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Escape from Sweets Home

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Escape from Sweets Home Walkthrough[Replay Game] Haruo + SpringMan - Escape Game: Escape from Sweets Home is another Japanese point and click room escape game developed by Haruo and Spring Man. In this escape game, you were walking in the forest when you got lost and you got help from an old lady. The old lady's house was made entirely by sweets and everything was delicious. She wouldn't let you go home though. A few days later - because you've eaten all the sweets - the old lady went out to the city to buy more. Time to escape! Find and use items and hints for solving all puzzles in the sweets home. Good luck and have fun!

Note: There are 4 possible endings. Language barrier may be problem.

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Play on Android
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18 Comments

  1. (RE)HI all ☺

    next comments are citations of what Nini translated &/or found out as this game is very JP oriented as it seems...

    ありがとう for creating this game, Springman ☺
    & thx Nini for the translation

    ReplyDelete
  2. (cit. Nini)

    - sleeping in the bed saves the game
    - clicking the teddy sends you back to title screen

    ReplyDelete
  3. (cit. Nini)

    4# CODE

    - 2 numbers are yellow and 2 numbers are red
    - pic shows bananas & strawberries
    - in JP, banana is バナナ & strawberry is イチゴ
    - the words are made by numbers:

    バ = 8
    ナナ = 7
    イチ = 1
    ゴ = 5

    SPOILER
    %£&&%£8%&£%&£7&%£&%£&1%£%&£%5&£%&£

    ReplyDelete
  4. cats usually don't like water

    ReplyDelete
  5. btw, I think that you need to click on stuff (e.g. on fruit pic) to make puzzle work...

    ReplyDelete
  6. (cit. Nini)

    talk to the parrots
    (for colour hint for box at door)

    A: green is one of the 2 on the right
    B: blue is not near green
    C: brown is not near green
    D: pink is not near brown

    SPOILER






    %£&%£&bn&%£&%£%b&£%&£%p&£%&£&g%££&%

    ReplyDelete
  7. it's not really clear for me how I obtained the coins from piggy bank...
    (I think I highlighted piggy bank & then I highlighted hammer & then again piggy bank...?)

    ReplyDelete
  8. (cit. Nini)

    after getting coins, the parrot A suggests that the chest is a mimic (huh?)
    so give the coins to the «monster» chest


    but first take matchbox
    (but not with your bare hands)

    ReplyDelete
  9. another unclear action order (at least for me):

    I think I HL coins, then clicked on chest (it got fangs), then HL grabber & clicked chest again...?

    ReplyDelete
  10. (cit. Nini)

    after getting matches:

    -click on the fireplace to know you're missing something
    - then you can get books from the bookshelf

    ReplyDelete
  11. (cit. Nini)

    - after lighting up the fireplace, close the windows and sleep (click on the bed and then the left button «はい»)
    - then inspect the door (you'll hear a sound)


    - after getting key, sleep again

    ReplyDelete
  12. ENDING-1

    unlock door - busted!

    ReplyDelete
  13. ashes isn't hot anymore
    (or do we say «aren't» as it's plural...?)

    ReplyDelete
  14. had sth else to do in between

    (cit. Nini)

    after placing medal, speek to the parrots again

    A: numbers are arranged in descending order from the left
    B: the numbers you need are not the ones you've already used
    C: the answer is bigger than the one you already have
    D: it is divisible by 3

    using all hints, we reach the number

    SPOILER






    &£&%£%9&£%&£&2%£&%£&%1£&%£&%0£&%£

    ReplyDelete
  15. (cit. Nini)

    ENDING-2

    after getting book, move bookshelf and open window

    then use the book on the door and escape

    ReplyDelete
  16. finally back (had other tasks to do)

    ENDING-3

    open both windows & use book on door

    ReplyDelete
  17. had to peek into the WT to find

    ENDING-4

    - after obtaining book, move bookshelf
    - sleep repeatedly (I think it was 4x) until it's night (room changes its colour)
    - open window next to moved bookshelf & get out
    (just wondering what that ogre has told me...)

    ReplyDelete

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