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PRG Animal Room

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PRG - Animal Room is a new Japanese point and click type escape the room game from PRG. In this game, you are locked in an animal room and you need to escape the animal room by collecting items and solving puzzles. Good luck and have fun!

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211 Comments

1 – 200 of 211 Newer › Newest »
  1. I'm going to try this.

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  2. box with switches above "stove"
    hint on the right side of cupboard

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  3. hope its not gonna be 5 clicks and ur out kinda game... ;p

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  4. oh my jeez, it is not... lots of codes, this is gonna be fun :D

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  5. Have doll legs (trashcan) screwdriver (underbed), nut (the type you use a wrench on in desk drawer), battery charger (bottom desk drawer) and clock (shelf to the left, it is laying flat). Haven't used any of them yet.
    Also in first view there is a fuse box up top and in second view to right there is a locked ceiling compartment

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  6. Cleaner gives also a hint

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  7. Jared I'm stuck with the same stuff...

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  8. I think cleaner gives the hint for the safe.

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  9. square root signs on animals

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  10. i got the code for the little safe, but no got no idea how to use it! :///

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  11. Matt zoom on safe (the little one on the table) I haven't opened it yet..

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  12. There is a ceiling view on the vacuum cleaner view, but cant open it yet - also a plug next to the Motor-thingy but wont take charges -suppose need batteries first
    tried 4 L/1R/2L/3R on both safes (from vaccum-cleaner) doesn't work

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  13. fuse box on top of the screen at cleaner/cubbard view - havn't figured it out yet

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  14. @Stormcat
    i tried, i did the same as Gabriela, but nothing works:/

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  15. and there is a small box by the window, but cant do nothing with it :/

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  16. 4l/3r/5l/3r doesn't work...

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  17. 4R 5L 3R 5L doesnt work either... :(

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  18. we need Ellie and Suicune - help

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  19. click on the question mark on the little safe (zoomed view) I don't understand that:D

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  20. I've tried to begin with right at the combinationS .. no result ..

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  21. I haven't seen Suicune for ages... maybe SneakSnake?

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  22. Opened the safe!!
    I tried so many codes, don't know which one worked though. After entering the code click the safe door and it opens, for me anyway....

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  23. safe is 4 right, 3 left, 5 right, 3 left

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  24. It's 4R 3L 5R 3L

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  25. wait. if you escape the zoomed safe view, does it reset the settings?

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  26. alright, nvm i dont feel like playing rite now anywayz... going for the dinner, good luck u guys;)

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  27. wow thx dogrady and george!

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  28. enjoy your dinner Matt! (lol it' lunchtime here:D)

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  29. well I'm bad at engineering:D I'm learning tourism...:D

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  30. yes it does Stormcat
    thank you George for the safe - but what now?

    fuse box - main switch always jumps back - how to turn the electricity on??

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  31. have anyone figured out where to use the mighty screwdriver?

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  32. Ok guys for now I give up... have to clean my room and cook... good luck and see ya later!

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  33. Stormcat - are we alone?? we need help!

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  34. i dont seem to be making any progress with this 1. not since opening the safe. any ideas guys?

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  35. has anyone figured the fusebox out?

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  36. i found a drawing of a monkey or stairs or summin behind the cupboard, dunno wat it means

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  37. For box with red and blue switches, the flower is a hint. Look at the picture where the flower is and check the "square root" symbols on animals

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  38. there is a flower sign on fusebox. Maybe painting has something to do with it. there is a 5 on tiger and 2 on the other animal.

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  39. Guys .. did u notice that the clock change .. every time in each direction u r in the Room

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  40. Yvon, these are not numbers, they`re just telling you the right position of the fuses.

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  41. thanks Ivan - main is now on blue
    but still stuck


    Spoiler
    top row r,r,r,b,r,b
    bot.row b,r,b,b,b,r

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  42. thanks ivan, opened the cupboard now

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  43. Ivan, must be blond, because there are not telling me any position.

