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Submachine 10

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Submachine 10: The Exit  is another and the last part of Submachine,  point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. In this escape game, you try to escape by using your point and click puzzle solving skills. It's a 10-year anniversary of the release of the first Submachine game!  Good luck and have fun!

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  1. This comment has been removed by the author.

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  2. right, i'm going to go marathon the series now.
    i'll be back to see if you guys find all the secrets.
    i think they must have had something to do with the four cubes.

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  3. so I guess I need to find a valve for the puzzle in 33/2. No idea where it is

    STill don't understand where the root path finder goes.

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  4. Where in the lighthouse is the coil?

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  5. Can't find second plasma coil. And where exactly is the "sub6" area?

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  6. The sub6 area is in 110, you must find all ... for it.

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  7. It was not there. But I did find it elsewhere. Two plasma coils. Nothing to do in the lighthouse. Feels like I'm close tho...

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  8. anyone who knows what to do with the long stick?
    ... where to find the third stabilizier?

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  9. Long stick combines with spring to get the secret in the well.

    Anyone have any idea what to do with the two plasma coils??

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  10. once you managed to find all three of those gray handles / steps you need in the far right end of the upper purple area (1-3) so that you can climb down the round thing, you go right adn there is some light. I thought I could not pass, but that was not true. Click on the far right and you can step into the light and take the round think out of the electric plase. The light turns of. The round thing goes to --3, you go down and to where the bath tub is. and then even further left and up... through another of those light circles - and in the far left you find the place for that electric round thing and a light-lever appears which takes you to another data thing. (I thing that might go to 1-3 again...)

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  11. Is there a portal in --3 (egyptian world)?

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  12. after a break I continued to play this game and I made some progresses (thanks for the comments!!).
    But I stuck again with 4 fuses, valve, pearls, light sphere and 4 stone cubes in a red building. and I CAN'T go back through the portal I came to this place. where is the trick? help please

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  13. I got it. from red building go through the portal to a new building (every room has an other color). there are 3 pipes with valves in a green room, click on the switches below valves and there will be a new portal in a room (go 1x right and up)...

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  14. Finally found the place for the portal charge and the portal stabilizers go but am missing one stabilizer

    go to world --- go right 3 times and you can go down. I missed that spot until now.

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  15. Jo-Ann, you and I seem to be very much at the same point

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  16. I put that data thing on the second floor in 1-3 - and nothing happened... now I don't no what else to do. I am missing one valve in 1--, missing one big cog in --3, missing one of this portal stabilizer for ---. any tips?

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  17. Jo-Ann and Juliet, do you have anything in inventory?

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  18. I still have that stupid root path finder. Don't understand where it goes

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  19. I just have the long stick and the paper stuff. Jo-Ann, where did you get the root path finder?

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  20. JoAnn have you found the karma portal within --3?

    If not, that's why. You need to find a large cog to get to that portal.

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  21. Juliet, after putting this data thing in 1-3, go to -23, down in the pipe and to the left to the portal. in new scenes go down the ladder and to the left to last door. I think, you can find something in this red pipes...

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  22. I thought the root path finder was down after placing the ladder rungs

    are you missing the large cog? That is in world -23. find the hole in the pipe and go down then to the right. If you turn off the force field, you go right twice then down 3 times and right again. The cog is there

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  23. So I guess the plasma coils are optional? They do not fit anywhere on any screen in the game. But, that aside, I still have no idea how to finish...bunch of big paintings below the lighthouse...elevator is gone...

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  24. danke Hotzenplotz :-) ich versuchs

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  25. @Bill yes I am missing the portal in --3

    I have placed the cogs though so what am i missing?

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  26. yes!! you made me very very happy ;-)

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  27. No I am wrong, had found the portal in 3 (bathtub)

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  28. FINALLY! to the right of the bathtub, follow the path and place it for a ladder. Now have data tape.

    Btw, why does the bathtub say citric acid x water?

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  29. Jo-Ann, I think you maybe managed to open up shivas door in -23 ? If i turn of the right green light wall and go through it, I just come to a round place where I do not have acces to shivas room?? I would love to find that big cog...

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  30. Hehehe, you are welcome Juliet :)

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  31. placed the data tape and it now says stabilizer standing by. But where?

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  32. Hotzenplotz explained it earlier, "...after putting this data thing in 1-3, go to -23, down in the pipe and to the left to the portal. in new scenes go down the ladder and to the left to last door. I think, you can find something in this red pipes..."

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  33. @Juliet did you place the insulator? When you turn off the green light, you go right, then through a small tunnel then down.

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  34. YES thank you Juliet and Hotzenplotz! have the last stabilizer!

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  35. Hello Jo-Ann, yes, I did place the insultor. That made me able to go to a place up and left. But up and right, I just come to that round room, where the door is closed. no possibilty to go down...

