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Gotmail - Eco Room

Gotmail - ECO Room Escape is another Japanese point and click type room escape game from Gotmail. In this game, you are locked in a room and you have to search the room for items and some clues to find the way of escape. Good luck and have fun!

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134 Comments

  1. GOT A RED LEAF AND HELPING HANDS

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  2. have batteries
    helping hands
    map
    red leaf
    gold coin
    brief case with 4 digit lock

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  3. picture frames come apart?

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  4. use the map to get the code for the locked box. use the screwdriver on the clock but cant put batteries in the clock.

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  5. @mugglehead I saw that too, but you can only remove one at a time

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  6. coin and feather have numbers on them

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  7. why can't I put the batteries in the clock?

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  8. where did you find the batteries?

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  9. Why can't I unplug the lamp to see what is above the cupboard?

    and why can I look at the dirt of the plant?

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  10. @mugglehead, turn off the lamp on the desk and look inside

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  11. ohhh following the cord...

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  12. is the plug for the lamp behind the plant?

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  13. @mugglehead, i did, I can get up to the cupboard, but it says it is too bright to see any thing

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  14. unplug it from behind the plant on floor

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  15. Not sure how to move the plant? doesn't seem to move... do I need to find the right pixel?

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  16. yup, found the right pixel!

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  17. charged the batteries and placed them in the clock

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  18. unplugged the lamp got a battery charger. put batteries in put it back on cabinet plug in the lamp to charge the batteries . unplug lamp again and can now put batteries in th e lamp

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  19. not sure what to do with the new clock time (4:00 and 45 sec)

    can also remove batteries and charge them again

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  20. put the batteries in the clock not the lamp

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  21. @mugglehead, once you place them in the charger, put the charger back on the cupboard and plug the lamp back in, go around the room once then unplug and get the batteries

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  22. ding dong me forgot the light! LOL

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  23. tried all combinations of 4, 9, and 12 in the safe, no go

    the clock hands are on 4,9, and 12, and we found the coin with a 4 and the leaf with a 9...

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  24. also not sure why we can move the fan

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  25. the fan moves the plantleaves

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  26. Ahhh, that was how we found the red leaf

    thanks @mugglehead

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  27. got letter at door with a 9 on it

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  28. This comment has been removed by the author.

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  29. Thanks for the letter Mugglehead

    is it a 9 or a 6?

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  30. use numbers for drawer from stars

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  31. my coin has a 6 the feather/leaf has a 3 and my envelope has a 1

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  32. ahhh, thank you! off to open the drawer!

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  33. ok, got remote, recharged batteries, but if I try to click remote buttons, it just flips over again

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  34. use the numbers from the leaf/coin/envelope on the drawer.. not sure the order though i just tried all the combos i could think of an d it opened .. got a remote. can put the batteries in the remote thing.

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  35. with fan stopped you can take a blade, use that to dig in dirt of plant for a key to the first door

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  36. I can still take the batteries and charge them

    is the clock somehow the 4 digit code to the safe?

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  37. interesting that this seems to be new but already has an English translation... I know I'll regret it b/c GotMail games always seem to make me crazy, but here I go!

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  38. How to get the SD, please? I don't get the map clue....

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  39. Hi Zoz!

    I am hopelessly stuck with the inner door open but no key for the outer door...must be in that safe!

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  40. look at the shelf Nokra, the numbers are the items

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  41. @Nokra, if you look at the cabinet with the clock and pitures, the numbers on the map correspond to the items on the shelf. Count the items and use the order given for the brief case

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  42. right now I'm just being annoyed by the "I should go look somewhere else" and "there doesn't seem to be anything important here" notifications. I say, "Shaddup already!"

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  43. TY...I was looking at the shelf earlier...lol...but didn't make the connection...Hi, zoz, JoAnn, mugglehead....who did I miss...lol

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  44. LOL@ Zoz! at least we can read it though!

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  45. please some one, have a break through and get us out of here! :)

    I can still turn the picture frames around... why is that?

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  46. why do you suppose the annoying messages are replaced by "There's a book" when you click on a book on the long low shelf?

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  47. Crud! I put the charged batteries in the clock... clicked the clock to turn it around....the batteries came out and I can't get them back in again!!!!!
    can somebody spoil the whatever it does so I don't have to start over? geees....lolol

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  48. and there are a lot of 'there's a book' lol

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  49. @Nokra, these batteries have a VERY short charge life.. one time only lol

    recharge them and they will work again

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  50. I had to turn off the sound because the tink tink tink tink tink...you get when it is giving hints was soooo annoying...lol

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  51. TY Jo-Ann...I'll do that...lol

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  52. aarrrggghhh!!! so stuck! Help!! HeLP!!! LOL I'd break a window and crawl out if I could!!