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  44. I got a battery, alredy refilled and placed it in music box. Still don`t know how to interpret tha animal scale

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  45. thanks for the spoiler gabriela, i still didn't get it. lol

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  46. Ivan - how did you open the cupboard??

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  47. key on back of painting

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  48. Ivan, can u explain the code? I cant see any position.

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  49. done the battery thing, no good on a keyboard :(

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  50. key for cupboard is on back of the picture

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  51. Gabriela, there is a key fixed with tape if you check the other side of the picture once you get it

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  52. Saima, check the post of Gabriella 13:31

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  53. put the charged battery in the light blue thingy on the shelf and now you can play musical notes like a piano
    anyone got any ideas?
    this is a tough one

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  54. Ivan i got the code but didnt understand how u solved it, i understand nothing from the painting

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  55. Saima: one animal hat a mark like --^/ meaning first thre switches down, next up,next down, next up and the other one starts like a V, i.e.first down,next up, etc.

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  56. really stuck with the music box thing, my girlfriends a musician and she dont no either!

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  57. I guess the Piano code is the one in the cupboard

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  58. Saima, the signs on the animals are telling you the position of the switches. For instance, the sign on the tiger tells you the position of the lower row switches, up or down depending on the shape of the line looking like a squareroot

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  59. and even the hint at the cupboard side too refers to the Piano .. guess so

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  60. I don't know if it helps but the thing in the corner is a water pump and next to it is an engine
    not a stove.

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  61. Gabriela, Perihan, there is a pentagram in the cupboard. We have some values on that note and a drawing of monkey and rabbit on side of cupboard. Do you figure it out?

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  62. snake must be the lowest note, he is in basement

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  63. Help for piano code please

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  64. in Inventory on the paper is on one side a rabitt and bird with the horse below and on the other side the house with bird 2nd level and snake beneath
    but how this helps with the drawing on the cupboaard beats me
    any more hints Ivan

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  65. Maybe the dots of eyes and noses mean the many times you have to play the notes

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  66. Oh, what a nice game!! I am so envious at you, don't have time to play right now...
    will come back to it later for sure :D
    Good luck escaping!!

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  67. the order I come up with is snake, horse, bird, monkey, rabbit. Too many white keys. Tried on black keys but didn't work.

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  68. maybe monkey is a black key, because he is on the stairs

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  69. I thought of that as well, but there are 7 musical keys but only 5 animals
    rabbit 2, horse 3, monkey 2, bird 1, snake 1
    ???????

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  70. what a shame Ellie, we need you

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  71. guys .. did u notice the clock???????

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  72. i must have tryed everything except the right answer. ive delayed travelling to try and suss this 1 out

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  73. Ivan - we need some serious input here we are all stuck

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  74. the half coin thing looks like a ram.
    Can any one play 'Ba Ba black sheep' on a piano?

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  75. maybe we don't need the white keys, only the black ones. There are 5 black keys.

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  76. ok, so... about the piano code... which are the hints we have?
    I have:
    1)the one inside cupboard
    2) the one at the right side of cupboard
    3)the ones on the sheet I found I don't remember where (probably into the small safe)
    anybody has more hints I haven't found?

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  77. has anyone given up?? Ivan please

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  78. the picture of the rabbit and the monkey on the stairs might be saying as the rabbit is higher, its a higher note on the keyboard, monkey being middle in pitch. the "house" picture of bird and snake means they're low notes and maybe if u play rabbit and bird together it equals horse note. or maybe ive gone completely mad...

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  79. Gabriela, Ivan doesn't have the code. He was talking about the first one.

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  80. omg:O i havent been here for a while... and u guys still not finished this?!:D well, in this case trying to catch up!:)

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  81. hi all

    in this picture http://s3.hubimg.com/u/536694_f520.jpg
    it's a piano and a scale in the clue in the cupbord we can see the five lines of the scale.
    can any one put the eyes in the notes and tell the order.
    soory about the writing.

