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Owl's Nest

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Owl's Nest is a new point and click room escape game developed by Pastel Games. Search the underground laboratories where the Nazis produced their secret weapon! Good luck and have fun!

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86 Comments

  1. Used flashlight to shut down alarm.

    Document from desk drawer
    Knife from desk drawer

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  2. Book on shelf with something in it.

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  3. Key from book above alarm
    Bullet from above alarm

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  4. Used knife on right side of the desk for antother key.

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  5. use dagger on side of desk.

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  6. Placed two keys in/above fireplace.
    Photo in the new room.

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  7. In a tunnel. Found 2 bullets, hose, photograph and an elevator shaft.

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  8. Second bullet above the screwed panel on the right.
    Fire hose from next to the open dark door and third bullet to the right of that door.

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  9. I know I'm a scaredy cat when this is too much for me... dark tunnels.

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  10. Used flashlight and then fire hose on the ropes in the open dark door.
    Went down, used knife as screwdriver and another new room.

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  11. Iron seal from the wall (above the eagle).
    Second photo and a door handle from the room on the right.

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  12. I've got to go. My squash is ready. I wish I could finish with you. I so rarely catch a live one. :(

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  13. Fourth Bullet in the phone panel next to the door and a code A1C0B

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  14. Fifth bullet in the wall above the stairs when going down the stairs
    Third photo, to the right of the stairs.

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  15. Got the machine working with the code.

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  16. Where do I get a spyglass...?

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  17. Sixth bullet, all the way to the right on the wood on the right.
    Bullet 7 in room all the way to the left left room. And a rifle in the locker there.

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  18. Where do you need a spyglass? Did I miss something?

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  19. Used handle, all the way to the left on the right door. In that green room found a perforated card.
    Used code from phone panel. All lights are on now.

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  20. Trying to figure out how to open doors 1&2..

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  21. Spyglass is for near the end? Or the secret tunnel

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  22. New room open now (because of the code), all the way to the right.

    Where is near the end, secret tunnel?

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  23. ahh yes, indeed need a spyglass now.

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  24. Yea, when you put in the paper (code?) into the box it opens a tunnel on your right

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  25. Second seal in new room and in the the room to the right of that another photo and bullet 8.

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  26. SammyZPro,
    In what box, in what room?

    And where do I use the iron seals?

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  27. I haven't used the iron seals yet. When you go into room 3, there's a rooms with a box where you use the perforated card.

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  28. Ah thanks, found the tunnel now by using the perforated card.

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  29. Use the rifle in that tunnel.

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  30. use the rifle as the spyglass, it has a scope

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  31. Ok, as asked above (but with no response) - what spuglass? Where??

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  32. New bullet and a key from the guard.

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  33. Ahh damn internet speed :D

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  34. oh, duh! Thanks small-tool.

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  35. this looks like a really good game but i think i am lost lol

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  36. And after that again two guards to shoot.
    And then 2 new seals and a new photo.

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  37. shooz..Ran out of bullets...

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  38. And after that 3 guards to shoot and a document.

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  39. Yes I did tribble.
    Or not actually from the guards but in that scene.

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  40. Arrgh. I think I'm near the end but need more bullets. Down to one bullet. Also , I have four Iron Seals that I have not used yet.

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  41. you need five iron seals at the end.

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  42. Can these iron seals be melted down somewhere to make more bullets???

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  43. Three guards and no more bullets!?
    And only 4 iron seals.

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  44. You get the fifth seal from the last guards you shoot. I didn't notice how many bullets I used, but I had 12 when I started shooting.

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  45. Ending was quite sudden..

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  46. I still have one bullet, four seals, five pictures (with corresponding seals on them), dagger, documents...

    Stuck!

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  47. Hey all! Ok so I have the generator on but no tunnel opened for me... all of the gates have red lights still... any hints? :) Thanks!

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  48. I found another bullet I missed. On the spot you land when you go down the firehose. But I used it at the last three guards to shoot one of them.
    Probably a silly thing to do because when I look again there are still three guards left.
    Does this mean I can't finish?

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  49. I found my last 3 bullets from the locker room lockers if that helps anyone.

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  50. Millie,
    I think you have to put down all three handles in a room and put a light on in that room where you did the code, besides doing the code.

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  51. Was anyone able to get through gates 1 and 2?

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  52. Yes! @St! Thanks! I had a sneaky suspicion you would be the one to answer me. :) I have 10 bullets am I low or about right?? :)

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  53. Pastel games usual won't let you progress past a point of no return and then not be able to finish. Must be missing something here...

