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Break Walls Escape

Break Walls Escape is another Japanese point and click room escape games by Nandemolno. Try to use a hammer to break walls to escape. Language barrier may be a problem. Good luck and have fun!

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21 Comments

  1. here are some tips to play this little game:

    choose one picture to hit by hammer.
    the question means: Do you want to break the picture? Right button is no. Left button is yes.

    first scene:
    choose one picture to hit if you got wrong ,you just click the left top white note and then you can play again.

    second scene:
    the note means: choose the vowel sound letter.

    third scene:
    the note means: down

    go down one time you can see a note means:
    go right 4 times.

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  2. I think the language barrier is too much for this game.

    I was able to guess my way through two levels but give up on the third

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  3. Hmm, really Jo-Ann? I'll have a look.

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  4. Oh, and out already. Thanks for the help with translations @Shuchun.

    another tip: notice the text color in the note of that last view.

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  5. trying to break some walls... but all i break is my hammer :(

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  6. No problem,Edgar.
    just wonder should I post this game or not for one hour.that's good to know you escape,too.

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  7. Ahhh, posted that before reading the translations. Thanks Shuchun

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  8. I gave up on getting out of that factory. I used the little red X method. Lifesaver, that is..

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  9. I am out.
    Thx Shuchun for the translation !

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  10. Now back to the maze grrr :)

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  11. I really don't see the point of posting games which are incomprehensible to anyone other than particular language speakers!

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  12. And still, many more do see it @Hermano.

    Thinking about it... I've thought that many of the Japanese games are a child's play for Japanese speakers, and for the rest of the non-speakers they become a real challenge, and seldom an impossible one. And regarding this game in particular, I think that maybe it is actually for children, am I wrong @Shuchun? I mean, after knowing what the notes say and taking the red color from the text in the note to count 4 squares to the right from the red square, the game presents no real problem. But again... a child's play for Japanese speakers IS a great challenge for us to beat, and that's what I find fascinatingly attractive in them.

    CHEERS!

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  13. I second that and want to add; Always keep in mind we get this all for free and you don't have to play if you don't want to.

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  14. And that [ ↑ ] is also true.

    I'd just like to make something clear @Hermano. I understand and respect your posture about not liking them. Multiple games for multiple tastes, like different ways of thinking... just like life in real world is.

    *Tolerance*

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  15. @Edgar...back to the game...

    I had trouble because I jumped in and played the first two levels before seeing Shuchun's translations.. made the first two levels really odd. lol

    But even with the translations I didn't get level three. Thought I was just thick headed (as I often am with these escape games) then I read your post about the note having red letters. My note does not. Even after playing three times my note is always yellow with one white character on it. Am I missing something still?
    btw, I have escaped from the game...just thought it weird that I am either missing something still, or my game is some how different?

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  16. @Jo-Ann, your note says to go down. Find ANOTHER note with red characters (you can see a number 4 in it) in that other (down) view. It's the hint to count 4 squares to the right from the red square in the grid.

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  17. Ahhh see, it was my thick head after all. lol

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  18. @Edgar
    Actually some of the Japanese games are made by teenagers,Junior high students; so not only for young players but also made by young authors.

    @Hermano
    just pick up the ones you like to play ^^

    ReplyDelete
  19. Out! Cute game!
    Also, not to gang up on anybody, but just to add, I love the Japanese games. Sometimes the language barrier is a huge hurdle but, Shuchun and Xenon always either add hints at the beginning or come in and save us later. (Remember the acorns?)
    I definitely feel like I accomplished something when I figure out a game that includes notes and hints that I could never decipher. Think about all the ones where we didn't get translations and beat them anyway? We like a challenge. :D

    Thanks for the game, Shuchun!

    ReplyDelete

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