Advertisement

Recent Games

Show more

Gatamari Escape 24

Advertisement
[REPLAY] Gatamari Escape 24 is another Japanese point and click room escape game developed by Gatamari. In this escape game, you are locked in a room and you try to escape the room by finding items and solving puzzles. Can you escape from the room successfully? Good luck and have fun! [Suggested by Peke]

Play This Game

Gatamari Escape 24 Walkthrough
Advertisement

Post Your Comment

127 Comments

  1. Book gives hint for the 3 blue buttons.

    ReplyDelete
  2. I have a scarf which i unwound for a thread. (U-turn in one of the scenes in the snow). I also have a 'no idea what it is but it looks like a knob or switch or an aerosol top'. Also no idea what the shoe closet is showing me.

    ReplyDelete
  3. umm....what book,small? Im still wandering around with my thread and knobby thingy

    ReplyDelete
  4. It is a knob, use it to open one of the closets to get the book.

    ReplyDelete
  5. ohhh..the knob is a knob for the right top cupboard on the fireplace side of the house. Have the book now.

    ReplyDelete
  6. Took the window and placed it below the 9 lights thing, but don't see a hint what corners to click :(

    ReplyDelete
  7. I guess, the shoes is a hint for the green box in the same view, but no idea how :(

    ReplyDelete
  8. window has keyhole behind it but we can't get key till we pick up magnet argh!

    ReplyDelete
  9. shoes has to do with height of heels?

    ReplyDelete
  10. I was able to grab the key under where you put the (painting?) with the telescope maxed out at 3

    ReplyDelete
  11. Blue bars clue in book is for the 1,2 ,3 puzzle box.
    Gives ladder.

    ReplyDelete
  12. How did you get a telescope, Brad ?

    ReplyDelete
  13. I don't exactly remember… I THINK it came from using the heart/diamond clue and the paper I got from the electrical box

    ReplyDelete
  14. I will just wait for all your hints and cheats, i think. Im still trying to work out what the book means by 1 = hearts, and 9 = diamonds, which i am guessing has to do with the nine buttons/placed window, but am probs wrong. lol

    ReplyDelete
  15. Clio, no. The hearts/diamonds goes with a second clue to figure out the 6 box puzzle. Click on the painting and watch the rotation...

    ReplyDelete
  16. Any hints for any other codes then? To get started.
    Code wise I only did the 3 blue/cyan buttons.

    ReplyDelete
  17. Thanks Brad. Friday night and a couple of drinkies = clio brain no thinkies. Will try again in the morning. Leave hints though please. Thanks.

    ReplyDelete
  18. Sorry guys, I didn't realize this one was live. "Long time listener, first time caller…"

    I've been writing it down as I go, and I'm up to having batteries in the snowman's mouth… But, here's what I have so far:

    Key in mailbox

    Get Firelight

    Use String on key

    Get Magnet

    Use Magnet on Hex/Star/Circle

    Get Batteries

    Use batteries in snowman's mouth

    Eyes light up White/Blue and project on the window above door… And I'm stuck

    ReplyDelete
  19. That's my problem. I don't have a key for the mailbox (or can't find a key in the mailbox)

    ReplyDelete
  20. glad to hear you're stuck! I would have been p..sed if the whole crowd solved it all and I just had to read the solution! :P

    ReplyDelete
  21. small-tool, what do you have in your inventory?

    ReplyDelete
  22. After turning of electricity use ladder on back fence. Use telescopw to see footsteps.

    ReplyDelete
  23. Thread, book and ladder, is all I have. Knob, window/picture and scarf used.

    ReplyDelete
  24. Brad, His brain, his intelligence and a trick or two up his spanner.

    ReplyDelete
  25. oh...and what he said too. lol

    ReplyDelete
  26. ok small tool , going from memory, if you used the window/painting on the hook under the row of lights, watch the rotation of the picture until it "bumps" up. Use those directions on the electrical panel. inside is a clue paper. That should get you into the 6 box puzzle with the notebook.

    I think that's where the telescope came from. I didn't start writing it down until after I already started...

    ReplyDelete
  27. Once you have turned off the electricity box you can use the ladder on the danger sign to climb over the fence. The telescope can be used there too, must have to do with the shoes.

    ReplyDelete
  28. Bucket from 4 digit locker after counting footsteps.

    ReplyDelete
  29. TNX clio, I just get lucky every once in a while...

    ReplyDelete
  30. Kernowman, how far did you extend the telescope for the footprints?