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  36. @Juliet sorry don't click the small tunnel, click to the right of the screen

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  37. Hi everyone,
    right now I have nothing but packs, notes, pics,
    it seems that I need to find three ladder rungs,
    which I've found two of those,
    so I can get the third light source,
    because I used the second one at 123,

    Please tell me where these three rungs are,
    or tell me if I need to use the 2nd light source at 13?

    thanks

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  38. Jo-Ann, if I go to the very right of the screen walking all the way on top of the tunnels, I just climb down the round thing and in the end I can go into the same room with that sheva thing which I cannot oben - no big cog anywhere I'm afraid...

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  39. I must have uncovered a bug. The two plasma coils do not do anything anywhere. I have confirmed this for every screen. And I have repaired all of the karma fractures. Nothing more to be done. A shame.

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  40. Hi Li-Cheng Chu, you need thre light sources in total. You can decide to use your second one either in 1-3 or (I would maybe recommend the latter) in 123 (right and down and then left or something like that)

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  41. Can anyone tell me where the karma stabilizer is and the large cog for the second puzzle in the 001. Not the first that leads to the root area, but the second one. Also how do I activate the portal, I've placed all three stabilizers in.

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  42. actually you need a fourth light source. Just found another after going through the portal in --- . So I put the correct runes in but no idea what that does.

    Juliet, i am not sure. I know that I placed the insulator, turned it to turn off the green light, then went right and down.

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  43. @Juliet thanks,
    so I don't need to restart the game,
    but I still need to find the third ladder,
    would you kindly tell me?

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  44. hmmm okay. that is strange, but I will try to figure out what your memory means... thank you for trying Jo-Ann :-) I will find this cog...

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  45. I am also looking for the karma stabilizer.

    For the portal, you have to place 3 stabilizers and a charger

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  46. http://i.imgur.com/NhD9FSt.png

    missed the third ladder rung. QAQ

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  47. Jo-Ann, the only explanation I have is that you talk about 1-3, there is a place which looks a lot like -23, you can go down there, and there was a small round thing which could be used in the secret room after the bath tub later - but that is not what I am looking for. I am searching the big cog which is needed in --3 (pyramides) to turn another of those ladders around...

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  48. This comment has been removed by the author.

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  49. hello :)
    i only found 3 fuses, can any one discripe were they are to find?

    thx :)

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  50. This comment has been removed by the author.

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  51. Jo-Ann, after changing 4 runes, you can find a fork (of course at the other end of this game), use ctrl+f to search for an earlier comment about the fork. I can't remember where it was...

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  52. to be precisely,
    these are the things that I missed:
    a ladder rung;
    a stone grape;
    a range confirmator;
    2 portal stabilisers.

    Please help!!

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  53. also,
    a small cog and a big one,
    and the lever for the maze in the portal in 33/2

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  54. Sorry Jo-Ann, now I understood your description: The solution is to go to 12- first and to the right and up (area reminding on Submachine 6), and to put the green bal in one area from right to left. Then go back to 12- and do just as you told me... there is a ladder, shivas room is open and I can go down :-) thank you very very much!!!

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  55. Yay Juliet!
    I went in the elevator down and now have 4 fuses, 2 pearls, a spoon and a valve

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  56. Oh and a fifth light source

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  57. Placed the valve in 33/2 but still have no idea what I am supposed to do there.

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  58. ok, once you place the valve in 33/2 you have to turn them until the little horn thing lights up, then push the button. I have one done but can't get the second one.

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  59. finally got a plasma coil from 33/2

    now what? lol

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  60. Looks like the game autosaves so I am done for now.

    Good luck everyone!

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  61. This comment has been removed by the author.

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  63. Can't find the second plasma coil. I got the one in the looping trap. Don't know where the other one is.

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  64. There's 2 plasma charges in 110 - go up L of the transporting machine and find both in the pipes. There's a 3rd in the globe where SHIVA is, just continue left.

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  65. This comment has been removed by the author.

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  66. I'm back! Just for a note, the fuses (white thingies with red stripes) in the Sub1 section can be removed.

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  67. This comment has been removed by the author.

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  68. where is the captain ID card?

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  69. This comment has been removed by the author.

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  70. Locations and portals (codenamed so itthey're easier to identify):
    000 - ship: portal to basement, lighthouse
    100 - loops
    010 - drill: portal to lab
    001 - egypt: portal to root
    110 - rooms: portal to s3c
    011 - shiva: portal to sub7
    101 - purple: portal to sub8
    111 - gold: portal to redsand

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  71. @Sara, I don't know yet, but I think it'll show up in pt. 3, stay tuned!

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  73. last secret hidden in 100
    storage chamber 32/1 hidden in wall

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  74. ok I finally figured my way out:
    there's a handle bar thing at 010.
    after opening the drill,
    go down 3 times, right 3 times,
    and you can see it lies on the door.
    because the color are too similar,
    so I can hardly find out.

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  75. So I have the stick, stone grape and insulator cap. I have absolutely no idea what to do next.

