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No Place Like Home

No Place Like Home is another point and click adventure type escape game created by Sachka and Ray. "As long as you remember, you’ve always lived in this old apartment… Is this what we call “Home”?… This is an “Escape the room” point & click game. Find a way out of the apartment. Left click to interact. Double click in the inventory to zoom. Click on the “…” to see the log. Please turn the sound on." Good luck and have fun!

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282 Comments

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  1. I didn't write the final code right, although I have the shoes...is it 9137?

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  2. The brick is in the box in the locked cabinet.

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  3. Valérie,
    The ball is under the bed.

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  4. This comment has been removed by the author.

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  5. Morgan,
    I think it was like this:

    XXXOOOO
    XOXOOXX
    OOXXOXO
    OOOXXXO

    But not sure anymore.

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  6. Great, thanks small-toll!

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  7. And Morgan,
    Of course you have to put the two batteries in first and after putting in the right code press the button.

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  8. Thanks and Hi small-tool,
    where did you get the clue for the box?

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  9. I was sure that after breaking the tv with the golden brick from box, I will receive another phone call - & so it was,
    lol:
    «pleas refrain from damaging medical equipment» & in case of delusion medicine recommended..

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  10. Morgan,
    The left part of the code was the post-it notes on the board and the right part the tiles in the bathroom.

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  11. Up to 140 mgs of blue pill... Still not passing out.

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  12. cmj,
    You get the brick after opening the box.
    And the box you get from using the key on the cabinet.
    And the key you get from using the lighter on the straw man.
    And the lighter you get from using the picture on the tin man and then opening him.

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  13. Got it..Thanks again small-tool.

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  14. where's the hint that you have only take 120 mg of pills?

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  15. I'm out at last... Phew! That was tricky!

    Thanks to all!

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  16. Red pills are 50mg
    Blue pills are 10mg
    So take two Red and two Blue.

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  17. I just took two red and two blue. But I'm still here Dx

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  18. thx, morgan,
    I saw that already
    & ask again where are you told to take exactly 120 mg?
    lol, Gina Marie,
    same here...

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  19. Now I'm afraid to try it again, because I don't want to die from the red pills! D:

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  20. Gina Marie,
    Don't take red ones anymore.
    Just keep on taking blue ones till it says 'dizzy' or something like that and then act quickly on the door and there use the shoes hint.

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  21. Am I the only one that can't use the inventory? got the can to show up double clicking isn't working for me? the can was like 50 clicks

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  22. Thanks, small-tool, I'll try...

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  23. Clee,
    I'm afraid it is double clicking, so try again (and maybe clean your mouse buttons).

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  24. haha, Gina Marie,
    I was brave again... standing in front of the door for catching the code panel, I took (after 2xR & 2xB & some more B, lol) one more red - nothing, then another red, still nothing...
    we'll be a pill popper here, lol

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  25. >___< who knew it would be so hard to overdose?

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  26. Maybe you have to empty the pill bottle. Which would get you to 1000 mgs of the blue pills.

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  27. This comment has been removed by the author.

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  28. Finally done. Thanks for all of the help bitches!

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  29. lucky... D: I'm still poppin' pills.

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  30. haha, didn't refresh, so didn't see your post
    s-t,
    about going on with the blue ones...
    ¦-I
    after restarting again I went directly to pop the pills, it worked without doing anything else from the game:
    finally out!
    loved that game, too, quite a challenge
    & thx L&G for our teamwork!
    8-D

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  31. so, no need to be afraid of dying,
    Gina Marie
    ;-)
    (read my earlier post just above)

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  32. Btw Premiere,
    The hint about 120 mg is in the other papers you found.

    Anyway great game.

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  33. I died D: All that hard work...

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  34. Gina Marie,
    The end code is 9127

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  35. aha, replayed & saw hint for how much pills to take on tv after the test, flashing on the shoes:
    left 2xRed, right the blue bottle, but bigger than the red...

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  36. I have the code and all, I just didn't enter it fast enough once I managed to take enough pills.

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  37. finally!!!! :D Out! Not a very satisfying ending, though.

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  38. Lol Premiere,
    So the hint is on the tv as well?
    Anyway, I saw it on the papers. The last one (you found in the safe) says;
    REMEMBER
    Exact dosage:
    120 mg
    30 seconds prior to
    losing consciousness.
    I NEED THE CODE.

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  39. why can't i torch the scarecrow? lighter goes out. tried scarecrow then lighter, lighter isn't lit.

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  40. d264ec2e-bd27-11e0-bf6d-000bcdcb5194,
    First of all you have to cut some straw with the knife. Keep on doing that till you can't anymore.
    Then doubleclick the lighter and turn it on.
    The use the lighter on the straw man's head so it's lit on.
    Then wait (or keep clicking it's hand) and the key will pop up.

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  41. I took three pills in bathroom then popped my
    last one facing the Exit door.

    (wasn't starting again a third time)

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  42. it was lit, had to put in draw 2c it

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  43. Sorry premiere for not replying, (children to bed)
    if you have 15 sheets of paper the last page
    states 120mg.

