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127 Comments
Book gives hint for the 3 blue buttons.
ReplyDeleteI have a scarf which i unwound for a thread. (U-turn in one of the scenes in the snow). I also have a 'no idea what it is but it looks like a knob or switch or an aerosol top'. Also no idea what the shoe closet is showing me.
ReplyDeleteumm....what book,small? Im still wandering around with my thread and knobby thingy
ReplyDeleteIt is a knob, use it to open one of the closets to get the book.
ReplyDeleteohhh..the knob is a knob for the right top cupboard on the fireplace side of the house. Have the book now.
ReplyDeleteTook the window and placed it below the 9 lights thing, but don't see a hint what corners to click :(
ReplyDeleteI guess, the shoes is a hint for the green box in the same view, but no idea how :(
ReplyDeletewindow has keyhole behind it but we can't get key till we pick up magnet argh!
ReplyDeleteshoes has to do with height of heels?
ReplyDeleteI was able to grab the key under where you put the (painting?) with the telescope maxed out at 3
ReplyDeleteBlue bars clue in book is for the 1,2 ,3 puzzle box.
ReplyDeleteGives ladder.
How did you get a telescope, Brad ?
ReplyDeleteI don't exactly remember… I THINK it came from using the heart/diamond clue and the paper I got from the electrical box
ReplyDeleteI will just wait for all your hints and cheats, i think. Im still trying to work out what the book means by 1 = hearts, and 9 = diamonds, which i am guessing has to do with the nine buttons/placed window, but am probs wrong. lol
ReplyDeleteClio, no. The hearts/diamonds goes with a second clue to figure out the 6 box puzzle. Click on the painting and watch the rotation...
ReplyDeleteAny hints for any other codes then? To get started.
ReplyDeleteCode wise I only did the 3 blue/cyan buttons.
Window gives L/R clue
ReplyDeleteThanks Brad. Friday night and a couple of drinkies = clio brain no thinkies. Will try again in the morning. Leave hints though please. Thanks.
ReplyDeleteSorry guys, I didn't realize this one was live. "Long time listener, first time caller…"
ReplyDeleteI've been writing it down as I go, and I'm up to having batteries in the snowman's mouth… But, here's what I have so far:
Key in mailbox
Get Firelight
Use String on key
Get Magnet
Use Magnet on Hex/Star/Circle
Get Batteries
Use batteries in snowman's mouth
Eyes light up White/Blue and project on the window above door… And I'm stuck
That's my problem. I don't have a key for the mailbox (or can't find a key in the mailbox)
ReplyDeleteglad to hear you're stuck! I would have been p..sed if the whole crowd solved it all and I just had to read the solution! :P
ReplyDeletesmall-tool, what do you have in your inventory?
ReplyDeleteAfter turning of electricity use ladder on back fence. Use telescopw to see footsteps.
ReplyDeleteThread, book and ladder, is all I have. Knob, window/picture and scarf used.
ReplyDeleteBrad, His brain, his intelligence and a trick or two up his spanner.
ReplyDeleteoh...and what he said too. lol
ReplyDeleteok small tool , going from memory, if you used the window/painting on the hook under the row of lights, watch the rotation of the picture until it "bumps" up. Use those directions on the electrical panel. inside is a clue paper. That should get you into the 6 box puzzle with the notebook.
ReplyDeleteI think that's where the telescope came from. I didn't start writing it down until after I already started...
Once you have turned off the electricity box you can use the ladder on the danger sign to climb over the fence. The telescope can be used there too, must have to do with the shoes.
ReplyDeleteBucket from 4 digit locker after counting footsteps.
ReplyDeleteTNX clio, I just get lucky every once in a while...
ReplyDeleteKernowman, how far did you extend the telescope for the footprints?
ReplyDeleteAh of course, the window is not for solving but a hint. Thanks :)
ReplyDeleteMiddle one, Brad.
ReplyDeletenop!
ReplyDeletethen is it the order in which you see them, or the order in which they are in the cabinet?
