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T2B Escape 4

[REPLAY] T2BProject - T2B Escape 4 is the fourth episode of the Japanese point and click escape game series developed by T2BProject. In this game, you are locked in a room and your goal is to escape by finding and using items and hints for solving puzzles. Good luck and have fun! ☺

Update: Let's replay this game, while waiting for new games!

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370 Comments

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  1. I think after we solved the puzzle and shot the strange boards into the ceiling, we have to put the boards with the animals into the white circles on the ceiling...

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  2. for the safe:
    8 9 3

    7 4 2

    6 5 1

    follow the numbers..after pressed 9 all orangem buttons get green and safe is ready to open...

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  3. andrew in the safe where you got the boards and the second strange board from (the octopus safe)

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  4. wheres the octopus safe? i got a bit left behind

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  5. Change fractions over to common denominator of 12 (1/6 becomes 2/12, 1/4 becomes 3/12, etc.) and then light up the correct lights for puzzle under the table

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  6. for the octopus safe: look at the octopus and see witch tentacles are empty, these are the white circles, the tentacles in witch he's having a doll (or something) these have to be orange

    (not very clear, i know...hard to tell)

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  7. anyone know what to do with the fractions?

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  8. Under Coffee Table
    1/6 * 12 = 2 Light 2nd light
    use same formula for all fractions.. opens.. Need to put animal pcs in right place.. not sure order yet

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  9. CFI..I did that but nothing happened...do you press them all at the same time?

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  10. CFI : how exactly? first make to pieces orange, then grey again, than 4 etc?

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  11. AH! i get it, thanks phoenix...trying it right now

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  12. Must restart game.. left animal boards under coffee table.. went back they are gone.. dang bugs...

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  13. cool thx CFI Libraries...lol now what

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  14. Once you get the pie puzzle, need to insert animal "coins" in the right order. I'm stuck with the order.

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  15. found a purple key if you click down the coffee table after you solved the puzzle.
    click down by bremen!

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  16. oh oh...I put my animal chips in the thing under the coffee table..they disappeared. Could that be bad?

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  17. Where do you use blue key and where are the scissors?

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  18. found a handle after opening the lower left cabinet with the purple key

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  19. well, I'm not starting over if that's the case...I've been working on this for over 3 hours now...boohoo

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  20. i really don't know where to use the handle though...

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  21. becks the same thing happened to me.im restarting again *sigh*

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  22. Where do I use blue key and where are the scissors?

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  23. where do I find cd rom at?

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  24. well, I'm going to leave you all to finish this..don't wanna start over. Good luck and happy holidays to you all.

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  25. behind the handle there's a snowman. when you touch his head, his arms go up in this order:

    Left Right Right Left Right.
    Maybe we're gonna need it

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  26. Becks Dont Leave.. Check behind where you put animal chips in.. you will find purple key..

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  27. Jessica cd rom was on the side of the safe next to the couch

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  28. we still need to open the upper left cabinet...

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  29. Left the chips under the table and now stuck.... oh well, got close, have to retry another day... cheers all

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  30. anybody find the handle yet? I'm stuck...don't know where to use it

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  31. ty I checked there but not while zoomed in

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  32. OK DON'T LEAVE THE CHIPS UNDER THE TABLE!!! YOU GET STUCK! and have to restart...

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  33. The symbol above the snowman's hat matches the handle. Don't know if that's significant. And he gestures to both stars. No other stars in the room.

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  34. after the "sound from picture", how do I get to the oct. safe??

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  35. sigh ... stuck w/ the handle :(

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  36. I'm where everyone else is, stuck with no chips, have to restart.

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  37. CC, just click the picture. I think I clicked the center where we put the code paper.

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  38. let's name the 12 parts of the pie chart 1-12.
    click on 2,3,4,6,9,10.
    get it?

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  39. Was hoping handle worked in octopus nose but it doesn't.

    Still need to open upper left cabinet and top drawer of desk.

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  40. is there anyone who has not yet lost their chips.i thnk im gonna try hit and trial to find the correct one

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  41. where goed the friggin' handle!

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  42. once you open pie chart.. before you put animal wooden pcs in it.. look and see if key is behind it.. if it is I may need to restart.. I am thinking animal pcs in right spot gives key.. but i might be wrong..

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  43. Oops, n/m top drawer of desk was open from the back with matches. Forgot.

