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Itagora Escape 8

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Lutaru - Itagora 8 Escape is another Japanese point and click type escape the room game developed by Lu-Taru. In this game you must search for items and clues to escape the room. Language barrier may be a problem. Good luck and have fun!

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43 Comments

  1. stage 3 requires sound to be on

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  2. don;t know what note says in stage 5 but you don't need it

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  3. Stage 2, remote under tv

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  4. Stage 4, keep on each cat till it freezes

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  5. stuck on part 2 of stage 6

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  6. actually it might be 7 - the one with the blue men

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  7. stage 6 proceed by rows, from top to bottom

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  8. Hi beeve716 - tried that up, down and mirror image. Tried button after every move or at end - what's the secret please?

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  9. Out! No language barrier

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  10. for stage 7: the door is unlocked already

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  11. first all heads down, next one head up, next another head up according to hint, and so on

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  12. am feeling seriously stupid - no heads, head 1, 1&3, 1,3&4, head 1 down leaving 3&4, 2,3&4 up - press button - Nothing!

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  13. it worked for me, but now stuck on 8

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  14. Fudge, open window and door...

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  15. I'm actually stuck on stage 5, can't see what part is 4

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  16. ? Hotz - blob blocking door and no window in sight

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  17. ah sorry, so you are in stage 6?
    the guy on the left has a clue: note the differences and make it top to bottom (heads)

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  18. I'm obviously having one of those days - nothing is working!

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  19. have just replayed and it worked first time! Not so stupid, just got daft computer......

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  20. Blue men (stage 6) doesn't work for me either.

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  21. Stage 3 beats me ...
    Guess it's about an order...

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  22. Can someone please explain stage 3?

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  23. steve seidel (song)
    -------------------1/6/7
    4------2-----------3/5

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  24. Laura, as best i recall, it was press the speaker button and listen to the noises. Scream was the tele, bomp was the mouse, which was similar to the doink of the maracca's and the jack-in-the-box was a sort of tock. If you press the speaker button it starts with scream, then tock, then...i got confused, but it was bomps/doinks..and ended with two screams.

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  25. @Laura: just listen carefully the loudspeaker above the door then reproduce the sequence...
    For the seventh level, just lift the heads regarding the clue, do not press anything else.

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  26. OMG it's the noises!!

    I think I'm too spoilt with other games...4 stars on the maracas, 2 AND 3 hearts on the die...that would've made a great order! ;)

    Thanks!

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  27. Stage 7 can be done in a mere THREE steps...
    (spoiler below)
    .
    .
    .
    .
    SPOILER WARNING
    .
    .
    .
    1. Lift heads #1, #3 and #4
    2. Shrink head #1
    3. Lift head #2

    and that's it...the paper clue is a bit over-complicated to get you confused...

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  28. Level 7 add. info: You MUST press 'reset' (bottom center) if you make a mistake.
    Otherwise you can't start over.

    (You will head a thud-like sound. Yes the sound is emitted, please take care. From the writer of this tip, no responsibility is taken.)

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  29. arby, what can i say? Your hints are high tech brainiac. Mine...hmmmm, more trying to describe sound effects. I like your hints better. hahha.

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  30. Still doesn't work on level 6. I tried over and over again.

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  31. bondslave, fist make the lines the same as the hint on the wall, so click first man 3, second man two, third man 1, and fourth man 4. Then, check out the hint on first man's torso. Click: 1, 3, 4, 1, 2. (i hope that's correct). The hint on the torso is saying which heads need their necks extended.

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  32. arghhh..sorry bondslave. I mean, click first man three times, second man two times..etc etc. (and even then im not sure i have it correct. Good luck)

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  33. The Blue Man stage is absolutely frustrating! Have tried the suggested methods above - which do *not* work, BTW and had previously tried the way many have said, based on my own understanding of the state of each of the Blue Men. 1st - all down; 2nd - #1 up (neck showing); 3rd - #3 up so that *both* #1 & #3 are up; 4th - #4 up so that #1, #3 & #4 are up; 5th - #1 down so that only #3 & #4 are up; 6th (and last) - #2 up so that #2, #3 & #4 are up. *But* nothing happens when I click on blue ball in doorway and no sound comes out showing the combination is correct. (This is, essentially, @arby's shortcut but it doesn't work.) Even tried @clio_rose's suggestion before I read her suggestion, clicking each head the number of times in each column, moving to the right as I finished the column. Seems I need to drink more coffee on a Sunday morning before trying this game-maker's games.... Will quit for now and come back later - hopefully someone else will fill in the blanks for me. Thanks! dcg

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  34. Dean - I had to restart the whole game and then it worked first time! There must be a bug from time to time

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  35. @clio_rose
    arby, what can i say? Your hints are high tech brainiac.
    LOL? Really, and why that?

    (Besides what I wrote in parentheses with "responsibility" was in fact alluding on what they always annotate with most Japanese games. However, I have never experienced Tesshi-e do that ;))

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  36. I repeat again: there is a button to RESET the thing. It's on bottom, in the middle. There's even a sound played on reset.

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