Advertisement

Recent Games

Show more

Vision

Advertisement
[REPLAY] Neutral - Vision Escape is a new point and click type room escape game from Neutral, who is also creator of RGB and Sphere games. In this game, you are in secret room with no exit. Solve mystery of this room and escape the room. You have to patient while the game loading. Good luck and have fun! [Subbed by Minna]

Update: Let's play this game, while waiting for new games!

Play This Game

Vision Escape Walkthrough
Advertisement

Post Your Comment

264 Comments

1 – 200 of 264 Newer › Newest »
  1. I JUST finished playing this game on another site. VERY good and challenging.

    I can start a walkthrough since the game is kind of lengthy and post it whenever anyone asks.

    ReplyDelete
  2. Pls, Diana post the walkthrough!
    Thanks·
    Ruit

    ReplyDelete
  3. Weird, now the website isn't even loading and I had big problems getting it to load in the first place. I'll keep trying so I can do the walkthrough. I can try to help along the way if I can.

    ReplyDelete
  4. It requests on their webpage to not post a walkthrough...Hmmm...

    ReplyDelete
  5. hi diana,
    i finished it two hours ago on another site,too.it's really a challenging and logical game.
    and no language barrier

    ReplyDelete
  6. Great game, wasn't it, shuchun?

    ReplyDelete
  7. yes,diana!
    just like the series games of the author(Mya) made before.
    it's my bed time!
    see you!

    ReplyDelete
  8. Diana, could you please post the alternative link? This one isn't working for me!! Argh!!!

    ReplyDelete
  9. You have to be VERY patient while it loads for the first time. It felt like it took me forever. Then when I saved my game and went back to it, the saved wouldn't even load so I had to start from the beginning. I'm having problems now with it too.

    ReplyDelete
  10. link works (at least intermittently)... making good progress, but not sure what to do with plant or frog.

    ReplyDelete
  11. Click the bottom of the plant.

    ReplyDelete
  12. sorry, good there. got ball from frog, but stuck with image from yelow ball (clock, plant, and eye that matches frog box)

    ReplyDelete
  13. If you used the arrows on the picture on the wall, there is something left behind the picture.

    ReplyDelete
  14. @ ClickSaronno, it is the same link as original link. It is only framed neutral site.

    ReplyDelete
  15. yes but now it's seems a little too fast... but maybe I'm wrong

    ReplyDelete
  16. thanks.. got that. I haven't used entension wrench, 5-pronged (key?), or blue gem from top of box. Haven't used 16-grid box on shelf, map (except NEWS), and both middle drawers are still locked.
    One piece in wall puzzle.

    ReplyDelete
  17. The 16 grid box and the painting are useful together.

    ReplyDelete
  18. How do I get the screwdriver bit out of the clock?

    ReplyDelete
  19. The fly trap is the clue to the clock. Click the bottom of it.

    The frog has 2 uses. He has a marble and if you place him in the correct spot among the plants, he will point something out to you.

    ReplyDelete
  20. Sounds good- how do I get the frog to begin with?

    ReplyDelete
  21. um... what fly trap? Is it one of the 6 plants, or something else?

    (BTW, Diana, I've used your walkthrus tons of times - you rawk!)

    ReplyDelete
  22. This comment has been removed by the author.

    ReplyDelete
  23. The fly trap is in the cabinet with the 4 digit code. There are 3 numbers found throughout the room. The formula for the code is hidden in a marble.


    (Thanks, chris! :D)

    ReplyDelete
  24. Thank YOU, Diana!

    Just figured out that the little dude's head comes off - helps things a bit!

    ReplyDelete
  25. Diana, how do I get the frog off the shelf?

    ReplyDelete
  26. You have to get the 2 pieces of the screwdriver. The handle is in the desk drawer and the head for it is in the clock. Get the Venus fly trap out of the cabinet (has 4-digit code). Click the bottom of the plant to see which buttons on the clock you must press to make the 2nd part of the screwdriver fall down.

    ReplyDelete
  27. still looking for the flytrap !!
    i don't understand it , help again, please.

    ReplyDelete
  28. I made the screwdriver already. Is that what I use to get the frog down? I'm clicking everywhere with it.

    ReplyDelete
  29. You have to unscrew him from BENEATH. Look at the shelf under the frog and then look up.

    ReplyDelete
  30. bert,
    Have you found the 3 numbers (in a circle, triangle, and square) throughout the room. The formula for the 4-digit code is: trianlge + square x circle. Remember the laws of multiplication, addition. You must multiply first, then add. That is your code.

