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27 Comments
The red ink from the table drawer has the same symbol as the leaf you pick from the plant.
ReplyDeleteThe device with the three dials will tell you something if you click it. Beware the last digit!!
ReplyDeleteI used some ink to the leaf, and turned to “OK”.
ReplyDeleteWhat does that mean?
The difficult to see yellow matches elsewhere in the room
ReplyDeleteI think «16,258, 37, 4» means «NEWS».
ReplyDeleteHow to work?
POP!
ReplyDeletePut a button on a box, and colore buttones appeared.
NEWS are the directions. At some point there is a color on each wall. Must be the order to push the colored buttons on that box. It is a long one, here goes....
ReplyDeleteNot working after double checking. The S is upside down, but S upside down is still S. Hmmm.
ReplyDeleteSaw a rainbow OK! button once. It is gone, but screen grabbed it. It was (top to bottom) blue, pink, green, orange.
ReplyDeleteIs it too late here for me?
ReplyDeleteI have according to picture on wall and colors:
N=Orange
E=Pink
S=Green
W=Blue
From 1-8 on device:
NEWSENWE
Which should give:
OPBGPOBP
Maybe the OK! showed when the colors on the walls came on? Not sure.
ReplyDeleteI can only think problem has something to do with the upside down S symbol, tried backwards but that didn't work either.
Never mind about the upside down S, that had to do with the three digit number earlier have the last digit upside down.
ReplyDeleteWhy does the color box have white boxes above and below the colored buttons? Grasping....
ReplyDeleteAnyone still here?
ReplyDeleteGiving up, good luck!
ReplyDeleteOne last hint: When you open the panel on the floor tilt your head
Have saved game, will check in the next few days....
ReplyDeleteWell,the answer for color puzzle is NEWSENSE.Not sure why the 7th is ''south'' instead of ''west'',though.
ReplyDeleteDefinitely it's the author's mistake.. the answer should be NEWSENWE.. but he/she wanted to make it into words.. so NEW SENSE.. number "7" should be with number "4" on the black square. >_<
ReplyDeleteStuck in the same place as Tiquer... argh!
ReplyDeleteThank you, Porto and Nini!
ReplyDeleteMaybe game is fixed -- once I got Tiquer's 2nd hint (upside down 6), rest worked fine for me.
ReplyDeleteNo-Name Walk-through
ReplyDeleteWindow Scene
- Pick a leaf -- turn over to see a drop sign
Door Scene
- See map (Door is West, Window is South)
- Open drawers for RED INK with drop sign (note liner papers)
Number pad Scene (North)
- note dot on "6" button and missing number on "8" button
- screwed panel on floor
Picture Scene (East)
- Left box has Left-Right buttons (red when pressed) and "8" on top
- Right box has 3 rows with 4 buttons each
==
Use red ink on leaf for Left-Right clue
Open "8" box to take CYLINDER, see screw holding "8" in place
Look at cylinder to get three numbers
Use these on number pad for BLUE INK
Use blue ink on leaf for spiral clue
Use this clue on the 3x4 buttons for YELLOW INK (note hole in pattern)
Use yellow ink on leaf for star clue
Get SD from star drawer
Use SD on floor panel for 5-number clue
Use SD to get "8" and put it on the number pad
Enter 5-numbers - note that they need to rotate to match the clue - to get WHITE INK
Pick up diamond button from floor and place in 3x4 button box -- middle row now is colored
(the next two steps can be done in either order)
-Put black ink on leaf for an 8-letter clue (go back to cylinder)
-Put white ink on leaf, and then other colors in order asked -- there are now colors in the room!
Combine colors with directions and use on the color buttons to open the door
===
Left-Right buttons
- go from base of leaf to tip (upside down)
Cylinder notes
- Numbers are spelled by number of lobes (1=1st letter, 2=2nd letter, 3=3rd letter)
- Last is upside down to others
Entering the 5-numbers
1=1 click, 3=3 clicks, 6=3 clicks, 8=1 click, 9=3 clicks
the cylinder spells the the numbers 126, Don't understand where to imput this number
ReplyDeleterealized that the symbols for six where upside down so that makes the number 129
ReplyDeleteGlad it wasn't just me
ReplyDeleteExcellent Game
ReplyDeleteMy big problem with yonashi games is that they almost uniformly follow the "one borderline-unfair tough puzzle & lots of easy ones" template :(
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