[REPLAY] T2BProject - T2B Escape 4 is the fourth episode of the Japanese point and click escape game series developed by
T2BProject. In this game, you are locked in a room and your goal is to escape by finding and using items and hints for solving puzzles. Good luck and have fun! ☺
Update: Let's replay this game, while waiting for new games!
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370 Comments
I think after we solved the puzzle and shot the strange boards into the ceiling, we have to put the boards with the animals into the white circles on the ceiling...
ReplyDeletefor the safe:
ReplyDelete8 9 3
7 4 2
6 5 1
follow the numbers..after pressed 9 all orangem buttons get green and safe is ready to open...
hi
ReplyDeleteandrew in the safe where you got the boards and the second strange board from (the octopus safe)
ReplyDeletewheres the octopus safe? i got a bit left behind
ReplyDeleteChange fractions over to common denominator of 12 (1/6 becomes 2/12, 1/4 becomes 3/12, etc.) and then light up the correct lights for puzzle under the table
ReplyDeletefor the octopus safe: look at the octopus and see witch tentacles are empty, these are the white circles, the tentacles in witch he's having a doll (or something) these have to be orange
ReplyDelete(not very clear, i know...hard to tell)
anyone know what to do with the fractions?
ReplyDeleteUnder Coffee Table
ReplyDelete1/6 * 12 = 2 Light 2nd light
use same formula for all fractions.. opens.. Need to put animal pcs in right place.. not sure order yet
CFI..I did that but nothing happened...do you press them all at the same time?
ReplyDeleteCFI : how exactly? first make to pieces orange, then grey again, than 4 etc?
ReplyDeleteAH! i get it, thanks phoenix...trying it right now
ReplyDeleteCFI...got it, thanks
ReplyDeleteMust restart game.. left animal boards under coffee table.. went back they are gone.. dang bugs...
ReplyDeletecool thx CFI Libraries...lol now what
ReplyDeleteOnce you get the pie puzzle, need to insert animal "coins" in the right order. I'm stuck with the order.
ReplyDeletefound a purple key if you click down the coffee table after you solved the puzzle.
ReplyDeleteclick down by bremen!
oh oh...I put my animal chips in the thing under the coffee table..they disappeared. Could that be bad?
ReplyDeleteWhere do you use blue key and where are the scissors?
ReplyDeletefound a handle after opening the lower left cabinet with the purple key
ReplyDeletewell, I'm not starting over if that's the case...I've been working on this for over 3 hours now...boohoo
ReplyDeletei really don't know where to use the handle though...
ReplyDeletebecks the same thing happened to me.im restarting again *sigh*
ReplyDeleteWhere do I use blue key and where are the scissors?
ReplyDeletewhere do I find cd rom at?
ReplyDeletewell, I'm going to leave you all to finish this..don't wanna start over. Good luck and happy holidays to you all.
ReplyDeletebehind the handle there's a snowman. when you touch his head, his arms go up in this order:
ReplyDeleteLeft Right Right Left Right.
Maybe we're gonna need it
Becks Dont Leave.. Check behind where you put animal chips in.. you will find purple key..
ReplyDeleteJessica cd rom was on the side of the safe next to the couch
ReplyDeletewe still need to open the upper left cabinet...
ReplyDeleteLeft the chips under the table and now stuck.... oh well, got close, have to retry another day... cheers all
ReplyDeleteanybody find the handle yet? I'm stuck...don't know where to use it
ReplyDeletety I checked there but not while zoomed in
ReplyDeleteOK DON'T LEAVE THE CHIPS UNDER THE TABLE!!! YOU GET STUCK! and have to restart...
ReplyDeleteThe symbol above the snowman's hat matches the handle. Don't know if that's significant. And he gestures to both stars. No other stars in the room.
ReplyDeleteafter the "sound from picture", how do I get to the oct. safe??
ReplyDeletesigh ... stuck w/ the handle :(
ReplyDeleteI'm where everyone else is, stuck with no chips, have to restart.
