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Escape Plan: Museum

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Oyunlar1 - Escape Plan: Museum Escape is another point and click room escape game developed by Selfdefiant for Oyunlar 1. Welcome to the museum! Unfortunately, you're not here to see artwork. Instead, you'll try to escape as soon as possible because you're locked inside! Look around to find clues and solve puzzles to escape the museum! Good luck and have fun!

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30 Comments

  1. got cannon ball with code from under king, put blue gem in crown, took sword from armour on right. and STUCK!

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  2. Popped off the right armours head and got code for chest.
    Stuck again.

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  3. sorry, head from left side armour

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  4. Good one Self Defiant!

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  5. What is 3-digit code in room 2?

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  6. NVM, found the clue inside wall

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  7. Thanks SD - enjoyed this one.

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  8. This comment has been removed by the author.

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  9. Where's Sneaky Ranch Day 5???

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  10. This comment has been removed by the author.

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  11. This comment has been removed by the author.

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  12. I am stuck in the second room

    I found the scroll in the wall but have no idea how to solve the 4# or 3# codes

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  13. any help about the 3# code in room 2?

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  14. Room 2: 4 number code, use beads on abacus. Use beads on left. Notice place values along the side,
    3 number code: count the total number of dots on the left domino and subtract the total number on the right domino for the 3 digits

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  15. jade pieces in room 2 go on yellow box/display front center

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  16. room 3: arrow clue on picture.

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  17. room 4: spear in teepee
    box in wagon (hint on teepee)
    give things to people. Shoot top of teepee with bow and arrow.
    check front as well as back of wagon.
    tricky board on teepee platform

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  18. Egypt: use the number key on the right for the order of the symbols under the picture on the left.
    pot has clue for cat
    The camel has a colorful blanket (use L->R)
    rod moves picture

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  19. what is the 4 digit code for room two

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  20. I'm in the desert now. Fun game.

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  21. Funny-Game-Through.

    Medieval Times.
    Take the sword from the knight on the right.
    Use it on the stone on the left in front = gem.
    Click the helmet of the knight on the left = scroll.
    Use the pattern at the scroll on the chest on the right = gem.
    Click the throne below the Kings' feet = mirrored number.
    (lol, a real medieval century .....).

    Click the display below the canonball, it drops down.
    Use the number there, take the ball.
    Put the ball in the canon = gem.
    Place the gems on the crown = key.
    Click down arrow, use key on the door.

    China.
    Click the long curtain on the left = staff.
    Use staff on lantern on the right = piece of statue.
    Click the abacus. Note the worth of the beads, written down on the left side. Count all the beads on the left side.
    Click the doors below the fish, use that number = sword.
    Click the panel up right = a scroll.
    Do the math. Use it to open the green box on the right.
    Place the sword on the holders above the abacus = piece of statue.
    The complete statue gives a key.

    Dinosaurs.
    Click the display at left skeleton, read ... click its horns = gem.
    Click the painting in the back, notice the arrows.
    Click the box on the cleaning-car, use the arrows-clue = key.
    Use key on the left door at the wall = ladder and toolbox.
    Use ladder on the skeleton on the right = gem.

    Take the cloth from the cleaning car, wipe the display in the back on the right side, look at the clue.
    Use the clue on the toolbox = screwdriver.
    Use sd to get the hammer at the wheel.
    Use hammer to smash the piece of rock, once carried by Asterix = gem.
    Click the right side of the painting, it moves aside, place gems = key.

    Desert.
    Look at the decoration on the tent.
    Click the back part of the car, use the deco = ornament.
    Give the ornament to the figure on the right = bow and arrow.
    Shoot the arrowhead off the tent, take it.
    Click a panel below the tent, on the right side = arrowhead.
    Open the tent, take the spear, give it to figure on the left = drumsticks.
    Click the front of the car, note the colourorder.
    Use drumsticks on the drums in the same colourorder = arrowhead.
    Place arrowheads on the display at the bottom = key.

    Egypt
    Click pyramid-painting on the left, count the symbols.
    Click the stone on the right, combine with symbols.
    Open the yellow box on the left with this number = gem.
    Click the clay pot, take the metal rod.
    Use the rod on the left painting = a crack in the wall.

    Click the painting on the right, note the colourorder.
    Use it on the big yellow box there = hammer.
    Use hammer on the crack at the wall = gem.
    Click the large pot on the left = symbols.
    Use them at the bottom of the cat-statue = gem.
    Place the gems on the sarcophagus= mummy.
    The mummy holds the exit-key.

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  22. This comment has been removed by the author.

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  23. Sssssspoilers

    Medieval Time.
    mirrored number: SP1OI97LE2R.

    China.
    7 blue x 1000
    6 green x 100
    5 yellow x 10
    7 red x 1
    = SP7OI65LE7R
    Scroll: 6-2, 15-6, 6-3.

    Egypt.
    pyramid/stone number:
    4x 1000
    3x 100
    6x 10
    5x 1
    SP4OI36LE5R

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  24. It would be a good game if there weren't those annoying pixel hunting deals... It's plain unfair when you have to "discover" hot spots that aren't marked in any way - and there were more than one in this game... Reduces a game of logic to a mere click-everywhere type game that requires no brain really...

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