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Choko-Chai Toy Room Escape

Chokokai Toys Room Escape is another new Japanese point and click type room escape game by Choko-Chai, who is the creator of Operation Escape of Three Cats and Concert game series. In this game, you try to search the around to find some useful things and solve puzzles in order to escape the room. There are two endings in this game. Good luck and have fun!

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Chokokai Toy Room Escape Video Walkthrough
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152 Comments

  1. Good morning. Time for a new game...

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  2. Key under carpet for glassdoors. Got a lot of toys, SD, one coin. There are a more coins but I can´t take them.

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  3. I need to click too many times for everything. I think I will skip this game....

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  4. Morning Madde :)
    I have 3 toys, key used, a bowl which i gave to a puppet, screwdriver, a coin, keycard and i made a plant grow and saw two numbers (2, 3)

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  5. And a spraybottle, a code with numbers and a CD

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  6. Put the coins at plant behind desk

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  7. And in the yellow cat is something like a hook

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  8. And a key in the drain, but i cannot take it.

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  9. hello... starting game
    that "auld lang syne" song...good

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  10. Same as you Zazie but I miss one coin I guess. Haven´t seen any numbers on plant yet

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  11. after you put a coin to grow plant, you can get other coins

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  12. I still cannot take the coin from crocodile, could you ?

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  13. translation for note with numbers:

    register password
    purple = 9, peach = 3, blue = 7, green = 3, orange = 1, yellow = 5, red = 6

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  14. I´ve got the cion from crocodile. I just took it??

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  15. has anyone got the coin behind blocks?

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  16. zip behind rabbit, but can't open

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  17. Now I could split my cat and got some kind of hook?

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  18. Yes hbear, with this hook tool from yellow cat

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  19. have keycard i cant use lol

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  20. got a stick from under the shelf with crocodile, used it on crocodile to get coin.

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  21. so far got red flower 2, blue car 8, green man 1... can't find heart and cat

    unzipped the rabbit dress using the red bottle, and get green horse

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  22. sprayed the zipper on rabbit, opened it, got horse.

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  23. I think the code on the door goes to the piano somehow...

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  24. the horses go on the device behind the glass door. heart (no. 3, pink) is behind the "rolling puppet" on top shelf. just keep clicking till it turns.

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  25. cat 6 from the pendulum toy

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  26. I could take the coin from crocodile without any tool.

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  27. to open rabbit back use spray
    play AGEHA on piano - next horse

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  28. still can't open register with the 5 numbers

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  29. The catnumber is behind the toy with silverbullets. Click them so they move 2 by 2.

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  30. green men 1 (on the floor)
    flower 2 (on the tape)

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  31. THX Megi :)
    I need one more horse, i have blue, green and yellow.

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  32. Has anyone used the screwdriver??
    or opened any of the code-things?

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  33. Blue train with 8 is on the id card

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  34. ok... the 5 numbers are for the microwave... hint on door

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  35. We need 5 horses I guess. The green thing behind glassdoors is a horserace arena. I put my horses there

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  36. i think we need 5 horses has anyone used screwdriver

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  37. Opened the micro wave and have red horse

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  38. red horse on shelf need code

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  39. open microwave with the 5 numbers (see door for order)

    SPOILER28316SPOILER

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  40. I cant open microwave with my numbers. I have got 61382. Is that wrong?

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  41. can't open the game..do i need specific program/aaplication?

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  42. @Madde, think about looking at the door from the outside....

    Can anyone translate what it says when you click on the cherries on the pink fridge?

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  43. i think we need gumballs

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  44. You have to start with the 2

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  45. Whwt has happened to your plant? My has grown but nothing else. I´ve put three coin´s in...

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  46. @TomBomb: it says "toy fridge, lovely".... not that useful

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  47. lol @fab i was just wondering because i saw a '!' at the end

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  48. Same here Madde, maybe we need more coins

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  49. I can't take yellow key from drain :(

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  50. I guess the 10 number code to open the register is from the 10 cubes on shelf, and combined with the white paper note.... tried 6915673139 and the reverse, can't open

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  51. i think i have code for color thing on wall but need a ball

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  52. @hbear Have you find colour balls? Only need one? I need 5...

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  53. I thought the code for colour panel is : 1 turquoise, 2 yellow, 3 red, 4 blue, 5 green, but it doesn´t work
    (i counted the coloured balls on the poster)

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  54. ok if you all dont know :) happy playing :)

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  55. no but i think we only need but i dont really know yet if i could just break gumball machine

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  56. AAaarrrgghhhh

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  57. I think we need a turquoise horse and when the race is finished it gives us the code for wall panel

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  58. What about the SD? Has anyone see any screews?