ReplyDeleteCC, just click the picture. I think I clicked the center where we put the code paper.
ReplyDeletelet's name the 12 parts of the pie chart 1-12.
ReplyDeleteclick on 2,3,4,6,9,10.
get it?
Was hoping handle worked in octopus nose but it doesn't.
ReplyDeleteStill need to open upper left cabinet and top drawer of desk.
is there anyone who has not yet lost their chips.i thnk im gonna try hit and trial to find the correct one
ReplyDeletewhere goed the friggin' handle!
ReplyDeleteonce you open pie chart.. before you put animal wooden pcs in it.. look and see if key is behind it.. if it is I may need to restart.. I am thinking animal pcs in right spot gives key.. but i might be wrong..
ReplyDeleteOops, n/m top drawer of desk was open from the back with matches. Forgot.
ReplyDeletei cant get to the octopus safe - i never put the code paper 'on' the puzzle pic - just worked out where each number lines up to... did i miss something?
ReplyDeletePhoenix, key is there w/o animals in slot.
ReplyDeletetried that also mr enigma...thought it was a brilliant idea...but no :D
ReplyDeleteand I didn't loose my chips yet....i'm going to be really careful now :)
NVM - had to cut the code first..
ReplyDeleteAndrew, I'm guessing you needed to put the code paper on the pic first if the picture won't open to reveal the safe.
ReplyDeletei think not phoenix...where i found the key (right under bremen) was a little spark
ReplyDeleteok.. Animals prob.. open round spot under them for plug.. I would think that snowman arms tell you which way to turn the handle
ReplyDeleteI just hit that stupid ad! Why do they have to put them there? Why can't they just have them open in a new window? AAAGGGHHHH!!
ReplyDeleteOUT!
ReplyDeletekey is there even if you dont put animal pics but do not leave them and go to another view, then you restart
ReplyDeletehehe, i nvr cut the code either.
ReplyDeletegot it now, thanks~
Here's an alternative link:
ReplyDeletehttp://www.t2bp.net/pocopoco/swf/t2bescape4.swf
Ok Crispin.. Do tell.. is it worth me starting over..
ReplyDeleteOK Crispin, fill us in.
ReplyDeleteWish I still had the matches...that snowman wouldn't be so quick to taunt me.
the bremen thing you mean phoenix? how do you open that? i can't
ReplyDeletecrispin, how did you solve the animal puzzle?
ReplyDeleteThe ending's OK, kind of cute.
ReplyDeleteHint: there's a fairy tale called "The Bremen Town Musicians" :)
OMG crispin, how did you thought of that!
ReplyDeleteorder for animal pics
ReplyDeletecock
cat
dog
donkey
got the purple key without putting or left the coins there...where are these coins?
ReplyDeleteHaha I remembered it. I think mom used to read me Grimm's fairy tales when I was little. It took awhile to remember it though. Then I had to look it up to get the order.
ReplyDeleteThanks Crispin. I did a search for "Bremen" but it came up with a Russian town. I didn't look hard enough. Out too.
ReplyDeletecan someone plz help me w/the puzzle above coffe pot? im not very good w/numbers!
ReplyDeleteholy crap...great game!
ReplyDeleteI AM OUT! :D
thanks for your help phoenix and crispin!
Heroes of the day!
THANKS CRISPIN!
ReplyDeleteVirus, animal coins were in a desk drawer I believe. With another strange board.
ReplyDeleteoh, i finally heard the sound from pic
ReplyDeletedude, in the end it says: thanks for playing no.7
ReplyDeleteam I really the 7th one who made it? That't really cool :D
Is that what that meant? It told me "Number 4" and I thought maybe it meant it was the fourth in a sequel of games or something. Cool.
ReplyDeletevirus, not in the desk drawer, in the safe behind the weird number thing..
ReplyDeletefinally out!!!!