    ReplyDelete
  31. And that would explain it! Thx Diana!

    ReplyDelete
  32. picture/box combo is beyond me. put frog on shelf in different rotations, but nothing is apparent.

    ReplyDelete
  33. How can I get the screwdriver out of the clock?

    ReplyDelete
  34. where is the flower that needs to be clickt ? i clickt them all. a bug ?

    ReplyDelete
  35. wow.. how long do you have to wait... seems like forever and it doesn't look like it's making any progress !!!!?!?

    ReplyDelete
  36. The frog must have a marble in its eye and must be facing left before you put him down to the right of the red plant.

    ReplyDelete
  37. -- the triangle is to the right of the desk with the map on it.

    how do you get the screwdriver out of the clock?

    ReplyDelete
  38. drergo-
    Note the 4 items in the picture. Then look at the box (4 x 4 grid) with all the sea items in them. Note the position of those 4 items within that box. Compare their position to the box that is on the upper left side of the desk. Click the proper buttons, position the fish correctly (you can get that from a marble) and click the box to open it.

    ReplyDelete
  39. amanda-
    You must have the Venus fly trap to get the screwdriver part from the clock. Click the bottom of it and it will show you which buttons on the clock to push to drop it.

    ReplyDelete
  40. Is the marble with the code in it the one from the box on the shelf?

    ReplyDelete
  41. The marble that is imbedded in the box under the desk is used on the clock.

    All the other marbles have codes in them that you use with box you found in the desk drawer.

    ReplyDelete
  42. I have to fly trap and I see the code for the clock but when I press the buttons absolutely nothing happens, someone please help this is rather frustrating

    ReplyDelete
  43. This comment has been removed by the author.

    ReplyDelete
  44. aaarrhhhhhhh ! the code won't work ! i have the 3 numbers. tell me the code , please.

    ReplyDelete
  45. Walkthrough:

    -Click the desk and note the map. The directions, N, S, E, W (North, South, East, West).
    -View the desk again and click the shelf. Pick up the wine glass.
    -Click the left drawer and get the screwdriver handle.
    -Click the trashcan to the left of the desk and note the number in the circle.
    -Click the right side of the desk and note the number in the triangle.
    -Go left and click the left side of the niche where the plants are. Open the panel and turn off the lights. Go to the far right side of the plants and pick up the ”newsense” paper.
    -Go left and click the right side drawers/cabinets. Note the clock on the wall.
    -Open the bottom drawer. The puzzle’s buttons represent the map directions: N, S, E, W. Using the code “NEWSENSE”, press the buttons in the correct order to get the cabinet key.
    -Use the cabinet key on the right side cabinet door and get the wine bottle.
    -Lift up the bowl and open the top drawer. Get the wooden figure.
    -Zoom out and click the right side of the stool. Note the number in the square.
    -Click the books on the desk. Open the right most book and get the bottle opener. Note there is a slip of paper in the 2nd book from the left and the page that is ripped.
    -View the bottle opener to open it until there is a corkscrew. View the wine bottle and use the corkscrew on it. View the glass and use the wine bottle on it. Get the earth marble.
    -Click the left side cabinets and note a 4-digit code is required to open them.
    -Click the space inbetween the left side cabinets and the wall. Get the crumpled paper. View the paper and click it to uncrumple it. Use the paper with the torn page in the book.
    -Position the wooden figure until it resembles the one in the book. Click the head to get the desk drawer key.
    -Use the desk drawer key on the right side drawer of the desk. Get the box.
    -View the box and click the tab under the middle to open it up. Insert the marble, close it, and click the glass area. Note the formula Triangle + Square x Circle. Remove the marble from the box.
    -Using the rules of multiplication/addition, multiple the numbers you got for the square and circle. Then add that product to the number for the triangle. Enter this 4-digit code into the cabinets.
    -Get the metal piece (1) and the Venus fly trap.
    -View the Venus fly trap and click the bottom of it. Note the position of the arrow.
    -Click the clock and note the position of the screwdriver head. This indicates the arrow point found on the bottom of the Venus fly trap. Press the buttons on the clock that correspond (1, 4, 5, 7, 10). Get the screwdriver head. View the screwdriver handle and use the screwdriver head on it to get the screwdriver.
    -Click the left side of the cabinets/drawers that has the 4 shelves.
    -Use the screwdriver to undo the screws under the frog. Get the frog. View the frog until it turns around. Get the water marble. Use the water marble on the box and note the position of the arrows. Remove the marble.
    -Click the very top of the shelves to get the handle.
    -Go left to the view of the couch and painting. Lift the left seat cushion to get the crank handle. Note the 4 items shown in the painting (starfish, snail, shell, and coral rock).
    -Click the painting and notice the arrows on each side of the frame. Click the arrows in the order that were indicated in the water marble. Get the picture.
    -View the picture and turn it around. Get the box key.
    -Use the box key on the wooden box under the desk. Get the earth marble.
    -Use the screwdriver to unscrew the reflective gem from the top of the box.
    -Use the earth marble on the box and note the items indicated: clock, plant, and symbol found on the frog statue.
    -Insert the earth marble into the frog’s eye. Make him face left. Place the frog on the shelf with the plants so the red plant is on its left. Turn on the lights.
    -Note where the light from the frog’s eye is pointing on the clock. Insert the reflective gem in that slot.
    -Note the spot where the light is shining on the floor. Click it and use the crank handle to open the niche under the plants. Get the metal piece (2).
    -Click the metal stand to move it aside. View the handle you got earlier and press the correct pins so that it fits in the 3 holes in the wall. Get the wrench. Note the gear is moving.
    -Use the wrench on the nuts on either side of the couch.
    -Move the couch and get the metal piece (3). Insert all three metal pieces in the circle above the couch.
    -Get the drawer key. Use this key on the left side of the shelving above the cabinet that required the 4-digit codes. Get the desert marble.
    -Remember the 4 items in the painting? Note their position in this 4 x 4 sea grid. Number the squares 1 thru 16 from left to right, top to bottom (to make it easier on yourself).
    -Use the desert marble in the box. Note the position of the fishbones. Remove the marble.
    -Go back to the view of the desk with the map. Click the shelf on the wall on the left side. Position the fish in the correct position and then press the buttons that correspond with the location of the 4 items in the sea grid (6, 7, 12, 14). Open the box and get the sketch book and the head key. Read the sketchbook.
    -Go back to the wall where the couch was. Reposition the wooden figure to match it so it fits among the metal pieces. Insert the head key into the top of the figure. Put the completed figure in the wall with the metal pieces.
    -A door opens BUT you’re not out yet!
    -Go outside. According to your sketch book, the Venus fly trap should open in the sunlight. View the fly trap and get the air marble. Note the code. Each symbol represents the location of numbers (Roman numerals) found outside: windmill, hexagon, cog, semi-circle, windmill. Remove the marble.
    -View the right side of the balcony. Note the semi-circle number. Pull the handle to stop the windmill.
    -Now look out the front of the balcony and close up on the windmill blade. Get the windmill number.
    -Get the rusted cog piece (1) from the left side of the balcony.
    -Go left again and open the panel. Get the cog. Oops! You’re stuck outside!
    -View the cog to get the cog number.
    -Click the handle again to move the windmill. Click above the door and you will eventually see on the windmill a blurred out spot. Click down.
    -Click the right side rungs and go all the way up. Keep watching the windmill until you see the hexagon number.
    -Go down once to the keypad.
    -Following the pattern in the sketch book and the code from the air marble, press the numbers accordingly.
    -Insert the cog to re-open the door. Phew! Get the drawer key (2).
    -Use the drawer key (2) to open the locked drawer on the right side of the long dark desk/shelf. Get the rusted cog piece (2).
    -Go back outside and take the cog piece back from the panel. Go up the ladder and insert the 2 rusted cog pieces.
    -Stop the windmill before you go back inside.
    -Go inside and use the cog piece on the gears under the plants.
    -Go outside and restart the windmill.
    -Back inside again to the moving gears. Watch the gears and get the cog key.
    -Go into the doorway to outside but don’t go all the way out. You should have 4 marbles at this point:
    -Click the panel in the side wall and press the button. Down you go!
    -Leave the elevator and go forward to the puzzle. Click the puzzle to begin.
    -Since you have 4 marbles (and is already inserted), you will be creating 5 characters: human, snail, bird, seahorse, and snake.
    -Once you complete them insert the correct marbles: snail – earth, seahorse – water, bird – air, and snake – desert.
    -Get the red key.
    -Use the red key on the door and you’re out!

    ReplyDelete
  46. What are your numbers, bert?

    ReplyDelete
  47. diana - I didn't have the box with all of the sea items. Problem: couldn't put the marble in the frog's eye. Had to reload. then worked. feel much better about myself now. :)

    ReplyDelete
  48. Hope it didn't take too long to reload!

