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Haido on a Ledge - Dressmaking

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No1Game - Haido on a Ledge: Dressmaking Escape is another Japanese point and click escape the room game developed by No1 Game. Solve some puzzles, make clothes and escape from the room! This game has 1 ending. Good luck and have fun!

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41 Comments

  1. hi (again) all

    not EM this time, but the number pads...
    let's get stuck ;-P

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  2. sparkling is only see with lights off

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  3. well, only 1 number pad ☻

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  4. Hi Alpha! I have a pattern, cut out dress, veil, scissors, mulberry leaf for worm and am trying to figure out the stitch clue. So far nothing.

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  5. There are 6 numbers for the silkworm, so I am thinking the zero is included with the stitch clue.

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  6. as I said - already stuck LOL - can't figure out numbers from lines (they seem not to be the same as on pattern for me)...

    hi Maxi
    so you have more done than me... (how?)

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  7. Aha! Cracked the silkworm 6# clue! Will spoil if requested.

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  8. Oh I hopped on this one right away (instead of going to bed). SPOILER ALERT:





    09 13 06

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  9. Hi, after cutting and sewing the satin (click many times on table where is worm) get a tuxedo

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  10. code from sewing machine and drawer clue

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  11. Looks like we need to do something to the cocoon to make thread.

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  12. Maxi
    can you give a hint first (if possible)?

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  13. turn off lights again for exit number (turn over the dress making chart as well)

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  14. oops, too late, darn robot thingy is slowing my posting down again...!!!

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  15. Sorry Alpha, I thought you were stuck.

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  16. give cocoon the leaf. then walk around and go back. put cloth in sewing machine again

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  17. also put it through the 3d machine

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  18. Seems to be a little glitch, after worm made the cocoon there was only a chewed up leaf left in cage. Returned after sewing the tux and he was chewing on the leaf again, came back again and he was gone. Doesn't seem to impact game play.

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  19. final code isn't entirely correct:

    (1) AxB =
    (2) B/A =
    (1)-(2) =

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  20. Maxi
    I still am, cuz I wanna figure out the how & why & not only copying the spoiler...

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  21. Alpha,

    Look at the drawer patterns and match them with the sewing machine pattern

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  22. well, for me 13 has a full line at the left, & not a intermitted one...

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  23. Yes agree with you AO for me look like 09 not 13 but thanks anyway

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  24. You also have to look at the direction of the points.

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  25. you know that silkworms get boiled to get the silk...! :-o

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  26. "Peace" silk is made after the worms leave the cocoons so they aren't boiled.

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  27. well, I will come back to this, when I'm more awake... ☻

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  28. put cocoon in 3D machine, cut and put it on sewing machine to get a dress

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  29. Cute ending, made it out. Thanks for clues!

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  30. click several times on table cloth (where worm is) in unzoomed view to get satin

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  31. how do you know to substract the 2 numbers?

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  32. what a, um, special couple ☻
    festive music (guess what) at the end instead of the usual jingle

    very nice game, thx for the hints & thx No1 ☺

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  33. Don´t forget to plug in the sewingmachine (under chair).

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  34. Don´t forget to plug in the sewingmachine (under chair).

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  35. Thank you for the hint, Dabbeljuh

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  36. Glitch: Nothing stitches when you put the cloths on the machine.

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  37. For me it was "sawing"...close enough....

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  38. Right, I didn't plug the machine in for sawing. Such a happy wedding.

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  39. Thanks for correcting the code @Robert Palmer Williams. Wouldn't it be nice if the game makers checked these things before posting?
    Bride & Groom look like Mama June and her husband (as in, Honey Boo Boo) ;{

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  40. ΑΩ, if you look at the backside of the paper in the dark, then the subtraction will be visible.

    Was looking for the thread, but fortunately the machine was able to sew without it, maybe it had some kind of glue-needle, that's a convenient innovation.

    Excellent game!

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