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  44. lol, s-t,
    really wanted to know it, so replayed once more, just for directly opening the safe:
    in my game, the paper from safe says:
    «I watched that stupid film again. Well, I didn't have anything else to do. I like the song. I like falling asleep while watching it.»
    :-D
    then I collected all 13 papers, but no-one told me the dosage (or should I have collected 14?)
    so: did we played the same game version?
    ;-D

    btw the double clicking didn't work properly for me, it was a bit tedious...
    anyway, great game!

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  45. what a great game!! while i have you here...
    i have 2 computers...on one i can see the star ratings and on one i don't. is there something to activate this that i don't remember doing before?

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  46. Aargh, really starting to get pissed about my English and my keyboard;
    'The use the lighter' had to be 'theN use the lighter' and that was my keyboard.
    But; 'so it's lit on' that's all me and sounds really stupid.
    And 'turn it on' doesn't sound good either and why 'straw man' instead of scarecrow? My God; It's the Wizzard of Oz.
    Anyway, don't mind me. Just not in the right mood.

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  47. no prob, Morgan,
    (I know that...!)
    so, finally had 14 papers (incl. the one from safe) - where's the 15th?

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  48. Premiere,
    You had to collect 15 papers and then the 15th paper gave the info about 120 mg.

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  49. you? stupid? never!
    always right on w/helpful hints and that's all that matters! sue1qw, not sure why the d264ec2ebd2711e0bf6d000bcdcb5194

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  50. I have a lot of stuff in my inventory and I don't know how to use it : a lion, a scarecrow (I cut some straw with the knife), 10 notes, a knife, some spoons, a kettle, a glass, a box of coffee, a funnel, some kind of can with a cat on it, some notes (I read the comments and saw that they mean "THERE"), two bottles of morphid, a black ball, a snow ball and I saw a safe. I can put the kettle on the stove, that's all.

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  51. Thank you everyone for your helpful comments, I never would have figured it out, without your help. I was so determined to finish this one, after od'ing several times, that I kept doing it until I figured out I could take the last pill in front of the door, duh. Challenging game but worth it. :)

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  52. Pascale,
    Fill the kettle with water (from the tap) first before you put it on. Then go away and come back and the water is boiling. Then you can put the coffee can above it and after that you can take the label off (from that can) and then you can start building your tin man.

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  53. hm, is there again the problem about more than 200 comments?
    we missed to put the alert...

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  54. This comment has been removed by the author.

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  55. This comment has been removed by the author.

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  56. had to leave for a while and everyone is out now that I am back. I'm out now too.

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  57. Everyone is already out now. I had to leave for a while and missed the ending. Oh well out now.

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  58. Third time is a charm (too tired already...):
    ¦-o
    PAPERS
    1) on bed
    2) under bed
    3) under bed
    4) behind picture right of bed
    5) in dust bin
    6) on floor left of dust bin
    7) on table
    8) on pinboard
    9) on pinboard
    10) in cupboard under phone
    11) behind picture with safe behind (falls down when moving pic first)
    12) in safe (for code use all E / O / I - turned=numbers from hints: paper pieces from pinboard, photo behind vent grid in kitchen, can paper)
    13) in bathroom under sink
    14) behind vent grid in kitchen top right (use screwriver from upper drawer chest right of door)
    15) in lower drawer chest right of door
    ---> you only get the dosage paper, when collected ALL the papers!

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  59. In this game you have to double click items to view them (might take some clicking).

    Things to find without using codes or tools.

    BED
    - Beside the bed; A LION.
    - Under the bed; 2 PAPERS and a BALL/SPHERE.
    - On the bed; 1 PAPER.
    - Behind the picture above the bed; 1 PAPER.

    DOOR TO BATHROOM
    - NOTHING, but you can switch on the light to go in.

    BATHROOM
    - BLUE PILLS, RED PILLS and a GLASS.
    - And the RIGHT PART of the HINT FOR THE BOX (the tiles).
    - 1 PAPER (under sink).

    TV
    - THE SCARECROW (take a lot of leafs away from the plant to get it).

    KITCHEN
    - KETTLE.
    - KNIFE.
    - 2 SPOONS.
    - 2 SPOONS (in the cupboard above the stove).
    - CAN OF COFFEE (in the cupboard under the stove).
    - FUNNEL (in the cupboard above the sink).

    TELEPHONE CABINET
    - 1 PAPER (behind the painting).

    EXIT DOOR
    - SCREWDRIVER (in the top drawer).
    - 1 BATTERY and 1 PAPER (in the bottom drawer).

    DESK
    - 1 PAPER (on the floor).
    - SNOWGLOBE (in the drawer).
    - 1 PAPER (in the bin).
    - 1 PAPER (on top of the desk).
    - 2 PAPERS and 5 WORD CLUE PAPERS (after rearranging spells the word 'THERE') and the LEFT PART of the HINT FOR THE BOX (on the board above the desk).

    Things to find with using codes or tools.