    ReplyDelete
  49. Diana my numbers are as follows

    triangle--42
    square---40
    circle---69

    The formula is not working that you said would, where do we find the marble with the formula in it?

    ReplyDelete
  50. Your code should be: 2808.

    The earth marble (is green and has leaves), I believe, has the formula. You insert it into box, and then click the glass area to see it.

    ReplyDelete
  51. I'm pretty sure all the symbolic codes throughout the game are a constant. The numbers that are associated with each symbol is what differs for each person.

    ReplyDelete
  52. I've been waiting over an hour (and afraid to try again, incase it has to start over lol) is this normal or should I try again ?

    ReplyDelete
  53. i cannot get the key after putting newsense in the puzzle?

    ReplyDelete
  54. nevermind i got it i was putting in the code wrong (duh)

    ReplyDelete
  55. i'm stuck on the very end out at the windmill

    I"m getting 4,7,2,5,4 right? the box won't open

    ReplyDelete
  56. The code varies for each person. It should go:

    windmill - hexagon - cog - semicircle - windmill

    ReplyDelete
  57. nevermind, i didn't look in the sketchbook...sorry

    ReplyDelete
  58. This comment has been removed by the author.

    ReplyDelete
  59. This comment has been removed by the author.

    ReplyDelete
  60. Sure thing. What are your numbers, bash?

    ReplyDelete
  61. whoa!!! what's the deal with the end before getting the red key, any thoughts on how the drawings are supposed to look?

    ReplyDelete
  62. Left side - snake
    Upper right - bird
    Mid/lower right - seahorse
    Lower left - snail
    Middle - human

    ReplyDelete
  63. This comment has been removed by the author.

    ReplyDelete
  64. Took over an hour and a half, but with just one hint from walkthrough! Best Escape game...ever. Although its hard, theres no times where you are completely stumpted and have nothing to do....excellent game!

    good luck everyone, and really dont try to use the walkthrough, if I can do it...trust me...anyone else can!

    ReplyDelete
  65. Hmm, I get that number too. Have you viewed the formula for the shapes equation? Maybe it won't let you put in the code unless you do that.

    ReplyDelete
  66. Took over an hour and a half, but with just one hint from walkthrough! Best Escape game...ever. Although its hard, theres no times where you are completely stumpted and have nothing to do....excellent game!

    good luck everyone, and really dont try to use the walkthrough, if I can do it...trust me...anyone else can!

    ReplyDelete
  67. can i just say ,"what a great game"
    and thankyou to diana there were times i wouldnt have got through without your help:-)

    ReplyDelete
  68. The game won't load for me either. It doesn't even show up. All it has when I click the link are some google ads and the link to the original game site home. How did you guys get it to work?
    ~Casey

    ReplyDelete
  69. Wow, what an awesome game! Thanks so much for all of your tips, Diana. I'd have been here for days without them.

    ReplyDelete
  70. I've been playing games on here for a few years. It's the first time i've posted. Just wanted to say a big THANKS to diana for the walk-through. Also like to say i really enjoyed this game and keep up the good work.

    ReplyDelete
  71. you were not kidding Diana when you said it was lengthy, thanks for doing it.

    ReplyDelete
  72. This game wont load..like the website doesnt even come up..server error..??

    ReplyDelete
  73. some of us will have to play this..downtime and server backup...sucky..

    ReplyDelete
  74. Yeah, no worries about the walkthrough, mercedes, but thank you!

    Hopefully I could at least help a few ppl.

    ReplyDelete
  75. ya copy and paste it..lol..in notepad for those who want it for later..incase that happens..:)

    ReplyDelete
  76. Hi, i'm trying to open the game with the new link you people gave, but i don't know if is loading because it only appears as a black page with a white square, i hope somebody tell me if that's suppose to happen, or what... pleaaaseee

    ReplyDelete
  77. right click screen is movie loaded?

    ReplyDelete
  78. Also server is backed up..u will be able to play it..just not for a while maybe...both links are good..just server is really busy..lots are playing it..sometimes if u go to another site..theyre server isnt as backed up..ill see if i can find more..give me one sec

    ReplyDelete
  79. very few have this game posted..
    nordihno does..and this site..doodoo not yet..try nordihno..thats the link i posted up there was from there..still from the same server,but sometimes u get lucky

    ReplyDelete
  80. Are there suppose to be two windmill numbers? I got the number off the blade of the wind mill when you come out the door where is the other one? Thanks

    ReplyDelete
  81. Ok, I can't seem to do the code on the windmill, how can i use a number twice??? Am I missing something here?

