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Submachine 10

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Submachine 10: The Exit  is another and the last part of Submachine,  point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. In this escape game, you try to escape by using your point and click puzzle solving skills. It's a 10-year anniversary of the release of the first Submachine game!  Good luck and have fun!

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555 Comments

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  1. Woah! Submachine! Live! It must be christmas!!!

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  2. Been a very long time!! Worth the wait!!

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  3. Scroll a bit down. There is a free online version.

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  4. Sadly a pay to play. Bummer

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  5. AAWW Thanks escapism found it.

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  6. hey guys!! How can I be the 1st one to comment? :)) Look closely there is the free version below the hd one! Good luck and enjoy!

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  7. Use the light sphere to walk through walls.

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  8. When you used light sphere you can move the ladder in the leftmost world to get higher. You can get the ship ID number there.

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  9. I only find one ladder and it won't move?

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  10. To small for me, can we enlage it?

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  11. you have to go to the other worl. Go up there and then left to get to the levers.

    I'm in the 4th world now. This thing is huge again!

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  12. Is there a order for levers?

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  13. What?!?!?! Submachine, oh yeah!

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  14. Trying to enter ship ID # but how?

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  15. Looking for a captains ID card. And a way to open a hatch in the 'brick world', the one after the 'green orb' world.

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  16. bandy, just put the card in the slot.

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  17. Thanks Moving levers change the ladder And yes it is huge!!

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  18. What do I do with the ladder piston? In a bit of a pickle aka I'm stuck here...

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  19. Looking for a place to use the 'ladder piston'...

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  20. thank you and Marry Christmas Mateusz Skutnik !!!

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  21. Good grief I am lost LOL stuck with ladder piston also?

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  22. Huh? dunno why, but now I can enter the hatch in the brick world. Are you there too?

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  23. Holy cow. In the brick world there is a device that can teleport you to at least two other worlds!

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  24. I am not sure? I am in the world with blue circle

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  25. Make that three other worlds!

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  26. Blue circle? The one right of the green spaceship?

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  27. door valve in "lef upper room" in 1st tube labirinth

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  28. I may have not found brick world yet?

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  29. Oh noes! in the world that you reach if you hit the first button there is a maze. I'm lost in it.

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  30. Why this awkwardly small game area? No bigger tan a phone... :(

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  31. Is there a bug or something? I'm stuck in this cubical space.. nowhere to go

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  32. Phew. It is not really a maze, you can get out if you click the lower part of the screen if you see two red pipes on the floor.

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  33. By the way: that was behind storage unit 33/1.

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  34. Collecting Karma fuses now, got two...

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  35. One was in storage unit 33/1 the other in 33/2

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  36. Ohh I am missing captians ID Card. Were was it if you remember.

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  37. Another fuse in 33/4 (found none in 33/3)

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  38. Haven't got the Captains ID card too.

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  39. Another fuse in 32/1 and a place where to put it is there too. Gives you 'Loop Stabiliser'

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  40. Writing a walkthrough for that one will take at least an hour...

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  41. Missing 1 vector fuse. Have a triple A battery, a coil and a range confirmator.

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  42. @escapism. Where did you get those numbers (32/1)

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  43. Anyone remember how the hatch opens in the brick world?

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  44. OH Good grief! NVM Just click it! My bad

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  45. roberto, there are little computers or something like that in front of the entries to those areas. In the red brick zone. The one you get to if you push the down leftmost button at the teleporting device.

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  46. Yes, bandy, took me a while too to just click it... ;-)

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  47. By the way: stuff can be put into the backpack if inventory gets full.

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  48. another (my second) loop stabiliser in 33/1.

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  49. Mine won't back out after looking at pics? UUGG

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  50. You need 4. They go into a device in 33/2. Missing two.

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  51. Ok scroll screen just a bit and it will exit.

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  52. I used my triple A battery bu nothing happens. Found a plasma charge now. Thanks escapism.

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  53. When you are in 33/3, you can swith three switches permanently. Dunno what they do though

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  54. Still don't get what (33/3) means. I can press 3 buttons on top and then the bottom button to teleport. Is it?

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  55. I think this is maybe the one game where it will be impossible to write a walkthrough. Back to the area where we started. Those storage areas were confusing as hell!