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  76. Okay, republishing WT Pts. 1 & 2, with new addenda:

    Part 1

    Go right 6x, climb ladder, grab LIGHT SPHERE.
    Go down, 2x R, put SPHERE in its receptacle and click to be beamed through the wall.
    R, U, L, these levers control the ladder. It will be in front of 1 of the four pedestals; use lever 3 to access the spaceship.
    Go up into the spaceship; there's no power but you can retrieve the SHIP ID.
    Back through the wall, upstairs and 3x R. put ID in machine, get BOTTLE FUSE. Also pick up BACKPACK from under the docking schedule.
    Go through the wall, 2x L and down; place FUSE and push handle.

    Power is now on in the spaceship. Explore. L, U, and L is a machine w/ levers that add vector lines to a display. Continue U & R, pick up a DOOR VALVE.
    Back to where you started; R, U, and L is the captain's chamber, inaccessible now; further on a panel that needs a battery.
    Back down, R, up past the spacesuit and left to pick up a LADDER PISTON. Go right to use your DOOR VALVE.
    Continue R, hover your mouse in space to see the glowing blue portal; click on it to jump to a new place.

    Go down twice, click cover then ladder to go down some more. In the hole is something you can't reach. Unbar the door and enter stairs to come out by statue of St. Christopher.
    On your right is a world-machine which can take you to 8 different places. The bottom button is the 'GO' button; any combination of the top 3 will take you to a different world.

    World 000 is where you are now.
    World 100: the Storage units.
    World 010: Drill and caves.
    World 001: has Egyptian themes.
    World 110: The Mansion.
    World 011: Metal globes.
    World 101: Purple platforms.
    World 111: The white stone house.

    1st, go to 101, turn R, push in piston to bring down ladder. Go left 3x to find the 1st VECTOR FINDER. R 3x; put your LADDER PISTON in the device, click and climb up. Go R, collect PIC 1 from the wall, R again to find portal, go through to get COIL. You can't go any farther here yet. Head to 100, the Storerooms.

    At the storerooms, go down 2x, L 3x. Enter Unit 32/1.

    The storerooms are all in strange loops, and it is hard to find all the rooms. You have to go several times in each direction to be sure. When you see red pipes leading to the front, you can click down to exit.
    In 32/1, one room has KARMA FUSE 1; another has VECTOR FINDER 2; one has a place to install 4 fuses; another a panel with a red light.
    Exit and go 5x R, 2x down to 33/1. Find Karma Fuse 2, LOOP STABILIZER 1. Go up and R to 33/2.
    33/2 has KARMA FUSE 3. Exit and once R to 33/3.
    Here, find a box that has a switch which can point to 1, 2, or 3 dots. Switch it to 1, then find the #1 box and turn its switch. Do the same for 2 and 3. Now turn the switch to the bottom, and look, and keep looking, until you find the open hatch with LOOP STABILIZER 2. While you're here get a DOCUMENT piece from the wall.
    Exit and go up to 33/4. Here find KARMA FUSE 4, PIC 2, LONG STICK, and 2 devices with handles (different rooms); moving these handles opens a panel in another room, get LOOP STABILIZER 3.

    Go back to 32/1, install FUSES in box. Then find the other box and get LOOP STABLIZER 4.

    Back to 33/2, place your LOOP STABILIZERS in the 4 slots around the circular door, creating a portal.

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  77. Now let's go to world 010. go 3x L and get DRILL CLAMP HANDLE. Return to the drill, install your HANDLE and click both handles so they release the drill. Go once L to flip a lever and back right again to pull the rope handle down and operate the drill. Then you can descend.
    Down and to your right is a place with a 'range confirmator' already installed. We need to find 2 more to open the hatch in the lower right. Pick up the AIR LOCK HANDLE from that place. Go out to the surface and 3 R; there is a cave in the red rock, go down to find RANGE CONFIRMATOR 1, and the lever for the hatch, once you get the confirmators in place.
    Return to the tunnels under the drill; use your HANDLE on the hatch to the bottom left. Enter and find RANGE CONFIRMATOR 2. Go out and find the slots for both; return to the red cave and flip the lever; return to the hatch in the tunnels to find it open. Go down to a new portal; enter to find yourself on a rooftop. Go right and pick up the FORCE FIELD PLASMA CANISTER. Continue R and through the wall and down to find LADDER STEP 1, and some lasers we can't turn off yet. Also get another DOCUMENT page.

    Return to the world-machine and go to 001. go R 2x to see an obelisk on which you need to set 4 symbols. L & up, grab a HIEROGLYPH PIC off the wall. L & up again, another H.PIC. Down; left of the world-machine is a place to install a large cog. L-D-L, is the Anubis head. Also there is another one down right. Clicking on either, sometimes once, sometimes twice, will teleport you from one head to the other.

    Go to world 111. Go 3x L to get H.PIC 3. Return and go R 3x for LADDER STEP 2.