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  53. once i took the batteries out of the remote, the remote went black in my inventory so I guess I am done with it

    can still use my batteries in the clock

    still have no idea how to use the time for the final code

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  54. eeerrrgggh! Pixel hunting to move plant, but not getting anywhere.

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  55. yay, finally some progress - got the briefcase open.
    @nokra, I had to turn my sound off, too, lol!

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  56. @Zoz click the bottom of the pot

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  57. can someone give me a hint on how to get to the charger for the batteries? The right pixel is eluding me.

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  58. whoa, @Jo-Ann you answered my question before I asked it! Damn, woman, you're GOOD!

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  59. hello all!
    jo-ann, the clock is the hint for the safe..

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  60. think I'll leave for a while, brained drained on that safe. I keep looking at the bookcase for a clue and at the clock ....fried

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  61. Caught up and stuck....what do you mean, unknown....?

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  62. @unknown, could you share some more? I know the clock is somehow the clue, but my brain is too thick to figure it out

    or perhaps it is the glass of wine in front of me?

    anyways, please! a hint!

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  63. lol @ zoz, you did ask! :)

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  64. what are they doing? getting out and leaving?

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  65. We are all on our knees, unknown....lol....another hint????

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  66. might be that wine.. :)
    it's the time on the clock.

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  67. I put in 4:00 and 16:00 nada

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  68. don't forget the seconds..
    every second counts :)

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  69. same as mugglehead

    and now I can not remove the batteries

    what am I missing? besides another glass of wine ;)

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  70. I even posted earlier that the clock says 4:00 and 45 sec

    how to translate that to the safe?

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  71. 4045...

    ok, honestly not impressed with that. No logic in that clock time.

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  72. Mugglehead!!!!TY!!!
    But...I would never have put the 0 after the 4!
    I tried 1645...0445...tried to add or subtract the first and second times....lolol

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  73. a really nice game up until that clock time. I would have NEVER thought of 4:00 and 45 sec as 4045

    never.

    too bad. Really enjoyed the game until then

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  74. I did too and then mis typed my numbers and got it, thank you dyslexic LOL

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  75. Yes, sorry, thank you @Unknown for saving us!

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  76. it is a bit silly..
    allas, we're out!

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  77. too early here, @mugglehead, but drink one for me! :)

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  78. hey mugglehead, where abouts in Missouri are you?

    my son sees a specialist in STL

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  79. This just confirms my suspicion that GotMail and I see things very differently. Tesshi-e, on the other hand, never lets me down!
    Good night all - great seeing you all again!

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  80. @Zoz, yes, I agree

    goodnight!

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  81. This comment has been removed by the author.

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  82. I'm still missing something... have key from locker now but it wont open my door! And I have still the fanblade left in my inventory.

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  83. it is H:M:S 4:0:45
    is 4045 safe code
    nice game

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  84. Is there anybody out there wo might help me pleace...

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  85. Never found charger.....

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  86. Where is the charger? :(

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  87. Hy Zoran.
    Charger is obove the cupboard. you have to move the chair and switch of the light

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  88. Stuck with key and fanblade.

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  89. Tijuna dig in the plant with the fan blade for the key to the first door - the key from the safe is a second door.

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  90. ah and out. i tried digging in the wrong plant the whole time!!!

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  91. No helpful comments for me :-D I can't find a screwdriver or work out the code from the map :-( Help!!!!

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  92. This comment has been removed by the author.

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  93. Different from the Japanese version ..

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  94. Same thing here, @bellee76 : no screwdriver.

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  95. Oops, didn't realise, that this is a new-old one (now in English), that I didn't play yet, so going in...

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  96. I don`t get the code from the chart.

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  97. friwi,
    look at shelf with different stuff (e.g. globe), it has the same forms as the shelf...! Count the items in the particular shelf comparments (order on chart).

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  98. bellee76 & pdgph/Pascale,
    SD from locked desk drawer, opened with key from box, found in briefcase, opened with shelf code (chart & stuff in shelf compartments).

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  99. Thank you Premiere for the explanation of the drawing !

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  100. How can I stop the fan ?

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  101. pascale....you need the remote...and the recharged batteries

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  102. the coin/leaf/envelope all have numbers on them and are different in each game....that opens drawer for remote

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  103. Hello Nokra (posting is difficult today, Livejournal doesn't really work) ! I have the batteries (already used in the clock), but no remote. I also have a coin and a leaf, but no envelope.