    ReplyDelete
  82. thanks alot Diana! but, how do you take back the reflective gem from the frog's eye after you see the ray of light pointing at the clock?

    ReplyDelete
  83. I am out...whew! I finally figured out the windmill thing, and the puzzle at the end was wild! I was missing part of my snake...lol. Good game, I enjoyed it!

    ReplyDelete
  84. This was one of the best games I've ever played. Loved all the puzzles.

    ReplyDelete
  85. i'm stuck with the windmill how can i use the same number twice?

    ReplyDelete
  86. wow..great game, isn't it?
    i love all of neutral escape games-
    i'm looking forward to play next!

    ReplyDelete
  87. i finished all the way up to the very end, put together the puzzle with the snake, snail, seahorse, bird and man but no red key =( I put all the marbles in the right places...anyone know why i can't find the keY?

    ReplyDelete
  88. THANKS DIANA¡¡¡, you are the best¡¡. the walkthrough helped me a lot. i`m waiting for your help in each game jaja.

    ReplyDelete
  89. It's dead, Jim....

    And it crashed me, too!

    Now I get a 503 error... I'll try this one in a few days....

    ReplyDelete
  90. Sabrina: have you tried turning around the belly of the seahorse? That did the trick for me

    ReplyDelete
  91. Hi anybody there,Im stuck with the second windmill number where is it. Help

    ReplyDelete
  92. Ok Im to the part with putting the figure into the metal and it wont work for me. How do I put the arms?

    ReplyDelete
  93. Can someone PLEASE help me with the figure? I cant seem to get it to work.

    ReplyDelete
  94. lisa how did you do the windmill puzzle I cant find the other number for the windmill,help

    ReplyDelete
  95. This comment has been removed by the author.

    ReplyDelete
  96. bashfrog,I havent got to that part Im still working on the figure that you put into the metal,I have fixed the legs like the book shows but it doesnt work for me.

    ReplyDelete
  97. lisa use the mouse on the joints and do it just like the picture. Then select the one you fixed and put it in the metal but it has to be exact. hope that helps

    ReplyDelete
  98. lisa you have to do arms hands and feet.

    ReplyDelete
  99. Well i have fixed the legs on the figure like it shows but it still doesnt work. Do you have to fix the arms a certain way?

    ReplyDelete
  100. I cant get the arms bent to match.

    ReplyDelete
  101. Ill have to save and come back later got to finish getting lunch ready .Thank yall for the help.

    ReplyDelete
  102. Help me please:
    Number on mill: II
    Half Round : IX
    Hexagon : VII
    And Machine part: III

    how to code theese
    help please!

    ReplyDelete
  103. donthurtme-
    You've probably already figured it out but just repeat the windmill number. You press the button for that number, then the others, then press the same number for the windmill again. There aren't 2 separate ones for it.

    ReplyDelete
  104. Hello! I was wandering if I was playing alone? I am stuck with the damn wind mill thing. The marbels says: windmill-hexagon-cog - semicircle - windmill. Ok. The numbers are windmill:I Windmillthingy on the scetchbook: IX Hexagon: VI Cog: IV and Semicicle: III. When I put it in that order it doesn't work. Maybe i'm wrong with the sketchbook numbers? Because the IX is placed on the square were the V should be...HELP

    ReplyDelete
  105. Acctually on the sctech books I have 2 numbers...1 and 9 wich one should I place?

    ReplyDelete
  106. This comment has been removed by the author.

    ReplyDelete
  107. I cant get the marble out of the frog's eye! :(
    sumbody HELP!

    ReplyDelete
  108. Agreed...
    BEST
    ESCAPE
    GAME
    EVER!

    I was able to do about 90% on my own, but dag-nabbit, had to rely on 'Dirty Diana' to help complete it.

    Thanks as usual Girl..

    ReplyDelete
  109. Anyone out there to help me?!

    ReplyDelete
  110. How do u get the marble out of the frog's eye after u see the reflection in the clock?? :(

    ReplyDelete
  111. Dangit I still cant get the figure to go into the metal piece.Any help?Ive put the legs and feet like it shows but I just cant understand the arms I dont guess.

    ReplyDelete
  112. Nevermind.LOL I finally got it.Thanx All!

