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Basement Storage Escape

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Basement Storage Escape is another point and click, room escape game from Esc-Forest. Find items and solve puzzles to escape the basement. Good luck and have fun! [Subbed by Roberto]

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165 Comments

  1. can't get this link to work. But in looking for the game I stumbled onto an old M. Skutnick game from 2009 (Morbid) that I haven't played before!

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  2. it won't let me click the link.

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  3. http://emag-epacse.seesaa.net/article/230588538.html

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  4. link fixed.....sorry guys

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  5. Where did you find the 3 digit ST?

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  6. found some empty paint cans + one full blue paint can. 3 letter thing that goes in the S-X-Z thing in first scene.

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  7. turn on the sink water - aaakkk!

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  8. break mirror for a code: SEa

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  9. Some words in that creepy gap that I can´t read?!

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  10. This comment has been removed by the author.

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  11. use the code from the mirror for lighter from the box

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  12. i think the letters in the gap relate to the a--> n alphabet code in the book.

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  13. @roberto: Word can be translated in numbers (hint in book). But I don't know where to use it (4 digits)

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  14. wow this looks to be hard lots of clues

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  15. jesus my mobile just went off and scared the life out of me

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  16. ha bigtank! scary game, eh?
    where did you find the box to use the mirror code? and the torch???

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  17. Code I found doesn´t work on doorlock

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  18. use lighter on the calendar - with pic of flame. more spookiness!
    where IS the torch?

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  19. Got a lighter from 3-digit box (using mirror hint from book and SEa from mirror)

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  20. Use the number from calendar in box at right side and something happens.

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  21. hi zoz the box infront of the calender i do not know where te torch is myself

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  22. Then you can find a key to open box and get the torch.

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  23. oh got it (duh) i needed to reverse the mirror code to get 3 digits.

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  24. Use torch in dark gap to see a code. Turn it into numbers and...???
    I suposed these numbers should open the door but nope!

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  25. @roberto do you mean the 24. tries the 8 shape next to it in the writing underneath but nothing happens

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  26. by torch do u mean lighter or flashlight

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  27. roberto, the 4 digits open the door. You need to view the text in the wall with the torch first.
    After entering the digits, click right side of lock (above the digits) to unlock.
    Get sd, then more stuff from using it.

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  28. Can't figure out how to use the number from calender
    in box

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  29. the 3 digit code won't work for me.

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  30. torch=flashlight.
    Have a SD now and another red clock hand.

    @bigtank. Look in the book how to use 24. There´s an example with number 30

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  31. Can't find where to use the torch. What wall?

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  32. jbg, make sure you have the correct numbers 6 or 9 and 2 or 5.

    SPOILER632SPOILER

    st, wall next to bookshelf.

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  33. stuck with the buttons too have no idea how to put that together

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  34. Don´t understand the clue from note.
    SIX - HEAVEN - MOVIE

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  35. im stuck setting the clock. Tried to use the SHM clue, but number of letters isnt right.

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  36. for the 24, I had to enter it, then look in the dark hallway to the right, then go back and press enter again...

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  37. Use torch at the back wall in the door where books are

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  38. been trying for ages, i can write it on a piece of paper but can not translate to the wall. is it time for a s-t screen shot

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  39. thanks pop. I was using a 5 instead of a 2.

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  40. For 24:
    xx-x
    -x-x
    xxxx
    x--x
    xx-x
    Then look in the corridor to the right, and go back to press enter.

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  41. LOL, I figured out the letter/number code without using the torch. But have to look at letters with torch before I could use the 4-digit-code

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  42. Wonder if the time has anything to do with ink cans.

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  43. how do you start the game???

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  44. thanks pop now i can go on

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  45. Opened the clock, use the roman numerals.

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  46. roberto, i think Six, Heaven, Movie is SHM=second hour minute, but i cant figure it out.

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  47. Used wrench to get the red wheel/valve.

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  48. entered 24, check dark hall, spooky figures, hallway now lit, but no flash light? Ideas?

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  49. Use the wheel below the barred window and the bars go away.

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  50. Used roman number clock hint on clock and got a wrench

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  51. LNS, the key is at the floor in the end of the hallway, on other side of the bars, but you can take it. Look lower right.