ReplyDeletegotta go, getting late here
Merry Christmas to all and thnx for all the help:)
everybody who needs to know where the knife, the bottles of wine, keys and other stuff are: READ THE COMMENTS ABOVe...it's all in there.
ReplyDeletethis is definitely the game with the most comments haha!
That was super fun. Will work on walkthru.
ReplyDeleteNot quite Lonneke. Almost 300 comments here but there's been games with 400-500.
ReplyDeleteEveryone gone? I solved the pie puzzle, got purple key, placed board animals and I'm stuck
ReplyDeleteI'm here with you Naomi
ReplyDeleteI'm wondering how to plug in toaster I haven't placed coins yet, I don't want to use them. I still have handle too
ReplyDeletereally ? cool :D
ReplyDeleteI'm playing for a long time but I never used to read the comments, always searched for complete walkthroughs....but a live game is really fun :D
im still here too
ReplyDeleteplaced animals and got plug in so it's all good
ReplyDeleteSo i placed my animal boards and now they are gone...do i need to start over?
ReplyDeleteJessica:
ReplyDeletethe coins have to be in the order that you find in the story of the Bremen Musicians.
than you put the plug in, shoot the boards in the ceiling with the toaster and there's your ending
for the handle you have to take a good look at the snowman (the clue is above already somewhere)
why i cant use my purple and blue key ...?????
ReplyDeleteand out finally
ReplyDeletewhere do you use the handle?
ReplyDeleteout number 15. Ty all for the help. I gotta go start cooking for Christmas eve dinner!
ReplyDeletenaomi sorry yes you have to start over,
ReplyDeletesarah handle is the very last item used (check snowman for hints on how to turn it)
THE PUZZLE UNDER THE TABLE HAS 12 PIECES,USE THE FRACTIONS FROM THE SAFE,PUT ALL BOTTOMS TO 12 AND MULIPLY TOP BY SAME NUMBER,CLICK EACH PIECE TO MATCH TOP NUMBER
ReplyDeletevirus I can't help with keys, I couldn't even tell you which one came from where, or what drawer they were used in
ReplyDeletefinally got out but I had to start over because of the animal pieces :(
ReplyDeleteWhere does the handle go ?????????
ReplyDeleteNUMBER 23 OUT! But only because everyone else did the work - one day i may actually be able to help someone else...
ReplyDeleteso who is going to write a walkthrough please..:S
ReplyDeletePie puzzle..
ReplyDelete1/6, 1/4, 1/3, 1/2, 3/4, 5/6
there are 12 segments
1 is marked
1/6 of 12 - 2 so press the second
1/4 of 12 - 3
1/3 - 4
1/2 - 6
3/4 - 9
5/6 - 10
Im not sure what to do now though, i put all the pictures on but then clicked somewhere else and they disappeared
might be a glitch
Where is soy sauce
ReplyDeleteOUT finally! no. 32
ReplyDeletei placed the animals and there is a hole...but how do i plug the toaster in????
ReplyDeleteFor the floor puzzle, find the common denominator. I am now at the exit, but there is another puzzle and maybe a key is needed, too.
ReplyDeletenm i got it!
ReplyDeleteHi Everyone! First time i am posting! I know all of you and i am really happy to help you cause your comments are precious! So for the plug, you have to translate alle the fractions to 12 so: 2 3 4 6 9 and 10! i am stuck with the wheel now (sorry for my english) and merry chrismas! :)))
ReplyDeleteanyone still playing? I'm at the exit and can't figure out the last code
ReplyDelete@chris...its the wine bottle named so...for this bottle place the black colour
ReplyDeleteout! number 36. thank you all! Merry Christmas from Hawaii!!!!
ReplyDeletethe pie thing under the table has 12 pieces so convert the fractions to 12ths and only click those
ReplyDeletenacsmot click on the snowman and watch his arms move this is the last code
ReplyDeleteWalkthru
ReplyDeleteWall with Sofa:
Check in plant, get leaf, click on it to get MAGNET.