ReplyDeleteNevermind Kernowman, POP
ReplyDeleteBucket goes in BBQ but can't place firelighters.No fuel/matches?
ReplyDeleteOh cripey. Small, Arby, Brad and a whole team of brainiacs...and i still dont understand a thing. Kinda cool really. Means one of you brainiacs will feel morally obligated to help the 'less brainiacal" and.............what ho,what hey.......write a walk-through. (fingers crossed)
ReplyDeleteDon't know if it's relevent but you can close the locker below the 483 number.
ReplyDeleteDid you get the batteries yet Kernowman?
ReplyDeleteThanks guys :)
ReplyDeleteCaught up now I think.
The one for the snowman? Got that, but don't understand the projection.
ReplyDeleteThe footstep hint cannot open safe.
ReplyDeletehigh heel = 6
Sneakers = 9
bare foot = 4
boot = 5
But 6945 does not work
Sorry guys, I gotta go. Time to go to work…. Good luck everyone!
ReplyDeleteTautau, go look at the shoe rack in the front of the house. Start at the bottom
ReplyDeleteTautau,
ReplyDeleteOn the box is an arrow telling you to go from bottom to top.
Thanks all! So stupid
ReplyDeleteI guess the snowman hint is for the 4 letter code, but can't make out the letters.
ReplyDelete4 letter code? The only one I've got left is the Roman numerals, unless I'm missing something?
ReplyDeletethe locker that was already open with the 483 pass im pretty sure i reversed the number and the locker came out the wall there is a match there
ReplyDeleteKernowman,
ReplyDeleteClose the 3 button cupboard again, to see the other part of the cupboard.
Yeah, great find Ting ting :)
ReplyDeleteDoh! Totally forgot about that! Thanks Small.
ReplyDeleteif you put the book over the blue/yellow circle, you get 4 letter password
ReplyDeleteAnother great find, thanks Thaihoney :)
ReplyDeleteI guess the new ladder is the hint for the I, II, III box, but can't make it work, thought it was 1, 3, 1, 1, 2
ReplyDeleteNvm, it is the two ladders combined. Have coals now.
ReplyDeleteSame here - Not 121121 either.
ReplyDeleteyou know what the HARDEST thing about Gatamari's games is? You never know WHERE a clue must be used. The footsteps clue could as well have been used with the Roman numbers box (e. g. click 'II' number of times you count footsteps etc.)
ReplyDeletePlodding along, but am giving up at the reverse 483 number. Pls someone,do write a w't if you understand it. Thank you in advance.
ReplyDeleteCan't combine the two ladders. Pls share the ladder hint, s-t
ReplyDeleteNot in the inventory, but just put them in front of the door, Tautau.
ReplyDeleteI don't understand the clue at the backside of the keycard. I guess it's using the paper again (still active in the invetory).
NVM, got the ladder hint
ReplyDeleteAh, bucket can be used TWICE!!!
ReplyDeletePut ladder on wall, and use it as a weight :)))
high above your head...
ReplyDeleteOut with darkness end
ReplyDeleteGood one, Arby, but what does it do?
ReplyDeleteA hint please for the door code, Tautau.
ReplyDelete@s-t no idea yet, but I thought it's important to know to advance further...
ReplyDeleteYou can also take the battery back and put it back in its old place, but nada :(
ReplyDelete@s-t, the 6 digit from diamond / heart hint
ReplyDeleteThe door code clue is SHEER GENIUS ;) (for math fans)
ReplyDeleteStill get nopassword end, this time I switch on the power
ReplyDeleteGuruOne...a message from the crypt...been awhile since I've seen you on here...
ReplyDelete6 digits !?
ReplyDeleteI can only put in 3 digits !?
s-t - think equations :)
ReplyDeleteThere is something peculiar about the door code clue: it's exactly 6 squares which are arranged the same way as on the lower safe in fireplace view.
ReplyDeletePure coincidence??
