
Play Escape from the Creepy House
Frequently Asked Questions about Escape from the Creepy House
What is Escape from the Creepy House?
Escape from the Creepy House is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.
How can I play Escape from the Creepy House?
You can play Escape from the Creepy House game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.
How can I solve Escape from the Creepy House?
You can solve Escape from the Creepy House game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.
Can I post hints for Escape from the Creepy House?
Yes, you can post your comments to share your hints or walkthroughs for Escape from the Creepy House game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.
Can I play Escape from the Creepy House on my phone or tablet?
Yes, like most of new online escape games here, you can also play Escape from the Creepy House game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
49 Comments
ooh just finished the teshi game from earlier and now a live one
ReplyDeletegot a scroll with numbers on number 6 in blue skulls mouth, thought we would multiply the number on the scroll with the sides of the shapes bu no 9 for the yellow one
ReplyDeleteHi Bigtank...
ReplyDeleteClue from hand - hit the skulls in different areas for numbers. Did the maths, can't figure out the order of the codes.
ReplyDeleteOh, and hi all!
ReplyDeleteI pulled the bandana on pentagon and got 3 in the eye
ReplyDeleteahh numbers on all the skulls now just pull different things
ReplyDeleteOrder for the numbers is (from top to bottom) from big to small.
ReplyDeleteGot an eye, cat whisker and torch from the second room.
ReplyDeleteYummee next room and got an eyeball
ReplyDeleteGot a manuscript leaf from the left room by doing the bony arms like the skeletons in the middle room.
ReplyDeleteOpened window...
ReplyDeletehi s-t do we multiply
ReplyDeletePut the manuscript in front of the pumpkins.
ReplyDeleteTrying to understand the pumpkin for the door code...
ReplyDeleteYep Bigtank.
ReplyDeleteMultiply picture numbers with skulls on the paper.
Leroy,
ReplyDeleteWith manuscript in front of pumpkins bats will come and then you can open the door.
LOL sooth my beating heart Next room!
ReplyDeleteKnife in bottom drawer, axe and pot on top of drawers.
ReplyDeleteWhat is cat whisker?
ReplyDeleteI had also a knife, now fish head and liquid pot
fish from top drawer
ReplyDeleteUse axe on wood where skulls are, put wood under cauldron and light it with the torch.
ReplyDeleteUse axe on skulls on left wall.
ReplyDeletemade fire, added liquid, fish head, eye and whisker
ReplyDeleteHow do you open the top drawer?
ReplyDeleteMake a potion, blow up a heart (ew) and key!
ReplyDeleteHi everybody! I can't get out from the first room :( Help!
ReplyDeleteOut....
ReplyDeletesmall-tool
ReplyDeletebf spoiler
front, left, right, back
have key, but can't find exit door
ReplyDeleteS-t skeletons with bent arms are also facing different ways. These open the draw.
ReplyDeleteNvm. had to go a room back for the skulls hint for the top drawer.
ReplyDeleteSmall tool LOL bruteforce
ReplyDeleteskeleton room turn right and zoom keyhole on wall
ReplyDeleteThanks anyway guys.
ReplyDeleteI'm out too.
Donas, me too!
ReplyDeleteCheers Small-tool and Leroy! Out!
ReplyDeleteThe keyhole is in the second room and then right and there on the backwall.
ReplyDeleteCake. Get the note from the skeleton arm - click the skulls on the wall until they give you numbers. Multiply the two lots of numbers and enter them in the door from highest to lowest.
ReplyDeletec@ke read the early comments LOL all answers are there
ReplyDeleteoops, missed a comment.
ReplyDeletec@ke,
For the first room, multiply the amount of skulls on the paper with the numbers on the pictures.
Anyway, the code is then;
24
20
18
15
well i enjoyed that even though i clicked on an advert and had to start again,
ReplyDeleteSmall-tool thank you so much
ReplyDeleteLOL I was the second to escape in all the world and got a silver cup for doing it under 15 minutes LOL
ReplyDeletewish they would change the music.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteBOO-THROUGH:
ReplyDeleteabove comments deleted for really silly maths error, haha.
When you start this game you are facing a wall. On the right side at the back is a door.
Zoom in on the skeleton arm on the floor and carefully sneak that scroll away from the bony grasp.
click it to open it in the main view and see four vertical rows of pacman heads of different colours.
