cushion on couch, get green tea off of table, snip plastic, yay block! Take scissors to your right and snip the paintings string. This is where the blocks go. Go back to the couch and put away the scissors(the note on the window says to return evrythin to its spot!) push off all potted plants for another block. Click to your left again and see a desk. Spin the chair, and, with timing, get the block there. Block between desk and wall(left-hand side)Also, in desk get the fax roll,knock over and get a block as well as the block in the desk:).Now, move the stool to your left as far over as possible. Go to the cabinet(2 clicks left)Bottom right
    hand drawer, get the crowbar hammer and screwdriver. Go to the box to unload blocks as you get them!after retrieving these items, go back to the stool, and use the crowbar on the grate, theres two blocks. Replace stools position, take the camera thats in the desk now, and go to the part with the box and the gramaphone. Click the phone till it comes off, then in its view, click on it till it gos upside down and collect the block. Go to the door and look throu the peephole, after a sec a lady walks by, use hte gramaphone on her, then the camera, then take the cards. Get key under top left corner of rug in front of door. Return the camera. Go to the gramaphone part, and take the base. Look at it, use the screw driver on the plate part, and then the blue key from under the mat, collect two blocks and the silver key. Ok, you may out the gramaphone back together on its desk now...See that little mark on the ceiling above the gramaphone? Click it and when u see the door n the keyhole, use your blue key again. 2 blocks fall out. Click down and then to your left, one is beside the couch, on the right side, behind (wine?) bottle. Click right twice and one is beside cabinet to the left. Return the crowbar and the screwdriver to the cabinet. Go to bookcase and the third shelf down there is a magic ball>Break with hammer and collect block. Next shelf down there is a blue hat, shake till block comes out and take it, also take glue. Glue together the cards now. The green lights? As u may have seen posted before, easiest to draw a diagram, 4x4, then mark all lights that are off. From top to bottom click all the ones that were off, regardless if they go on or not. Now, draw another diagram of the light mabobber, and again mark all lights that are off. Top to bottom, click these ones, regardless if they go on or not...This will enable you to slide the bookcase. Allrighty, take the blue book explaining the language and go to the cabinet again, and click the potted plants to lift them, youll get the last block needed. Go to your block-box and, using hte book, flip to your numbers page, start spelling numbers..only the ones that are from one-nine will be used, and can start on the end of a line and go on to the next one. Got it? A red light will go on. Remember what numbers you spelt(best to write these down!) Allright, Back to the desk and in hte bottom left drawer there is a lighter, take this now, and go to the bookcase, and slide it with the lever. Click on painting and borrow the little guys sword. Click on big book on shelf and then match the little sword to the emblem on cover. Take the TNT out, replace book, give back sword nad put away the language book. Ok, still have the key out of the gramaphone box? Open the door behind the bookcase with it! Should be lit up, and if you go to the safe, it is the numbers you figured out on the last safe, once opened, you get a jack, which you take out of the room and place under the bookshelf, to its right, which lifts it up and you can then take the ladder from under it. Go back into room and place ladder in left hand corner of room, under a small door. Put the TNT by this door and light it with the lighter. It will go boom, then you should go return the lighter, come back and climb out. congrats, you win!!:D
    -Tyler-

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  7. hey u all guys thanx a lot for ur help byeeeeeeeeeeeeeeeeee... hope to see u in pink room

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  8. that what the hardest escape game ever!!!!!!!

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  9. pls..help me..
    im stuck with the blocks.
    i have a block with on HJK..
    cant form anything..

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  10. i also got one block with NJBF..
    pls.. somebody help

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  11. Loved it. Wish I'd seen this room before. Thanks to everyone for your help, couldn'tve done it without you all.
    However, I think maybe a few people should start at the top of the hints before posting. I count 6 lists of main blocks, 4 explanations of how to solve the lights and 3 complete walkthroughs!!

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  12. I just don't get the green light thingy ar!!!!!!!!!!!!!!!!!!!!!!