    ReplyDelete
  113. hey diane you read the problem in the earth marble right to left that might be why the others get it wrong

    ReplyDelete
  114. WOW !!! Great game I wish they were all this good!

    ReplyDelete
  115. also diane you dont tell us that if the light is off near the plants yuo should turn it on

    ReplyDelete
  116. i cant figure out how to put in the arrow code for the picture... everytime i try it doesnt work

    ReplyDelete
  117. is anyone here playing?

    ReplyDelete
  118. What a brilliant game...thank you Diana for helping with the walkthru..

    ReplyDelete
  119. Katie I am here...did you sort out the arrow code?

    ReplyDelete
  120. no i havent.. can you help me?

    ReplyDelete
  121. OK right side, up, down, right, left...that was mine..press the way the arrow points

    ReplyDelete
  122. ok, how do you get the picture when youre done? i dont hit the arrows multi times?

    ReplyDelete
  123. Sorry Katie, not sure what your problem is...try going out of the scene and going back again and when you are finished pressing the arrows click the picture? Go to go now..

    ReplyDelete
  124. WOW. Great game!!! Why aren't them all like this one?!?

    ReplyDelete
  125. i got it now, man im stupid... now i cant figure out the windmill puzzle...

    ReplyDelete
  126. excuse my poor English, I am French.
    I love this site.
    This game is very great, very pleasant. I had a great pleasure playing it. Thanks for the authors.

    ReplyDelete
  127. This is the best escape game ever made! Great job!

    ReplyDelete
  128. WHAT AN AWESOME GAME!

    i love escape games!!!

    ReplyDelete
  129. Game Was Greate, Thx Diana,
    I'm Out with a bit help,
    I Smell Victory&Freedom ;)

    ReplyDelete
  130. can someone please tell me how to move the clock arm

    ReplyDelete
  131. the dial on the clock will move on its own once you put in the right code.
    i can't get the frog! the screwdriver won't work no matter where i click! can someone please help?

    ReplyDelete
  132. Hey guys i m still stuck wid windmill puzzle

    my numbers are
    windmill-2
    Hexagon-7
    Cog=3
    Semicircle=9

    i tried the code 2739 but its nt working
    i tried even 27392 its still not working so plz help !!!

    ReplyDelete
  133. people keep having trouble with the whole windmill code thing.

    its always 5 numbers, 1st & 5th #s being the same. so when you click the 5th, it comes back up, but that's fine.

    the sketchbook shows the order of the keypad #s.

    i don't remember a sound or any action when i got the combo correct. just click the handle to open.

    ReplyDelete
  134. This comment has been removed by the author.

    ReplyDelete
  135. hi..i have tried every possible thing but still cant open the right side cabinet door whose key was recovered from the wooden figure..

    i have tried using the key everywhere..

    how does the drawer open?
    do we have to do something different?

    pls pls help...

    ReplyDelete
  136. Hi! I can't take the frog.. :-/ and that means that i can't continue the game ... it's easy between.. i needed help only for 2 things: the numbers i mean that this is just a formula and for the clock - N,W,E,S that i have to use them ..than it was easy.. BUT this frog makes me crazy.. grr :)

    ReplyDelete
  137. ...and i think that i'll finish the game with this frog.. :) i can't wait and reload the game any more.. haven't nerves ... \:)
    Success to the other without any reload! ;)

    ReplyDelete
  138. offf... i'm stuped hahaha.. i forgot to put the metal piece on the handle of the screwdriwer ..hahahahahaha awe..

    ReplyDelete
  139. This comment has been removed by the author.

    ReplyDelete
  140. anyone know how to open the box on the shelf with the shells. i have tried using numbers and it will not open please help!!

    ReplyDelete
  141. hey diana, thanks for putting up the walkthrough but i'm stuck on the part where you put the crank handle in the floor where the reflection gem is pointing at. I put the crank in but nothing happened! can you plz, plz, PLZ HELP ME?!?!?!?!?

    ReplyDelete
  142. IM STUCK!!!! im at the part where you Put the crank handle in the ground to open the niche under the plants. NOTHING HAPPENS!!!!!!!! PLZ SOMEBODY HELP ME!!!!!!!!!

    ReplyDelete
  143. i still cant get past the arrow sequence for the picture above the couch

    ReplyDelete
  144. This was by far the best room escape game ever made!!

    ReplyDelete
  145. This is a darn good game! :)


    When it comes to the sequence for the 4 digit code, just look at the clue the green marble gives you and place it in reverse (basically you need to read that sequence from right to left to get it right).

