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Abandoned: The Cube Chambers

Abandoned: The Cube Chambers Walkthrough[Replay Game] Krutovig - Abandoned Escape: The Cube Chambers Escape is another point and click escape game developed by Krutovig. In this Abandoned Escape game, do you remember this place? This huge, menacing complex was built by the Watchers somewhere within the Abandoned world. Nobody knows the Watchers' goals. But now you're here. Try to escape if you can. Good luck and have fun!

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85 Comments

  1. Wandered around the rooms, clicked on the top left eye, went back to the center, clicked the eye, a passage opened and now I'm in another room

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  2. The 1st game was nice! Let's check this one.

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  3. Had to open it in another link.

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  4. 3rd room now. On the 2nd room u have to get where the symbols on the 1st wall shows. (remember u can go all directions!)

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  5. 3rd room: move like the knight chesspiece does and click the red lights to turn them to green.
    Still couldn't get to the end of it tho.

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  6. Nini xD.... nothing opened for me.... but the eyes don't move anymore and they are stuck now

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  7. In second room, I don't understand what the "U. lii" means....

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  8. Hi Nini! Still stuck around the rooms. Cant find the passage.

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  9. oops must now it does.....

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  10. @Zoe, the 1st room tells u where u need to go. Keep checking the plaques on the passages till u find the one u need

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  11. Oh thanks Nini! Look at the bottom of the screen to see where you are...got to room 3!

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  12. Ok.. I'll need to draw a map for the 3rd room lol!

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  13. Room 3...moving like the knight, but get to a dark room and can't make button green....I get a "buzz" so I'm wrong. Went back to the knight and started over and got the same thing...getting bored.

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  14. Once you get a buzzer, you have to start over...meh

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  15. Zoe I think we need to make all button green. That's why I've drawn a map to try to find a route that covers every button. But this is hard!! haha

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  16. Yes, I think all buttons have to be green, too. But I'm just going around in circles...maybe I can google a solution..."knight in a cube" or something like that

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  17. oh no! I'm missing 1 button but i can't get there in one move! Tell me I won't need to restart T-T

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  18. Well googling it doesn't work that I can see..

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  19. You can still move around after you make a button green, as long as it is a legitimate knight move...maybe you can work your way back to that red one...I can't get even close to having only one red button left!

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  20. Zoe I did but it failed. Maybe it's really in one move.

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  21. Well, I have to go out now....maybe I'll finish it later. Good luck!

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  22. Where are the clues on how to click the eyes? Is it random?

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  23. Here is the grid for the chess knight moves:
    5 22 17 12 7
    16 11 6 23 18
    21 4 25 8 13
    10 15 2 19 24
    3 20 9 14 1

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  24. Thx!! Phew! I always missed 1 or 2 buttons >_<

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  25. Level after knight is tough! No idea!

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  26. Well I'm moving the floor xD

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  27. Ok my game is buggy.. 2 floors appered instead of one and I kept clicking the buttons when suddendly the screen got all black and i couldn't move. :\

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  28. Roberto what's the logic? Is it like a slider puzzle?

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  29. yes. Put the rooms like tiles from 1(top left) to 8 (middle bottom)

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  30. thank you for "chess map" Pugpeople!!!!

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  31. Now stuck with yellow books.

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  32. Found 6 views of different books, but can't relate them each other.

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  33. Ok room 4 we probably need to arrange the stones accordingly..
    the buttons on the wall change the stones' positions.

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  34. And the books/stones have symbols beside them that match the symbols on the wall

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  35. Got it! xD
    start with 1 dot :)

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  36. Managed to find my way to this level of 8 squares with direction symbols and one empty space (3x3 total). It seems I can move the empty space around. Each room has a unique symbol but I don't know what order I should put them in.

    In theory I could sequence the symbols as |, ||, ||dot, U (upside-down), U|, Udot, Udot|, and UU but I have no idea if that's right.

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  37. Where are these books you're talking about?

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  38. for the pyramid:

    Still working on it but I guess i found the logic:

    1st line (bottom): II, IIII, II (with a line crossing), I /, 3 horizontal lines and II that translates to 2 4 8 16 and 32. A sequence!

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  39. bottom line to middle line: multiply the bottom by 3.5

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  40. You can go up to the top of pyramid, so I don't think this is the correct theory.

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  41. Or we can just add the 3 numbers directly below the one we need.

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  42. @Nini- Your comments make no sense at all to me lol.

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  43. Late getting into this one.
    The eye clicking to get to the second room was very random for me. Tried Nini xD's 1st hint many times.
    When I heard the "sound", I went back to central room and through passage to second room.

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  44. OK, what I wrote is the correct sequence
    1 = |
    2 = ||
    3 = ||dot
    4 = U (upside-down)
    5 = U|
    6 = Udot
    7 = Udot|
    8 = UU

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  45. lol @Roberto! I thought u had figured it out

    Well.. for the 1st line (bottom), u'll need to notice the sequence.
    Starting with 2, then 4 then 8 , 16, 32... So what comes next? 64 and 128.