Click down to see coffee table. Check on left side of coffee table to get COFFEE. Look at puzzles underneath and on top.
Wall with four shelves:
Click on lock in upper right hand corner to open it. Get TOY GUN.
Solve puzzle on bottom shelf. Re-arrange books to read OPEN along the top. Get PINCERS.
Top shelf. Use PINCERS on red apple to get FUSE.
Top, use FUSE in rocket.
Underneath, get IRON BALL. Combine IRON BALL and TOY GUN to load gun.
Wall with Coffeepot:
Get WIDER behind coffeepot. Join WIDER and MAGNET to get a MAGNET-STRING thingy.
Wall with Desk:
Click behind Monitor to get KNIFE.
Click on chair to get PAPER, click on printer to load paper into printer.
Click on desk drawers to get closeup, then click on left side to get side view. Flip switch on wheel, then roll cabinet out. Click on the upper side of the cabinet to get the back view of the cabinet and get the MATCHES. Click on it to open.
Get MEMO on left side of keyboard. Burn MEMO with MATCHES to see pattern.
Wall with Sofa:
Get CD-ROM from right side of wine safe.
Solve puzzle according to burnt MEMO to open wine-safe. Note memo is flipped. Look at the bottles.
Wall with Shelves:
Light rocket with MATCHES.
Use the MAGNET-STRING on the hole to get the BIG IRON BALL.
Look up. Shoot key with gun. It will fall.
Look underneath the shelves on the floor to get the GREEN KEY.
On the square of the pot with the scroll, put the BIG IRON BALL in the pot. Get the RED KEY from the bottom shelf.
In the upper right hand corner, cut the bread with the KNIFE and get the STRANGE BOARD.
Wall with desk:
Open middle drawer, solve puzzle according to wine in wine-safe. Remember one is soy sauce. Get SCISSORS and WATER.
Wall with coffeepot:
Make coffee! You have to snip open the coffee bag and open the water top.
Wall with shelves:
Put coffee in coffee cup, note the code from the steam.
Open the middle shelf, get the NIPPERS from behind the octopus, note that the octopus turns when you click it.
Wall with Sofa:
Get SCREWDRIVER from under sofa with NIPPERS.
Wall with desk:
Move out desk drawers again. Use SCREWDRIVER to unscrew the yellow plate (you have to flip it). Plug in the computer.
Back up one to the side view of the desk and click on the very back wall behind the desk to find a power strip. Turn it on.
Back to desk view. Turn on CD ROM (black box). Get BLUE KEY and put CD in computer.
Check computer, put in password from coffee steam (it's in ALL CAPS). Press OK.
Get CODE OF MYSTERY from printer. Use scissors to cut out shapes.
Wall with coffee pot:
Put CODE OF MYSTERY on puzzle over coffee pot.
Set the floating red shapes on each side of the puzzle according to the answers you see through the cutout. Click on the picture to see the octagonal safe.
Solve the Octagonal safe according to the octopus on the shelf. Light up the positions where the octopus is holding the ball on the stick.
Use the blue key on the keyhole in the safe. Get another STRANGE BOARD and a YELLOW KEY. Note the numbers on the back of the safe.
Wall with desk:
Open second drawer with blue key, get TOASTER and FOUR ANIMAL SHAPES.
Scene with Coffee Table:
Put TOASTER on top.
Click underneath to see the round puzzle. Solve the round puzzle according to the fractions from the octagonal safe. There are twelve sections to the round puzzle. Make each fraction into the same fraction with 12.
So, 1/6 becomes 2/12, and 1/4 becomes 3/12 and so on. Light up round puzzle according to the top numbers you get.
DO NOT PUT THE ANIMALS IN THE YELLOW THING YET. You will lose them otherwise.
Look behind the yellow thing for a PURPLE KEY!
Go back to the wall with shelves and open the lower right hand cabinet with the PURPLE KEY.
Get the HANDLE.
Press the snowman's hat and write down the order he waves his arms.