    You don't need to know any real math skills to do that.

    To answer some questions:


    There are only two things you can do with the frog once you've unscrewed it:

    1. rotate it.

    2. take it's eye.

    Remember this because you have to place it somewhere when the clue is given.

    neo:
    What part are you on?

    If you've managed to collect the frog and open the gear compartment, then your far enough for me to help with the following. Otherwise this is greek to you till then. :)

    .......................
    When you first open the drawer, click on the marble in the lower right corner. View this clue, it contains the direction the fish points.

    Now go back to the painting, going from left to right, note what they are. Go back to the collection in the drawer where you got the marble from and now find them there.

    That collection represents the 4 x 4 code grid on the upper shelf. You wouldn't be able to open that box without finding the marble first.
    ..........................


    Manny:

    When you inserted the crank, did you click on it?
    .........................

    Sandra:

    just look at the clue the marble gives you and perhaps write it down?

    You have to click on the corresponding arrows on the picture frame in the order the marble is showing you.
    ...............................



    I'll say this for the last part, it was pretty fun.

    Try equating all the marbles you've collected and the first page of the sketch book with eachother to make sense of this last puzzle.

    Upper-Left: Snake - Yellow/Desert marble.

    Upper-Right: Bird - Deep Blue/Air marble.

    Middle: Human

    Right: Seahorse (consult sketchbook for diagram) - Blue/Water Marble

    Lower Left: Snail - Green/Earth Marble.

    Just remember that the bird only has one wing! :)

    ReplyDelete
  146. IM STUCK!!!! im at the part where I Put the crank handle in the ground to open the niche under the plants DOESNT WORK!!!!!!!! PLZ SOMEBODY HELP ME!!!!!!!!! what I must to do?????

    ReplyDelete
  147. IM STUCK!!!! im at the part where I Put the crank handle in the ground to open the niche under the plants DOESNT WORK!!!!!!!! PLZ SOMEBODY HELP ME!!!!!!!!! what I must to do?????

    ReplyDelete
  148. OMG..this game actually loaded for me..after trying it like ahundred times...uninstalling flash..everything..woohoo...gonna give it a go..:D

    ReplyDelete
  149. So far im finding it normal...im finding items and using items..really well done..tell u that much..nice graphics..:)

    ReplyDelete
  150. ok now im stuck...grr..noone is playing it now..dammit..lol

    ReplyDelete
  151. nmd..got it..really like this game...its good..it's logical enough..like not as diffucult as some ive played..u need help in them no matter what..this game is doable..:)

    ReplyDelete
  152. Finally found clue for clock..man..

    ReplyDelete
  153. This game is got to be the coolest game..well done!..took me forever..but i never realized i could take out marble out of box thing..lol..u can do this too without a walkthrough..its a sequence game..u can't move forward till you've done something else..so eventually you figure it out..:) Can't wait till next one..!

    ReplyDelete
  154. omg..here i thought i was done...so just left the door open..was distracted..to come outside and be more gaming..lol..this is a long game..good one t hough..

    ReplyDelete
  155. im stuck with what to do with gears..ive exchanged them..old for new..but now stuck..hm..

    ReplyDelete
  156. nmd..figured it out..noone is here..:(

    ReplyDelete
  157. hey is anyone playing?
    i cant seem to put the crank thingy in the hole in the floor
    was i meant to?
    heeellpp!!!
    :)

    ReplyDelete
  158. hey
    anyone playing?
    i cant get the crank handle into the hole in the floor, was i meant to?
    help!!
    :)

    ReplyDelete
  159. neva mind, figured it out :]

    ReplyDelete
  160. yes...i won...if anyone needs help...just post your question and i will get back to you

    ReplyDelete
  161. cant get the crank handle into the hole in the floor i cant open it.......HELP!!!!!!

    ReplyDelete
  162. so u still need help with that? once its in the floor..click the top of it..the handle..should crank:)

    ReplyDelete
  163. need help with the wind will. I can find all the numbers but every time I to enter the numbers it does work. Or I'm just not doing it right

    ReplyDelete
  164. here are my numbers lever=3 wind mill blade=1 the gold wheel=4 and the wind mill base=4 so I really don't understand the book how to enter the numbers please help

    ReplyDelete
  165. Ok so i'm majorly stuck on the 4x4 grid with the shells.

    I've tried the 6th, 7th, 12th and 14th boxes with the fish pointing every way and it's really frustrating me!

    Help?