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  54. Millie, you still need to hit a switch.

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  55. Apparently rooms 1 and 2 have no use... disappointing.

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  56. Still missing two bullets.
    Where oh where?

    Millie,
    I think you need 11 or 12.

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  57. Oh that was plenty! No, I never went in 1 or 2, but I got out and still had a few bullets left. Anyone else need help? Pretty simple once my dumb-butt got the door 3 open! lol

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  58. Yes, @ ST I had ten before door 3, then I got one in that room and either one or two from zombies. :) Ended up fine. :)

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  59. Oh, oh, then I guess I lost my bullets somewhere with bad shooting and I'm afraid I can't finish now.

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  60. @small-tool
    Have you checked the locker room upper shelves for a book and 3 bullets?

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  61. Thank you so very much Peke.
    You saved me.
    Didn't lose my last bullet and have 3 new ones now.

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  62. thanks for the help on finding the tunnel

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  63. By the way, was this a Matheus Skutnik game?
    That guy from Submachine, Covert Front and Daymare.

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  64. Ok really? I have 2 bullets and three guards, Have found the 3 in the locker also, but down to 2 bullets...sniff, sniff

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  65. Linda566,
    I posted all the bullets I found in the comments above. That should be plenty.

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  66. Oh wow, went back a ways and magically there was an extra bullet in the wall...excellent!

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  67. Aaaand now 3 more guards??? How many did everyone else kill? This will make 8 for me and no more bullets.

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  68. Yep Tribble,
    It was Matheus Skutnik. If you go to comments you even see a picture of him (the first I ever saw) and he really looks cool.
    Love his games (although the Daymare ones not that much).

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  69. S-T, yep I found them all but didn't know we were limited with bullets till it was too late.

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  70. Linda566,
    It seems like you can't be limited.
    I thought I lost a bullet, but it wasn't. You get them back if you don't shooot all of the guards in one scene.
    It seems like you can find 12 bullets and only need 10 or 11.

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  71. And here he is, the game maker;

    Matheus

    He really looks cool, doesn't he?

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  72. WALKTHROUGH part 1
    Don't skip the intro. You don't need it in the game, but it is a Matheus Skutnik intro with his great graphics and his creepy story lines. Also you don't need to look at the photo's, book and documents you'll find, but it's more fun to do so..

    FIRST ROOM with WINDOWS
    - Zoom in on the blinking red light and use the flashlight on it to turn the alarm off. Don't zoom out, but zoom in on the lighter book on the top shelf, open it and take STRANGE KEY #1. Still don't zoom out, but take BULLET #1 from the left side of the top shelf.
    - Zoom in on the desk and open the long drawer and take the KNIFE. Don't zoom out, but open the second (from the bottom) drawer and take DOCUMENT #1. Still don't zoom out, but zoom in on the right side of the desk. Use the knife on the second (from the left) panel and take STRANGE KEY #2.
    - Zoom in on the fireplace on the left and use the two keys above it.
    - Go in the creepy orange/red corridor/tunnel and click the end of it to go to the...

    STAIRS/CAVE
    - Take PHOTO #1 (left from the stairs).
    - Zoom in on the panel to the right of the stairs and take BULLET #2 from the top right of it.
    - GO RIGHT.

    ENTRANCE to the BROKEN ELEVATOR
    - Take BULLET #3 from the right side of the screen.
    - Zoom in on the panel to the left of the door and take the FIRE HOSE.
    - Zoom in on the open dark doorway and use your flashlight on it and then attach the fire hose to the cables. Go all the way down the fire hose and use your knife as a screwdrive to open the hatch. Jump down.

    LITTLE HALL down the ELEVATOR
    - Take BULLET #4 from the corner in the back.
    - GO RIGHT (through the open door).

    DOOR with German EAGLE on the wall
    - Take IRON SEAL #1 from above the right wing of the eagle.
    - GO RIGHT.

    DOOR with PHONE PANEL on the right
    - Zoom in on the phone panel and take BULLET #5 (bottom right of the panel) and see the NUMBERS/LETTERS HINT (A1C0B).
    - Go in the room.

    PURPLE ROOM with LEVERS.
    - Take PHOTO #2 from the left and the blue DOOR HANDLE from the right.
    - Pull down all three levers on the machine (first step to open another room).
    - GO OUT, LEFT (2x) and into the left door to the...