Go back to the Coffee Table
At the yellow thing underneath, the animal coins go in according to the order they meet in the Grimm's Fairy Tale "Musicians of Bremen." But they go from the BOTTOM up to the TOP. So they are: donkey, dog, cat, rooster. When you have the order right you will see the outlet. Plug in the toaster.
On the top of the table, put the STRANGE BOARDS in the toaster and press the toaster handle.
Click on the ladder to go up.
Use the red handle in the green door.
Turn the handle according to the snowman arms pattern.
Press Exit
Watch the credits
Click on the scroll with the happy bear faces at the end to get your Congratulations and finishing number.
Crispin, you rock!
ReplyDeletethe pie thing under the table has 12 pieces so convert the fractions to 12ths and only click those
ReplyDeleteHELP!!! PLease where is the power cored to turn on the power for computer, clicked under the desk many many time but nothing, exactly where do I have to click, please please please
ReplyDeleteok... out at least:P
ReplyDeletenumber 50..
had a problem for a long time to put the keys in:((
after a lot of trys were my keys accept..lol were much easier if i had restarted...
happy christmas to the christians
sorry nvm, scrolled up and saw walkthrough, thank you, thank you
ReplyDeletehave to insert numbers mentioned two comments above in the yellow puzzle, get column out of floor, insert animal buttons, get purple key, insert in last not oppened key hole, get handle and twinkling snowman doing right,left,left,right,left
ReplyDeletenow stuck again
Man, I'm an idiot.
ReplyDeleteIt's the "Bremer Stadtmusikanten" a fairy-tale from our, the german-speeking, community.... four animals standing one on the other... donkey, dog, cat, cock....
able to insert plug...
toaster works, shoots things up, exit-door appears, aply handle, input frosty's "handwork" and out...
ReplyDeleteTo activate the toaster put animal-cards in the right order in the holes unter the table... hint is Bremen :-)
ReplyDeletefhstrhetryh
ReplyDeletebrain is numb. tried selecting each of the fractions on the "pie" with and without a space between. I started under the "1" above the pie. just not getting it, folks. sorry.
ReplyDeletecan someone pleazzzz tell me tell me how to roll out the cabinet thing? i just cant figure it out! (oh and ik that this is a dumb question but plez? any one?)
ReplyDeleteVery good game, with a little help :)
ReplyDeleteIm a late player. I just wanted to thank the makers of this game encase they read this. It was a great game and I enjoyed it . It was a sound logical puzzle with nice graphics and music.
ReplyDeleteHave a Happy New year to all.
erks.. sorry I was too late.. needed first to make an account.. so I first e4nded the game..
ReplyDeleteMerry christmas to all :-)
lonneka answer
ReplyDelete2 / 3 / 4/ 6 / 9 / 10
2.3.4.6.9.10
is anyone still playing ? i can't figure ot the code for under the coffee table, please can anyone help ???
ReplyDeleteFor the safe under coffee table you need to select: 2nd, 3rd, 4th, 6th, 9th and 10th. (1/6 = 2/12, 1/4 = 3/12 ... )
ReplyDeleteOMG so stuck on this pie chart thing someone help PLEASE!!
ReplyDeletefinally out whohoo
ReplyDeleteOut!!! Such a good one
ReplyDeletePie under table is divided in twelve spaces. Use the fractions that werw on safe as if there were natural numbers
ReplyDeleteEverey fraction can be seen as a natural number. 1/6 is 2, 1/4 is 3 and so.
And the animals come from the tale of The Bremen musicians.
These are my favorite escape games. Seriously they have the best graphics and the puzzles aren't meant for mensa card carriers.
ReplyDeleteIm Out!
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteSolve the pie puzzle, press the 2nd piece then 3rd, 4th, 6th, 9th and 10th of the pie.Then you will found a yellow cylinder with round hole.. and a key to unlocked the drawer.