Ah of course, thanks Kernowman :)
ReplyDeleteNow to look for other endings.
If you put battery in snowman & turn power back on the game continues.......
ReplyDeleteyes got the door code and out thank you Kernowman and every one else for the hints great game
ReplyDeleteOK - just got the No Items end. So 1 = Darkness end, 2 = no items end. Back we go again.
ReplyDeletewell there must have been a reason why the power switch was still operational ;)
ReplyDelete?? what blue/yellow circle as mentioned above to place book ??
ReplyDeleteGuruOne, long time no see. Thanks. That will hopefully get the brainiacs up and competitive and stuff. Happy whatever time you are in Japan......what can i say, but up the mighty maroons. Looking forward to my cheating tmrw.
ReplyDeleteNo time to hunt for other endings :(
ReplyDeleteBut great game, thanks for all the hints guys :)
?? the only one ic is at the end of the telescope ??
ReplyDeleteYELLOW SUBMARINE (イエローサブマリン) END...
ReplyDeletenot bad methinks :)
battery in snowman lights up blue / yellow eyes that projects onto house, use book there for 4 letter clue
ReplyDeleteoh, so no blue/yellow circle yet...so where is battery? mad at myself or being lost, even with great clues...I got to this point with just the safe drop out clue
ReplyDeletePassword is only revealed inside if you have used the bucket high above outside!
ReplyDeleteYOU CANNOT SAVE here - be warned.
@sue1qw
ReplyDeleteBattery is very well hidden in this game...seen the yellow compartment with the 3 symbols? The rightmost one is a circle, there is a battery in there; but you need a magnet to pull it out.
bet battery in bucket that I have no wood, just the match
ReplyDeletesad, no magnet yet either
ReplyDeleteOK, I'm stumped!
ReplyDeleteHung bucket at rear of house.
Placed both ladders at front of house and nothing works for me regarding ladder placement.
No card.
Key + Thread into gutter gives magnet.
ReplyDeleteObtaining the key is very crazy, you will hold it in your hands once you can spot it with your telescope :)
@Bumjelly:
ReplyDeleteLadder pair form an 8-number sequence of 1 to 3. Go from bottom to top of ladders.
(Note: I don't know whether the order of ladders actually matters, but even this can be. You can start with either of the two.)
Get key from wall grate under window puzzle with extended telescope. Key opens mailbox to get "fatlighter / fuel"
ReplyDeleteCombine string, from snowman scarf, with key to get magnet from grate in fireplace view. Use magnet on round shape in the 3 shape puzzle to get battery.
ARBY=used that key hint(ty for keeping it as a clue!) and got the key...sigh...I can move on
ReplyDeleteThanks, Arby. I wasn't looking at the pattern of the rungs!
ReplyDeleteI kept trying to extend the 2 ladder sections, like an extension ladder, in order to get higher up for a clue or inventory item.
Well, one thing that might not be popping into the eye of new players is that there are TWO ways to 'TURN'; one time to the snowman scene, and one time to the scene with the electric fence. Yours truly was stumped the same way at first, until he discovered this fact ;)
ReplyDelete>ty for keeping it as a clue!
ReplyDeletewell, sue, this is what I'm always trying to do ... most (!) people here aren't dense, they just need a nudge into the right direction, but what they usually dislike is someone who spoils away the way to get there without warning...
Thanks Kernowman, for the door password clue, reduction equation indeed.
ReplyDeleteNot even that. Simply divide the upper number by the one directly below, e. g.
ReplyDelete39
13
would mean that the number to remember is a 3.
...but Guru was right, this puzzle requires a VERY clever mind to create because you will both need to use up all figures from 1 to 9 and have divisions without remainder per column.
ReplyDeletemake sure you put the battery back where you originally found it before going into lit up house
ReplyDeleteOK, just so you know how dim my bulb is today, remember this:
ReplyDeleteUSE THE SAVE BUTTON!!!