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  44. i cant get to the octopus safe - i never put the code paper 'on' the puzzle pic - just worked out where each number lines up to... did i miss something?

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  45. Phoenix, key is there w/o animals in slot.

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  46. tried that also mr enigma...thought it was a brilliant idea...but no :D

    and I didn't loose my chips yet....i'm going to be really careful now :)

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  47. NVM - had to cut the code first..

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  48. Andrew, I'm guessing you needed to put the code paper on the pic first if the picture won't open to reveal the safe.

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  49. i think not phoenix...where i found the key (right under bremen) was a little spark

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  50. ok.. Animals prob.. open round spot under them for plug.. I would think that snowman arms tell you which way to turn the handle

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  51. I just hit that stupid ad! Why do they have to put them there? Why can't they just have them open in a new window? AAAGGGHHHH!!

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  52. key is there even if you dont put animal pics but do not leave them and go to another view, then you restart

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  53. hehe, i nvr cut the code either.
    got it now, thanks~

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  54. Here's an alternative link:

    http://www.t2bp.net/pocopoco/swf/t2bescape4.swf

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  55. Ok Crispin.. Do tell.. is it worth me starting over..

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  56. OK Crispin, fill us in.

    Wish I still had the matches...that snowman wouldn't be so quick to taunt me.

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  57. the bremen thing you mean phoenix? how do you open that? i can't

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  58. crispin, how did you solve the animal puzzle?

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  59. The ending's OK, kind of cute.

    Hint: there's a fairy tale called "The Bremen Town Musicians" :)

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  60. OMG crispin, how did you thought of that!

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  61. order for animal pics










    cock
    cat
    dog
    donkey

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  62. got the purple key without putting or left the coins there...where are these coins?

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  63. Haha I remembered it. I think mom used to read me Grimm's fairy tales when I was little. It took awhile to remember it though. Then I had to look it up to get the order.

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  64. Thanks Crispin. I did a search for "Bremen" but it came up with a Russian town. I didn't look hard enough. Out too.

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  65. can someone plz help me w/the puzzle above coffe pot? im not very good w/numbers!

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  66. holy crap...great game!
    I AM OUT! :D
    thanks for your help phoenix and crispin!
    Heroes of the day!

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  67. Virus, animal coins were in a desk drawer I believe. With another strange board.

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  68. oh, i finally heard the sound from pic

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  69. dude, in the end it says: thanks for playing no.7

    am I really the 7th one who made it? That't really cool :D

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  70. Is that what that meant? It told me "Number 4" and I thought maybe it meant it was the fourth in a sequel of games or something. Cool.

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  71. virus, not in the desk drawer, in the safe behind the weird number thing..

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  72. finally out!!!!
    gotta go, getting late here
    Merry Christmas to all and thnx for all the help:)

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  73. everybody who needs to know where the knife, the bottles of wine, keys and other stuff are: READ THE COMMENTS ABOVe...it's all in there.

    this is definitely the game with the most comments haha!

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  74. That was super fun. Will work on walkthru.

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  75. Not quite Lonneke. Almost 300 comments here but there's been games with 400-500.

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  76. Everyone gone? I solved the pie puzzle, got purple key, placed board animals and I'm stuck

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  77. I'm wondering how to plug in toaster I haven't placed coins yet, I don't want to use them. I still have handle too

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  78. really ? cool :D

    I'm playing for a long time but I never used to read the comments, always searched for complete walkthroughs....but a live game is really fun :D

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  79. placed animals and got plug in so it's all good

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  80. So i placed my animal boards and now they are gone...do i need to start over?

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  81. Jessica:

    the coins have to be in the order that you find in the story of the Bremen Musicians.

    than you put the plug in, shoot the boards in the ceiling with the toaster and there's your ending

    for the handle you have to take a good look at the snowman (the clue is above already somewhere)

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  82. why i cant use my purple and blue key ...?????

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  83. where do you use the handle?

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  84. out number 15. Ty all for the help. I gotta go start cooking for Christmas eve dinner!

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  85. naomi sorry yes you have to start over,
    sarah handle is the very last item used (check snowman for hints on how to turn it)

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  86. THE PUZZLE UNDER THE TABLE HAS 12 PIECES,USE THE FRACTIONS FROM THE SAFE,PUT ALL BOTTOMS TO 12 AND MULIPLY TOP BY SAME NUMBER,CLICK EACH PIECE TO MATCH TOP NUMBER

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  87. virus I can't help with keys, I couldn't even tell you which one came from where, or what drawer they were used in

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  88. finally got out but I had to start over because of the animal pieces :(

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  89. Where does the handle go ?????????