    KITCHEN
    - 5 SCREWS, PHOTO (the WORD CLUE; HOME at the backside of the photo) and 1 PAPER (use screwdriver on vent on the top right of the screen).
    - LABEL (WITH the WORD CLUE; IS OUT) after filling the kettle with water, putting the stove on, putting the kettle on the stove (and wait a while and move around and come back till there's steam), putting the coffee can above the kettle (in the steam) and after that peeling the label off from the can.

    TELEPHONE CABINET
    - 1 PAPER and 1 BATTERY (use screwdriver to open the cabinet).
    - THE SAFE (behind the painting above the cabinet). A CABLE and 1 PAPER inside that safe (open it with the E's, I's and O's from the total word clue; HOME IS OUT THERE, mirrored the E's, I's and O's and give you 031033).

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  60. Now it's time to make a tin man
    - Bend the spoons (by clicking them) and put them on the can.
    - Put the ball/sphere on the can.
    - Put the funnel on the can.
    - Put the screws on the can.
    - Use the screwsriver on it and now you have a TIN MAN.

    Now that you have a tin man, put dorothey's picture next to it and then use the screwdriver to open him and take the HEART-PIN.

    Open the pin of the heart-pin and put it on the lion.

    Wait a while (click a bit on the lion and/or the pin) and take the LIGHTER.

    Use the knife on the scarecrow to cut some straw from his head. Look at the lighter and turn it on and then use it on the head of the scarecrow so his head is lit. Again; wait a while / click a bit till you get the KEY from the scarecrow.

    DESK
    - Use the key to open the desk and take the BOX.
    - Open the box with (after putting the two batteries in) the hints from the post-it notes and the tiles in the bathroom (and after that clicking the red button), so it should look like this;
    XXXOOOO
    XOXOOXX
    OOXXOXO
    OOOXXXO
    And take the YELLOW BRICK.

    TV
    - Put the cable in the outlet.
    - Zoom in on the screen and do the test. Well, don't care about the test. It's the wizzard of oz (all about those fancy red shoes), so answer all the questions with shoes and then smash the screen with the brick and take the SHOES.
    - Look at the shoes and see the hint about 9 1/2 and 7 (so, 9127).
    - Read all the papers and see on paper 15 you have to take 120 mg pills. So do 2x red and 2x blue (to take pills; fill glass with water, open cap of pille bottle, click it again to make a pill pop out and then use glass of water on it. Fill glass again for the next pill).
    - Do the last pill in front of the exit door (to save you some time; you only got 30 seconds). Now you're dizzy and very clear at the same moment and you can see the exit code pad. Put in the code (from the shoes; 9127) and go out.

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  61. This comment has been removed by the author.

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  62. Clue for how to open the safe is found by putting lit scarecrow in drawer where snow globe was found (0=O, 3=E, 1=I).

    Thanks for all the hints/comments, and ESPECIALLY for where to find all the papers -- I only found 13 on my own!

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  63. Hi all - the pattern for the box with the yellow brick is wrong, there are 8 tiles in a row, not 7 as shown above.

    I tried to combine the pattern from the sticky notes from left to right and then the pattern from the tiles in the bath from right to left and then tried, how to complete pattern by trial and error - clicking red button every change in the column between both until I got the brick.

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  64. This comment has been removed by the author.

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  65. Thank you Small-Tool for your comments and for the walkthrough. IMHO, this game is tremendously difficult, especially the code for the safe. And I would never have thought to make a tin man (for me, Oz is a jail in a serie (o: )

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  66. Well, even with the answer under my eyes, I can't open the stupid box ! I give up, this game is too difficult for me, and the double-click issue is really annoying.

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  67. Oh my word! Thank you so much small-tool. I would never have been able to get out without your w/t.

    (I never was able to turn those pieces of paper).

    This game was far too advanced for me, but I had heaps of fun playing.

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  68. I got out before the WT, but with a lot of help from all! Excellent game - I really liked this one! Lots of challenges! I give 5 stars!

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  69. Out thanks to POP. What an amazing game.

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  70. by the time it loads it will be only found in the archives LOL

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  71. OK thinking I need some of those pills after playing this game //WHOA!!!! Talk about a trip I will never watch the Wizard of Oz and think of it the same ever ever again!! LOL thanks for the 70's flashback...Maybe . :p

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  72. Hello,
    I keep taking pills, and it has absolutly no effect... is there something special to do before ? or a special way of taking pills ?
    I already got the shoes and the 15 pages.

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  73. nixy,
    It doesn't matter if you have other stuff, but with 120 mg's you should get dizzy and see a different view.
    The red ones are 50 mg and the blue ones 10 mg. So maybe you got more then 120 and it starts counting again
    Maybe try to keep on taking blue pills till something happens.

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  74. @small-tool,

    Katharina is right. You've obviously left out one tile per each row. There are indeed 8 of them.

    !! CORRECTED GRID !!
    (should work perfectly now!)

    XXXOOOOO
    XOXOOOXX
    OOXXOOXO
    OOOXXXXO

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  75. Oh god! the phone ringing scared the eepers out of me >.>

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  76. lol, I love how they tell you to answer "shoe" for all the questions on the TV and how those red diamonds are actually rubies.

    Cool

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  77. Well over 200 mg... Still conscious.

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