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  56. I give I can't get out of the grey rooms. Endless loop.

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  57. Sorry roberto. Didn't explain it properly. If you go to area 1 (1st button left) on the teleporting device you get into an area where there are several so called 'storage units'. There are little signs on the outside of those rooms, and they have different numbers (33/1, 33/2 and so on). Those are not names I did invent!

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  58. bandytrc, look at my comment at 5:52. Just look where there are two red pipes down in front, you can click there and are out of those storage room mazes (wich still make me dizzy when I'm in one).

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  59. Ah! Many thanks. Only now I found this place. lol.

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  60. hmmm. This red bricks maze is tough. Cannot find my way out.

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  61. Another loop stabiliser in 33/4. Still need one. Getting really dizzy from those storage room mazes... LOL

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  62. This 33/3 is driving me nuts! I'm sure that we have to switch three switches, then move the lever down, then look for another hatch. Seen it before, now I can't find it again! AaaaAH!

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  63. Wohoo! Got the last loop stabiliser from storage unit 33/3! That was hard...

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  64. When you got all four loop stabilisers you get into another world in unit 33/2.

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  65. ...which is another nightmarish maze where you can run around in circles. Boy, this is tough!

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  66. does anybody know, where the valve is, which you seem to need in 33/2 (once you are in it and put your hand on the lightcircle which takes you one layer deeper?

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  67. Where do you use the loop stabilisers?

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  68. Have a coil, plasma charge, air lock handle, 4 karma fuses and 3 loop stabilisers.

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  69. loop stabilisers are for 33/2, but still missing 1.

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  70. Have you found all your loops inside 33/3?

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  71. Roberto, I think 4 karma fuses are used in 32/1 (red bricks). but not sure!!!

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  72. Loop stabilizers are used in 33/2, but I can't find the fourth one..

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  73. has anyone found and used a red Blockade Removal Tool or and yellow Cog Wheel?
    I am so stuck...

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  74. roberto: you have to use the karma fuses in 32/1 (see my comment at 6:02)

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  75. Hotzenplotz, seem you are way ahead of me.

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  76. The cog wheels are used in the pyramid [teleport to 010]

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  77. This comment has been removed by the author.

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  78. btw. at teleporter with 3 buttons you can choose 8 combinations:
    x--, -x-, --x
    xx-, -xx, x-x
    ---, and xxx

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  79. thanks Evan! I tried it on 1 switch and not on the other...

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  80. Oh my god, thanks Hotzenplotz. Thought there would be only three places!!

    Evan: I'm pretty sure I wrote it in my comments above where the loop stabilizers have been. Gotta go to those other places now!

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  81. Need to find 1 handle to use in room after use the loops. Anyone?

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  82. I found a red Blockade Removal Tool, but I can not remember, where... do you know, where to use it??

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  83. I never would have thought that I would have to say it, but this thing is just TOO HUGE. Normally the games are too small. ;-)

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  84. Yeah i'm still searching for the stabilizer in 33/4. I need one more ladder rung thingy, another of those white orbs that send you through walls and what's this about a blockade tool? God i love these games

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  85. Teleporter takes you to 8 places - any combination of 3 buttons with the bottom button.

    Bottom button only: rooms with statues, and spaceship.
    Button 1: storage units.
    Button 2: drill and cave.
    Button 3: Egypt (pyramid and Anubis head).
    1&2: mansion w/ many rooms & staircases.
    1&3: purple platforms.
    2&3: globes & pipes (S.H.I.V.A. is here)
    1-2-3: white stone building.

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  86. I guess i need a 4th paper to sove the 4 symbols?

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  87. Where did you use the battery Roberto?

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  88. Juliet: I'm looking for the valve and a place to use the red blockade removal tool as well. Did you find a place to use the battery or coil?

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  89. thanks Evan! I found 1 white light orb (that send me through walls) after using cog wheel on right devise in pyramide...
    I used it in 1&3 (purple platforms) world...

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  90. @ ronj: no, I am still carrying my battery and coil around with me in my pocket...

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  91. triple battery is used in ship you entered through a ladder

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  92. Dear Evan, where did you find a cog wheel? I need it, but cannot find one...