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  90. NUMBER 23 OUT! But only because everyone else did the work - one day i may actually be able to help someone else...

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  91. so who is going to write a walkthrough please..:S

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  92. Pie puzzle..

    1/6, 1/4, 1/3, 1/2, 3/4, 5/6

    there are 12 segments

    1 is marked

    1/6 of 12 - 2 so press the second
    1/4 of 12 - 3
    1/3 - 4
    1/2 - 6
    3/4 - 9
    5/6 - 10

    Im not sure what to do now though, i put all the pictures on but then clicked somewhere else and they disappeared
    might be a glitch

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  93. i placed the animals and there is a hole...but how do i plug the toaster in????

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  94. For the floor puzzle, find the common denominator. I am now at the exit, but there is another puzzle and maybe a key is needed, too.

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  95. Hi Everyone! First time i am posting! I know all of you and i am really happy to help you cause your comments are precious! So for the plug, you have to translate alle the fractions to 12 so: 2 3 4 6 9 and 10! i am stuck with the wheel now (sorry for my english) and merry chrismas! :)))

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  96. anyone still playing? I'm at the exit and can't figure out the last code

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  97. @chris...its the wine bottle named so...for this bottle place the black colour

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  98. out! number 36. thank you all! Merry Christmas from Hawaii!!!!

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  99. the pie thing under the table has 12 pieces so convert the fractions to 12ths and only click those

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  100. nacsmot click on the snowman and watch his arms move this is the last code

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  101. Walkthru

    Wall with Sofa:
    Check in plant, get leaf, click on it to get MAGNET.
    Click down to see coffee table. Check on left side of coffee table to get COFFEE. Look at puzzles underneath and on top.

    Wall with four shelves:
    Click on lock in upper right hand corner to open it. Get TOY GUN.
    Solve puzzle on bottom shelf. Re-arrange books to read OPEN along the top. Get PINCERS.
    Top shelf. Use PINCERS on red apple to get FUSE.
    Top, use FUSE in rocket.
    Underneath, get IRON BALL. Combine IRON BALL and TOY GUN to load gun.

    Wall with Coffeepot:
    Get WIDER behind coffeepot. Join WIDER and MAGNET to get a MAGNET-STRING thingy.

    Wall with Desk:
    Click behind Monitor to get KNIFE.
    Click on chair to get PAPER, click on printer to load paper into printer.
    Click on desk drawers to get closeup, then click on left side to get side view. Flip switch on wheel, then roll cabinet out. Click on the upper side of the cabinet to get the back view of the cabinet and get the MATCHES. Click on it to open.
    Get MEMO on left side of keyboard. Burn MEMO with MATCHES to see pattern.

    Wall with Sofa:
    Get CD-ROM from right side of wine safe.
    Solve puzzle according to burnt MEMO to open wine-safe. Note memo is flipped. Look at the bottles.

    Wall with Shelves:
    Light rocket with MATCHES.
    Use the MAGNET-STRING on the hole to get the BIG IRON BALL.
    Look up. Shoot key with gun. It will fall.
    Look underneath the shelves on the floor to get the GREEN KEY.
    On the square of the pot with the scroll, put the BIG IRON BALL in the pot. Get the RED KEY from the bottom shelf.
    In the upper right hand corner, cut the bread with the KNIFE and get the STRANGE BOARD.

    Wall with desk:
    Open middle drawer, solve puzzle according to wine in wine-safe. Remember one is soy sauce. Get SCISSORS and WATER.

    Wall with coffeepot:
    Make coffee! You have to snip open the coffee bag and open the water top.

    Wall with shelves:
    Put coffee in coffee cup, note the code from the steam.
    Open the middle shelf, get the NIPPERS from behind the octopus, note that the octopus turns when you click it.

    Wall with Sofa:
    Get SCREWDRIVER from under sofa with NIPPERS.