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  52. Other letters behind colour code machine.

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  53. Pop, ty - was expected the thing to appear!! silly me!

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  54. Entered the 4 letter code and got "open". Need to find out what i did.

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  55. Haha, i opened the safe! Forgot to click the handle. Have color hint and moon coin.

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  56. My safe won't open!?
    I tried EAQC and RNDP.

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  57. Cant figure out order to click for colors. What do the numbers mean?

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  58. stuck at the clock which roman numerals s-t

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  59. eaqc??? don´t know the code.

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  60. Great find, Roberto....I am behind but loving this!!!!

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  61. st, look at the clue (E->E) "you cant..." and remember the book.
    What cant you?
    Follow those letters and see what shape they make.
    In the book you have a diamond as a clue, but this is a ....

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  62. Bigtank,
    SIX is Second hand is IX is 9 etc.

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  63. i thought the four letter code was scap, but that's not working for me

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  64. Bigtank, the clue is
    S IX
    H eaVen
    M oVie

    S=IX (Second = green)
    H=V (Hour = red)
    M=VI (Minute = blue)

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  65. thanks pop! forgot about the diamond clue

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  66. zoz, does my help to st help you at all with the 4 letters or should i hint better?

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  67. pop, your hint is worse than the clue in book lol.

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  68. Very clever Pop, thanks, got it.

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  69. Ah- thank you pop!!!

    Got moon coin and color hint

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  70. Oops... roberto,
    you are looking for the word "escape".
    Follow the letters to spell escape on the 3x3 grid.
    Draw a line between them and look at the shape they make.

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  71. no lol i still do not get this clock thing what am i missing

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  72. bigtank, it should be:
    red:5
    blue:6
    green:9

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  73. nvm finaly worked it out myself

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  74. This comment has been removed by the author.

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  75. Now, please help with the color code.

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  76. Can't find the way to combine the paint cans with the colour paper hint!?

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  77. I think we used all hints in the books except for the last E. It has 4 strokes and is red, but doesnt help me.

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  78. ooh have i caught up are we all on the colour thingy

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  79. Forget the paint cans. See the last clue in book for colors.

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  80. Oh! I think i got it!! Try the position of the E in the colors!! Ill try now.

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  81. opened colors safe and got a key

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  82. i thought the numbers might be an alphabet thing, but there aren't 34 letters in the alphabet, lol.
    btw @roberto, this is a great game!

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  83. where do i use the code from calender?

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  84. Greetings, L&G!
    :-D
    Due to your smart comments, I could catch up! Thx!
    8-)
    Plz, any hint for colour code?

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  85. Now I need another 4 digits code

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  86. Thanks guys, great job, got it.

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  87. Now i need another 4-dig code. Hm.

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  88. Ninja, use it right of the calendar, on the 4x5 grid.

    Premiere, look at the E in the color names. It is on 2nd position for rEd, so red=2 etc.

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  89. Great find, pop!
    8-D

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  90. Oh no!! Game over!?! I walked around and saw a ghost and got killed??

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  91. I think the code is on the key, but still trying to figure it out.

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  92. i was going along ok again until that color code lol

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  93. Great, I could just click "retry" to get back into the game.

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  94. Yep, the code was on the key. I'm out.
    Great game, thanks for all the help.

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  95. ok do not go back down i just died

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  96. thanks pop for the color hent that was great

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  97. argh, the ghost caught me, have a game over...
    :-(
    pheww, thankfully no restart from the beginning!
    :-D

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  98. Out too!

    Thanks for all your help!

    Great game!

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  99. st, I tried to see something on the key, but get 32?4 and can't make it work.

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  100. I can't figure out the key numbers.

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  101. i tried 3204 and 3284... still puzzling over code

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  102. Nvm, got it now!

    SPOILER3507SPOILER

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  103. Lol, different spoiler;

    This was the end code; MMMDVII

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  104. To see the key numbers, remove the middle part of the key and join the upper and lower parts as the small arrows to the left shows. Look at the "holes", ie the darker parts to "build" the numbers.

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  105. sorry st, your spoiler was better than mine.

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  106. thanks out now. I still can't see those numbers on the key though.