ReplyDeleteI got the toy gun, iron ball, cd , knife, green leaf with magent , black fuse
ReplyDeleteI'm out ! Thanks Everyone! :D
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteI'm out !! :D
ReplyDeletei always love T2B games, at least i can understand the logic behind it.
ReplyDeleteThanks for all the hints. Wish we will have a lot more great escape games in the new year!!!!
password under table is: 2, 3, 4, 6, 9, 10 (1/6th of 12, 1/4 of 12, ect...)
ReplyDeletealso there is a key to be found at the bottom of the cylinder...
Thanks to all of you, finally got out!
ReplyDeleteOUT! good game, thnx
ReplyDeleteI'm out. Good game. To all -- screwdriver has two sides, one plus and one minus, click on either side to change.
ReplyDeletefor those stuck with the animal cards, google is your friend. the hint is already given to you at the bottom of the table. a nice bedtime story will make you feel stupid. lol.
i'll keep checking back to help out
Wall with Sofa:
ReplyDeleteCheck in plant, get leaf, click on it to get MAGNET.
Click down to see coffee table. Check on left side of coffee table to get COFFEE. Look at puzzles underneath and on top.
Wall with four shelves:
Click on lock in upper right hand corner to open it. Get TOY GUN.
Solve puzzle on bottom shelf. Re-arrange books to read OPEN along the top. Get PINCERS.
Top shelf. Use PINCERS on red apple to get FUSE.
Top, use FUSE in rocket.
Underneath, get IRON BALL. Combine IRON BALL and TOY GUN to load gun.
Wall with Coffeepot:
Get WIDER behind coffeepot. Join WIDER and MAGNET to get a MAGNET-STRING thingy.
Wall with Desk:
Click behind Monitor to get KNIFE.
Click on chair to get PAPER, click on printer to load paper into printer.
Click on desk drawers to get closeup, then click on left side to get side view. Flip switch on wheel, then roll cabinet out. Click on the upper side of the cabinet to get the back view of the cabinet and get the MATCHES. Click on it to open.
Get MEMO on left side of keyboard. Burn MEMO with MATCHES to see pattern.
Wall with Sofa:
Get CD-ROM from right side of wine safe.
Solve puzzle according to burnt MEMO to open wine-safe.
safe is numbered like this and
123
456
789
diye sıralarsak 9-6-3-5-8-7-4-1-2 tuo open it.
Note memo is flipped. Look at the bottles.
Wall with Shelves:
Light rocket with MATCHES.
Use the MAGNET-STRING on the hole to get the BIG IRON BALL.
Look up. Shoot key with gun. It will fall.
Look underneath the shelves on the floor to get the GREEN KEY.
On the square of the pot with the scroll, put the BIG IRON BALL in the pot. Get the RED KEY from the bottom shelf.
In the upper right hand corner, cut the bread with the KNIFE and get the STRANGE BOARD.
Wall with desk:
Open middle drawer, solve puzzle according to wine in wine-safe.
red-empty-white-empty
white-white-empty-red
red-empty-red-white
empty-white-black-empty
Remember one is soy sauce. Get SCISSORS and WATER.
Wall with coffeepot:
Make coffee! You have to snip open the coffee bag and open the water top.
Wall with shelves:
Put coffee in coffee cup, note the code from the steam.
Open the middle shelf, get the NIPPERS from behind the octopus, note that the octopus turns when you click it.
Wall with Sofa:
Get SCREWDRIVER from under sofa with NIPPERS.
Wall with desk:
Move out desk drawers again. Use SCREWDRIVER to unscrew the yellow plate (you have to flip it). Plug in the computer.
Back up one to the side view of the desk and click on the very back wall behind the desk to find a power strip. Turn it on.
Back to desk view. Turn on CD ROM (black box). Get BLUE KEY and put CD in computer.
Check computer, put in password from coffee (THUESC) steam (it's in ALL CAPS). Press OK.
Get CODE OF MYSTERY from printer. Use scissors to cut out shapes.
Wall with coffee pot:
Put CODE OF MYSTERY on puzzle over coffee pot.