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  82. Yvon at 13.50 he is talking about a Pentagram plus later about the Eyes of the animals being how many times to click a note - but nothing since - so he must know something - anyway more than we do - getting frustrated

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  83. please join us, maybe you can give us the code.

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  84. Sorry Gabriela. The order of the notes in pianobox is C D E F G A B. It seems that bird is A and snake is D. If rabbit is on top of pentagram, it should be G. But we don´t know where to place monkey and horse. I don´t like very much music puzzles.

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  85. and still the large safe and pedestal codes!
    I'll check back a little later

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  86. is the monkey a half note lower then the rabbit maybe?

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  87. guess that we wont need the black keys .. coz it dosnt make any sound

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  88. Hi Neil
    yes pls do - we all are stuck and waiting for some mega breakthrough - some fresh brains are needed - Ivan I thought you knew the code - seems you are groping in the dark as well;)

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  89. how did you work that 1 out warmolt? thanks!

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  90. thank godness
    how did you do it Walmolt - any logic or brute force??

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  91. C D E F G A B worked for me

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  92. great job. Now big safe also open.

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  93. how did you open safe Yvon?

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  94. I don't know the piano scale so there is no way for me to hit the right notes

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  95. This comment has been removed by the author.

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  96. put dolls together. Then it says 423 + 2345. That's 2768. So it's R2 L7 R6 L8. Don't forget to take the wheel (use screwdriver).

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  97. The clock must be for the combo to the big safe. Also, doll looks like it might fit into the three holes on the safe, but I can't get it to go in.

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  98. fit wheel together and fixed it to the generator
    finished ax

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  99. Or not...well done Yvon. I was thinking way too hard about it hahaha. Anyone found something to smash with the axe yet?

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  100. still cannot open door/hatch in ceiling!!

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  101. Wonderful Yvon! I made an axe (don´t forget to tighten bolts with screwdriver) and broke door, there is a new room!

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  102. looks like we are getting wet.

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  103. now what to do with the goggles
    this is really a difficult one

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  104. The paper in inventory changes once you enter the second room!

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  105. Check the note on inventary: it has changed.

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  106. ok this is what I thought.
    I think that the 'cow's one hour' and 'mouse's one day' dheet should be the hint for the number code.
    I thought of checking the clock at every stage of the activities of the animals (gosh, sorry for my english)
    for example: cow is bed, cupboard, bed, bed...
    so I checked what the clock said in those positions..
    but it led me to nothing >_>
    has anyone been luckier than me?

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  107. a clue to get the dog coin

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  108. Hi all,
    Trying to catch up. How do you fix the axe?

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  109. there's a key on the floor next to the big machine

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  110. Nvm. found it, first the handle then the blade, then the screwdriver.

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  111. Pira, you are right. For cow, only look at the small handle (?) of the clock (so it's 91299)

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  112. Figured out cow code, still working on first 2 numbers of mouse.


    *SPOILER91299SPOILER*

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  113. cara zoom on the stick first and then use the axe on it

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  114. sneak snake wellcome
    put head on handle, tighten screw with screwdriver!

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  115. and for mouse, look at the big handle (?) of the clock, so that is 85109

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  116. You can escape using the hatch on the ceiling if you use goggles, but there is another ending if you drain the room

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  117. need the code for the draining system, lol

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  118. Well, I'm under water now, is that a good thing?

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  119. sneak, i hope it is. Otherwise i'm in a lot of trubble...

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  120. @Iván, did you figure out the other ending?

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  121. By the way, very good game.
    @Iván, still there?

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  122. I am, but not a clue of the code for the draining system.

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  123. Maybe the doll, has got something to do with it, because it's still in the inventory while we used it!?

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  124. i was thinking the same thing as you sneak. Must we reverse the numbers or something like that

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  125. tried numbers from the doll, but ended up taking the hatch. i can only hold my breath for so long waiting for ivan, lol

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  126. I'm STILL stuck on the piano!!!! any help would be welcomed

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  127. @kook, white keys only (white from left to right is 1,2,3,4,5,6,7) so push 6-4-5-6-2.