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  107. If interested, that's how the calendar code should look on the panel:
    (click right to open link in a new tab)

    PICTURE LINK

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  108. I didn't get the coin from safe..where is it, please?

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  109. was this only the second game by this maker? I can't wait to see the next one!

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  110. thanks for all your help that was a fun game

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  111. nokra, did you open the 4-letter safe? you should get a coin and a note with a color clue.

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  112. Nokra,
    I think the coin was in the safe that you open with the letter code (the safe above the place where you did put the letter blocks in.

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  113. & out, too!
    8-)
    Fantastic game with clever codes & great graphics!
    Thx to all for your help & roberto for submitting!
    :-D

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  114. @nokra, you have to open the safe above the little kiosk with all 9 letters in it... color code hint is in there, too.

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  115. OK..thanks, wasn't there yet...I just got the wrench, put the wheel on the place under where you need coin...now stuck...

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  116. Look behind that colour code machine Nokra.

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  117. nokra, when the bars are gone, you can find some letters behind the color-machine (i think left side).
    Place the letters to figure out the 4-letter code.

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  118. For some reason, that is not activated yet...the 4 letter code box, wont work....so , I apparently missed something!
    I was going along swimmingly....then...nothing!
    I guess I missed the other 3 letters for that 3X3 grid...but I don't know where to look!

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  119. Btw. Pop,
    Can you help me on level 13 of that riddle game?

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  120. TY @pop and s-t!!!...I was clicking but didn't find anything, now I know and won't give up! lol

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  121. If interested, here the escape key code, how it looks on the key:
    (click right to open link in a new tab)

    PICTURE LINK

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  122. nokra, you need 2 sets of letters. One from the box on the top shelf, above the color cans. The other from behind the color machine once you moved the bars.
    Place both sets on the letter pillar and it should work. You probably need to read the whole book too.

    st, i went there.

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  123. i am now playing the first game from that site. has it been posted on eg24

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  124. http://www.escapegames24.com/2011/07/esc-01-esc-forest-walkthrough.html

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  125. Lol Premiere,
    Using imageshack now?
    Anyway, that's not how I solved it.
    I cut the middle part of the key out.

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  126. Thanks, so much guys!!!....yes, I did get out but not fast enough and had to retry...lol
    What a great Halloween game!!!!!

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  127. help! I can't find the sd and the red hand of clock. And 3507 does'n't work on the bar door.

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  128. ok, I' m going to sleep. Thanks a lot...

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  129. doris, when you come back you have to read the book and look at the page with a=n etc.
    Take 2nd half of the alphabet and put it under the 1st half on a piece of paper and you see the translation of the letters.
    Read the thing in the wall using the flashlight:
    SVIR.FRIRA.SBHE.RVTUG
    This translates to:
    five.seven.four.eight
    Use that code on the padlock.

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  130. doris,
    3507 is the exit door code (not the bar door code)...
    - screwdriver in box behind bar door in (dark) tunnel
    but first you need to find/do:
    - (mirrored) code on mirror above sink, opens 3-digit-box right of stairs for lighter
    SPOI6LER3SPOI2LER
    - use (activated) lighter on calendar for hint 24
    - put numbers according hint in book in panel right of calendar (solution see picture link in my comment above)
    - click enter & have a look in the dark tunnel
    - being back click enter again to lighten the tunnel
    - go to the bar door & take key (2x) from floor behind bars
    - open box in right niche for flashlight/torch
    - use torch in hole in left niche for coded number code
    - go to bar door & put in 4-digit-code according hint in the book (A=N, B=O etc. for numbers written in letters)
    SPO5ILE7RSP4OIL8ER
    - open padlock (click arrow up) & go find the sd
    - red clock hand behind screwed panel in middle niche (use sd)

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  131. OK, I'm totally stuck, I'm really feeling stupid.
    Still can't get that damn safe open!

    Yes, I figured out what shape ESCAPE makes on the 3x3 grid.
    in English it's called a SPOILER

    But what does this help me to solve the safe code?
    I was at the same point as some guys here previously ('SCAP', 'RNDP', 'EAQC' ... all nowt.)

