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Ancient Paradise Escape

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CoolGames8 - Ancient Paradise Escape is another point and click room game developed by Cool Games 8. It's a paradise island, since prehistoric times this place is famous for its natural beauty. In this place the ancient tribes were build mysterious buildings. This is your chance to solve that mystery. Good luck and have fun!

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18 Comments

  1. Finally a CG I could complete without help!

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  2. But didn´t use all items.

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  3. Roberto, there's a glitch that let's you escape without completing the game. The single items interact with the placed items (for example, the collar goes with the dogs). There are also 2 pairs of items that go in each scene.

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  4. I meant 1 pair of items in each scene.

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  5. Man, I was going in circles & finally found the teeny tiny ancient cup in the first scene.

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  6. The wall shields go in scene 1

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  7. ancient discs go in scene 2

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  8. ancient flowers go in scene 3

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  9. ancient crosses go in scene 5

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  10. Every scene has two extra items now but still have an egg, two statues, a flagstone, a colum and more stuff in my inventory. Do the scenes need more items?

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  11. deprinses - items interact with placed items - put egg in wine glass, put ancient script in bird mouth, put sword on warrior - every placed item should have something on it

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  12. deprinses, see my comment at 6:31 pm, you need the following additional items: sword, pitcher of holy water, egg, ladle/spoon, ancient rings which are used as collars on dog statues, letters, flagstone, single column. They are combined with the items already placed in the scene, the placement is logical. If done correctly, the combined items will now be unremovable. The single item can be used repeatedly and will remain in inventory after use. Nothing is placed on the paired items. The 2 statues go in the last scene.

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  13. This comment has been removed by the author.

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  14. This was one of the best CG8 games that they have made. No impossibly hidden items, no reused clues, no dummy items, and you can finish the game. Placing the 2 final unmarked items in each scene was a little difficult because of how close you had to be in order for it to be accepted, but it wasn't as frustrating of a pixel-hunt as it could have been. Solid game.

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  15. If there had been any hot spots for placing the extra items it would have made more sense! A pixel hunt to find a place!!!!! Not good!

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