    For the line above this one, just add the numbers from the bottom line: Example>

    below the leftmost number that we need on the middle line, we have the numbers 2 4 and 8. 2+4+8 = 14. So that's the number u need for that position.

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  46. Room 6 (dark room): Made the lights flick at maximum speed and the passage opened.

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  47. Bumjelly, the first room seems to be a random setup where the down-pointing eyes are arranged in knight moves. You click the eyes in order as a knight would traverse them.

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  48. For the 7th room (labyrinth drawn on the wall).

    Click the x (that's where u are), then move between the rooms avoiding crossing where the map shows black lines. After u get to the top, the elevator will be there to fetch you.f

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  49. And out.
    Hard but fun game xD

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  50. Thanks Andrea!
    In 3rd room now...

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  51. hmmm. I'm getting 600 for the top of pyramid, but the first digit goes up to 5.

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  52. @Roberto, it's 6XX. There are 2 different dots (one for number 1 and the other for number 6)

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  53. Ah!
    That's why I was stuck! Thanks. Got it!

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  54. Yep, level 3 you had better make a map for all the chess knight moves! Resisting urge to use pugpeople's grid to solve.

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  55. Level 4 slider is one TOUGH son of a gun!!!
    Hard, for me at least, to maintain visual perception of whats where even with drawing it out.

    See Roberto's comment at 9:49 am.
    "Map" = draw a 9 square grid, 3 x 3, for Andrea's symbols to numbers conversion.

    U's below in grid are upside down as seen on slider.
    * is a dot
    E = empty "square"

    1 - 2 - 3.....=.....l - ll - ll*
    4 - 5 - 6.....=.....U - Ul - U*
    7 - 8 - E.....=.....U*l - UU

    Clicking directional arrows on floor will move room up, down, left or right IF it is able to.
    Listen for grinding sound when room moves.
    No sound = no room movement .

    Now, get busy sliding the number / symbols around utilizing the "empty" square.

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  56. Like any slider, hard to help with exact moves to get sliding rooms where they need to be.
    Entrance to level 5 is with rooms in grid, ordered 1 through 8 and the "empty space at bottom right.

    Ok, got to level 5. Grey walls, black arches, yellow "books" and a big yellow cube made of bricks with open "window" on 2 sides and a clickable set of 4 small bricks with dots on assorted them.
    Figuring it out...

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  57. Level 5 is spatially disorienting also, at least for me.
    Helps to zoom into game as much as possible to see details on books.
    Basically to navigate, you click to go forward, back, left or right.

    As you encounter the floating yellow books, look at the spines of the books to determine what pattern of dots are for the amount and lines of writing on the front of each.
    Find the book with 4 lines of "writing" and 1 dot.
    From there, you can navigate to other books by going forward and left or backwards and right.
    Navigation is very funky to figure out, at least it is for me.
    OK, back in to see if I can make sense of this...

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  58. So as far as I can tell, the floating books themselves aren't really relevant. The important bit is the wall with 4 buttons, and 1 step further forward is a niche with 4 books. Clicking the buttons changes the arrangement of the books. I think I'm trying to get it arranged to 1..4 (original order is 4..1) but it's hard to figure out what the buttons do.

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  59. When looking in the window, all books are lined up nice and neat, left center of game window.
    Navigated to back where the 4 books with dots are centered.
    ( from side window, back then left or back then right )
    Then clicked the books in a pattern, something to do with the 2 dots close together book and the 4 dots book.
    I do not know the pattern that I clicked as It was at random and then heard an "action" sound.
    Went around to side window and clicked to go to level 6.
    Wish I could be of more help with this one.

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  60. Game auto saves so thats enough for me today. Back later to try level 6.

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  61. Finally, got it. Each button repositions the corresponding book. So you keep clicking the same button until the book is where you want it to be.

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  62. Any connection to the submachine series or Mateusz Skutnik

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  63. OK, the pyramid. Bottom row is 2, 4, 8, 16, 32
    Next row up, above 8 is 28, the sum of 4 8 and 16 -- the 3 cells below it.
    Above 32 is 112, the sum of 16, 32, and if we continue the pattern, 64. Also the 3 cells below it.
    I think the goal is to click all those buttons so as to continue the pattern. Hopefully after that I'm out?

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  64. Yep, that was it. Now I'm in a dark room. Not out. :/

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  65. Thank you NiniXD for the dark room solution, my brain is wearing out (and that's a compliment to the game maker)

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  66. And the last level was surprisingly easy with that conveniently provided map! That was great!

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  67. Spoiler for the pyramid
    686
    98, 196, 392
    14, 28*, 56, 112*, 224
    2*, 4*, 8*, 16*, 32*, 64, 128

    * = written on wall

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  68. okay replayed just out of curiosity and Finally got the eyes puzzle lol .. it's not about clicking on top left one , actually the eye you click moves the directions of the entire row / column .. the point is to make all the eyes look straight ( please correct me if i'm wrong lol but this is how it worked for me ) .. an average game anyway , just enjoyed the slider maze , really creative !