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  73. This comment has been removed by the author.

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  74. WALKTHROUGH part 2

    LOCKERS ROOM
    - Take BULLET #6 from the right corner in the back.
    - Open the middle locker and take the RIFLE.
    - Zoom in on the top shelf of that locker and take the BOOK and BULLETS #7, 8 and 9.
    - GO OUT, use the door handle on the right door and go into the...

    GREEN ROOM
    - Take the PERFORATED CARD (top left on the machine).
    - Zoom in on the bottom of the machine. Now remember the code hint (A1C0B), so click the lights on in that order and the lights will become white and stay on (second step to open a new room).
    - Click on the screw like button on the panel on the right to switch on the lamp (last step to open a new room).
    - GO OUT and RIGHT (3x) (last time bottom right of the screen).

    DOWN THE BLACK STAIRS
    - Take BULLET #10 from the missing tile in the wall.
    - GO RIGHT.

    WALL with 1 on the wall
    - Take PHOTO #3 from the floor.
    - GO RIGHT (2x).

    WALL with 3 on the wall
    - Take BULLET #11 from the wood on the right.
    - Go in the door (you can now, because you did all 3 steps to open it).

    LITTLE GREY HALLWAY
    - Take IRON SEAL #2 (to the right of the open door)
    - GO IN the door on the right to...

    GREY MACHINES ROOM
    - Take PHOTO #4 from top of the machines on the right.
    - Take BULLET #12 from the machine on the bottom right.
    - Put your perforated card in the machine with 3 lights on the left and a tunnel opens right in the back.
    - Go into that tunnel to the...

    DARK CORRIDOR #1
    - In the back you can go on if you use your rifle there to shoot 2 zombie guards (be quick).
    - Take the KEY from the left guard and BULLET #13 (now 11 because you used 2 bullets) from the bottom right of the screen.
    - Use the key to open the gate and go into...

    DARK CORRIDOR #2
    - Same procedure; go on in the back by using your rifle, and shoot 2 zombie guards again (be quick again).
    - Take IRON SEAL #3 and #4 from the guards and take PHOTO #5 (top leftt on the screen).
    - And again going on in the back by using the rifle, but now you've to be very quick, because you have to shoot 3 zombie guards. Do so and go into...

    DARK CORRIDOR #3
    - Take DOCUMENT #2 from the zombie guard in the middle.
    - And again do the rifle trick to move on (again killing 3 of those guys) and go into the...

    LAST DARK CORRIDOR
    - Take IRON SEAL #5 from the right zombie guard.
    - Zoom in on the end gate and place all 5 seals and click the end gate and you're out.

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  75. ah, the perfect game for just before I watch "Fringe". Matheus Skutnick creates games that are the best! (Along with @Selfdefiant, that is!)

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  76. Great WT as always @small-tool. Was that really necessary to be quick when shooting? I didn't notice.

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  77. @small-tool, excellent WT for an excellent game! As for the last line: "this could have changed the course of modern history" - maybe in a parallel Universe, it did? And now on to watch "Fringe"

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  78. Thanks guys.

    And zoz, you're too much into Fringe (but great series, on what episode are you in America). It's not a parallel universe, just Skutnik asking you the question what if... Are we all talking German then.

    And Peke, yes you had to be 'a bit' quick. If not you died, but could go on from the same point to try again.
    But anyway, without you I still would be searching for bullets and a walkthrough would never have been written. And then... What if...

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  79. @small-tool
    Well I'm glad to have helped you some. I seldomly comment anymore on games and trying to write walkthroughs was such a pain :) Glad you still do write them.

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  80. What a fabulous game, though a bit short. Great story, atmosphere, and mechanics as only Pastel can do.

    I almost made it through to the end without help but for the last few bullets which I missed previously.

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  81. To small-tool:
    I needed your help [thank you] to get the alarm sorted, but after that, I managed by myself, phew!
    By the way, I prefer this picture of him, and I'm sad he's cut his lovely wild hair:
    http://www.pastelportal.com/stories/wp-content/uploads/mat_luty_2010.jpg
    I have found one benefit from having a pathetically minimal computer, possibly - I was able to take all the time I needed to shoot, which I managed right between the eyes every time!

    It was a great game, thanks for posting, MegiPoland =)

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  82. Yes, it was a great game. I needed help because I missed the key on the side of the desk, and the book + 3 ammos in the locker, so, thank you Small-Tool for your great WT !

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