    Go to 110. Enter the door on the left and take the DOCUMENT page. Read about the telescope and microscope, then look in both to see the same image. Go downstairs and take the AAA BATTERY from beneath the staircase. Go R and get VECTOR FINDER 3.
    L-U-R-D-2xR brings you to another door. Enter it to see the cluttered doorway; remove things one by one till it is clear. Enter and turn on the blue light if you wish. Go left, enter 2 more doors, go L and get VECTOR FINDER 4 from inside desk.
    Go back out to the grey hallway; R and down the stairs to another door, enter, go L, get a DOCUMENT page, enter door. See bull statue on left.
    Back out, 2x R, enter door, go R for VECTOR FINDER 5. Turn switch, see that it behaves much like the other blue light upstairs.
    Back out, L and in the final door. Place all 5 VECTOR FINDERS in the receptacles with red lights. This creates another portal. Go through, and click up and left to find a hidden ledge; continue left to find 2 metal grates you can remove to enter the pipes. The R-hand pipe leads to a pod with a PLASMA CHARGE in it. To the right of that, a wheel that isn't working.
    The L-hand pipe goes R to a laser screen which you can turn off; continue R to find BLOCKADE REMOVAL TOOL. L-U-L to another PLASMA CHARGE (2).
    Back out and L again to find PIC 3.
    Reenter the other pipe, go to the 'ladder shunt' area (4 directions, but only 2 accessible). Use your REMOVAL TOOL; now you can move the wheel. Go down and right.
    R, D again, get LADDER STEP 3. Go up to find another wheel you can turn.
    D-2xL-D-L, get KARMA VIAL. 2XR, get HATCH VALVE. If your inventory starts looking cluttered, put some of these things in your backpack.
    To get out of here, you have to turn the 2nd wheel 3x, then go to the 1st wheel and turn it 3x. Go on past the world-machine to the far right, climb up, place your HATCH VALVE on the hatch. Through this hatch and R is where your plasma charges will go, but you need one more.

    Go to 011, D-4xR-U-2xR-D-in pipe-3x left. The larger green blob is PLASMA CHARGE 3.

    Return to the hatch in 110. Place CHARGES and switch off lasers. To the right is a switch on a computer screen, make the ball go left. This closes the hatch that let you in to the metal globe in 011.

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  78. @kairi, take your insulator to the breach in the pipe in 011 - there's a hole to go down, use the insulator and open up many new rooms on both sides

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  79. stuck again :(
    where's the data tape??

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  80. Thank you Just1 for starting the walkthrough! I was stuck for a long time and now have made some progress. Looking for one more portal stabilizer to add to the portal in 000.

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  81. Is there anything we need to do before we can place the Insulator cap?
    I have it, and have been going round and round the pipes in 011, but can't figure it out.

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  82. I think the data tape is in the portal in 001 - after using the root path finder

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  83. excellent game. I am out with 7 secrets and am not going back to find the last 3.

    Good luck everyone!

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  85. Anyone found Tile B?

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  86. Thanks very much Just1!
    Finally got through the insulator cap bit :)
    I was trying to install it on the red light part!

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  88. Brilliant looking game, but after spending 40 mins and having nothing but an empty backpack to show for it, I don't fancy spending the rest of the time following everyone else's hints. Too hard for me; Red X.

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  89. I can't remember where the tiles go xD What location was that again?

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  90. "and enter the symbols you have on the remaining 4 PICS."

    I'm missing 2 pics :(

    btw huge thanks to just1... got badly stuck and peaked on the walkthrough :P

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  91. @Evan,
    Tiles in the starting scene, where the docking schedule is.

    And this is crazy.. after so many hours, I finally got what I needed to go out. Not bothered about secret, so I'm happy with just 6/10.

    But... where exactly do I place the portable light crown converter?

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  92. I'm with you Dean. I finally finished the game, but I don't think I enjoyed it. I prefer those games where we solve puzzles and stuff, so I'd take Neutral anyday over this.

    Game was very well done though.

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  93. Apparently there is 5 vector finder and I only find one so it will be nice if someone tells me where to find each vector find just so I know if I miss anywhere (this is complicated)

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  94. Part 3

    Go to 101, up and through the portal. Continue R then down till you see the place where LADDER STEPS need to go. Continue down and L, take ROOT PATH FINDER from lion statue. Go R, get LIGHT SPHERE 2, and continue R for another DOCUMENT.
    We have a choice of places for the light sphere, but one of them is just upstairs from here, so let's use it there. Go R, open hatch for INSULATOR CAP, and go up to find SMALL COGWHEEL.
    Before you leave this world, go left of the machine and get a 2-page DOCUMENT which I neglected to mention before.

    Go to 011, D. 3xR, and into the breach in the pipe. Go L and down through the hole, place INSULATOR at the bottom of the triangle. Now you can switch the force field around and still get out. Go up and L to find a portal, through it to a white building. Go down, L, in door, up, find TELESCOPE TUBE. Back out and L again, find STONE GRAPE 1 in the yellow box. Enter door, find SKULL. Out, L, in and up, find a DOCUMENT. Out, L, in, find TELESCOPE HEAD. Open hatch to find a closed panel. Now go back out all the way to the switching device, switch again so you can go right. Enter the SHIVA globe; now there is a ladder down. Go down ladder & chain, then R to find LARGE COGWHEEL.