    ReplyDelete
  31. Ah of course, the window is not for solving but a hint. Thanks :)

    ReplyDelete
  32. then is it the order in which you see them, or the order in which they are in the cabinet?

    ReplyDelete
  33. Nevermind Kernowman, POP

    ReplyDelete
  34. Bucket goes in BBQ but can't place firelighters.No fuel/matches?

    ReplyDelete
  35. Oh cripey. Small, Arby, Brad and a whole team of brainiacs...and i still dont understand a thing. Kinda cool really. Means one of you brainiacs will feel morally obligated to help the 'less brainiacal" and.............what ho,what hey.......write a walk-through. (fingers crossed)

    ReplyDelete
  36. Don't know if it's relevent but you can close the locker below the 483 number.

    ReplyDelete
  37. Did you get the batteries yet Kernowman?

    ReplyDelete
  38. Thanks guys :)
    Caught up now I think.

    ReplyDelete
  39. The one for the snowman? Got that, but don't understand the projection.

    ReplyDelete
  40. The footstep hint cannot open safe.

    high heel = 6
    Sneakers = 9
    bare foot = 4
    boot = 5

    But 6945 does not work

    ReplyDelete
  41. Sorry guys, I gotta go. Time to go to work…. Good luck everyone!

    ReplyDelete
  42. Tautau, go look at the shoe rack in the front of the house. Start at the bottom

    ReplyDelete
  43. Tautau,
    On the box is an arrow telling you to go from bottom to top.

    ReplyDelete
  44. I guess the snowman hint is for the 4 letter code, but can't make out the letters.

    ReplyDelete
  45. 4 letter code? The only one I've got left is the Roman numerals, unless I'm missing something?

    ReplyDelete
  46. the locker that was already open with the 483 pass im pretty sure i reversed the number and the locker came out the wall there is a match there

    ReplyDelete
  47. Kernowman,
    Close the 3 button cupboard again, to see the other part of the cupboard.

    ReplyDelete
  48. Yeah, great find Ting ting :)

    ReplyDelete
  49. Doh! Totally forgot about that! Thanks Small.

    ReplyDelete
  50. if you put the book over the blue/yellow circle, you get 4 letter password

    ReplyDelete
  51. Another great find, thanks Thaihoney :)

    ReplyDelete
  52. I guess the new ladder is the hint for the I, II, III box, but can't make it work, thought it was 1, 3, 1, 1, 2

    ReplyDelete
  53. Nvm, it is the two ladders combined. Have coals now.

    ReplyDelete
  54. Same here - Not 121121 either.

    ReplyDelete
  55. you know what the HARDEST thing about Gatamari's games is? You never know WHERE a clue must be used. The footsteps clue could as well have been used with the Roman numbers box (e. g. click 'II' number of times you count footsteps etc.)

    ReplyDelete
  56. Plodding along, but am giving up at the reverse 483 number. Pls someone,do write a w't if you understand it. Thank you in advance.

    ReplyDelete
  57. Can't combine the two ladders. Pls share the ladder hint, s-t

    ReplyDelete
  58. Not in the inventory, but just put them in front of the door, Tautau.

    I don't understand the clue at the backside of the keycard. I guess it's using the paper again (still active in the invetory).

    ReplyDelete
  59. NVM, got the ladder hint

    ReplyDelete
  60. Ah, bucket can be used TWICE!!!

    Put ladder on wall, and use it as a weight :)))

    ReplyDelete
  61. high above your head...

    ReplyDelete
  62. Good one, Arby, but what does it do?

    ReplyDelete
  63. A hint please for the door code, Tautau.

    ReplyDelete
  64. @s-t no idea yet, but I thought it's important to know to advance further...

    ReplyDelete
  65. You can also take the battery back and put it back in its old place, but nada :(

    ReplyDelete
  66. @s-t, the 6 digit from diamond / heart hint

    ReplyDelete
  67. The door code clue is SHEER GENIUS ;) (for math fans)

    ReplyDelete
  68. Still get nopassword end, this time I switch on the power

    ReplyDelete
  69. GuruOne...a message from the crypt...been awhile since I've seen you on here...

    ReplyDelete
  70. 6 digits !?
    I can only put in 3 digits !?

    ReplyDelete
  71. There is something peculiar about the door code clue: it's exactly 6 squares which are arranged the same way as on the lower safe in fireplace view.
    Pure coincidence??

    ReplyDelete
  72. Ah of course, thanks Kernowman :)
    Now to look for other endings.

