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52 Comments
sneaky clue in umbrella room
ReplyDeleteclue for a1 in umbrella stars go above
ReplyDeletepocket watch in 1st left room
ReplyDeleteHi Joycy. Stuck with numbers clues. Have chisel/scraper and bat in inventory.
ReplyDeleteFor shirts look at hangers. Hmmm do I need those numbers?
clue for basketball grid is above exit door.
ReplyDeleteTCP etc clue for 6# from letters
ReplyDeleteHi Merridy just put it in lol it above in 2nd entrance
ReplyDeletesorry first entrance turn letters Tshirts give ball
ReplyDeleteI've tried various compinations. Are you talking the 6-digits in the far right scene (middle rusty looking thing)? If so, I've tried TCP02Q which would be 783026, right?
ReplyDeletesneaky ball under fireballs
ReplyDeletedid you get the coloured whistle right doorway don't as yet know what it's for
ReplyDeleteCan't find where to use 5# on bat. Where to use green alphabet clue? If it's the missing letters, or their number-positions, we have another 5-digit number with no place to put that.
ReplyDeletewhistle is for locker room up-left
ReplyDeleteclue above door in entrance for 4 letter in umbrella room
ReplyDeletegreen alpha clue for umbrella room
ReplyDeletecan't find whistle puzzle there but there are 4 colours I think clue left of start
ReplyDeletescraper is used in elevator room on wall
ReplyDeleteno it's for whistle but colours not working for me tried up & down
ReplyDeletefound 5# zoom on room you place balls & use screwdriver handle it's maybe not for screws lol
ReplyDeletescraper puzzle SD clue lol
ReplyDeletedone the sliders from exit dr clue got 4 stop clocks & 3 coloued arrow balls need 1 white ball
ReplyDeleteWhistle starts on left. Ignore the gray on right side.
ReplyDeletethere's a zoom on ground in front of sliders but nothing
ReplyDeleteI got last white ball (from BGIL, I think) and last colored ball from that, I think. But the NEWS doesn't work on colored baseballs.
ReplyDeletethought the bat was SD oops
ReplyDeleteIf you're talking the star sliders, that zoom is where we picked up the scraper. It would be nice if they disabled the hot spot when that space has been done.
ReplyDeletethere a number puzzle at back left of the sliders & right of the audience stalls it easy self explanatory
ReplyDeletethere's another 4# right of the stalls
ReplyDeletethat ones for clocks 4# stalls
ReplyDeleteaha got an arrow clue from that
ReplyDeletemissing 1 white ball still
ReplyDeletepop got it missed the clue for stars in exit room
ReplyDeleteMerridy where did you place the coloured arrows
ReplyDeleteI don't have arrows. I have colored balls with arrows, but no clue for positions.
ReplyDeletepop got it where I thought was a clue
ReplyDelete& out very nice game
ReplyDeleteMerridy there's a puzzle right of the stalls you get the arrows from that
ReplyDeleteit's from the clocks the other number of each time
ReplyDeleteI no longer have clocks in inventory! I remember one was 7:00. Can you spoil that for me please?
ReplyDeleteI give up. Been stuck missing 6-digit and that 4-digit for half hour.
ReplyDeleteI'll need to start again but you need all 4 clocks are they not together in the inventory check first lol
ReplyDelete1st clock left of start at back in circle
ReplyDelete2nd clock outside left of ball boot clue at back number puzzle no clue needed
ReplyDelete3rd from 6#
ReplyDelete6 digit from abc tcp etc
ReplyDelete4 digit from clocks
ReplyDeletefor 6 digit spoiler
ReplyDeletelook at clue in first entrance TCP etc turn the letter in the block that's the 6 digit numbers
for 6 digit spoiler
ReplyDeletelook at clue in first entrance TCP etc turn the letter in the block that's the 6 digit numbers
Well that's just annoying! I came back to play again and still couldn't get the bleepin 6-digit number. Today there is a walkthrough: Spoiler for 6# TCP O (not zero) Z (not 2) sheesh, that Z is certainly cheating.TCPOZQ
ReplyDeleteSPOILER
So the lucky number is: 783156
Overall I thought this was well done and pretty straight forward -- until that 6# clue!!! We should never have to use a W/T.
ReplyDeleteAnd I kept thinking I would need those numbers on the shirts.
It was a good mix of finding things, clues and puzzles.
I had to use the walkthrough to FIND the exit door! Lol
ReplyDeleteI don't understand games that have arrows pointing out how to get to other scenes only to have several scenes without arrows making you guess as to where there might be more scenes to explore. Navigation should NEVER be part of the puzzle, and misleading navigation is just stupid.
ReplyDeleteOther than that, the game was fairly well done. I had a little trouble finding where to use the chisel, but the puzzles were good.
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