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  128. kook, look at the hints above. All white keys from left to right re mentioned and the code for the solution.

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  129. Go back to the fountain and push the fish for the code.

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  130. In the new room, (after you did the code) use the doll as a key.

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  131. @SneakSnake and Yvon THANK YOU so much

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  132. Now trying to figure out the new code.

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  133. excellent SneakSnake! I admire your perseverance. I think all the hidden object games have dulled my already dim brain.

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  134. This game is getting better and better.

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  135. but i hate riddles. Sneak, do you have the answer yet?

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  136. Now we have
    - Rabbit
    - Horse
    - Monkey
    - Bird
    - Sheep
    - Dog
    - Fish
    And now common point?

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  137. No not at all, wish all the others didn´t escape through the hatch.

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  138. heart? earth? water? food? or i'm thinking the wrong way?

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  139. I tried, eye, eyes, tail and tails because that´s what they all have in common, but it is not.

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  140. Animal didn´t work. Would have been to easy...just caught up.

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  141. Warmolt, thanks that´s it. The answer is the missing sign.

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  142. I said it before and I say it again; GREAT GAME

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  143. thank you Warmolt! I would never have guessed it!

    I really liked this game :o

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  144. thanks for all the help. Couldn't escape without you.

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  145. I've missed something. I still have the nut and my room isn't flooding. How do I fix the water pump?

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  146. @BJB, the nut goes on the wheel you took from the safe (if you didn't take it; first unscrew from the inside before you can take it on the outside).

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  147. Hey, sorry to be lagging behind, but what does successfully hitting the piano keys "unlock"? I heard a click but didn't see any change anyplace...

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  148. @Warmolt or Yvon do you make a walkthrough?
    You two found the important codes.

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  149. @Gardiner, click on the top of that pianobox. You can open it now.

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  150. Argh, the piano keys unlocked the top of the box that the piano keys are on! :P

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  151. OK, I´ll write a walkthrough, but it may take a while.
    Really nobody else?

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  152. if theres no walkthrough yet how do i charge the battery? I am stuck there, lol.

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  153. Bellasmommy, there is an outlet to the left of the big machine.

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  154. please anyone could post the last code? i'm stuck

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  155. in new room. no codes working. room not flooding..? Have goggles, doll, paper (which didn't change for me), clock and screw driver.

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  156. Oh and for some reason I can't seem to get the upper (ceiling) view for the second escape.

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  157. okay i quit. doesnt make sense and truly isnt worth it in my mind. decent game but not the greatest.

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  158. So...you can smash through the brown door with the axe, but what's the code to drain? Wheel won't turn once it's attached. What is the Bull coin for? Do we do anything with the doll?

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  159. Put the bull/ram coin on the left round area on top of the big machine in the first room.

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  160. @zoe: You need another coin from box below picture to get the machine working.

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  161. @bellasmommy: If I remember right you have to have both coins on machine and open gear to flood room.

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  162. Please someone knows the code for drain system?

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  163. ALMOST 200 COMMENTS, SO WALKTHROUGH WILL BE ON THE NEXT COMMENT PAGE.
    I'm not ready yet but getting close.

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  164. @Sylli: Use googles and click on fish at code box where you got your second coin from. Then you can see the cose.

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  165. Help, I am drowned by then!!! LOL

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  166. I'm just posting a comment so we can click to the next page.

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  167. Sylli, I think all the answers are given in the previous comments, just read.

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  168. Sneak, I'm really looking forward to your walkthrough, 'cause I am still stuck with doll, goggles, paper, screwdriver, and clock!

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  169. Me too..sneak's walkthroughs are great - very clear and funny, too! Still miss Prid and Suicune...maybe Suicune is working on the next game!!!! Would be great!!

