
Robamimi Ancient Scripts is a new Japanese point and click type room escape game by Robamimi. In this game, you have to find your way out by looking for items and some clues to solve puzzles. Good luck and have fun!
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Ancient Scripts Walkthrough
88 Comments
good morning!
ReplyDeletenumber under bunny and key from plant
2 hints on/under carpet
ReplyDeletegood morning
ReplyDeletedoor and books = IV I V II III
SD and a second tile from opening right box
ReplyDeleteflashlight from ghostleg - need battery
ReplyDeleteHi Megi - glad for your help :)
ReplyDeleteCan now look out door hole....
ReplyDeleteHi SwissMiss :)
ReplyDeleteOpened middle box now 3 tiles et al
ReplyDeleteDo we need to note allthe different scenes outside peephole?
ReplyDeleteHi all.
hi Leroy and all
ReplyDeletehow did you open the middle box - to do with books?
yes clio - it is for the right box
@clio think it gives you order for the left box including using the books in the cupboard....
ReplyDelete@Swiss yes look at numbers on books and shelf level....
ReplyDeleteps hate those ladder puzzles so if someone could spoil it for me????
ReplyDeleteLeroy - it is rrlllr / just follow the turns of the line which is marked
ReplyDeletepls spoiler for books
In bathroom now.....
ReplyDelete@Swiss look at number on book and shelf level. LOL dont think I could be plainer without giving the spoiler...
ReplyDeleteAnd thankyou for your spoiler.
Sorry, I dont understand what ghostleg means on the computer.
ReplyDeletepop did it
ReplyDeleteOk watered vase now have 5 pieces and order....
ReplyDeleteThanks @SM
ReplyDelete5th tile from vase
ReplyDeleteHmmm might need two more tiles....
ReplyDeleteHas anyone seen a green number on shelf?
ReplyDelete6th tile from box nextto safe in bathroom Now looking for a green number...
ReplyDeletesorry, gotta go. Good luck. I was stuck with just 4 tiles and wondering how you got water anyway. bye, and have fun.
ReplyDeletethe shelf is a 5 but not green
ReplyDeleteyellow 7 on door and red three on rabbit
but safe does not open
@Swiss I cant find the shelf number???
ReplyDeleteopened safe and got spray and tile
ReplyDeleteleroy it is the side of desk with PC but code is for PC and not safe
ReplyDeleteNvm LOL found it..... There is another clue table rabbit door so combined?? Will try now.
ReplyDeleteStill dont get it....
ReplyDeleteand out
ReplyDeletevery nice game
Leroy - the shelf rabbit door clue is for pc - 2nd file - which gives you clock position - which gives you safe combination
ReplyDeleteAaaah So somehow clock is clue for safe???
ReplyDeleteHint - before you place the tiles make a note of the letter positions!
ReplyDeleteHmmm where is that damn battery so I can look at the sprayed memo????
ReplyDeleteleroy - look at SD closely
ReplyDeleteSwissMiss -- I don't see how the ghostleg relates to the left (2-button) box.
ReplyDeleteOr does it go somewhere else?
(Sorry, I started late. Have 3 tiles and SD so far.)
Gotcha LOL
ReplyDeletepuzzle - only the ghostleg with arrow is important
ReplyDeletefollow it up first (it is the 4th)and then start from the top down and just note which direction it goes - first right, second right, etc.
You dont need to note the letter positions just press hint button at top left....
ReplyDeleteI thought they dont come up anymore when you have placed the tiles properly
ReplyDelete@Swiss thought you meant note letter positions from the book?
ReplyDeleteBut what order do you place tiles? Did I miss something?
ReplyDeleteLeroy - you have the clue on the wet piece of paper - in each line is only one letter acc. the clue
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ReplyDeleteIdiot me LOL I should have seen that!
ReplyDelete@SwisssMiss - thanks for the ghostleg.
ReplyDeleteI had started looking at the books on the shelves, but there where only 5 books and 6 legs!
Back...and was able to sort the rest out on my own. Loved the letter puzzle at the end. Thanks for the help with the ghostleg,@SM. Would still have been stuck there without your help
ReplyDeleteWill add letters do come up again when tiles placed correctly...