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  132. POP got it! Just give that said shape a wrong name (a generic one instead of the correct one) and the safe is open! Hooray!!

    I'm a champion! (lol) You could also say, I'm ... ah, damn, now I've forgotten what to write;).

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  133. I dont think we ever wrote a spoiler for the 4-letter code, and there should be one if the explanations above are not clear.
    The "escape" letters draw a shape on the letters, and this is the code.

    SPOILERSTARSPOILER

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  134. god I just miss out 1 letters piece of the 3x3 letter grid!
    Can anyone help?

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  135. oops i just found that...

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  136. EGDAWT especially this one!

    If you watch the Prologue (I didn't the first time through) it appears that you were working late in a deserted office and needed to make some copies, but the copier was out of paper and the cupboards were bare. So you went downstairs and through a door, which slammed shut behind you. The door was locked! And your cell phone doesn't work! You're in big trouble now!

    FIRST VIEW: zoom on kiosk (reddish pink stand under wall safe) and see the letters S,X, and Z with some empty spaces around them.
    GO RIGHT to view with shelving and sink, etc.: You can check all the paint cans, but I'll tell you right now that this is a red herring. Zoom on the toolbox on the top shelf and remove a 3-letter tile (AVE).
    GO BACK to the kiosk and place the 3-letter tile. Looks like you still have a space for three more letters.
    GO RIGHT again and get ready for some fun. Zoom on the sink and turn on the water. Aiiiiiii! Not thirsty now, thank you very much.
    Zoom on the mirror above the sink and click on it to break it. Is that your face? Now there is a code in the mirror which looks like SEa. But it's a mirror, so maybe the real code is a mirror image?
    GO RIGHT TWICE and you'll see three arched alcoves. The one on the left has a bookcase and the book on the right side of the shelf is full of clues and advice.
    *this is one of those games where you must view all of the clues before you can use them* so have a look at all of the pages.
    GO LEFT and see a table flanked by a stairway on the left and a dark and scary hallway on the right. Zoom on the table. There is a box that requires a 3 digit code (SPOILERS later). Remembering the "MIRROR" clue from the book, enter the code, open the box, and remove the lighter which you have to click on in order to light it. Back up and look at the calendar. Since a flame is pictured on the calendar, go ahead and use the lighter on it. Looks like 1983 was one creepy year. But now the date "24" is circled.
    Zoom on the keypad on the wall to the right of the calendar. Remember the clue from the book "30 =", and click on the squares to create a red 24. (@Premiere posted a picture link for this at 11:20 am on 10/15/11). Click the "Enter" bar and back out and zoom on the dark hallway. Once you're allowed to leave that scene, go back to the "24" keyboard and press "Enter" again. The red light goes out, the blue light comes on, and you see a cutaway scene.

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  137. Part 2
    Go to the (now lighted) hallway and zoom on the barred door. On the floor on the lower right is a key on the other side of the door. Zoom there and take the key (if you dare!). Also, note that the door lock requires a 4 digit code. Back up and
    GO RIGHT and zoom on the right hand arched alcove where there's a box on a table. Use the key to unlock the box and take the Flashlight/Torch. In the item closeup, click the white switch on the Flashlight and find that it has batteries!
    Back up and zoom on the left hand arched alcove (where the clue book is) and zoom on the crack in the wall. Aside from finding that you're being watched by a demon, you can see that there are some letters, but it's too dark to see them. Use the Flashlight to see: SVIR~FRIRA~SBHE~RVTUG. From the clue book, we know that a red A corresponds to a blue N and so on. Using this clue, translate the red message you just saw. You'll get four numbers.
    Go back to the barred door at the end of the hallway and enter the 4 digit code, then click on the red arrow to unlock the door. Back up, open the door, go inside and look in the wooden box. You now have a screwdriver!
    GO RIGHT and zoom on the middle arched alcove. Use the screwdriver to remove the wall plaque, then take the red hour hand and the Hint.
    GO RIGHT to the starting scene and zoom on the clock in the left hallway. Place the red hour hand on the clock, then use the red, blue, and green buttons to set the hands according to the SIX, HEAVEN, MOVIE hint, combined with the Roman numeral clock hint from the clue book. Open the door and take the Wrench.
    Back up and zoom on the red Valve, which you can now remove using the Wrench.
    GO RIGHT and place the red Valve on the bolt beneath the barred window. Click on the Valve to open the bars, then zoom on the machine with the color keys. You will need a coin for this.
    Click on the lower left side of the machine to see that there is a 3-letter tile, QPC, behind it. Take the tile and return to the kiosk to complete the letters.
    Now you should see "E-->E, You can't..." This one is very tricky! Think of the warning in the clue book to fill in the letters between the E's. Then look at the clue where there is a 9-place pad with a diagram on it and an equals sign followed by the word "Diamond" below it. Now trace the path made by the four letters you've chosen on the kiosk. What shape does that make?
    On the Safe above the kiosk, enter the four-letter word that describes this shape. When you see "Open", back up and click on the handle to open the safe. Take the Coin and the Hint.
    GO RIGHT to the color key machine and insert the Coin. Using the Hint think back to the last clue in the book: E. Now follow the numbers on the Hint to press the color keys. Press "Enter" and take the key.
    Back up and you'll get a cutaway scene where all of the lights are turned off, except on the stairway, which is now lighted. Go there and click on the Red Arrow to go up to the Exit Door. Use the Key in the lock and then enter the 4 digit code (which you'll find on the key). Press "Enter" and you're out... or are you???