    ReplyDelete
  166. Kate are u still stuck?..for the fish to point correctly you have to have seen it on the marble first..so on one of those marbles..put into the mechanisme and it will show u the way of fish..and then do it..then itll work..:)

    ..you have to have also seen the hint for grid box for it to work also..

    ReplyDelete
  167. Also;
    you have to get the painting off of the wall for u to see the grid positions..
    I noticed in this game that if there was something that u came across andhavent figured it out..it's because you havent found hint for it first..there is a hint for each puzzle in that room..:)

    ReplyDelete
  168. my triangle is 35
    my square is 33
    my circle is 63

    so i did 35+33x63=4284

    I put that code in the cabinet however still can't get it to open. What did I do wrong?? Please help!?!? -x-x-

    ReplyDelete
  169. Is anybody playing today?? -x-x-

    ReplyDelete
  170. I got it now, I totally forgot that I had to mulitply first in my sum

    33 x 63 = 2079

    2079 + 35 = 2114

    And it's open.....

    -x-x-

    ReplyDelete
  171. Someone please help me with the code pade on the ladder outside. Iv tried everything. I found all the romman numral things and what ever what not But it would be great if someone could tell me what to do.

    It will be greatly appreceated

    ReplyDelete
  172. I did it finaly.. The code for the wind mill thing goes in this order..


    9-5-1-4-9

    ReplyDelete
  173. help..i need some help whit the frog..i can't take it? how can i do taht? help, help

    ReplyDelete
  174. help..i can't take the frog..how can i do that? how can i open it with the screwdriver?? help help help

    ReplyDelete
  175. In this game..you need a "clue" for everything u see..just a note

    to get the frog look to the cupboard underneath it..there are screws there..not on the frog itself..:)

    ReplyDelete
  176. i'll be turning in for the night...but if u need any help just leave a message and i will get back to you..:)

    ReplyDelete
  177. and how does that screwdriver fit in that box under the frog..i don't understand it...neeed help stuck since yesterday! tanx

    ReplyDelete
  178. HELP!!!
    where can i find the panel in the corridor for the gear key???
    cant find in anywhere!!

    ReplyDelete
  179. This comment has been removed by the author.

    ReplyDelete
  180. grrrr. Don't know if it's a glitch in the game or what, but it won't let me click on the 2nd metal door outside. I'm almost to the end and now I have to X out. Darn!

    ReplyDelete
  181. its not a glitch..explain abit more..and ill help..:D

    ReplyDelete
  182. When your outside and you see the windmill for the first time, you can turn back around so you're facing the door and you can see a metal box. I opened that and got what was inside. Then if you look up above that, there's a 2nd metal box you're supposed to open, but I've clicked on it a million times and it won't open.

    ReplyDelete
  183. you can't open it untill u have seen all numbers around there....u are at the part where the windmill is os u see the roman numerals right..?

    ReplyDelete
  184. There are numbers there..four of them i beleive..one of them is on the throttle to turn windmill off..go around in a circle and u will see all numbers..dont forget u can view the cog in your inventory..to get a number also..

    ReplyDelete
  185. I saw the numerals on the lever, the wind mill blade, and the gold piece from the first metal box.

    ReplyDelete
  186. there is also one on the windmil up top..look closely..thats only three u mention

    ReplyDelete
  187. u can only see whilst its spinning..:) its very faint

    ReplyDelete
  188. hmmmm. I still can't open it. I've seen 4 numerals.

    ReplyDelete
  189. did u follow sketch book and code from air marble.. you had to have looked at marble to get it right..and for it to allow u to input it in

    ReplyDelete
  190. Yeah, I already saw it. It's still not opening.

    ReplyDelete
  191. Are u saying u have looked at the sketch book and at the AIR marble and have entered it accordingly..u must have the numberal wrong..the one on the moving windmill is tricky...i think is 95149 try that..there are five numbers..im sorry..:( did u find all five?

    ReplyDelete
1 – 200 of 264 Newer › Newest »

You can post your comments to share your opinion about games, share your hints to help other players or ask help from them. If you can't sign in with your Google account, while you try to post your comment, you have to allow cookies on your browser for this website to sign in.
You can also check recent comments to help other players, if they need help about games.

Emoji
(y)
:)
:(
hihi
:-)
:D
=D
:-d
;(
;-(
@-)
:P
:o
:>)
(o)
:p
(p)
:-s
(m)
8-)
:-t
:-b
b-(
:-#
=p~
x-)
(k)

Advertisement

Close Menu