    Wall with desk:
    Move out desk drawers again. Use SCREWDRIVER to unscrew the yellow plate (you have to flip it). Plug in the computer.
    Back up one to the side view of the desk and click on the very back wall behind the desk to find a power strip. Turn it on.
    Back to desk view. Turn on CD ROM (black box). Get BLUE KEY and put CD in computer.
    Check computer, put in password from coffee steam (it's in ALL CAPS). Press OK.
    Get CODE OF MYSTERY from printer. Use scissors to cut out shapes.

    Wall with coffee pot:
    Put CODE OF MYSTERY on puzzle over coffee pot.
    Set the floating red shapes on each side of the puzzle according to the answers you see through the cutout. Click on the picture to see the octagonal safe.
    Solve the Octagonal safe according to the octopus on the shelf. Light up the positions where the octopus is holding the ball on the stick.
    Use the blue key on the keyhole in the safe. Get another STRANGE BOARD and a YELLOW KEY. Note the numbers on the back of the safe.

    Wall with desk:
    Open second drawer with blue key, get TOASTER and FOUR ANIMAL SHAPES.

    Scene with Coffee Table:
    Put TOASTER on top.
    Click underneath to see the round puzzle. Solve the round puzzle according to the fractions from the octagonal safe. There are twelve sections to the round puzzle. Make each fraction into the same fraction with 12.
    So, 1/6 becomes 2/12, and 1/4 becomes 3/12 and so on. Light up round puzzle according to the top numbers you get.
    DO NOT PUT THE ANIMALS IN THE YELLOW THING YET. You will lose them otherwise.
    Look behind the yellow thing for a PURPLE KEY!

    Go back to the wall with shelves and open the lower right hand cabinet with the PURPLE KEY.
    Get the HANDLE.
    Press the snowman's hat and write down the order he waves his arms.

    Go back to the Coffee Table
    At the yellow thing underneath, the animal coins go in according to the order they meet in the Grimm's Fairy Tale "Musicians of Bremen." But they go from the BOTTOM up to the TOP. So they are: donkey, dog, cat, rooster. When you have the order right you will see the outlet. Plug in the toaster.
    On the top of the table, put the STRANGE BOARDS in the toaster and press the toaster handle.
    Click on the ladder to go up.
    Use the red handle in the green door.
    Turn the handle according to the snowman arms pattern.
    Press Exit
    Watch the credits
    Click on the scroll with the happy bear faces at the end to get your Congratulations and finishing number.

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  102. Crispin, you rock!

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  103. the pie thing under the table has 12 pieces so convert the fractions to 12ths and only click those

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  104. HELP!!! PLease where is the power cored to turn on the power for computer, clicked under the desk many many time but nothing, exactly where do I have to click, please please please

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  105. ok... out at least:P

    number 50..

    had a problem for a long time to put the keys in:((

    after a lot of trys were my keys accept..lol were much easier if i had restarted...

    happy christmas to the christians

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  106. sorry nvm, scrolled up and saw walkthrough, thank you, thank you

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  107. have to insert numbers mentioned two comments above in the yellow puzzle, get column out of floor, insert animal buttons, get purple key, insert in last not oppened key hole, get handle and twinkling snowman doing right,left,left,right,left
    now stuck again

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  108. Man, I'm an idiot.
    It's the "Bremer Stadtmusikanten" a fairy-tale from our, the german-speeking, community.... four animals standing one on the other... donkey, dog, cat, cock....
    able to insert plug...

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  109. toaster works, shoots things up, exit-door appears, aply handle, input frosty's "handwork" and out...

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  110. To activate the toaster put animal-cards in the right order in the holes unter the table... hint is Bremen :-)

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  111. brain is numb. tried selecting each of the fractions on the "pie" with and without a space between. I started under the "1" above the pie. just not getting it, folks. sorry.

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  112. can someone pleazzzz tell me tell me how to roll out the cabinet thing? i just cant figure it out! (oh and ik that this is a dumb question but plez? any one?)

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  113. Very good game, with a little help :)

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  114. Im a late player. I just wanted to thank the makers of this game encase they read this. It was a great game and I enjoyed it . It was a sound logical puzzle with nice graphics and music.
    Have a Happy New year to all.

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  115. erks.. sorry I was too late.. needed first to make an account.. so I first e4nded the game..

    Merry christmas to all :-)

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  116. lonneka answer

    2 / 3 / 4/ 6 / 9 / 10

    2.3.4.6.9.10

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  117. is anyone still playing ? i can't figure ot the code for under the coffee table, please can anyone help ???

