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Before Going Out

Before Going Out is another point and click type room escape game by Kanchi. Try to escape the room by finding items and solving puzzles. Good luck and have fun!

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239 Comments

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  1. SM the kettle was on 7 before pourring water into the cup, now it is on 5.

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  2. Yep,
    Those numbers we have Freebird.

    Bye Clio.

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  3. SM the answer could be 0 if we poured half the thermos into the cup

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  4. ty you zazie
    if the kettle was on 7 and now it is on 5 means if we pour another cup it is on 3

    so the star should be 3

    now the smilies to go

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  5. bruteforcing with x 3 5 did not work :(

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  6. SM - but don't we have to add that number to the teapot and two cups?

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  7. One more clue directly under computer desk. Kettle + thermos - 2 cups = star

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  8. I thought the same SM, but bruteforcing the last number doesn´t work.

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  9. miles - yes you are right
    would it be then 7+7-4 but thats 10 digits :(

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  10. Maybe the faces are the numbers from the circle thing paper.
    For a happy face the bottom numbers, sad face top numbers etc.
    But actually I don't think so, that's a bit far-fetched.

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  11. goodnight @small-tool (shaking..eeps)

    Good luck Boss.

    Night all.

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  12. I would think the star would be 6... 7+3-4

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  13. brutefored the door code asuming the middle one was 3...its SP9OI3LE7R

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  14. And what about the numbers all over in the rooms ?

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  15. how do you work that one out miles?

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  16. I think the z on Hamlet is to scratch out let, leaving Ham. Maybe a hint to look at the Ham for the number.... No idea about the circled L and the R, though

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  17. Thank you Spela! I have no idea why, I'm just glad to be out of there!

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  18. OMG thx Spela !! Finally out.
    Just in time because i have to go now.
    Thx all for the help and i wish you a good day/evening/night :)

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  19. Thanks Spela,
    But I would like to know why.
    And all those other hints (the numbers, the book, the paper, the second pc hint) are they just red herrings?

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  20. NP... but it would be great if you found out why these numbers...

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  21. so the 3 was right - but not the 5 from the calendar
    and I still have no clue for the smilies

    perhaps someone working it out - shame - it could have been a good game but too pixely and strange clues

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  22. Clue found at very front (short end) of dining table. I + IV-VII = circle.

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  23. Reading all the comments and can't find half of the things that you all found, is this game super-pixely? My finger hurts from clicking so much!

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  24. out with code from Spela. Thank you!

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  25. what a shame - still no one came up with the solution !!

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  26. I tried this game but of course, I couldn't solve the code either. So many clues I don't understand, like the game in the office and where to use the order from 1-11 in the burnt paper etc.

    The smileys might relate to the Othello game. The happy one being the winner or the ones that turn around, the sad the looser and the neutral the empty squares. I couldn't make anything good out of it though, not with first or last position of the markers, nor added.
    A REALLY far-fetched way is to think of the black from start as the happy one (getting to put down the marker and winning more ones). Black from start has 6 markers.
    The sad would be the white, but use the number of more markers that black gets... so sad is 10.
    The neutral squares from start is 20, so that makes the equation:
    (6x10/20)+6=9
    I said it was far-fetched!
    Leaving this game now :)

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  27. I am playing this game this morning and I do want to solve the puzzles. The teapot is clear, 3. I think I solved the smileys. If you take the hint "front, right etc." and the book King Rear and Hamlet. I realy think that "let" in Hamlet is crossed away. If you asume the 6 is on a "ham" than you have to turn the neckless so that the six is at 1600 hours because hamlett is born in 1600. After that you take the mouth from the smileys and ad all the numbers you find.
    So the happy smiley wil be 2+4+1+1+3+1+0=12 1+2=3, then the sad smiley wil be 8+9+7=24 2+4=6. The upper number will be then 36. The lower smiley will be 1+5=6, 36/6=6. The happy smiley was 3, so 3+6=9. Took me some time to figure out but I realy think it should be this way because we never used the neckless.

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  28. I try to figure out the roman numbers. The numbers we didn't used are 4 from plant (earth?), 8 from sun (fire?) and 3 from sink (water?). There are two ways to get 7 but I don't know why. If you translate NIZUFO (couldn't find in google the exact pronouncement) it could mean 2, 10, 5, gives also 7, but also don't know why, we still didn't use the calender then and I think we do use it. I will stop know because my brain isn't working anymore.

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  29. i just try to play this kind of game a few days ago...and i really enjoy it..your all smart..

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  30. @spela>>how did you find out the code?? that was really awesome!!..thank you

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  31. @Jaqueline: you are right. In Japanese, the literal name of day 1 of the week is 'Sun' day, day 4 is 'Water' day, day 7 is 'Earth' day, so I+IV-VII = 8+3-4=7.

    The 'necklace' is a drawing of 29 stations of the Yamanote Line, a Tokyo rail line that runs in a circle. Not sure how that works out in the codes though :-).

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  32. And an explanation for the triangle equation - working back to the answer a bit, I have to admit ;-):

    the clue you get when pressing the keyboard also shows four up, down, left and right arrows, so it could refer to the numerical keyboard. That would mean 'rear'(= down arrow)=2.
    The Shakespeare note in the book mentions Ham[let], Othello (is another name for the Reversi game) and Rear, and the numbers found in the game for those three are 6, 4, 2. Then if the smilies on the desk are given those values from left to right, either because they follow the time sequence ham-othello-rear from the note, or maybe large (smiling) to small (crying), the reason might be hinted in the Japanese text, then the formula works out to (6*2)/4 +6 = 9

    Still didn't use the necklace/rail line, but in the text on the game page (below the game itself), the author mentions there are several endings, so maybe that clue has to do with another ending?

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  33. Wow. Is this the famous Helanren from Nordinho posting here? If so, what a great honour.
    And this could very well be the way to decode it (and thanks Jacqueline too for your findings).
    You made me curious and I might get back again in later to see how the hints work and maybe trying to find another ending.
    But then again, the pixelhunt was a bit annoying.

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  34. See if you can find a use for the chess board in the computer room as well then :)

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  35. Well, there is a number 2 in the REAR of one of the KINGS (王後) on the shogi board, so maybe that's the use for it.

    Also, tried a little translation of the "smileys" text and (not accurately) it says something like 'from older to newer,' and this makes perfect sense with the order in which Hamlet (ham), Othello (reversi) and King Lear (rear of king?) were written, and to assign them the 6, 4 and 2 (respectively) values.

    Played a few times and noticed at least a couple of different endings. If you escape without wearing the shoes and if you escape leaving the stove on. 'Several endings' says the author, but not how many...

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  36. Last minute post:
    Escape with the shoes on, turn off the stove AND lock back the balcony door before going out to get an apparently better ending.... and NOW I'm done with this.

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