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  59. ya zazie i think the same thing so first i think we need the register code

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  60. Found a lot but not a keycard. Did not use the stick, the hook, the tape with green man or the paper clue. There is a number 3 on each row, what does the second 3 represent please? I think the code for the register is 7 numbers, according to the note.

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  61. Keycard is under the shelf with plant

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  62. How many times are we supposed to grow the plant? 4? I only found 3 coins.

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  63. @Rin, me too 3 times, maybe another coin is in the register ?

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  64. Did anyone find a switch for the horse track?

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  65. I am rather certain that we need 5 horses

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  66. where is the screw driver?

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  67. screwdriver by hoola hoops

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  68. My bad, I read the message wrong.

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  69. In any other game we would be able to combine hook, stick and tape to fetch the key for the fridge. I think coin4 of horse 5 is in that fridge. Any ideas on getting the key? And probably the flower will have color petals to tell us how to open the register?

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  70. That's what I was thinking Christina, I've tried all combinations but none work.

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  71. Ohh you can flip the paper with numbers, there is an alphabet on the back

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  72. Ahh, well done Zazie. Use it with poster with balls on.

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  73. ok... found register password
    turn the white paper over, and see the alphabets... then combine with the color balls poster on wall... the password is "password" converted to numbers

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  74. Password converted to numbers are too many numbers..i cannot enter them, help ?

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  75. which is what?? How do you know what number is each color?

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  76. wait, so what is the password?

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  77. it's a bad end... I chewed the gum.... trying another end without chewing the gum

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  78. password is "password": p = pink ball on poster, so pink is 9... etc

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  79. Put gum on stick, get key from drain.

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  80. LOL I would have never thought the pass was "password".

    Stuck after opening colour panel. There's no electricity going to it...

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  81. Use what we thought was a hook on the screws, then screwdriver... thatll get the electricty on.

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  82. letters are corresponding with colours
    then look at fabs translation

    purple = 9, peach = 3, blue = 7, green = 3, orange = 1, yellow = 5, red = 6

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  83. Hmm, S/D doesn't work in colour box.

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  84. And out !!

    If this is a bad end when you chew the gum, how would you get the key with an unchewed gum ?

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  85. @Rambler it worked for me only at the third try....

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  86. i chewed the gum. but it won't stick to the hook?

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  87. Fighting cats end. Thanks for the hook hint Tom.

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  88. Gum sticks at the stick not the hook

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  89. Retry and turn the light off just before leaving will give you another coin and a treat for the cats.

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  90. There is one more item you need to get a better end I think. You can go back after the end with the button on the right.

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  91. I was wrong...have to chew the gum for both ends....
    need 5 coins and use on plant for good end:
    behind cubes
    in crocodile mouth
    behind gum machine after turn off light
    on teddy bear
    under yellow horse (after the race)

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  92. Thanks Megi for posting, that was a nice game to start the morning with. (was playing in the background, thanks Fab for the "final" clue)

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  93. Still can't get the code for the panel on the wall to work.
    Guess you have to press the buttons in the order the horses finished the race?

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  94. Finally out after one hour 40 min´s. Thanks everbody...and you...never get cats...these one lokks really dangerous

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  95. @christina: you are a bit faster than me... haha

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  96. There is a stick under one of the shelfs with toys

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  97. Happy end. But we never really "use" the roll of ribbon. I would have thought it would more use than to show a hint.

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  98. Now i had the good end :)
    Thx Megi for posting, it is a great game !!

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  99. Great game it was indeed...smart and entertaining!

    Thanx all ;- )

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  100. That was fun! I liked it... not too hard and not too easy!

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  101. Still don't know where to use S/D?

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  102. Use SD in the colour wall panel after opening it, but first put the "hook" on the screws.

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  103. Some help please!
    I still miss the first and the last item!

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  104. I think first was a little horse (can´t remember the colour) and last the white mouse

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  105. Thnx Zazie could you help me where to find it? and i am still missing two coins.

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  106. Look what fab wrote above, i just paste it:

    need 5 coins and use on plant for good end:
    behind cubes
    in crocodile mouth
    behind gum machine after turn off light
    on teddy bear
    under yellow horse (after the race)

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  107. I need 2 more coins and 2 horses. I turned off the light and didn't find anything behind the gum machine.
    I have found 4 numbers for the micro-wave oven, and 5 are needed. I found green (1), blue (8), red (2) and yellow (6).

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  108. Thnx Zazie i am finaly out!
    But i never did something with the mouse or the orange tape.

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  109. Tape is for the hint of green man and mouse to make the cats happy (happy end)

    Pascale the Pink heart is behind the puppet on the shelf which is moving, you have to turn it around.

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  110. What puppet, Zazie ? I have clicked everything on the shelves.

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  111. This "clown" (yellow and red) on an upper shelf...