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  138. SPOILERS

    3 digit code for box under calendar: SEa mirror image = 632.

    4 digit code for barred door: use the alphabet clue under the flashlight picture in the clue book to translate SVIR~FRIRA~SBHE~RVTUG to five~seven~four~eight, or 5748.

    Clock: the clue book shows what looks like a clock face with roman numerals. The clue SIX, HEAVEN, MOVIE refers to Seconds, Hours, Minutes. Each of the three clue words contains a roman numeral: SIX = IX, HEAVEN = V, MOVIE = VI. So the red hour hand is set at 5, the green seconds hand to 9, and the blue minutes hand to 6.

    Kiosk and Safe: the clue "E-->E You can't..." refers to "you can't escape" from the clue book. The four letters "scap" come between the E's in the word "escape". Looking at the pattern of these letters on the kiosk, draw a line from S -->C --> A --> P and you should see a star pattern. So the four letter clue for the safe is STAR.

    Color keys: The E in the clue book and the numbers on the hint refer to the position of the letter E in each of the color names. So Red = 2, Green=34, Orange=6, and Blue=4. Following the number clue on the Hint from left to right, the order in which the color keys should be pressed is OGBRGRO.

    Four digit code for Exit door: Look at the key stem. At the end are two small red arrows indicating that the two sides of the stem should be combined. Doing this will give you 3507. For a Picture Link, see @Premiere's post at 11:43 am on 10/15/11.

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  139. Hi all, thanks for the walkthrough.
    And adding some more to the story (guessing from the Kanji parts),

    30 years ago a man who worked in the very same building disappeared without a reason. Since then weird things start to happen from time to time.
    The player paid little attention to the story (and hence forgot about it in the first place). S/he is having a second thought after being locked in...

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  140. ---SPOILER WARNING---


    Ending: turned out the basement is where the company used to keep their safe and trade secrets.
    The man, who was an employee back in time, tried to sneak in the basement and stole the goods but failed. He was seen on the security camera and the polices came by.
    He locked himself in the basement, refuse to get arrested... so yeah, probably killed himself.
    Afterwards people who know the true story behind spread the "missing man" rumor to avoid people going down the basement, to protect the valuables...
    After the game they finally decided to block the door now. :p

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  141. by the way if anyone can read Japanese, correct me if needed :p

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  142. Hi all, I am aware that I was very late playing this one and not sure if anyone will see this message... But firstly @ zoz, what a wonderful and very well done walkthrough!! I would not have been able to complete this without it!
    And also thank you @ Yaya for the translation, I really wanted to know what it was saying lol :)

    And ofcorse thanks to the game maker, was a great game :)

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  143. an exceptionally good game!

    I usually give anything that looks Japanese a miss as there is often a language problem but I'm very glad that I played this one.

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  144. Thank you zoz!!! Really needed the great WT

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