Set the floating red shapes on each side of the puzzle according to the answers you see through the cutout.
circle 8
opposite triangle 3
square(right side)) 4
top place A
Click on the picture to see the octagonal safe.
Solve the Octagonal safe according to the octopus on the shelf.
2-6-8 will be empty the others orange
Light up the positions where the octopus is holding the ball on the stick.
Use the blue key on the keyhole in the safe. Get another STRANGE BOARD and a YELLOW KEY. Note the numbers on the back of the safe.
Wall with desk:
Open second drawer with blue key, get TOASTER and FOUR ANIMAL SHAPES.
Scene with Coffee Table:
Put TOASTER on top.
Click underneath to see the round puzzle. Solve the round puzzle according to the fractions from the octagonal safe. There are twelve sections to the round puzzle. Make each fraction into the same fraction with 12.
So, 1/6 becomes 2/12, and 1/4 becomes 3/12 and so on. Light up round puzzle according to the top numbers you get.
highlight 2-3-4-6-9-10
DO NOT PUT THE ANIMALS IN THE YELLOW THING YET. You will lose them otherwise.
Look behind the yellow thing for a PURPLE KEY!
Go back to the wall with shelves and open the lower right hand cabinet with the PURPLE KEY.
Get the HANDLE.
Press the snowman's hat and write down the order he waves his arms.
left-right-right-left-right
Go back to the Coffee Table
At the yellow thing underneath, the animal coins go in according to the order they meet in the Grimm's Fairy Tale "Musicians of Bremen." But they go from the BOTTOM up to the TOP. So they are: donkey, dog, cat, rooster. When you have the order right you will see the outlet. Plug in the toaster.
On the top of the table, put the STRANGE BOARDS in the toaster and press the toaster handle.
Click on the ladder to go up.
Use the red handle in the green door.
Turn the handle according to the snowman arms pattern.
Press Exit
hope that walkthrough helps, i got it on another website
ReplyDeleteThe pie puzzle has 12 sections. Number 1 is marked.
ReplyDeleteUse the fractions from the safe, to light up the correct sections.
1/6 of 12 = 2
1/4 of 12 = 3
etc.
Here is the complete walkthrough in 2 videos on youtube.
ReplyDeletePart 1/2
http://uk.youtube.com/watch?v=VPS2iDSAg9g&feature=PlayList&p=01D3F62FF1A6F5F3&index=6
Part 2/2
http://uk.youtube.com/watch?v=d9AZPceI7zc&feature=PlayList&p=01D3F62FF1A6F5F3&index=7
I love these games. They are one of my favourite escape games.
ReplyDelete@ starbabyblue89 ... the wt helped me, although there were 4 things not correct, but who cares I Got Out, thanks !!!
ReplyDelete1) My safecode was different 3 5 7 needed to be empty
2) Blue key must be yellow key
3) Left (NOT right)lower right hand cabinet open with purple key.
4)Press Handle to Exit
finaly out!
ReplyDeletefor those who can't get out here some hints:
solution safe above cofee-maker: use the octopus in de middle of the cabinet, then watch were his nose is pointing. take the toaster, the animalthings en note the numbers written in the safe, this is the solution of the yellow puzzle.
Solution yellow puzzle under cofeetable 1/6 = 2-12 1/4 = 3-12 etc. so if you do that with alle the numbers you get: 2/12 3/12 4/12 6/12 9/12 10/12 … ONLY LIGHT UP THE 2ND, 3RD, 4TH, 6TH, 9TH, AND 10TH PIECES OF THE PUZZLE STARTING AT 1 NOT BEING LIT.
then you see a thing comming up, the order of the animalthings will be the same as in the farytail of bremen, starting from the bottom. I cant remember the right order I think it is donkey, dog, cat,rooster (the rooster is coing on top). then take the purple key behind the thing that came up, then put the power on the roaster, shoot the strange boards up then a ladder will com down.