    ReplyDelete
  73. If you put battery in snowman & turn power back on the game continues.......

    ReplyDelete
  74. yes got the door code and out thank you Kernowman and every one else for the hints great game

    ReplyDelete
  75. OK - just got the No Items end. So 1 = Darkness end, 2 = no items end. Back we go again.

    ReplyDelete
  76. well there must have been a reason why the power switch was still operational ;)

    ReplyDelete
  77. ?? what blue/yellow circle as mentioned above to place book ??

    ReplyDelete
  78. GuruOne, long time no see. Thanks. That will hopefully get the brainiacs up and competitive and stuff. Happy whatever time you are in Japan......what can i say, but up the mighty maroons. Looking forward to my cheating tmrw.

    ReplyDelete
  79. No time to hunt for other endings :(
    But great game, thanks for all the hints guys :)

    ReplyDelete
  80. ?? the only one ic is at the end of the telescope ??

    ReplyDelete
  81. YELLOW SUBMARINE (イエローサブマリン) END...

    not bad methinks :)

    ReplyDelete
  82. battery in snowman lights up blue / yellow eyes that projects onto house, use book there for 4 letter clue

    ReplyDelete
  83. oh, so no blue/yellow circle yet...so where is battery? mad at myself or being lost, even with great clues...I got to this point with just the safe drop out clue

    ReplyDelete
  84. Password is only revealed inside if you have used the bucket high above outside!
    YOU CANNOT SAVE here - be warned.

    ReplyDelete
  85. @sue1qw
    Battery is very well hidden in this game...seen the yellow compartment with the 3 symbols? The rightmost one is a circle, there is a battery in there; but you need a magnet to pull it out.

    ReplyDelete
  86. bet battery in bucket that I have no wood, just the match

    ReplyDelete
  87. sad, no magnet yet either

    ReplyDelete
  88. OK, I'm stumped!
    Hung bucket at rear of house.
    Placed both ladders at front of house and nothing works for me regarding ladder placement.
    No card.

    ReplyDelete
  89. Key + Thread into gutter gives magnet.
    Obtaining the key is very crazy, you will hold it in your hands once you can spot it with your telescope :)

    ReplyDelete
  90. @Bumjelly:
    Ladder pair form an 8-number sequence of 1 to 3. Go from bottom to top of ladders.
    (Note: I don't know whether the order of ladders actually matters, but even this can be. You can start with either of the two.)

    ReplyDelete
  91. Get key from wall grate under window puzzle with extended telescope. Key opens mailbox to get "fatlighter / fuel"
    Combine string, from snowman scarf, with key to get magnet from grate in fireplace view. Use magnet on round shape in the 3 shape puzzle to get battery.

    ReplyDelete
  92. ARBY=used that key hint(ty for keeping it as a clue!) and got the key...sigh...I can move on

    ReplyDelete
  93. Thanks, Arby. I wasn't looking at the pattern of the rungs!
    I kept trying to extend the 2 ladder sections, like an extension ladder, in order to get higher up for a clue or inventory item.

    ReplyDelete
  94. Well, one thing that might not be popping into the eye of new players is that there are TWO ways to 'TURN'; one time to the snowman scene, and one time to the scene with the electric fence. Yours truly was stumped the same way at first, until he discovered this fact ;)

    ReplyDelete
  95. >ty for keeping it as a clue!

    well, sue, this is what I'm always trying to do ... most (!) people here aren't dense, they just need a nudge into the right direction, but what they usually dislike is someone who spoils away the way to get there without warning...

    ReplyDelete
  96. Thanks Kernowman, for the door password clue, reduction equation indeed.

    ReplyDelete
  97. Not even that. Simply divide the upper number by the one directly below, e. g.
    39
    13

    would mean that the number to remember is a 3.

    ReplyDelete
  98. ...but Guru was right, this puzzle requires a VERY clever mind to create because you will both need to use up all figures from 1 to 9 and have divisions without remainder per column.

    ReplyDelete
  99. make sure you put the battery back where you originally found it before going into lit up house

    ReplyDelete
  100. OK, just so you know how dim my bulb is today, remember this:
    USE THE SAVE BUTTON!!!
    I totally missed that in playing the game twice and now and I'm back in for the third time. Sometimes I'm just "Tupid"
    DOH! DOH! DOH!

    Thanks sue1qw for the battery tip.