ReplyDeletemy pleasure clio
ReplyDeletetrying to write a walkthrough atm
And you are right Swiss very nice game.
ReplyDeleteI assume the mat has to do with opening the yellow door but I don't understand how it works. Can someone help me please?
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ReplyDeleteWalktrough
ReplyDeletefirst scene - notice a vase and 3 boxes and a clock which doesn’t work - but you cannot do
anything here yet
turn right and zoom on desk
lift up bunny and notice RED 3, also look through book and see lots of clues there also notice
the colored ends of the pill packet - note the number 5 on side of desk
PC not working yet
nice looking plant! shake it for KEY then turn right and look at the doormat and make a note
of the position of those 6 “numbers”. turn corner over for TILE 1 (an inverted D with no 1 on back)
you cannot go into bathroom yet - you need a card!
turn to exit door - and open the white box - put the leves like the pillbox on desk and the spyhole
is aktive - look through it and notice the way picture come up (Sky, flower, chair,house,chap with tea)
turn right and open green cubboard - notice the title and the number of the books and also the position i.e. which shelf is which book
now you have the clue for box on the very right in opening sceene - the numbers correspond
to the door (btw the chap drinking tea is in prison) solution below - take SD and TILE 2 (Diamond with No 7) also open the SD and take out the BATTERY
turn to desk and unscrew the the panel below desk - take TILE 3 (Circle with 4) and flipp the switch
to turn on computer. Look at first file and see the ghostleg - solve it and open left box, solution below - take out FLASHLIGHT and put in battery
and now you can also solve middle box with putting in the position of boos for DOOR CARD and TILE 4 (omega sign and 0) solution below
with card and carpet code you can enter bathroom (turn carpet 90° to the right)
turn left and take WATERING CAN - fill with water - close the door and note the number 7 on door
2 boxes which you cannot do yet - open cb on right and take the Club Robamimi paper and go back to room - pour water in vase and pick up TILE 5 (Square with No. 2) and note the hint on bottom of vase. Open the box in bathroom with clue and take TILE 6 (triangle) - solution below: also see another clue in safe (table,bunny,door)
got to PC and put the corresponding numbers in file 2 to activate the clock solution below:
look at the clock and notice it works now - go to bathroom to open the safe for TILE 7 (drop) and SPRAY
treat the paper with spray and Flashlight according the hint in deskbook and make a note of those blue signs
go to bathroom and open the right box - place the tiles acc. hint on paper
solution below:
now you get 5 signs lit up - convert them to a word - solution below:
put the word in box next to exit door and you are out
Solutions
right box: IV,I,V,II,III
left box: ghostleg - only the line of the pink arrow is important, start at the top
RRLLLR press pink buttons accordingly
middle box: book 1 on shelf 3 etc, so 3,1,4,2,3
box in bathroom: 70412
PC-file code 537
clock code for bathroom save R4,G9,Y2
placing the tiles - in each vertical line is only one letter which is also on paper hint
circle,triangle,square,diamond,omega,drop,inv. D
convertion of signs: WORLD
Jennifer - yes you are right but turn the mat 90° so 1 is middle left
ReplyDeletethis was a great one! actually got through on my own! and jennifer, look at the mat with your head turned to the left and see how many dots are on each section (Representing the buttons next to door). hit the button with one dot on it first, etc.
ReplyDeleteYay! Finally out. Thanks again @SwissMiss on how to use the ghost leg hint and also where to find the battery!
ReplyDeleteGreat game -- even if I'm too slow to get out in true real-time.
Good morning (in Germany) @all!
ReplyDeletePlease, could someone tell me, what a ghostleg is?
Katharina - it is a game - once you have activated the computer you see it on the first file
ReplyDeletethere are lines starting at the top and you always have to turn at the first turning - being right or left all the way down, i.e. in this one if you start at the very top left one you end up at the very bottom right
(you can google it as well - but in this one only the one with the arrow is relevant - you have to go from bottom up first to know where to start to get to the solution)
Oops -- correction on your walkthrough, SM. The 5 was on the left of the bookshelf, not on the desk.