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  104. OK, there is definitely an envelope, I missed this hotspot.

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  105. pdgph/Pascale,
    - remote from desk drawer with code (numbers from coin, leaf, envelope, order 1-3 stars on those items)
    - envelope from outside door (click on bottom door gap), use helping hand

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  106. Finally, I'm out (with tons of help !)

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  107. okay did everything every post said to do but batteries won't charge
    give up

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  108. LOW-BATTERY-POWER-THRU

    - double click for ABOUT ITEM
    - SAVE option available
    - 1 CODE changes each new game...!
    - you may MUTE the terrible clicking sound from game comments...!
    - SOLUTIONS at the bottom


    DESK
    - note: locked DRAWERS (need key & code)...
    - turn LAMP on desk off & take BATTERIES
    - change direction of electric FAN
    - take NOW from plant: orange LEAF with HINT (2 stars & number backside)
    (leaf was invisible before...!)
    - note: SAFE in CB (top, needs code)...
    - take helping HAND (scissors-like tool) behind device
    - move chair toward CB & look on top, but it's too bright there...
    - go left (as usual for me ☻)

    SHELF
    - note: form of shelf & stuff on it...
    - note: CLOCK & BACKSIDE (SD needed)...
    - note: movable BACKSIDES of little pic FRAMES...
    - go left

    COUCH
    - note: locked door (haha! ;-P), BUT
    - use helping hand to take ENVELOPE with HINT (3 stars & number inside) outside
    (click bottom door gap)
    - take metal BRIEFCASE with PADLOCK (needs code) behind little shelf (bottom) right of couch
    - go left

    BOOKSHELF
    - take COIN with HINT (1 star & number backside) from under left plant POT
    - take PAPER with HINT (shelf) from books (centre of middle shelf)
    - move plant POT away (right of bookshelf) to see OUTLET
    (click pot 3x, NOT soil)
    - pull out CORD from outlet
    (& what is unplugged now...? Ah, lamp right of desk & CB!)
    - note: you can also zoom on SOIL...

    DESK
    - open briefcase with shelf hint for black BOX
    (click enter at the end & then briefcase lid)
    - take KEY from box
    - open locked (top) drawer with key for SCREWDRIVER
    - open the other locked drawer with CODE for REMOTE
    (hear a click sound)
    - take CHARGER from top of CB
    (you may move chair toward CB)
    - put batteries in charger
    (no need to close charger, just close about item view)
    - put charger BACK on CB

    BOOKSHELF
    - plug lamp cord in outlet again
    - pull cord out again

    DESK
    - take charger & (now loaded) batteries
    (battery power only lasts for one action...!))
    - put batteries in remote
    - stop fan with remote (you may turn fan back first)
    - take fan BLADE (top one)
    - take out batteries from remote
    - recharge batteries (procedure see above) & as you are already there:

    BOOKSHELF
    - dig in soil from plant pot with blade for silver KEY-1
    (zoom out & in again, click soil)

    SHELF
    - unscrew panel on backside of clock with SD
    - put batteries in clock & turn clock (click TOP!) to see HINT (new time)
    (if you used batteries first on clock & only then on remote & you click too low to turn clock, you'll take batteries out again & must charge them again...! :-| )

    DESK
    - open safe in CB with clock hint for gold KEY-2

    COUCH
    - unlock door with silver key-1 (from plant pot)
    - open door (handle) & go to

    CORRIDOR
    - unlock 2nd DOOR with gold key-2 (from safe)
    - open door (handle) & exit for

    FIN

    \☺\/☻\/\☺/


    ***************
    SOLUTIONS

    BRIEFCASE CODE

    DESK DRAWER
    => code changes each new game...!
    - code from:
    1-star => coin-#
    2-stars => leaf-#
    3 stars => letter-#
    - order (1-3 stars)
    coin-leaf-letter number

    SAFE CODE
    - hint on clock (new time after putting charged batteries):
    Hour => 4
    Minute => 0
    Second => 45
    - code:
    4-0-4-5

    RED HERRING
    - pic frames on shelf...!
    - view under couch (left side)...!


    ****************

    Here's the link for the game with the Japanese version:

    GOTMAIL ECO ROOM (JAP)

    There's also a WT from @Xuemin (2nd page), but completely different, although the game in Jap. (& link) there is the same as the English version...!
    :-o

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  109. This comment has been removed by the author.

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  110. LOL premiere - low battery thru!
    I must admit I got pretty tired of charging those batteries!

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  111. Gotmail games are all like this. Well-constructed but full of illogical numeric puzzles.

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