    KARMA VIAL goes into the disabled machine in the bottom R of 001. Activate the machine and click the center until you get STONE GRAPE 2.
    Put your LARGE COG in the machine that has 2 sm. Cogs on the sides. If it doesn't work, go move Anubis' head to go 'next door', so to speak, then it'll work. This reveals a new ladder D, U, & L to a portal. Go through and right; get LIGHT SPHERE 3.
    Continue R; look in bathtub and get SMALL COGWHEEL 2. R once more, remove metal plates to find lever for ladder. Go up, L, through portal, R. Get a DOCUMENT, and place ROOT PATH FINDER in the wall to get a ladder going down.
    Go down, get DATA TAPE.
    Go back and look at your 3 GLYPH PICS. They show the order of the 4 symbols to set on the obelisk. Do so and nothing happens, but then go upstairs and take LARGE COGWHEEL 2. Install large and small COGWHEELS in the remaining (empty) device, and click. Then go find Anubis and cross over; there will be a new ladder down, leading to the PORTAL CHARGE.

    Back to 101, go L, place GRAPES in empty places in statue. (This opens up a similar statue in 110.) Go R-U-L and enter door to place DATA TAPE. Back out; display now reads 'stabilizer standing by'.

    Go to 011, switch again so you can enter portal on the L, go down and across to the last L door, enter to find that you have opened the panel here and can take PORTAL STABILIZER 1.

    Go to 111, 2xR, D, L, install your LIGHT, pass through the wall. Take the MEDITATION GLYPH.
    Go back upstairs, and just left of the world-machine, find a portal device and install your GLYPH.
    Enter a place much like Submachine 9's lower levels (if you've played all these, you've already recognized many places from earlier games). Go L-in-up-in-L, place COIL in sm. machine. 2XL, find PORTAL STABILIZER 2.

    Go to 110, then R-in-in-L-in-in-L. Place SKULL under lamp, remove EXPLORER'S CHIP. Go back out to the hallway, then R-D-R-in-L-in-L, take PORTAL STABILIZER 3 from statue. Go to the end of the hallway L from machine to place PLASMA CANISTER, creating a bridge into space.

    Go to 000, 3xR-D-L-D-L. Install your PORTAL CHARGE and STABILIZERS. Click the piston to create a new portal.
    Go R-D-L to find LIGHT SPHERE 4. Go up & R to find place for LIGHT SPHERE. Notice the symbols on the brick to the lower R. Go through-D-L, and enter the symbols you have on the remaining 4 PICS.

    Go to 111, 2xL-D-L, take FORK.

    Go to 000 & through portal again, down twice from sphere, place FORK where connection is broken. 2X up-L-through-2x down-R, flip the 3rd switch. Return to where you placed the fork, take new ladder down. Go L to find a DOCUMENT. Go through portal, then L until you find another DOCUMENT. L once more, go forward into the elevator and click the button.

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  95. Part 4:

    Looks like Submachine 1, only red. Also – the portal disappeared. Go R to find UNLOCK LEVER. Then 2xD-R for a STONE WEIGHT. Flip the switch at the bottom of the ladder. Up 3x then L, flip another switch. Then go 2xR and take UNLOCK LEVER 2. Go L, notice the angle the arrow points to in the circle. Go down, 2x L, set this circle to the same angle. (Light on the upper circle will turn green.) Down once more, use WEIGHT on the little platform to open the box and take UNLOCK LEVER 3. U-2xR-D, take UNLOCK LEVER 4 from now-open device. Go R, there is a new portal behind glass. Use all 4 LEVERS and go through.
    D-L, take 4 FUSES from box. U-L-U-2xR, get SPOON. L-2x up, get the final LIGHT SPHERE. 2xD-2xL, take VALVE WHEEL. L, take 2 PEARLS from clock. 2xR-3xD-R, take 4 CUBES. L-2xU-R-D-R-U, find portal. Go L-3xU, find portal in symbol, go through. Unbar the door and you're back in 000 near the machine.

    Go to 100, Storage unit 32/2, find portal and enter the Loop.
    Find the place with 2 speaker horns pointing opposite each other. Note the position of the blue lights on the bars. You need to line up the blue lights 1st with one speaker, then the other. There are 2 switch boxes, which you must find again and again to determine which position corresponds to what. When your lights are lined up, the single speaker will be lit up, and you can turn its switch. Turn both speaker switches, then find the box with 2 lights, now green, and collect a PLASMA COIL.
    Back out, go to 33/3 (1 step R), find the pod-machine and put a FUSE in it.

    Go to 110, R-in-in-L-in-in-R, place FUSE in pod.
    Back out and go to portal, turn left and take the left pipe, R-U-R-U, put FUSE in pod.

    Go to 111, 2xL-D-R, place FUSE in pod.

    Go to 000, 2xL. Pod now open! Take EMPTY KARMA STABILIZER.

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  96. This comment has been removed by the author.

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  97. well, I found the places for the four fuses, I charged the Karma Stabilizer in -1- after the portal and behind the rooftop in that room, but now I don't know what to do with the charged karma stabilizer - any ideas?