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  112. Thank you, Zazie. I have been pushing it for ages, it moves, but nothing happens...

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  113. please help...I don't have any idea for the panel on wall!!!

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  114. The power of posting ! I got it !
    So, I have the red horse, I still miss one horse and 2 coins...

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  115. @Pascale, where the coins are is posted above 2 times already

    @Simona you need to have 5 horses and put them on the green thing behind glass. Then let them run and when the race is finished click on them, it gives you colour code for panel.

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  116. Hello everybody! How do I open the color panel?

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  117. Got it, its the one behind the counter! Take numbers from horses.

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  118. could you please post the code for colour pannel?

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  119. Zazie, I saw the hint about the coins but I found nothing near, on or behind the gum machine with the lights on or off.
    And I miss one horse !

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  120. Colour panel was :

    yellow
    blue
    turquoise
    red
    green

    but it is possible that it works only after the horse race is done.

    @Pascale, maybe you have to find the last horse first to find this coin.

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  121. You are probably right, Zazie, but I don't find this last horse.

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  122. Do you have the green one from rabbit ?

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  123. Yes, Zazie : I have the red, green, blue and yellow horses.

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  124. The turquoise horse is in the pink fridge, you need the key from drain.

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  125. what do you have to play on the piano

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  126. How do you grab the key in the drain ? I tried with the stick, with the screwdriver...

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  127. @pascale: do you have the chewing gum? If yes: chew it! (click on it and say 'yes') and then put it on your stick. Then try again...

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  128. @Sunni
    Move the chicken and the cat on the lower shelf of toys to find the blue horse.

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  129. it seems i am alone in not knowing how to get the chewing gum. any hints please?

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  130. cvkameke, no, I have not the chewing-gum. Elliot, you are not alone...

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  131. Finished this game now, with help.

    @Elliot and @Pascale
    You need a coin from the register to use on the chewing gum machine.
    For the register code:
    Use the paper with numbers that you find in the locker below the register (far right side on the striped box).
    See fabs post at 8:10 for translation of the numbers to colors (peach=pink).
    Turn the paper around (click on the right side) and see the alphabet.
    Use the alphabet together with the colored balls on the poster. Spell the word "password".
    For example:
    P from the alphabet: first colum, third row.
    That is a pink ball on the poster.
    Pink = 3 and that is the first number for the register. See the post from TomBomb at 9:20 for a spoiler.

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  132. I'm totally lost... is the register this panel with coloured spots ?

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  133. ... and where must I type this password ???

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  134. @Pascale
    The register is the "money machine" on the desk to the left where you can read "toy's".
    To reach it go behind the desk so you see the hole where the key in the floor is and the flower that grows when you give it coins. Click on the blue plate in the upper left corner.

    I'll start on a walkthrough, but it will take some time.

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  135. WALKTHROUGH, PART 1
    Note: In this game there are five 100 coins to collect. You can only keep one at a time in your inventory, so to get them all you need to use the one you have first.

    - Turn the lights on to the left of the door.
    - Zoom on the door to see five colored shapes.
    - Zoom on the carpet and lift the lower left corner to get a key.
    - Use the key in the window to open it. You can enter the next room, but nothing to do there yet.

    Turn right, toys and poster view
    - Zoom on the crocodile on the lower shelf. Click on the mouth to open and get a 100 coin #1.
    - Take the cat from the middle shelf. Look at it using ”about item”. Click on the head several times to open it and in the last head you get a hook.
    - Zoom on the piano in the middle shelf. Play AGEHA. Look on the note paper to see how to play (the japanese letters are written on the piano. If you need extra help, press pianokeys number: 8, 7, 5, 9, 8 (counting from the far left key). Get a yellow horse.
    - Zoom on the building blocks in middle shelf to see a 100 coin that you can’t take until you used your other coin.
    - Zoom on the clown (middle toy) on upper shelf. Click on the left hand to turn it around and see a pink heart with number 3.
    - Zoom on the hoops (the large rings to the right of the shelves) to find a screwdriver.
    - Zoom under the shelves to find a stick.

    Turn right, register view
    - Zoom on the box on the wall to see that you need to know the colors for five numbers (colors change when you press the buttons).
    - Click on the right side of the Toy’s desk to enter behind the desk.
    - Zoom on the small hole in the floor to see a key that you can’t take.
    - Zoom on the blue pot. Put your coin in the blue pot to make a plant grow.
    - Zoom under the blue pot to get a key card. Look at the card using ”about item” and turn it around (click where the arrow points) and see a blue train with number 8. Zoom out.
    - Click on the locker to the left. Open it and get a spray bottle.
    - Take orange tape from the box with colored rings. View the tape with ”about item” and click on it to see a green robot with number 1.
    - Take a password paper from the right side of the striped box. View the paper with ”about item” to see that you can turn it around by clicking on the right side. Alphabet on the other side. The text on the first side says: purple = 9, peach = 3, blue = 7, green = 3, orange = 1, yellow = 5, red = 6 (thanks @fab for the translation!). Zoom out.
    - Click on the blue plate in the upper left corner to see a register that needs a code. Zoom out and go back.