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  170. WALKTHROUGH part 1

    Solving this game was once again a team effort from EG24, but special thanks go to @Iván, @Yvon and @Warmolt
    There are two endings and solutions for all the codes are at the bottom of this walkthrough


    Machine and Vacuum Cleaner View
    - Zoom in on the vacuum cleaner to see the hint for the code for the safe on the table. Zoom out.
    - Zoom in on the cupboard on the right and see the first hint to solve the music code. Zoom out (2x).

    GO RIGHT, Door View
    - Zoom in under the bed and take the screwdriver. Zoom out.

    GO RIGHT, Big Safe and Shelf View
    - Zoom in on the trascan and take the bottom half of the doll. Zoom out.
    - Take the clock from the left side of the shelf.

    GO RIGHT, Desk View
    - Open the bottom drawer and take the charger.
    - Open the middle drawer and take the nut.
    - Zoom in (2x) on the safe on the table and put in the code (from the vacuum cleaner). By the way the ? tells you more about how to put the code in. Zoom out (1x) open the safe and take first half of first coin and take the note (this note is the second hint for the music code; both sides of note!). Zoom out.

    GO RIGHT, Fountain View
    - Zoom in on the picture and see the hint for the fusebox code. Zoom out.

    GO RIGHT (2x), Machine and Vacuum Cleaner View
    - Zoom in on the fusebox (top middle of the screen), open it and put all the switches according to the hint from the picture. The turn the switch on the left from red to blue and zoom out.

    GO LEFT (2x), Fountain View
    - The button under the picture is now blue. Take the picture and take the battery.
    - In your inventory; look at the picture and take the key from the back of the picture.

    GO RIGHT (2x), Machine and Vacuum Cleaner View
    - Zoom in on the cupboard and use your key to open the door. Take the axe handle and zoom in on the drawning. It's your last hint for the music code. Zoom out (2x).
    - In your inventory; put the battery in the charger.
    - Zoom in to the left of the machine to see the outlet. Put the charger with battery in the outlet. Zoom out and zoom in again. Take the charger back and take the full battery. Zoom out.

    GO RIGHT (3x), Big Safe and Shelf View
    - Zoom in on the box on the shelf. Click the left side of that box to see the left side and put the battery in. Zoom out (1x).
    - Play the keys (according to the three hints) and click the top of the box and open the box and take the second half of the first coin and the top half of the doll. Zoom out (2x).
    - In your inventory; make a complete doll and make the first coin. See the hint for the big safe on the doll.
    - Zoom in (2x) on the big safe and do the code. Zoom out (1x) and open the safe. Take the blade part of the axe and take the new note. Don't zoom out, but use your screwdriver on the screw on the door. Zoom out. Zoom in again and take the wheel from the safe. Zoom out.
    - In your inventory; Look at the handle of the axe and put the blade on top. Use your screwdriver on both screws and now you've got an axe. Look at the wheel, turn it over and put the nut on it and now you've got a working wheel. Look at both sides of the new note and see the hint for the fountain code.
    GO TO ALL SPECIAL VIEWS (from the note) and everytime look at your clock.

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  171. WALKTHROUGH part 2

    Fountain View
    - Zoom in (2x) on the fountain and click the cow and put the code in and click the down arrow. Click the mouse and put that code in and down arrow. Zoom out (1x) open the fountain safe and take the second coin. Zoom out.

    GO RIGHT, Big and Little Machine View
    - Zoom in on the big machine and put both coins in. Zoom out.
    - Zoom in on the little machine and put the wheel on. Click the wheel and water comes in. Zoom out.

    GO RIGHT, Door View
    - Use your axe on the door and go in the new room.

    Second Room View
    - Zoom in on the left side of the code machine and take the new key. Zoom out.

    GO OUT, GO RIGHT (2x), Desk View
    - Open the top drawer with your new key and take the goggles. Zoom out.
    - In your inventory; Click the goggles and click yes to use them and you can see again.