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  98. Part 5 FTW:
    (there was a paragraph missing, it's fixed now)

    Go to 010, down the hatch, through the portal, to the laser screen. Click the ashtray to shake it out and place it in front of the scanner. Place EXPLORER's CHIP on it, then click the button on the wall. Go R, place STABILIZER in device, turn switch. Take back KARMA STABILIZER.

    You can use this new thing anywhere in the game you see floating junk. Some places you'll find secrets; I'm not including the secrets in this walkthrough. I think they're all covered in comments by now.

    Go to 110, to the far L where you built a bridge to nowhere. Use it there to create a portal, get TILE D. Also get METAL SPRING hidden behind the wires.

    Go to 011 and enter the portal. Walk into the building but then go R, use STABILIZER to make a new road to the Garden. Get a DOCUMENT, then take portal to an island where you find PLASMA COIL 2.

    Go to 000. 3 screens to the R, use it to create a portal, get TILE C. Go to the portal you created before, and go through 2 more to the art gallery area (or you can go backwards, through Submachine 1 and the red rooms). Then go to either edge, L or R, make portal, find TILE B.
    Return to the world-machine, then L-3xU-Portal-2xL-in hatch-L-2xD-L-U-2xL, install BATTERY.
    Go on down out of the ship, to just L of where you put the first light sphere. Use here to make a portal, go through to get TILE A.
    Enter the building, go R-U-2xR-D, make walkway to a door that needs these TILES.
    Go in, place 2 PLASMA COILS, look at screen, switch the ball. 2XL for a DOCUMENT. Then R-U-in-R-through portal, 2xR, get DOCUMENT. 3X up, don't click on the light! Go right, take FUSE; go L, get ID CARD. Then go back the way you came, up to the ship again. Go U-R-U-L, insert CARD, and go up 3x, taking a DOCUMENT along the way. Climb out on top and get a PORTABLE LIGHT CROWN.

    Almost there!

    Go to 110; take the portal and go 2xR. Put fuse in R pod; take LIGHT CROWN CONVERTER from the L one.

    Go search for secrets now, because it's about to end. The unused items in your inventory are all for locating secrets.
    Your last long walk. Go to 000 ad return through the tile door and up the ladder, to the place we got the ID card. Look right; place CONVERTER, then LIGHT CROWN, then SPHERE in the pod. Click the light and you're done, and can't return without replaying.

    Three cheers for Mateusz Skutnik!

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  99. just1 : you are amazing, thank you very much indeed!!!

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  100. Finally out and kind of happy/melancholic... but: I placed 5 of my secrets in the tunnel to the left behind the portal from 12- I could open some red light doors, but I didn't see anything. and the other 5 secrets I just took with me when leaving... so I musst have missed something there... Love that game! Am already looking forward to playing it again - slower then and taking more notes... but first I will wait a bit, till my memory fades and I forget ...

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  101. great job Just1 !! thanks a lot

    and thanks for excellent game

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  102. Can anyone tell me how to get the Large Cogwheel? It looks like i have to get a ladder down from the SHIVA shrine but I can't get it to appear, despite following the walkthrough above. Does anyone have any ideas?

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  103. not to worry, I gone and done it!

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  104. @just1 - I'm stuck. In part 4 of your great WT you say this after taking 4 cubes:
    "... Go L-3xU, find portal in symbol, go through. Unbar the door and you're back in 000 near the machine.
    I cannot go L-3xU. I can only go L-2xU and cannot find a portal there.

    ReplyDelete
  105. Roberto, I might have got the directions wrong, not sure. But it's there! It's in the middle of the big diamond symbol. (Took me ages to find it there.)

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  106. Found it and out! Thanks for your reply and for superb WT!!

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  107. Hm, yes, I think the trouble is actually in the sentence before that. Probably just delete that sentence 'L-2xU-R-D-R-U, find portal' - I think that was the wrong portal and I needed to change that, but my brain was garbled by then and I forgot to leave it out.

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  108. Wow, finally out. Could not have done it without your amazing walkthrough @just1!!

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  109. help I cant find the loop stabliser in 33/4

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  110. MATEUSZ YOU ARE A GAME MAKING GOD

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  111. Mateusz - I, for one, am very sad to see the end of this series. I agree with Nuckelhedd - you are a genius at making games!
    Thank you for so much fun with this series!!!

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  112. What happens if you touch the light instead of taking the fuse and the ID card?

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  113. omg @Suhshi S i read your comment, and I just had the chance to discover what would happen, but I stupidly took the card and id first...I can't put them back in. I hope it wasn't a secret. because if so....

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  114. Omg the ending. No spoilers. But I almost teared up. **breaks down and cries** I can't believe this is actually the end everyone!! WHAT AM I SUPPOSE TO LOOK FORWARD TO NOW, EVERY YEAR. It's been a decade...ahh (even though I didn't really start playing seriously until like 2010). Man...I still can't believe it's over. I went through the end of Daymare Town as well as a few other pastel games, but I can't believe the that started them all, is finally coming to a close. It took me two days to beat this. I'm glad to have had you guys along for the ride. Thankyou Mateusz!