    Turn right, shelf view
    - Take the rabbit in the lower left corner. Open it with ”about item”, turn it around and click on the back. Use your spray bottle on the zipper to open it. Get a green horse.
    - Move the chicken and the two cats on the lower shelf to get a blue horse.
    - Zoom on the teddy bear in lower shelf and take the 100 coin #2 from the necklist.
    - Zoom on the metal balls in the middle shelf. Click the right ball to make it move and again to stop it. Click on the second ball from the right to see a yellow cat with number 6.
    - Zoom on the toy stove on the upper shelf. Open the right locker and get a small, red bowl.
    - Zoom on the pink fridge. You need a key to open it. Leave that one as well until later.
    - Click on the man on the right side of the carpet. Give him the red bowl to make him move and see a red flower with number 2.
    - Zoom on the microwave in the top shelf. You need five numbers to open it. You already have all the clues you need so enter the numbers and press the grey button to get a red horse. Solution below.

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  136. WALKTHROUGH, PART 2
    Turn right, door view
    - Enter through the window that you opened before with your blue key.
    - Place your horses on the left side of the table. Note that you need one more horse.

    The next thing you need to do is to solve the code for the register (that you see when going behind the toy’s desk and click on the blue plate). The code is 8 numbers and you need to use the clue paper with numbers and alphabet. You’ll also need to look at the poster with colored balls. Solution below.
    - Press the pink button after you insert the number code to open the register and get a 10 coin.

    Go to the door view
    - Zoom on the chewing gum machine. Use your 10 coin and turn the knob to get a chewing gum. Open the gum with ”about item” and click on it. Choose ”yes” to chew the gum.
    - Open your stick and put the chewing gum on the right side of it.

    Turn right twice, go behind the desk and zoom on the hole in the floor.
    - Use your stick with chewing gum to get the key. Zoom out.
    - Zoom on the blue pot and put your 100 coin there to see the plant grow some more.

    Go back and turn right, shelf view.
    - Zoom on the fridge on the upper shelf. Use the key to open it and get a cyan horse.

    Turn right, door view
    - Enter through the glass window.
    - Place the last horse on the table and press the red button to see them race.
    - Click on the horses to see their scores .
    - Lift the yellow horse to get a 100 coin #3.

    Go back, turn left or right twice, register view
    - Zoom on the box on the wall. Change the colors according to how the horses did in the race:
    1: yellow, 2: blue, 3: cyan, 4: red, 5: green. - Press the handle to open.
    - Put your ”hook” on the screws.
    - Use the screwdriver to tighten them.
    - Turn the switch to ”on” and get a green light.

    You can escape now by using the key card by the door, but to get a better end you need to do some more things.

    - Use your 100 coin in the blue pot.
    - Go to the colored cubes in the toy shelf and get the 100 coin #4.
    - Use this coin as well.

    - Go to the door view and turn the lights off.
    - Zoom behind the chewing gum machine to get a 100 coin #5.
    - Put this (5th coin) in the blue pot and you get a white mouse.

    - Go to the exit door and zoom on it.
    - Use the key card, zoom out and the door opens!

    The cats get happy when you have the white mouse to give them. Not so happy if you leave without the mouse.

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  137. SOLUTIONS
    Microwave code
    The five numbers to open it is from the five symbols on the door.
    You found:
    Yellow cat: 6
    Green robot: 1
    Pink heart: 3
    Blue train: 8
    Red flower: 2
    The order of the numbers is like the order on the door but seen from outside, so reverse them.
    Code: 28316

    Register code:
    Use the clue paper that you find in the locker below the register (far right side on the striped box).
    Your task is to translate the word ”password” to colors and then to numbers.
    Use the alphabet together with the colored balls on the poster.
    P from the alphabet: first colum, third row = pink ball on the poster.
    A: first column, first row = red ball.
    S = purple ball
    S = purple ball
    W =yellow ball
    O = blue ball
    R = green ball
    D = orange ball
    You have the translations (posted by fab) so you know that:
    Purple=9, peach(pink)=3, blue=7, green=3, orange=1, yellow=5, red=6.
    This makes ”password” look like 36995731 in numbers and that is your code.

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  138. More games like this. Challenging but, solvable. Thanks

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  139. out with help on the password code and the second ending. Thanks so much for the comments and walkthrough.

    This was an excellent game!

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  140. this was a fun game ----- perfect game for feline!

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