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  93. Yeah that's where i used mine too Hotezen, make sure to find the insulator cap in that room. But there's another spot for a white orb in the 123 world

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  94. This comment has been removed by the author.

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  95. There's a small cog wheel in the bathtub that should be familiar from an old submachine, but i cant recall which area teleports to it. I'm still missing the second large cog wheel myself.

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  96. thanks I have found this insulator cap. it is used in 2&3: globes & pipes

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  97. tere's a door in the mansion where you have to move things away one by one to get in; another door which leads to a portal-looking device, with three of 8 parts lit up. That might be the exit eventually. I found 2 more vector finders down here. Anyone know where to put them?

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  98. Ship with a ladder.. hmm..

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  99. Where are the vector finders used?

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  100. Looks like we need a second insulator cap

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  101. The vector finders are used in 1&2, bottom right

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  102. Is there a bathtub in this game? lol

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  103. Still missing 1 vector finder.

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  104. The vector finders are for the portal thingy just1 was talking about, if I remember correctly.

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  105. Evan, the ladder you can move on 4 positions near the beginning.
    why do you need a second cap?

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  106. I'll go find that bathtub if you can find that ship for the battery again xD

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  107. Thanks, so I'm missing one vector finder too.

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  108. What do you do with the small cog?

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  109. The small cog is in an area from the pyramid. You have to have done the 4 symbols puzzle, then head down to find a teleporter. Leads to an area from an earlier sub game

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  110. Ahh this is a different cog. This one is a very small one

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  111. It looks like we need a second cap because the green wall thing to your left isn't disabled if one of those three lights are on, and 3 caps would make it possible to disable all three lights

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  112. Anyone found the second white orb to travel through walls? I'm missing one at III. Also no clue where to use the blockade remover or where to find the valve Juliet mentioned earlier. Driving me crazy!

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  113. Small and large cogs are used in the pyramid to move ladders up and down

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  114. Also, anyone find the second large cog?

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  115. Ahh I just fitted one small cog in the pyramid but it looks like I need two more. Also what are these insulation caps exactly? What do they look like and where are they?

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  116. evan, after using the cap you can flip the switch in same scene.

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  117. the stone grape is used in 1&3 on bull skull, but I am missing the second. my first stone grape was in 2&3 in newscenes after using insulator cap.

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  118. Ha. Yeah no idea what happened there, I returned to 23 to find the green stuff off. Weird

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  119. Has anyone found or used any plasma charges by the way?

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  120. Has anyone worked out what to do in the other world that we get to, after putting the 4 stabiliser loop in Storage 33-2?

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  121. The bathtub is in --1 (Egyptian), where you set the cog to reveal ladder downstairs, then go through the karma portal

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  122. Found a telescope head and tube in there, and that stone grape.

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  123. James, I have three, but no idea where to use them. Two I got in II0 after taking the portal and going to the left and the left tube vent from there. First one was at the bathtub, I think.

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  124. And one more.. I have 4 pictures, but no idea if those are the clues for the 4 symbols puzzle?

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  125. You get a secret if you assemble the telescope in the room showing only one layer, Evan.

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  126. So what did putting the battery in the ship do? and again where can I find these caps?

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  127. Ladder piston is used in 1-3, up the stairs to the left.

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  129. I need a third light source ugh. I hope I hadn't need use my 2nd one in 1-3 but it was OK to use it whereever it was I used it

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  130. what do you mean by 1-3 Galaxus

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  131. Yeah found the secret. And a skull, maybe for the lab? Can't find the lab again. No idea what the battery did.

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  132. Im stuck at the beginning with just the ladder piston

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  133. Evan, where is the secret and skull?

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  134. Take the skull to the skull room in II0.

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  135. anyone found a wheel to use in 33/2 after teleporter?

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  136. Used the cap in 23 so you can go left into the karma portal, then found telescope parts. Build the telescope and look inside for the secret, and the skull is in the same room or one next to it.

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  137. Goddamnit, where are the caps?! xD

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  138. thanks evan, I missed the telescope tube...

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  139. Red blockade removal tool: Use it on the cogwheel in the first tunnel pipe in the portal area from II0.

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  140. Now i need to find a karma stabilizer?.. damn

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  141. Could somebody please write an exact locations of the caps?