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  69. I liked the first game a lot - but this one I find terrible :(

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  70. Uh, no idea what the hell is going on and don't care. :-/

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  71. Can't continue from yesterday!
    Autosave not working but it did yesterday.
    Not going through the whole game again. Have to save it for a day when I've got nothing better to do.

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  72. I'm surprised this one has only gotten 2 stars. Yes, it has some annoying aspects: there are red herrings, and you don't get unequivocal clues as to what the solution may be -- you have to just try something. The good thing is that the solutions *are* pretty much the first thing that comes to mind, e.g. moving the rooms around so they are numbered in order, or same with the books. What would make the game suck would be if the order was not obvious or sensible.

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  73. Can anyone help with the pyramid? There are five entry boxes, but six clues (from left to right 2, 4, 2 with a slashy line, 2 slashes, then a 3 and a 2). Makes no sense to me, not sure how anyone passed this level.

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  74. *this is the level after the giant slider puzzle, I followed doorways that had books by them to get to this point. No clue what is going on right now.

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  75. Sarah - watch Andrea tip : 4/8/15, 2:50 PM. Just put the numbers without stars in the boxes. It's enaugh to click so many times as the number shows.

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  76. I have problem with level 6 with blue dots. I tried filck them but nothing...

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  77. I have problem with level 6 with blue dots. I tried filck them but nothing...

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  78. Sarah - watch Andrea tip : 4/8/15, 2:50 PM. Just put the numbers without stars in the boxes. It's enaugh to click so many times as the number shows.

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  79. Puzzle 1:
    The goal here is to get all of the eyes to look the same
    direction. Clicking on an eye will move all of the eyes in that row and
    column. After completing this task, return to the middle room.
    Puzzle 2:
    Here,
    you must navigate to the room with the coordinates you are given to
    start. Just keep moving left and up until you reach the exit room. The
    signs by the passageways tell you the coordinates of the room you will
    enter.
    Puzzle 3:
    Here you must complete the knight's tour. You
    are in a 5x5 chess board. You must move between rooms in the 2-then1
    manner of a knight. You must visit every room exactly once, and finish
    in the center room.
    Puzzle 4:
    The goal is now to complete a 3x3
    slide puzzle. The open spot begins as the bottom left room. You must
    arrange the rooms in numerical order. The symbols on the wall represent
    the same numbers they did in Puzzle 2.
    Puzzle 5:
    This one is the
    hardest for most players. Each row and column of rooms repeats
    indefinitely. Each row has a floating cube. The middle room has 4
    floating tiles. Each cube represents a tile. The location of the cube in
    the room corresponds to the correct placement of the tile. There are
    buttons on the front of the middle room. These move their tile back and
    forth within the box. You have to arrange the tiles correctly from left
    to right to advance. Return to the tile room after completing this to
    continue.
    Puzzle 6:
    The challenge in this puzzle is to complete
    the pattern. Each type of symbol stands for a different numerical place
    value. The bottom row gives you the first five numbers. After finishing
    the bottom row, the pattern changes. Now you must add the three values
    underneath the panel. After finishing all four rows of the pyramid, you
    may continue through a new passage at the bottom.
    Puzzle 7:
    This
    puzzle is pretty straightforward. You must get the lights flickering as
    fast as possible by clicking on the interactive area of the screen.
    Puzzle 8:
    This
    is the last, and easiest challenge to complete. Here, you are in the
    room with the X. Click the X to get started. Use the map to navigate to
    the top, avoiding crossing the rooms with the black lines. Get on the
    elevator at the top, press the dot, get out of the elevator, and you'll
    find yourself at the end of the game!

    Number Keys:
    Here are the two keys you'll need to complete the game. You can use the plaques
    on level two to figure the first one out on your own. The second one is
    very simple once you figure out that it is a decimal system.
    1:
    l
    ll
    ll* or l*l
    u or n
    ul or nl
    u* or n*
    u*l or n*l
    w or m
    wl or ml
    |
    |l
    |ll
    |ll* or |l*l
    |u or |n
    |ul or |nl
    |u* or |n*
    |u*l or |n*l
    |w or |m
    |wI or |ml

    ||

    ||l
    ||ll
    ||ll* or ||l*l
    ||u or ||n
    ||ul or ||nl
    ||u* or ||n*
    ||u*l or ||n*l
    ||w or ||m
    ||wI or ||ml
    ||*

    ||*l
    ||*ll
    ||*ll* or ||*l*l
    ||*u or ||*n
    ||*ul or ||*nl
    ||*u* or ||*n*
    ||*u*l or ||*n*l
    ||*w or ||*m
    ||*wI or ||*ml

    2:
    For the hundreds place, the dots are used in increasing order. For the tens place, the horizontal lines are used in increasing order. Finally, in
    the ones place, the vertical lines are used in increasing order. In the hundreds place the dot on top added for the number 5 stands for the number 6. In the tens and ones place the diagonal line added for the number 5 is the number 6 when used by itself.

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