The purple key is for the door on de bottom right of the cabinet. take the weel and pusch the hat of santa, not the order of santa's hands. left left right left right(I'm not sure anymore) then put the weel on the door, then turn the weel in the pattern of santa's hands. and you're out!
SORRY FOR MY ENGLISCH
Anyone solved the puzzle under the coffee table? What's with the snowman?
ReplyDeleteOkay almost solved it!!
ReplyDelete1) The fractions represent which slices of the pie you need to press, of which there are 12:
1/6=2, 1/4=3, 1/3=4, 1/2=6, 3/4=9, 5/6=10 ie 2,3,4,6,9,10
2) This brings up a thing for you to put the animal badges in..chicken, cat, dog, horse
3)get purple key from base of cylinder and plug in topaster
4) Put weird cards into toaster and cook...they go up into the ceiling slots when ejected
5) This brings down a ladder leading to the exit
6) Get knob from bottom left cupboard of shelving..and use in slot in exit door..not sure which way I have to rotate it tho'
there are 12 sections of the pie, so you just have to convert the measurements to 12ths and then you're set. 2/12, 3/12, 4/12, 6/12, 9/12, 10/12 it took a little work to figure out what 1/12 was, but got the post in the middle to come up. Now I need to figure out where each animal goes.
ReplyDeleteput the toaster on the coffee table, put 2 strange pieces inside toaster, now I'm trying to unlock the plug so I can pop them up into the ceiling!
There was a purple key in the post....gets me into the bottom left cupboard...where there's a handle and a snowman that gives me the code of left, right, right, left, right...who knows where to put that?!
please, help, smbdy, how to get this memo? can't reach it
ReplyDeleteTake the code from the printer and cut out the shapes with the scissor. Then place the paper on the crazy code picture thingy. The octopus tells you what to click on because only some of his tentacles are holding a lollipop thing. The fractions you get after opening up wall safe needs to be converted into twelfths. (Common denomonator). That is the code for the pie thing under the table.
ReplyDeleteSada, I think the memo you are talking about is located where the keyboard is. I found it by zooming into the black box that you would put the cd in. While in that view, to the bottom right of the screen where the keyboard can kind of be seen, the memo was laying next to the keyboard discretely
ReplyDeleteHi, I'm out. The fractions are fractions of the 12 segments under the coffee table. 1/6 of 12 = 2 and so on. The animals are from the fairy story The musicians of Bremen.
ReplyDeleteyipee I'm out :D thanks :D
ReplyDeleteUse a common denominator (12) for the fractions found in the safe. Then mark (click) appropriate "triangles" in a pie-puzzle, i.e 1/6 = 2/12 so you should mark the 2nd triange, etc.
ReplyDeletewhat is it with you ppl? I need a walkthrough!!!! lol
ReplyDeleteOut!
ReplyDeleteThe code for the puzzle under the table is found by using the code from the wall safe. There are 12 spaces so 1/6 of 12 is 2 so you click on the second space. 1/4 is 3 so click 3 and so on.
When the power strip comes up look to the right of the base and you will get a key that goes to the cabinet to get a wheel. Before you leave click on the snowman's hat and watch the order he raises his hands.
Use the animal coins on the power switch to plug in the toaster. The order is from top to bottom chicken cat dog horse.
Go to toaster and press the lever on the left side. Then click up to see the ladder and go up. Put wheel in square hole and turn the wheel with the code you got from the snowman. (LRRLR). Click on hatch and your out.
Damn one minute no one is out and by the time I post the answer a dozen have already posted.
ReplyDeletecaught this one while searching for games worth a replay
ReplyDeletethx for all your creations, T2B ☺
& thx Crispin & sbb for the WTs
Now THAT is a game! woo hoo fun! Thanks for the replay, AlphaOmega! I shall replay their other games as well. :)
ReplyDeleteO yeah! Thanks for the replay of such a gem!
ReplyDeletebloody hell!!!!!!!!!
ReplyDeleteBloody Hell, sorry that's all I can say...……..
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