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  142. Where was the removal tool? The cap was in 1&3, karma portal then white orb into the small room. it's in the wall

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  143. What to do with the plasma charge? Also I cannot find the third pole for area 010

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  144. And where do you find this blockade removal tool?

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  145. Bill, for the pole go all the way right from the start. Then down

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  146. Ugh need to find a third white orb to get in there, Evan. Anyone know where to find that third white orb? If you've used your second one elsewhere?

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  147. I need the orb for the last area, is that where the blockade tool was?

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  148. Evan, no luck. I run into a wall. I put the light source there but cannot go down .

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  149. dear ronj, you just saved my mood with that cogqheel hint... I finaly found a valve - but my inventury was full: I realized it is possible to put things in your backpack, but you have to open it before. Than you can drag and dropt some things inside... :-)

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  150. Area 010 is the red sand one right?

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  151. oh no... the hatch valve I found is not the one I need for 33/2 :(

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  152. I don't remember where I found the block remover, Evan. But I don't think it was where the the light orb leads, because it only elad to one room.

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  153. hatch valve is used in 1&2: go bottom right and through teleporter and to the right and up above big pipe

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  154. Am I the only person missing the red blockade tool? I don't know how I;m missing it..

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  155. I think the blockade removal tool was in the same area you used it in? go through the portal in II0 and then to let on the ledge and into the two tunnel vents. Someone correct me if I'm wrong? And yeah I wa dying not making any progress with that one. The light orb and most stuff you will find once you get to the removal tool and use it on the cogwheel.

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  156. The blockade tool might have been in -2-? In the sand to the far left from the submachine.

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  157. oh no, I am missing 1 green plasma charge!!! I had 3 but I used 1 in 1&2, teleporter and in second big pipe on the left...

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  158. Trying to find places to use hatch valve and karma vial.

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  159. So after using the hatch, you can disable those lasers with the plasma charge. Clever.

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  160. where does the stone grape go?

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  161. Turns out it was just an area for the secrets.

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  162. anyone already used Range confirmator, coil or explorer's chip (from human skull)?

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  163. Range confirmators should be used in -2- to power the mechanism that operates the hatch. I've only found one , unfortunately.

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  164. I know how to use the the explorer chip but i'm stuck looking for this damn tool first..

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  165. Do you know anything about the airlock handle?

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  166. Evan, click on the cigarette holder stand.

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  167. @Hotzenplots, the range confirmator is used in 010. I'm still missing one

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  168. thank you bosskiko9!!! I lifted the drill, but haven't seen I can go down the hole!!

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  169. I'm stuck with 2 portal stabilizers and the plasma canister.

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  170. I've done that Justin, that door's open.

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  171. Hotzenplotz, have you found both of the range confirmators? Because I'm still missing one.

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  172. Coil goes into 123, in a coil machine in the portal on the left of the transporter.

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  173. sorry evans, I can't remember...

    No, I have found just 1 range confirmator.

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  174. Justin, but how do you power up that portal?

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  175. Portal stabilisers are used in 000, if you go left then down

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  176. Justin, how do you open that portal next to the transporter in 123 you talk about?

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  177. Galaxus I can't go left then down, I can only go left then up
    bosskiko9 I'm figuring that out at the moment, it seems there's one more part missing

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  178. Juliet You'll need to find a light source, then put it in the light source holder thing in that world. You'll get a yellow disc which you'll use on the portal.

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  179. @Bossskiko & Juliet, you need the meditation glyph. I think I found it in the place where we use the red removal tool

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  180. On a side note you can open the doors to those canisters containing the odd looking robots.

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  181. where did you find the karma stabilizer

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  182. I found a room with skulls, but I wasn't able to pick up any of them - ideas?

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  183. Sorry Justin. I got my directions wrong. From 000 submachine, go right thrice then down.

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  184. Alright, so I'll solve all the problems if I find one more light sphere. Any tips?

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  185. Juliet the skull is in another room, you'll need the root path finder and apply it to the Root room.
    Galaxus Oh my... I didn't know you could go down. THanks!

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  186. Did anyone find a third light source?

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  187. By the way, have you found the secret place in the room with the bathtub? If not, go to the right from the bathtub, remove the metal plates and pull that thingy. Ladder should come down. You'll know what to do next.

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