I totally missed that in playing the game twice and now and I'm back in for the third time. Sometimes I'm just "Tupid"
DOH! DOH! DOH!
Thanks sue1qw for the battery tip.
>make sure you put the battery back where you originally found it >before going into lit up house
ReplyDeletesue, now I have to return the thanks back right to you!!
I *had* put the battery back, but just by pure coincidence! Must check what will happen if I do NOT...heh
...OOOH this is MEAN! You will be able to watch the screwdriver behind thick glass, but you won't be able to grab it! HR HRR...Gatamari you scoundrel...
ReplyDeleteCan't you show a little mercy for the poor folks that saved 15 scenes before?! ;)
This is a very good game! Puzzles with a variety of difficulty levels and a lot of logic involved.
ReplyDeleteWell done, Gatamari.
Yes this was a blessing after all this 123bee, Ena, EightGames, YalGames...cookie-cutter stuff the last weeks.
ReplyDeleteFINAL part of the game: (UPDATE #2)
ReplyDelete0. IMPORTANT: Make sure to do the following two steps first, for you cannot "correct" either of them once you're inside.
- bucket must be hanging where it should hang (look up)
- battery must have been PUT BACK where you originally took it from. (Thanks to sue1qw for this useful hint.)
1. enter door code
2. turn power on
3. DO NOT go in UNTIL power is on! (Otherwise: !!! Darkness End. !!! )
From this point on, you CAN NO LONGER SAVE, so you have to have prepared everything the correct way.
(inside)
4. pick up SD (*sigh! it opens*) and unscrew panel
5. enter password (revealed high up on wall)
6. exit, and enjoy outro :)
Would love to enter door code but I don't understand the explanation above. PLEASE someone spoil the door code??
ReplyDeleteThe steps you did before (with using the hint on the paper) were in this order:
ReplyDelete4, 5 - 2, 7 - 1, 6
9 - 3 - 8
Now take away the commas and you have 6 numbers (3 of them two digit ones).
Look at the back of the keycard and interpret the lines as division marks.
Do the maths and you get 3 (1 digit) numbers.
WOW .. A Game at last !!! .. Thanks Anasteisha R. and Thanks everyone for your hints !
ReplyDeleteWalkthrough ????
ReplyDeleteThat was a great game! A bit more challenging than most other games posted recently, I like the games where you have to use a bit more brains than just searching for the hidden items.
ReplyDeleteGuys.
ReplyDeleteGuys.
Please. The math.
I can't math.
I really really cannot math.
it's not really complicated math @fdbd2 .. write down the order you used to open the six buttons safe following the clue on paper , you got :
ReplyDelete45 27 16
9 3 8
now do the math lol , following the clue on the back of the card , simple division !
45 / 9 , 27 / 3 and 16 / 8 for a three digits code !
ReplyDeleteOoooh okaaay, I had the numbers paired up wrong. D:
ReplyDeleteI can't for the life of me get the bloody match ! - I've seen the hints here re - reversing the 483 - but 384 does nothing and I've tried all combos of those numbers - Please help
ReplyDeleteDoziCowGurl,
ReplyDeleteAfter reversing the 3 and 4, be sure and back out of zoom and click on the safe until it falls out and on to the ground.
Then zoom back in and take match.
How do I light the fire please ?
ReplyDeletePOP ok got match - when you reverse the 483 code the light doesn't turn green so I thought it hadn't worked . . . but it had !!
ReplyDeleteYes, in fact EITHER combination will work.
ReplyDeleteYou need to deliberately use the WRONG combination so that the safe door is blocked, as you need to use the safe door handle as a grip to rip the safe out of the wall. The safe itself is not that important any more; what you need to check out is the empty space behind where the safe was crammed in.
Gatamnari is one of the few developers I insist on playing through without help - because they deserve the efort. I alyways know they will take quite some time - but the time spent on them will be worth it.
ReplyDeleteAnd it was, indeed. Perfect game.
caught this one from the random section
ReplyDeletethx for all your creations, Gatamari ☺
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