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  115. where do you use the secrets? i'm out with all of them and cannot go back, so i guess i'll start all over as soon as i recover...

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  116. Has anyone made a location list for
    all 10 secrets!

    If so, please post! I wanna play
    through again for completion!

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  117. Most excellent! I hate to leave with just 8 secrets - I never found what to do with the 4 gray cubes.

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  118. Nice! Cubes go in the 4 corners of the matrix map in the loop. then you get a secret from the broken power panel.

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  119. But what too do with the pearls?

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  120. NO one said where they used the pearls only that they did and then Just1 assumed it was all said and done. OH NOES. I would say but i don't know either.

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  121. I found a hint that said one of the pearls went into a brown container in the lighthouse and a similar one elsewhere. I have been through the lighthouse and can NOT find anywhere to place a pearl in a container. But i will look again

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  122. FOUND ONE. It is in 110 then R R D in the door then L in the door and then place the pearl in the hole in the device in front of you. It looks like a radio with a hole in the top conected by a ring to a plug in the bottom. I am off to find the next one

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  123. Okay last pearl goes in the machine at 000 then go right till you go down and find the portal to the entrance to the lighthouse. follow it up and around to where you go through the light sphere and keep trying to go right on your way down the ladders till you find the same type of machine.

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  124. Pfeeuuuu! I got it, i think it took me 10 hours or so. I missed 2 secrets, one i think is in a pit.
    I read about the cubes at the beginning of this comment page. They go in the checkboard at the vertical/orizontal speakers maze level and release a secret.

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  125. @just1, you've written a BRILLIANT walkthrough!!!
    I have houseguests so had to quit part-way into the game, then lost my progress and started over. I'd love to say I was able to play through with no help, but in reality, I needed LOTS of help. And your WT came to my rescue. It was clear, concise, and logical (not to mention accurate). And, I felt like I was playing with an old friend with you at the helm.
    I don't know how you managed to do it, but this is truly a WT for the ages.
    Thank You!!!

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  126. Finally out with no help. (Well, a reminder of where that loop with checkerboard was, for the last secret)
    Tough game and a great ending for an excellent series of games.

    ReplyDelete
  127. The beads are used in a kind of old radio in the area of the doors and books , another area where we put the fork.
    Cubes place them in the boxes on the screen after 33/2 portal area where the speakers are . Then either move the steering wheel and the secret is in the black panel with cables.
    Spoon am still looking where to use it ....
    Thank you very much everyone for the slopes !!!
    They are excellent escapist !!

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  128. Spoon's an easy one; you put it close to where you find it, on a pillow in the Submachine 1 area.

    @zoz, thank you! Someone early on said it would be impossible to write a walkthrough for this, and I took that as a challenge...it was fun!

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  129. @just1, would it be impossible for you to send me several million $$$? Or is that too challenging?. (It can't hurt to ask :}

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  130. This comment has been removed by the author.

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  131. I saw someone had requested a list of ALL the secrets. I recommend you don't go secret hunting until just1's most excellent and comprehensive guide tells you to or you'll just be confused (and might not have all the gear you need!)

    So, in no particular order, here they are:

    1. Return to the VERY FIRST screen you saw when you started the game and use the KARMIC STABILISER on the debris there. It will create a portal that will take you to a secret.
    2. The Pit in 000, just upstairs from the World Machine. Combine the LONG STICK and SPRING and fish it out of the hole!
    3. In area 110, go all the way to the right and use the KARMIC STABILISER on the debris there.
    4. In area 100 (the Storage zone), go to Storage Bay 32-1. This secret is in the upper right wall of one random room in the storage bay.
    5. In the Red Rooms (aka Infernal Basement) put the SPOON on the pillow at the bottom of the Infernal Basement.
    6. The 4 CUBES go into the grid in The Looping Rooms - the grid is missing its 4 corner pieces and the 4 CUBES go there. Then you have to hunt around the Looping Rooms until you find the scene with the missing wall panel; the secret will be poking out from the missing panel.
    7. Go to 011, enter the portal in the left section of the broken pipe and go down to the statue room.(From the World Machine: D, R, R, R, enter pipe, L, L, L, Portal, D, in). The 3rd door on the left will have a place for you to build a telescope. Once that's done, look through it and when you step back, the secret will fall out of the eyepiece.
    8. Go into 110. You're looking for a machine that looks kind of like an old wireless radio with a circle on the front, it will have a slot for something small and round to be put there (like, I dunno, a PEARL, maybe?). To find it, from the World Machine go R, R, D, R, in, L, in.
    9. You'll find an identical machine in The Lighthouse - from your arrival in the Lighthouse, go R, U, U, R, light through wall, D, R.
    10. Go the the Sub9 Temple area - in area 111, use the portal directly to the left of the world machine, then go as far to the right as you can once you arrive in the temple. It will be blending in with the red soil (or whatever it is) that it is sitting on.

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  132. @zoz, here you go!

    ~~$55,000,000.00 USD~~

    Enjoy!