The three walls are decorated with four mounted heads of quite charming decomposed pirates, which are hanging on frames of different colours and shapes.
Zoom in on each one and fiddle around among the remains a bit - you'll cause a piece to move or drop to reveal a number.
The maths bit: Multiply this number by that colour's number of pacman heads on the scroll.
Take the total from each skull and arrange all four numbers into descending order.
These numbers go on the door [top -> down].
Small-tool gives the outright numbers in the comments above.
For example, Blue [diamond skull] has 4 pacman heads and a 6 among its face. Blue's total is therefore 24.
[If more help is needed here, go and trawl the comments. It's all there, I think.]
Don't try to cheat because you need to see all the numbers in the heads to progress.
Red is the best =D
If you've completed this part correctly the door will slide upwards. Click to enter.
Inside this second area you seem to have burst in on a deadsie party! Just check out the guy on the right, sitting on a massive skull with his leg crossed over - so nonchalent!
You can almost hear him moaning that it's about time someone put some decent sounds on.
Zooming in on the crowd, you can see they are all arguing over who gets to wear the eyeball tonight, so, to resolve the situation, just nick it from them and keep it for yourself. [After all, you are the only one with a working eyesocket anyway?]
This causes them to vanish into the wall in a spectral sulk, making gestures at you from the brickwork.
Note the positions of their shoulders, arms, and their skulls. You will need this information for two more puzzles.
Go right and get the torch from the wall and zoom in on the cat.
I tried for ages to get the eyeball to stick in it, because the poor creature looks as if he could do with at least one, but that didn't work.
The massively long whisker hanging out of its face is a temptation too strong to resist, so grab it. It's okay, he can't see you anyway.
YOINK!!!
Oh look, eyes! He had some after all! =D
Back out and notice a keyhole in the brick wall now that he's gone.
Go left and then through the dark gap in the wall next to the embedded skellies and see a lot of stuff.
On the back wall is a hatch/ small wooden doors, so zoom in on them.
You've seen that "L" shaped stuff before, so click the shoulders [the round knobbly bits] to turn them and reproduce the arrangement of the skellie arms.
[Solution above somewhere.]
BOO-THROUGH part two:
ReplyDeleteThe hatch bursts open and bats pour in.
[Well, what did you expect, lawn-clippings?]
Pick the last bat out of your hair and get the "manuscript leaf" from between the bars.
Back out.
Zoom in on the pumpkin chorus on the floor.
Put the manuscript page on the shape in front of them [just click it] and some of the bats decide to let the blood rush to their feet for a bit.
[They remind me of Escape from the Attic - I loved the bats in that, haha]
Notice the positions of their wings.
Back out and zoom in on the door.
Put the bat silhouettes into the same positions as the "real" bats and enter the third area when the door slides up.
Ah, a random giblet is throbbing away quietly on the floor, so ignore that for a moment and get that handy bloody axe from the chest of drawers behind it. Get that vial, too [called "liquid pot". I always considered solid ones to be more useful, frankly].
Remember the skull positions from the sulking skellies and change the heads on the upper drawer to match. The drawer flies open to give you a dead fish. [Well, it doesn't look too perky, and whatever's that terrible SMELL????]
There is a small butter knife to be had in the lower drawer while you're still here. Use it on the fish [click on the fish to open it in the main view and drag the knife to it].
You will discard the only decent part that had any useful protein left! Shameful waste. Grab the head from the main view to get it in your inventory.
Zoom in on the skulls on the left wall and brandish the axe around a bit. You will get four bits of wood.
Zoom in on the cauldron below them and notice that it looks a little cold and lonely just sitting there.
To cheer it up a bit, you could use the wood bits underneath and start a fire with your flaming torch.
There! Quite homely already.
Pour the contents of the vial into the cauldron, and it mercifully has a beautiful perfume to de-stench the place.
Glancing sideways to see no-one's looking, just dump the disgusting things into the cauldron.
The fishhead goes in first, then the whisker, then the eyeball, with a satisfying "Plop".
[Imagination required for added sound effects]
Refill your empty vial with the enhanced brew and back out.
Remember that old adage - where there's life, there's scaldable material, no?
Zoom in on the beating heart and callously use the scorching hot liquid on it.
A broken heart, which contained a key. Who'd have thought?
Back out twice, go right twice - to the view with the keyhole.
Zoom in and use the key on it.
Oh look, the world has gone all saccharin again!
I think I want to stay put!
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