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Rock 'n' Roll Escape

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CoolBuddy - Rock 'n' Roll Escape is another point and click room escape game developed by Pine Studio for Cool Buddy. People were jumping and singing. At one point, it got so crowded that people began to push. I felt a strong blow to the back of the head and fell unconscious. When I woke up, everyone was gone. To make matters worse, I was locked on the outside. Now I have to find a way out. Good luck and have fun!

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37 Comments

  1. Place the ladder in the middle a bit left

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  2. worn out letters + shapes are the hint for the box (on stage)

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  3. Combine items inside your inventory (like dynamite, fuse and lighter).

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  4. Place ladder front of desk

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  5. Use drumsticks on the floor tom to get a light bulb.

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  6. key is for 1st door .. get knife, baking soda, drumstick and lemonade (there`s another drumstick on the cleaning cart)

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  7. Combine fireworks with wick and lighter. Use on jammed stage door.

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  8. combine lemonade with baking soda

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  9. Combine string and magnet to get the screwdriver from the cage.

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  10. On the floor? I broke on of the drums with the drumsticks to get glasses and bulb

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  11. Baking soda / lemonade combined with the balloon.

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  12. Tep, Dutchie, that one is named the floor tom :P

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  13. Put filled balloon in the fridge.

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  14. Balloon came from top shelf, use ladder

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  15. I think it was in the left room, Nini. I used the ladder there as well.

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  16. Thx Dazz and s-t anyway :)

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  17. Use glasses after u released the smoke on the zoomed out view of the stage

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  18. After using the balloon as dry ice, use the glasses to see the colours for the grid.

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  19. Lol, the things you learn hahaha

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  20. Hm, key from the grid doesn't work on the right door :(

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  21. Use in on trapdoor next to the cage s-t

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  22. Ah thanks, Nini :)
    Out now, very good game :)

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  23. Fun game, thanks for hints

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  24. for others that will have same problem like me, second in top row is orange

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  25. I like the Coolbuddy style. In the end it all makes sense, no matter how weird the combinations look at first.

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  26. Excellent game - duh moment: Couldn't find the magnet, then remembered speaker components...

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  27. Oh, thanks, CatCat! Never thought about trying the knife everywhere.

    Usually everybody posts the hints of obvious moves and rarely of these I'm stuck with. E.g. "combine string and magnet" -- and not a word where he got the magnet.

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  28. I give up—where's the magnet?

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  29. NVM; cut open the speaker.

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