    GO LEFT (3x), Machine and Vacuum Cleaner View
    - Zoom in on the cupboard and go up for a new view. You can go out there for the easy end, but we don't.

    GO LEFT (2x), Fountain View
    Zoom in (2x) on the fountain and click the fish and see a code for free (6214). Zoom out (2x) and go to the second room.

    Second Room View
    - Zoom in on the code machine and put in 6214 and down arrow.
    - Put your doll (it's a key as well) in the new pillar.
    - Zoom in on the code machine again and solve the riddle. The hint was on the screen before you started, but that's too late now. The other hint is what kind of animals did you see in the room and which one is missing.
    - Put the word in (use keyboard from codemachine, also for enter). Zoom out, go out and you're out with the better ending.

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  172. All this time waiting for a long, code-cracking game and I missed it :(
    I'd like to have been stuck with the rest of you there. Thanks for the comments... I sure needed them, specially in the piano and the clock parts.

    I know @SS... I wasn't allow to sleep :(
    It won't happen again...

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  173. SOLUTIONS

    - For the litlle safe. On the vacuum cleaner you can see 1, 2, 3 and 4. You can also see the the black ---. That's a handle and now you have to count how many times you should move it (clockwise) to go the 1 (it's 4 steps). From the new position of that --- going to the 2 is 3 steps counter clockwise. From that position it's 5 steps clockwise (to the 3) and the last is 3 steps counter clockwise. So it's 4353 and on the safe you could see right, left, right, left. So on the safe 4x right, 3x left, 5x right, 3x left.

    - For the fusebox. On the picture you saw signs on the animals. The top animal for the top row and the bottom animal for the bottom row. The top one issomething like this ---^/ , so first three down 1 up, 1 down, 1 up. The same method for the bottom animal and you get the solution (R=red, B=Blue).
    R-R-R-B-R-B
    B-R-B-B-B-R

    - For the music code. In the cupboard you saw the order of the notes (animals) to play. The other hints combined (you can make an order of which animal is higher then another one) give you which key is which animal.
    The height order is:
    - Rabbit and Bird (same height)
    - Horse
    - Monkey
    - Snake
    and the order to play them is:
    - Rabbit - Horse - Monkey - Bird - Snake.
    To make the solution simple: white keys only (only ones that make real sounds). (white from left to right is 1,2,3,4,5,6,7) so push 6-4-5-6-2.

    - For the big safe. On the doll you could see: 423 + 2345. That's 2768. So it's R2 L7 R6 L8.

    - For the two fountain codes. Go to every place shown on the note (both sides) and when you're there, look at the clock in your inventory (the clock changes at every view). For the cow look at the small hand of the clock and for the mouse look at the big hand. So cow code is 91299 and mouse code is 85109.

    - For the last code/riddle. At screen before you started you saw all the animals from the Chinese year signs, one animal was missing and that was not a fish (that's not in the Chinese years) so the fish is not a fish but a Dragon and that is the last code.

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  174. @Zoe,

    Prid's doing fine...enjoying his youth and going to school.

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  175. I JUST WOKE UP SO MAYBE I'M A LITTLE LOOPY BEFORE MY COFFEE BUT I'LL BE DAMNED IF I SEE ANY WHITE KEYS ON THAT BLUUUUUE BOX AND I'VE HIT EVERY INCH OF THAT BLUUUUUE BOX AND I DON'T HEAR A DAMN THING I GOT EVERYTHING ELSE BY MYSELF;>) EXCEPT THE PIANO CODE SO PLEASE HEEEEEELP :>(

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  176. You must have battery charged and in place before you see the white keys.

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  177. @Sneaksnake - thank you once again for a terriffic walkthrough. I got mixed up with the codes for the fountain, but you straightened me out!
    @Knotaklu - thanks for the info.

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  178. Danke für die Hilfe Volker!
    (spät kommt der Dank, aber er kommt):-)
    musste leider raus Nachmittag.

    SneakSnake, a great Walkthrough written, thank you for taking the time to !

    ReplyDelete
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