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  13. Can't get the ladder in position. PLease help with very specific directions. I,m so near the end it hurts!

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  14. hello!
    is there enyone who's still playing with this green-room thing???
    i know everything about how to escape from the room, but i'm still cannot solve the green puzzle...:(
    any idea???

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  15. I was thinking about that i give it up, but i'm so curious about what is the end...:)

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  16. Hello

    found this on another site - it solves the green thingy


    www.anarkasis.com/rafa/luces/flipp.htm

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  17. www.anarkasis.com/rafa/luces/flipp.htm

    Hello got this on another walkrough - it solves the green light thingy!!

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  18. I've figured out my number code (the one from the boxes) and I've moved the bookcase and now there is a door there with a lightning bolt on it. I've gone in the room but it's completely black except for a few sparks once in a while. What's wrong and how do i escape from here?

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  19. It's OK now. I've found all my boxes and the light turned on. Now I'm finished. Thank you to everyone who helped me!!

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  20. >>>>>>> COMPLETE WALKTHROUGH <<<<<<<

    1. LETS GET ALL THE BROWN CUBE BOXES. THERE ARE TOTAL 18 OF THEM.

    at the first scene:

    -1: at the window shelf, you see three plants. click on them till all of them fall and break. you'll see a brown box among the mess.

    -2: click on the third cushion of the sofa. take the scissors. now get the tea box from the glass coffee table. cut it open using the scissors. you get another brown cube. put the tea box back on the table.

    -3: click on left ocrner of the sofa. (click below the glass)there's another cube.

    turn right,
    at the speaker phone thing scene:

    -4: click on the yellow speaker till it comes apart. on your inventory, click the cone speaker and it will give you another cube.

    -5: click the right plant and get another cube under it.

    - open the bottom rightmost cabinet, and get the screwdriver, hammer and crowbar.

    - cut the string of the picture frame, open the safe, and store all your brown cubes there.

    turn right,
    at the door scene:

    - check the corners of the doormat. take the silver key.

    -6: click on the left side of the second shelf of the bookcase. get the blue glass ball, and crack it using the hammer. you get another brown box. put the ball back where it was.

    -7: click on the left side of the fourth shelf. click the blue hat until it drops another cube.

    - go back to the speaker scene and store all your cubes, put the hammer back in its place, and come back.

    turn right,
    at the desk scene:

    -8: open the right drawer of the desk. take the white scroll, another brown cube, and a camera.

    -9: take a look at the scroll, and click on the center roll. it falls down and there's another cube! put the fax paper back into its place.

    -10: if you look close to the left leg of the desk, you'll see another cube.

    -11&12: click on the left leg of the left stool until it doesn't move. use the crowbar to open the vent on the wall. in the vent, there are two more brown cubes.

    -13: when you click on the chair, it will spin, showing a cube on it. click it fast to pick up the cube.

    -go back to the safe scene and store all your cubes there.

    at the safe/speakerphone scene:

    -14&15: click on the brown base of the speaker or "gramophone". Use ur screwdriver and open the gold handle. it will reveal a keyhole. open it using the silver key. pick up two cubes and another key. put the gramophone base back to where it was.

    -16: when you look at the ceiling closely, you'll find some grey line at the left corner. click on that. use the round key again to open it up. you see two cubes falling. now go back to the gramophone scene and click bottom left corner of the cabinet (click not the cabinet itself but the dark green molding next to it). you'll see another cube.

    -17: go back to the sofa scene. another dropped cube is behind the green bottle right to the sofa.

    - go back to the safe and store all your cubes.

    -18: you have to have the camera and the yellow cone of the gramophone. go back to the door scene and click on the left side of the fourth shelf to pick up the glue. click on the doorknob. click on the keyhole. if you wait a little bit, you'll see a lady walking by. use the gramophone and click the lady. she'll drop her bag and little brown paper stuff. take pictures of her face with the camera until she backs out a bit and covers her eyes(not the mouth). then quickly pick up the brown paper stuff. use glue to put it together to make another cube.