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  118. For the safe under coffee table you need to select: 2nd, 3rd, 4th, 6th, 9th and 10th. (1/6 = 2/12, 1/4 = 3/12 ... )

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  119. OMG so stuck on this pie chart thing someone help PLEASE!!

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  120. Pie under table is divided in twelve spaces. Use the fractions that werw on safe as if there were natural numbers
    Everey fraction can be seen as a natural number. 1/6 is 2, 1/4 is 3 and so.
    And the animals come from the tale of The Bremen musicians.

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  121. These are my favorite escape games. Seriously they have the best graphics and the puzzles aren't meant for mensa card carriers.

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  122. This comment has been removed by the author.

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  123. Solve the pie puzzle, press the 2nd piece then 3rd, 4th, 6th, 9th and 10th of the pie.Then you will found a yellow cylinder with round hole.. and a key to unlocked the drawer.

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  124. I got the toy gun, iron ball, cd , knife, green leaf with magent , black fuse

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  125. I'm out ! Thanks Everyone! :D

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  126. This comment has been removed by the author.

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  127. i always love T2B games, at least i can understand the logic behind it.

    Thanks for all the hints. Wish we will have a lot more great escape games in the new year!!!!

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  128. password under table is: 2, 3, 4, 6, 9, 10 (1/6th of 12, 1/4 of 12, ect...)
    also there is a key to be found at the bottom of the cylinder...

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  129. Thanks to all of you, finally got out!

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  130. I'm out. Good game. To all -- screwdriver has two sides, one plus and one minus, click on either side to change.

    for those stuck with the animal cards, google is your friend. the hint is already given to you at the bottom of the table. a nice bedtime story will make you feel stupid. lol.

    i'll keep checking back to help out

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  131. Wall with Sofa:
    Check in plant, get leaf, click on it to get MAGNET.
    Click down to see coffee table. Check on left side of coffee table to get COFFEE. Look at puzzles underneath and on top.

    Wall with four shelves:
    Click on lock in upper right hand corner to open it. Get TOY GUN.
    Solve puzzle on bottom shelf. Re-arrange books to read OPEN along the top. Get PINCERS.
    Top shelf. Use PINCERS on red apple to get FUSE.
    Top, use FUSE in rocket.
    Underneath, get IRON BALL. Combine IRON BALL and TOY GUN to load gun.

    Wall with Coffeepot:
    Get WIDER behind coffeepot. Join WIDER and MAGNET to get a MAGNET-STRING thingy.

    Wall with Desk:
    Click behind Monitor to get KNIFE.
    Click on chair to get PAPER, click on printer to load paper into printer.
    Click on desk drawers to get closeup, then click on left side to get side view. Flip switch on wheel, then roll cabinet out. Click on the upper side of the cabinet to get the back view of the cabinet and get the MATCHES. Click on it to open.
    Get MEMO on left side of keyboard. Burn MEMO with MATCHES to see pattern.

    Wall with Sofa:
    Get CD-ROM from right side of wine safe.
    Solve puzzle according to burnt MEMO to open wine-safe.
    safe is numbered like this and
    123
    456
    789
    diye sıralarsak 9-6-3-5-8-7-4-1-2 tuo open it.
    Note memo is flipped. Look at the bottles.

    Wall with Shelves:
    Light rocket with MATCHES.
    Use the MAGNET-STRING on the hole to get the BIG IRON BALL.
    Look up. Shoot key with gun. It will fall.
    Look underneath the shelves on the floor to get the GREEN KEY.
    On the square of the pot with the scroll, put the BIG IRON BALL in the pot. Get the RED KEY from the bottom shelf.
    In the upper right hand corner, cut the bread with the KNIFE and get the STRANGE BOARD.

    Wall with desk:
    Open middle drawer, solve puzzle according to wine in wine-safe.
    red-empty-white-empty
    white-white-empty-red
    red-empty-red-white
    empty-white-black-empty
    Remember one is soy sauce. Get SCISSORS and WATER.

    Wall with coffeepot:
    Make coffee! You have to snip open the coffee bag and open the water top.

    Wall with shelves:
    Put coffee in coffee cup, note the code from the steam.
    Open the middle shelf, get the NIPPERS from behind the octopus, note that the octopus turns when you click it.

    Wall with Sofa:
    Get SCREWDRIVER from under sofa with NIPPERS.