ReplyDeleteBTW The doormat tilt is hinted several ways. The box itself has a red line at top, the mat has a red line on the left, and the book shows a picture of the mat with the red line at top. When I first "read" the book, I thought I was going to need another card somewhere!
sorry - about that Puzzledin - hope everyone finds it there - well spotted!
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ReplyDeletearbeitslooser
ReplyDeletethe doormat has 6 squares with 6 "numbers"
5 / 3 / 4
2 / 1 / 6
if you tilt the mat to the right it becomes
2 / 5
1 / 3
6 / 4
press the buttons on top accordingly
oops Arbeitslooser - you probably had a pop lol
ReplyDelete@Katherina
ReplyDeleteIt is a way of converting numbers for a simple code.
In this case, you're following the lines from top to bottom. You go down the line and every time you run into a cross line you take that to the adjacent vertical line and then continue down.
A very simple ghost leg is the letter H, which would switch the two letters
In this case, if you numbered the lines 123456 on the top and ABCDEFG at the bottom, you would get
GBCDEFA.
You can also look up "Ghost Leg" in Wikipedia for a more detailed description.
AHHH! This killed me. I feel so stupid.
ReplyDeleteI was first trying the pads top to bottom, so "uppermost left + middle left" then the next 5 ones which show next to the 2.
Until I realized that the pad "amounts" shown on the map are nothing but ORDER HINTS...(1st, 2nd, 3rd...)
Also, Ghost legs show up frequently in these escape games (although its been awhile since I've seen one.)
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ReplyDeleteThank you very much for your detailed answers - I'ld never thought about a thing like that! And I'd never heard the word before. Of course, I asked Google about it, but couldn't see what it had to do with this game.
ReplyDeleteI'll look it up in wikipedia for a better understanding. Much greetings and great thanks from a raining germany.
Thanks SwissMiss ghostleg problems but the rest made great sense * FUN GAME * wish they all were like that
ReplyDeleteReally a great game - and after understanding the "ghost leg / ladder" riddle, I was able to play it, thx again for the explanation, I would never be able to find it out by myself!
ReplyDeleteIt was a great game, and thank you for the help (especially SwissMiss) !
ReplyDeleteApart from the ghost leg puzzle (which I can never do), it was an easy one! The puzzles were nicely thought out and flowed logically unlike many games where the puzzles just seem random.
ReplyDeleteCould someone please explain how the buttons on the yellow door lock work with the numbers on the matt? I knew that the matt was telling me:
ReplyDelete2/5
1/3
6/4
right away based on the book clue. Yet when I enter the numbers on the keypad (as it has no numbers displayed) I am just guessing what button is which number. Assuming the first button in the top left is #1 and the top right button is #2 and so on, this code does not work. So I tried it assuming that the top left button is #1 and the top right was #4, still no luck. Help please!!!!
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ReplyDeleteThis was an EXCELLENT game! Challenging, but logical - so refreshing!!!! Thanks, and hope for more soon!
ReplyDelete@byebyecow...if you look at the red stripe at the left of mat...you see that you have to reorient the numbered places to put the red stripe at the top.
ReplyDeleteThen your numbers are: 1/left middle, 2/left top, 3/right middle, 4/right bottom, 5/right top, and 6/left bottom!
ty @SM for yet another great WT & for the ghostleg riddle solution!
ReplyDeleteLoved this game. thanks for the WT @SwissMiss - I needed help a couple times (including that infernal ghostleg)
ReplyDeleteLoved this game! Out with no help! Woohoo, that never happens! :D
ReplyDeleteFantastic game - no pixel hunts whatsoever, and lovely logic!
ReplyDeleteThank you, Robamimi, for restoring my faith in good escape games; I rank you among my list of "Great Gamers"!!!
Thank you for posting, MegiPoland =)
excellent game! But darn the evil ghostlegs. I FINALLY figure out how to "read" the things, and the last 2 games they have been in (that I have played) have had variations on them. Not fair.
ReplyDeleteOut with SwissMiss' directions to just read the one line.
Out without help. That rarely happens to me so I LOVE Robamimi games!!! Seems that their logic suits mine. And that is not suppose to be an insult towards Robamimi ;-b
ReplyDeleteThat was a fantastic game!!
ReplyDeleteReally nice game!
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