    (You've still got a long way to go to catch up with Putin, though - I can't send a trillion dollars even virtually - I lose track of the zeroes!)

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  133. @just1, thank you for that <3

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  134. Exellent game, the best indeed! Walkthrough does help a lot.

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  135. Had to go and buy the whole set of Submachine games from his site. I think paying ~20€(25$) for 13 games was well worth it. :)

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  136. @just1 "Before you leave this world, go left of the machine and get a 2-page DOCUMENT which I neglected to mention before."

    I scoured the entire world I was in when you said this and found no documents. Nor was it clear which "the machine" you were referring to.

    I will say I picked up every document you ever told me to. I can only assume you did in fact tell us to get some document.. and you are mistaken in saying that you forgot to mention it before.

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  137. @just1 "Before you leave this world, go left of the machine and get a 2-page DOCUMENT which I neglected to mention before."

    I scoured the entire world I was in when you said this and found no documents. Nor was it clear which "the machine" you were referring to.

    I will say I picked up every document you ever told me to. I can only assume you did in fact tell us to get some document.. and you are mistaken in saying that you forgot to mention it before.

    ReplyDelete
  138. @just1 "but then go upstairs and take LARGE COGWHEEL 2"

    Yikes. There's no "upstairs" from the thing you align the four symbols in. You had us get and use one large cogwheel before. I put the two small cogs in the other one but there is no large cogwheel 2 anywhere. And of course no "upstairs" from this obelisk thing. I see other commenters talking about getting this large cog.. but I'm not clear where they're saying to go. I wish you had just got it right in your guide. I think you cut out a few sentences or paragraphs on accident?

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  139. @Just1 "Roberto, I might have got the directions wrong, not sure. But it's there! It's in the middle of the big diamond symbol. (Took me ages to find it there.)"

    Uhm.. yes you got it fantastically wrong. In fact you first said to go somewhere, find a portal (which had a portal right there) and then go somewhere and find a portal in a symbol.

    The first portal you sent us to? We are not supposed to go through at all. We're supposed to find the portal in the symbol in the first place.

    So yes you did get it wrong. Fantastically wrong.

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  140. @Just1 "Roberto, I might have got the directions wrong, not sure. But it's there! It's in the middle of the big diamond symbol. (Took me ages to find it there.)"

    Uhm.. yes you got it fantastically wrong. In fact you first said to go somewhere, find a portal (which had a portal right there) and then go somewhere and find a portal in a symbol.

    The first portal you sent us to? We are not supposed to go through at all. We're supposed to find the portal in the symbol in the first place.

    So yes you did get it wrong. Fantastically wrong.

    ReplyDelete
  141. @just1 "but then go upstairs and take LARGE COGWHEEL 2"

    Yikes. There's no "upstairs" from the thing you align the four symbols in. You had us get and use one large cogwheel before. I put the two small cogs in the other one but there is no large cogwheel 2 anywhere. And of course no "upstairs" from this obelisk thing. I see other commenters talking about getting this large cog.. but I'm not clear where they're saying to go. I wish you had just got it right in your guide. I think you cut out a few sentences or paragraphs on accident?

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  142. @just1

    There is no "Storage unit 32/2", fool.

    ReplyDelete
  143. @Apt Patzer
    What on earth is your problem? You just made yourself seem like a huge douchebag.

    ReplyDelete
  144. Cant find my last rune pic as the walkthrough seems to have left out a picture location. Hoping it didnt glitch out and not get added to my inv. Guessing the last rune doesn't seem to work as it like glyph doesn't give notice if got it right or not and i have no idea what it activates.

    ReplyDelete
  145. @Kirbyroth
    Made a simple picture of locations of runes
    http://i.imgur.com/KBrYBtg.png

    ReplyDelete
  146. Thanks Peke one in the crack i missed

    ReplyDelete
  147. BTW secrets are used in 1-1-0. Go though the VECTOR portal and to the right all the way and up though the hatch. Go right all the way and though S 3 C Door. Use 1 secret to in the device to remove the lasers and go right and use a secret on the pillar to turn on the screen. Repeat as you continue right.

    ReplyDelete
  148. Congrats on 10-year anniversary!
    Great Job, Mateusz Skutnik, that was the best Escape I've ever done. I think the man in the last scene are you. It took me three days to play the whole game. As a flash programmer I know, it took much longer to make it. ;-) I collected all secrets and placed them, and read your messages.

    Thx for all comments, without I were lost. At least thx just1 for this challenging task to write a walkthrough.

    Now I hope we got this year a Submachine 11.
    LOVE

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  149. Thank you just1 for the most excellent walkthrough! And of course, thanks to Mateusz for the standard of all games.

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  150. I just finished playing this game - it one of the best games and best game series ever made! Thank you so much for making it, I hope there will be some similar games coming out now that we exited the Submachine. My computer wasn't working when it was released so I'm really happy checked if any new game of Mateusz Skutnik came out. It took me hours to finish and I'll probably replay all of the series soon. Thanks again

    ReplyDelete
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