    Wall with desk:
    Move out desk drawers again. Use SCREWDRIVER to unscrew the yellow plate (you have to flip it). Plug in the computer.
    Back up one to the side view of the desk and click on the very back wall behind the desk to find a power strip. Turn it on.
    Back to desk view. Turn on CD ROM (black box). Get BLUE KEY and put CD in computer.
    Check computer, put in password from coffee (THUESC) steam (it's in ALL CAPS). Press OK.
    Get CODE OF MYSTERY from printer. Use scissors to cut out shapes.

    Wall with coffee pot:
    Put CODE OF MYSTERY on puzzle over coffee pot.
    Set the floating red shapes on each side of the puzzle according to the answers you see through the cutout.
    circle 8
    opposite triangle 3
    square(right side)) 4
    top place A
    Click on the picture to see the octagonal safe.
    Solve the Octagonal safe according to the octopus on the shelf.
    2-6-8 will be empty the others orange
    Light up the positions where the octopus is holding the ball on the stick.
    Use the blue key on the keyhole in the safe. Get another STRANGE BOARD and a YELLOW KEY. Note the numbers on the back of the safe.

    Wall with desk:
    Open second drawer with blue key, get TOASTER and FOUR ANIMAL SHAPES.

    Scene with Coffee Table:
    Put TOASTER on top.
    Click underneath to see the round puzzle. Solve the round puzzle according to the fractions from the octagonal safe. There are twelve sections to the round puzzle. Make each fraction into the same fraction with 12.
    So, 1/6 becomes 2/12, and 1/4 becomes 3/12 and so on. Light up round puzzle according to the top numbers you get.
    highlight 2-3-4-6-9-10
    DO NOT PUT THE ANIMALS IN THE YELLOW THING YET. You will lose them otherwise.
    Look behind the yellow thing for a PURPLE KEY!

    Go back to the wall with shelves and open the lower right hand cabinet with the PURPLE KEY.
    Get the HANDLE.
    Press the snowman's hat and write down the order he waves his arms.
    left-right-right-left-right
    Go back to the Coffee Table
    At the yellow thing underneath, the animal coins go in according to the order they meet in the Grimm's Fairy Tale "Musicians of Bremen." But they go from the BOTTOM up to the TOP. So they are: donkey, dog, cat, rooster. When you have the order right you will see the outlet. Plug in the toaster.
    On the top of the table, put the STRANGE BOARDS in the toaster and press the toaster handle.
    Click on the ladder to go up.
    Use the red handle in the green door.
    Turn the handle according to the snowman arms pattern.
    Press Exit

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  132. hope that walkthrough helps, i got it on another website

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  133. The pie puzzle has 12 sections. Number 1 is marked.
    Use the fractions from the safe, to light up the correct sections.
    1/6 of 12 = 2
    1/4 of 12 = 3
    etc.

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  134. Here is the complete walkthrough in 2 videos on youtube.

    Part 1/2
    http://uk.youtube.com/watch?v=VPS2iDSAg9g&feature=PlayList&p=01D3F62FF1A6F5F3&index=6

    Part 2/2
    http://uk.youtube.com/watch?v=d9AZPceI7zc&feature=PlayList&p=01D3F62FF1A6F5F3&index=7

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  135. I love these games. They are one of my favourite escape games.

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  136. @ starbabyblue89 ... the wt helped me, although there were 4 things not correct, but who cares I Got Out, thanks !!!

    1) My safecode was different 3 5 7 needed to be empty
    2) Blue key must be yellow key
    3) Left (NOT right)lower right hand cabinet open with purple key.
    4)Press Handle to Exit

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  137. finaly out!

    for those who can't get out here some hints:

    solution safe above cofee-maker: use the octopus in de middle of the cabinet, then watch were his nose is pointing. take the toaster, the animalthings en note the numbers written in the safe, this is the solution of the yellow puzzle.

    Solution yellow puzzle under cofeetable 1/6 = 2-12 1/4 = 3-12 etc. so if you do that with alle the numbers you get: 2/12 3/12 4/12 6/12 9/12 10/12 … ONLY LIGHT UP THE 2ND, 3RD, 4TH, 6TH, 9TH, AND 10TH PIECES OF THE PUZZLE STARTING AT 1 NOT BEING LIT.

    then you see a thing comming up, the order of the animalthings will be the same as in the farytail of bremen, starting from the bottom. I cant remember the right order I think it is donkey, dog, cat,rooster (the rooster is coing on top). then take the purple key behind the thing that came up, then put the power on the roaster, shoot the strange boards up then a ladder will com down.