    ReplyDelete
  101. >make sure you put the battery back where you originally found it >before going into lit up house

    sue, now I have to return the thanks back right to you!!
    I *had* put the battery back, but just by pure coincidence! Must check what will happen if I do NOT...heh

    ReplyDelete
  102. ...OOOH this is MEAN! You will be able to watch the screwdriver behind thick glass, but you won't be able to grab it! HR HRR...Gatamari you scoundrel...

    Can't you show a little mercy for the poor folks that saved 15 scenes before?! ;)

    ReplyDelete
  103. This is a very good game! Puzzles with a variety of difficulty levels and a lot of logic involved.
    Well done, Gatamari.

    ReplyDelete
  104. Yes this was a blessing after all this 123bee, Ena, EightGames, YalGames...cookie-cutter stuff the last weeks.

    ReplyDelete
  105. FINAL part of the game: (UPDATE #2)

    0. IMPORTANT: Make sure to do the following two steps first, for you cannot "correct" either of them once you're inside.
    - bucket must be hanging where it should hang (look up)
    - battery must have been PUT BACK where you originally took it from. (Thanks to sue1qw for this useful hint.)

    1. enter door code
    2. turn power on
    3. DO NOT go in UNTIL power is on! (Otherwise: !!! Darkness End. !!! )

    From this point on, you CAN NO LONGER SAVE, so you have to have prepared everything the correct way.

    (inside)
    4. pick up SD (*sigh! it opens*) and unscrew panel
    5. enter password (revealed high up on wall)
    6. exit, and enjoy outro :)

    ReplyDelete
  106. Would love to enter door code but I don't understand the explanation above. PLEASE someone spoil the door code??

    ReplyDelete
  107. The steps you did before (with using the hint on the paper) were in this order:

    4, 5 - 2, 7 - 1, 6
    9 - 3 - 8

    Now take away the commas and you have 6 numbers (3 of them two digit ones).

    Look at the back of the keycard and interpret the lines as division marks.
    Do the maths and you get 3 (1 digit) numbers.

    ReplyDelete
  108. WOW .. A Game at last !!! .. Thanks Anasteisha R. and Thanks everyone for your hints !

    ReplyDelete
  109. That was a great game! A bit more challenging than most other games posted recently, I like the games where you have to use a bit more brains than just searching for the hidden items.

    ReplyDelete
  110. Guys.
    Guys.
    Please. The math.
    I can't math.
    I really really cannot math.

    ReplyDelete
  111. it's not really complicated math @fdbd2 .. write down the order you used to open the six buttons safe following the clue on paper , you got :

    45 27 16

    9 3 8

    now do the math lol , following the clue on the back of the card , simple division !

    ReplyDelete
  112. 45 / 9 , 27 / 3 and 16 / 8 for a three digits code !

    ReplyDelete
  113. Ooooh okaaay, I had the numbers paired up wrong. D:

    ReplyDelete
  114. I can't for the life of me get the bloody match ! - I've seen the hints here re - reversing the 483 - but 384 does nothing and I've tried all combos of those numbers - Please help

    ReplyDelete
  115. DoziCowGurl,
    After reversing the 3 and 4, be sure and back out of zoom and click on the safe until it falls out and on to the ground.
    Then zoom back in and take match.

    ReplyDelete
  116. How do I light the fire please ?

    ReplyDelete
  117. POP ok got match - when you reverse the 483 code the light doesn't turn green so I thought it hadn't worked . . . but it had !!

    ReplyDelete
  118. Yes, in fact EITHER combination will work.
    You need to deliberately use the WRONG combination so that the safe door is blocked, as you need to use the safe door handle as a grip to rip the safe out of the wall. The safe itself is not that important any more; what you need to check out is the empty space behind where the safe was crammed in.

    ReplyDelete
  119. Gatamnari is one of the few developers I insist on playing through without help - because they deserve the efort. I alyways know they will take quite some time - but the time spent on them will be worth it.

    And it was, indeed. Perfect game.

    ReplyDelete
  120. caught this one from the random section

    thx for all your creations, Gatamari ☺

    ReplyDelete

You can post your comments to share your opinion about games, share your hints to help other players or ask help from them. If you can't sign in with your Google account, while you try to post your comment, you have to allow cookies on your browser for this website to sign in.

Emoji
(y)
:)
:(
hihi
:-)
:D
=D
:-d
;(
;-(
@-)
:P
:o
:>)
(o)
:p
(p)
:-s
(m)
8-)
:-t
:-b
b-(
:-#
=p~
x-)
(k)

Advertisement

Close Menu