    - now go back to the bookcase and pick up the blue book on the second shelf from the bottom. go back to the safe.


    2. NOW LETS SOLVE THE SAFE PUZZLE.

    - open up the safe and put the last cube in. click on the first cube to spin it. remember all the letters it has. (for example, i had w,w,s,c)

    - look at the blue book, and turn to the page where it gives you esperanto spelling for numbers. match any esperanto words that start with the letters the first cube had. (only 's' among my letters can make words like "ses" and "sept")

    - spin the first cube so it shows the right letter. continue with the second cube (the one next to the first cube, not below).
    (in my case, it had x, x, e, y, and only 'e' can make the words like ses or sept.

    - continue with the third one. (i had g, h, s, z, and only s can make the word "ses".)

    - continue so forth till you do with all the cubes there.
    (since my first word ended at the third cube, at the fourth i start again to make a new word like i did with the first cube. eg: h, f, b, d. only possible letter here is d, making du. so my fourth should be 'u'.)

    -after you're done with it, you'll see the red light bulb on. transfer the words to numbers, and write it down somewhere so you remember.
    (i got

    sesdud
    ukvins
    epkvar

    which is "ses du du kvin sep kvar", which also is '622574')

    - come down from the safe, put a few things(the gramophone cone, screwdriver and the crowbar) back to their places to have some room in your inventory.

    - go back to the desk scene. open up the third drawer on the left side and take the lighter.

    - go to the door scene. click on the picture, and take the little gold sword.

    -at the bookcase, click on the green book on the fourth shelf.

    -use the sword on the cover of the book, and you will get dynamites. put the sword and the book back to where they were.

    -click on the left side of the third shelf. and you'll see a green circle puzzle.


    3. THEN SOLVE THE GREEN PUZZLE

    -taken from redroobar

    "GREEN LIGHTS - bit more info draw a grid diagram 4x4 and mark the boxes where the light is OFF (grey). Click only those lights shown on the diagram boxes from top to bottom ignoring any changes to the lights.
    Draw a new grid diagram and note the OFF lights again on the boxes and again click only those from top to bottom.
    You may need to draw another diagram to complete
    with thanks to AliceInDlbrtlnd"

    - after you solve the puzzle, click on the lever on the bookcase. it will move to the side, revealing a new door.


    4. LET US GET OUT!

    - using the rectangular key, open it up and go in. you'll see another safe. open it up with the numbers from the previous safe. (in my case it was '622574')

    - if you put the right number in, the safe will automatically open. then take the red thing from inside.

    - go back outside to the bookcase. use the red "hydraulic(??) jack" on the right bottom corner of the bookcase to lift it up. take the ladder from the ground.

    - go back into the dark room. use the ladder to click a vent at the up left side.

    - click on the vent, put the dynamites on it, and use the lighter to light it, and just watch it explodes.

    - click on the vent again, and CONGRATZ, FINALLY YOU GOT OUT!!!

    thanks everyone!

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  21. Hey there just getting started anyone playing?

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  22. how do you open the vent above the stool? i have tried everything!

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  23. This comment has been removed by the author.

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  24. This comment has been removed by the author.

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  25. the green button thing.. Just make any side into a 3x3 box first, then you will have two rolls empty. Just click the one in the middle that connects both rolls.

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  26. board with green lights the object of this puzzle is to get all of the lights green. Look at the pattern you've got now. Memorise/record the location of the dots that are 'unlit'. Now click on them in order (left to right, and then move down the rows). Make sure you remember exactly which dots they are because they'll change (lit/unlit) as you click other dots. When you've finished, look at the NEW pattern you've got. Repeat the process, using the new pattern's unlit dots.

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  27. http://www.anarkasis.com/rafa/luces/flipp.htm
    Solution for green lights puzzle

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  28. in my desperate hunting for an escape game (e-turkey) i found this one... and it was GREAT...

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  29. http://www.doodoo.ru/games/2492-escape-green-room.html

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