    The purple key is for the door on de bottom right of the cabinet. take the weel and pusch the hat of santa, not the order of santa's hands. left left right left right(I'm not sure anymore) then put the weel on the door, then turn the weel in the pattern of santa's hands. and you're out!

    SORRY FOR MY ENGLISCH

    ReplyDelete
  138. Anyone solved the puzzle under the coffee table? What's with the snowman?

    ReplyDelete
  139. Okay almost solved it!!
    1) The fractions represent which slices of the pie you need to press, of which there are 12:
    1/6=2, 1/4=3, 1/3=4, 1/2=6, 3/4=9, 5/6=10 ie 2,3,4,6,9,10
    2) This brings up a thing for you to put the animal badges in..chicken, cat, dog, horse
    3)get purple key from base of cylinder and plug in topaster
    4) Put weird cards into toaster and cook...they go up into the ceiling slots when ejected
    5) This brings down a ladder leading to the exit
    6) Get knob from bottom left cupboard of shelving..and use in slot in exit door..not sure which way I have to rotate it tho'

    ReplyDelete
  140. there are 12 sections of the pie, so you just have to convert the measurements to 12ths and then you're set. 2/12, 3/12, 4/12, 6/12, 9/12, 10/12 it took a little work to figure out what 1/12 was, but got the post in the middle to come up. Now I need to figure out where each animal goes.

    put the toaster on the coffee table, put 2 strange pieces inside toaster, now I'm trying to unlock the plug so I can pop them up into the ceiling!

    There was a purple key in the post....gets me into the bottom left cupboard...where there's a handle and a snowman that gives me the code of left, right, right, left, right...who knows where to put that?!

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  141. please, help, smbdy, how to get this memo? can't reach it

    ReplyDelete
  142. Take the code from the printer and cut out the shapes with the scissor. Then place the paper on the crazy code picture thingy. The octopus tells you what to click on because only some of his tentacles are holding a lollipop thing. The fractions you get after opening up wall safe needs to be converted into twelfths. (Common denomonator). That is the code for the pie thing under the table.

    ReplyDelete
  143. Sada, I think the memo you are talking about is located where the keyboard is. I found it by zooming into the black box that you would put the cd in. While in that view, to the bottom right of the screen where the keyboard can kind of be seen, the memo was laying next to the keyboard discretely

    ReplyDelete
  144. Hi, I'm out. The fractions are fractions of the 12 segments under the coffee table. 1/6 of 12 = 2 and so on. The animals are from the fairy story The musicians of Bremen.

    ReplyDelete
  145. yipee I'm out :D thanks :D

    ReplyDelete
  146. Use a common denominator (12) for the fractions found in the safe. Then mark (click) appropriate "triangles" in a pie-puzzle, i.e 1/6 = 2/12 so you should mark the 2nd triange, etc.

    ReplyDelete
  147. what is it with you ppl? I need a walkthrough!!!! lol

    ReplyDelete
  148. Out!

    The code for the puzzle under the table is found by using the code from the wall safe. There are 12 spaces so 1/6 of 12 is 2 so you click on the second space. 1/4 is 3 so click 3 and so on.

    When the power strip comes up look to the right of the base and you will get a key that goes to the cabinet to get a wheel. Before you leave click on the snowman's hat and watch the order he raises his hands.

    Use the animal coins on the power switch to plug in the toaster. The order is from top to bottom chicken cat dog horse.

    Go to toaster and press the lever on the left side. Then click up to see the ladder and go up. Put wheel in square hole and turn the wheel with the code you got from the snowman. (LRRLR). Click on hatch and your out.

    ReplyDelete
  149. Damn one minute no one is out and by the time I post the answer a dozen have already posted.

    ReplyDelete
  150. caught this one while searching for games worth a replay

    thx for all your creations, T2B ☺
    & thx Crispin & sbb for the WTs

    ReplyDelete
  151. Now THAT is a game! woo hoo fun! Thanks for the replay, AlphaOmega! I shall replay their other games as well. :)

    ReplyDelete
  152. O yeah! Thanks for the replay of such a gem!

    ReplyDelete
  153. Bloody Hell, sorry that's all I can say...……..

    ReplyDelete
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